You can play all PS4 titles on external but not PS5.
The point is external HDD cant even store PS5 games in case the starting internal SSD gets full.But you lose the benefit of the quicker SSD and are essentially just playing on a more expensive PS4.
But you lose the benefit of the quicker SSD and are essentially just playing on a more expensive PS4.
I'm sure that's not permanent.But you lose the benefit of the quicker SSD and are essentially just playing on a more expensive PS4.
Yep no quick resumeWait is the lack of quick resume confirmed? That is imo the absolute best part of this gen from a usability improvement point of view.
People hyped it up.I dont know how the rumor that the PS5 had it started, but there was never any confirmation for it. Nobody should be surprised
Quick Resume
Instant
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Ouch. Sony fans can't catch a break.
Quick question.
Why even get a system at launch when all you want to do is play old games/ports?
People hyped it up.
People want the series x version of quick resume.???
That version of quick resume still exists.
Good, so many real fan want a PS5. The one that appreciate important stuff like good controller, powerful machine and amazing game.That's it guys, that did it for me.
Pre-order cancelled.
Never ever buying a PS5.
I'm just really concerned about this.
You can play all PS4 titles on external but not PS5.
You cant even store them on an external drive. Everyone thought you could.This thread is really cynical, you know fully well that a PS5 game on an HDD would never work. The speeds provided by USB cables aren't nearly fast enough, neither is the Drive part of the HDD. Very unpleasant.
Kinda weird that people have absolute faith in PS5 updates now.
You're missing the point.This thread is really cynical, you know fully well that a PS5 game on an HDD would never work. The speeds provided by USB cables aren't nearly fast enough, neither is the Drive part of the HDD. Very unpleasant.
This is the bottom line.
You've never developed software, obviously. What is the timeline on any significant percentage of the userbase filling the SSD with PS5 games? That is determined by the number of games multiplied by their size. For 2020, you'd have to buy every single PS5 game, and install every single one, and I'm not even sure that totals 667GB, even with COD. And here's the kicker, even if that was possible, you're talking about single-digit percentage of your users being affected by it. This constitutes a low-priority ticket, because eventhough those users represent your whales, this isn't a case of breaking usage, but imposing an inconvenience. There is still an alternative for these whales: install only what you will be able to play, and delete/install when necessary. These whales will have good internet. Anyone installing that amount of games also has lots of free time on their hands. Again, low-priority ticket.Lol with call of duty being more than 200gb, those SSD gonna be filling fast af
I cant tell if you are being sarcastic or you simply missed the point of the thread.This thread is really cynical, you know fully well that a PS5 game on an HDD would never work. The speeds provided by USB cables aren't nearly fast enough, neither is the Drive part of the HDD. Very unpleasant.
This is the bottom line.
You seem to be overlooking the fact that PS5 games aren't the only thing that takes up space on the SSD. You can install BC games there too.You've never developed software, obviously. What is the timeline on any significant percentage of the userbase filling the SSD with PS5 games? That is determined by the number of games multiplied by their size. For 2020, you'd have to buy every single PS5 game, and install every single one, and I'm not even sure that totals 667GB, even with COD. And here's the kicker, even if that was possible, you're talking about single-digit percentage of your users being affected by it. This constitutes a low-priority ticket, because eventhough those users represent your whales, this isn't a case of breaking usage, but imposing an inconvenience. There is still an alternative for these whales: install only what you will be able to play, and delete/install when necessary. These whales will have good internet. Anyone installing that amount of games also has lots of free time on their hands. Again, low-priority ticket.
I'm not interested in console warring. I develop software, and we make priority calls on literally every feature, improvement, and bug. This is all part of the process. I'm revamping the UI in one of my apps, and I set the priority on a cool new QoL feature that I want to add to low. Why? While it's a nice feature, it's not the main priority. With COVID causing us to drop a few devs, and shift priorities around on the suite, I have to prioritize getting the feature completed that affect the vast majority of my users. The new features won't be removed, only done later in the dev cycle, which means it might be delayed until after launch of the UI update. There are other methods of performing the same functionality, just with a few more steps added. Sound familiar? I'm 99.9% certain that's the case right now with the PS5 UI.
I'm no game developer, and I don't even do any coding. But product management has a lot of commonalities between sectors and industries. Even adding in old features into a new product requires planning and prioritizing. Depending on your timeline for release, you get the big ticket items in first. If there's something that has an alternate solution that's covered by one of those big ticket features, then that automatically lowers the priority of the smaller ticket. It's common sense and proper resource allocation. I'm actually getting a PS5, and the drive size is the least of my concerns. I won't have enough games for that to be a concern, and historical launch attach rates suggest this is the case for the vast majority of gamers.
Feel free to console war all you want. I'm only interested in sharing some knowledge of the development process.
I dont think this is going to affect a small percentage of people....i think its going to affect a large percentage particularly with people who share consoles with other users and ones that are currently playing the cross gen games and getting the new updatesYou've never developed software, obviously. What is the timeline on any significant percentage of the userbase filling the SSD with PS5 games? That is determined by the number of games multiplied by their size. For 2020, you'd have to buy every single PS5 game, and install every single one, and I'm not even sure that totals 667GB, even with COD. And here's the kicker, even if that was possible, you're talking about single-digit percentage of your users being affected by it. This constitutes a low-priority ticket, because eventhough those users represent your whales, this isn't a case of breaking usage, but imposing an inconvenience. There is still an alternative for these whales: install only what you will be able to play, and delete/install when necessary. These whales will have good internet. Anyone installing that amount of games also has lots of free time on their hands. Again, low-priority ticket.
