It's more Halo than Crysis.
I kind of knew this already but it still hurts to see. FPS should be following the latter, not the former.
It's more Halo than Crysis.
I think it's the encoding. Almost every video released of this game has had some shoddy encoding and since the game never drops below 30 Youtube can't display any issues with it since Youtube is capped at 30.
http://www.usgamer.net/articles/which-playstation-4-games-should-i-pre-order
And yet in the same list (about CoD Ghosts)
So yeah...CoD Ghosts= Same thing as previous games. But it's brilliant! Buy! Killzone? More like Shitzone amirite?
Jeremy Parish also puts a hold on Battlefield 4. Terrible recommendation. Maybe he doesn't realize the PS4 version is now gameplay equal with the PC version. At least hit should be his job to know this things. His description doesn't even make sense. For maximum flexibility lol. Maximum flexibility of what, having the same maps and 64 player combat as the PC version? Don't get me wrong, I've played a ton of PC BF4, but there isn't anything that separates it from next gen BF4 outside of graphics and control.
Gentlemen, what your looking at there is a four sided glass pyramid... it looks weird because it's also highly reflective...
It's not a glitch, it's architecture![]()
It's more Halo than Crysis.
I don't know where you're getting that this game is being ignored...
It's a raised plateau. They should have rounded the edges off a bit or deformed the terrain some more.This makes no sense. The reflections don't match anything.
This game looks great. I've never played a Killzone before because they always looked too grey but I'm getting this day one. The touchpad owl controls seem interesting too, I hope it feels natural.
I've heard previous Killzone controls were kind of weird though, is that still the case for this iteration?
It's a raised plateau. They should have rounded the edges off a bit or deformed the terrain some more.
You really don't know what you missed. C-c-c-c-c-c-c..... If you're COD gamer or whatever, KZ2, especially KZ2 is not for you.
Gentlemen, what your looking at there is a four sided glass pyramid... it looks weird because it's also highly reflective...
It's not a glitch, it's architecture![]()
the WTF >> tower in the lower left cracked me up
... No. Look at the right side and notice we are far above the rest of the city. Then look at the top two smaller buildings on the left side of the image and how perspective makes them seemingly hang over the edge.Nah, given that it's almost a top-down view, such a clean cut doesn't make sense. Some tall buildings appear completely cut off. The pyramid makes sense, you can make out the edges (see my edit). There's even a cloud reflecting on one 2 sides of it.
Yep.
I wonder why it doesn't look as blurry as Battlefield 4 though.
My guess is that TMAA is doing most of the work and TXAA is just working on distant objects.
Probably already said and it's really such a minor gripe for such a beautiful vista, but I'm noticing some pop-up. At the top of the building at the end of the T-section glass roof, there's two little canvases or whatever that pop in when you get closer.Pretty awesome little tutorial video. Has new gameplay and scenes.
![]()
I dunno if this has been discussed- but I hope most of the campaign takes place in the urban zones. I think they look better than the forest stuff.
Probably already said and it's really such a minor gripe for such a beautiful vista, but I'm noticing some pop-up. At the top of the building at the end of the T-section glass roof, there's two little canvases or whatever that pop in when you get closer.
Edit:
![]()
As you're zooming into the roof, you'll notice the canvases pop in.
Jeremy Parish put a hold on Battlefield 4. Terrible recommendation. Maybe he doesn't realize the PS4 version is now gameplay equal with the PC version. At least it should be his job to know these things. His description doesn't even make sense. For maximum flexibility lol. Maximum flexibility of what, having the same maps and 64 player combat as the PC version? I've played a ton of PC BF4, but there isn't anything that separates it from next gen BF4 outside of graphics and control.
All three text blurbs are terrible without taking the recommendation into consideration. I feel bad for the people using this as a purchasing guide.
I kind of knew this already but it still hurts to see. FPS should be following the latter, not the former.
True dat.I kind of knew this already but it still hurts to see. FPS should be following the latter, not the former.
It is but it definitely takes some cues from Halo.It's neither, it's KZ
It's more Halo than Crysis.
Flipping hell... and people say Ryse is the best next gen game at launch?
Personally I think this is, it's doing more than Ryse and levels are more wide open. Both are beautiful though and I can't wait to see what they pull off a year from now.
Personally I think this is, it's doing more than Ryse and levels are more wide open. Both are beautiful though and I can't wait to see what they pull off a year from now.
Ryse's problem is animation. I think the overall presentation in KZ: SF is better than Ryse, but certain things in Ryse look better.
left is this a way <-
right is that a way ->
This looks incredible and I don't mean just visually. The gameplay options available here are extremely interesting to me and clearly indicate a very different focus in game design.