I'm not interested in console warring. I develop software, and we make priority calls on literally every feature, improvement, and bug. This is all part of the process. I'm revamping the UI in one of my apps, and I set the priority on a cool new QoL feature that I want to add to low. Why? While it's a nice feature, it's not the main priority. With COVID causing us to drop a few devs, and shift priorities around on the suite, I have to prioritize getting the feature completed that affect the vast majority of my users. The new features won't be removed, only done later in the dev cycle, which means it might be delayed until after launch of the UI update. There are other methods of performing the same functionality, just with a few more steps added. Sound familiar? I'm 99.9% certain that's the case right now with the PS5 UI.
I'm no game developer, and I don't even do any coding. But product management has a lot of commonalities between sectors and industries. Even adding in old features into a new product requires planning and prioritizing. Depending on your timeline for release, you get the big ticket items in first. If there's something that has an alternate solution that's covered by one of those big ticket features, then that automatically lowers the priority of the smaller ticket. It's common sense and proper resource allocation. I'm actually getting a PS5, and the drive size is the least of my concerns. I won't have enough games for that to be a concern, and historical launch attach rates suggest this is the case for the vast majority of gamers.
Feel free to console war all you want. I'm only interested in sharing some knowledge of the development process.
You seem to be overlooking the fact that PS5 games aren't the only thing that takes up space on the SSD. You can install BC games there too.
It would absolutely not be a low priority ticket lol.
You can, but then you don't get the benefits of running from the internal SSD.You can play BC games off an external. Don't make it more dramatic than it already is.
You've never developed software, obviously. What is the timeline on any significant percentage of the userbase filling the SSD with PS5 games? That is determined by the number of games multiplied by their size. For 2020, you'd have to buy every single PS5 game, and install every single one, and I'm not even sure that totals 667GB, even with COD. And here's the kicker, even if that was possible, you're talking about single-digit percentage of your users being affected by it. This constitutes a low-priority ticket, because eventhough those users represent your whales, this isn't a case of breaking usage, but imposing an inconvenience. There is still an alternative for these whales: install only what you will be able to play, and delete/install when necessary. These whales will have good internet. Anyone installing that amount of games also has lots of free time on their hands. Again, low-priority ticket.
I'm not interested in console warring. I develop software, and we make priority calls on literally every feature, improvement, and bug. This is all part of the process. I'm revamping the UI in one of my apps, and I set the priority on a cool new QoL feature that I want to add to low. Why? While it's a nice feature, it's not the main priority. With COVID causing us to drop a few devs, and shift priorities around on the suite, I have to prioritize getting the feature completed that affect the vast majority of my users. The new features won't be removed, only done later in the dev cycle, which means it might be delayed until after launch of the UI update. There are other methods of performing the same functionality, just with a few more steps added. Sound familiar? I'm 99.9% certain that's the case right now with the PS5 UI.
I'm no game developer, and I don't even do any coding. But product management has a lot of commonalities between sectors and industries. Even adding in old features into a new product requires planning and prioritizing. Depending on your timeline for release, you get the big ticket items in first. If there's something that has an alternate solution that's covered by one of those big ticket features, then that automatically lowers the priority of the smaller ticket. It's common sense and proper resource allocation. I'm actually getting a PS5, and the drive size is the least of my concerns. I won't have enough games for that to be a concern, and historical launch attach rates suggest this is the case for the vast majority of gamers.
Feel free to console war all you want. I'm only interested in sharing some knowledge of the development process.
I'm really trying to force myself to PS5 purchase over XSX.
No 1440p support
No freesync
No external PS5 games support
No quick resume
Slower BC SSD speeds
Much slower resume boot
I'm ready to switch to Xbox ecosystem at this point.
Sony seems very unprepared in a lot of areas. Keeping so much close to their chest didn't help things.
Xbox Series X games can be stored on external drives.
If you want to play them at Series X speed and perks, you have to have it in the internal SSD or that Seagate card. But in terms of storing it, all old gen and next gen games can be stored on an external HDD.
But you cannot store PS5 games on an external HDD. Nobody knew till now just simply storing PS5 games had to be on SSD.
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Xbox Series X external storage tests: USB HDD vs. SSD vs. NVME
You can't play next-gen games from Xbox Series X external storage, but that doesn't mean your USB drive is useless. But will they get a speed boost?venturebeat.com
By now, you probably know that to play next-gen Xbox Series X games, you need to store them either on the internal SSD or the official $220 Seagate 1TB expansion card. When it comes to backward compatible games, however, you can load them from an external USB drive. And if you don't want to redownload an Xbox Series X game later, you can even store them on external media.
You can play BC PS4 games off any external HDD and still access the upgrades like framerate and resolution boosts.You seem to be overlooking the fact that PS5 games aren't the only thing that takes up space on the SSD. You can install BC games there too.
It would absolutely not be a low priority ticket lol.
Would really suck if you have data caps. "I would play that again, but I have to wait until next month to download it."Now this is a real issue with merit. Maybe not now at launch, but at some point there will be a need to store PS5 games. Would suck to delete them and then wait to download again when you get the itch to replay something.
First world problems, i know, but yeah. Hopefully support for expansion comes soon enough.
I'm really trying to force myself to PS5 purchase over XSX.
No 1440p support
No freesync
No external PS5 games support
No quick resume
Slower BC SSD speeds
Much slower resume boot
I'm ready to switch to Xbox ecosystem at this point.
Sony seems very unprepared in a lot of areas. Keeping so much close to their chest didn't help things.
I'm really trying to force myself to PS5 purchase over XSX.
No 1440p support
No freesync
No external PS5 games support
No quick resume
Slower BC SSD speeds
Much slower resume boot
I'm ready to switch to Xbox ecosystem at this point.
Sony seems very unprepared in a lot of areas. Keeping so much close to their chest didn't help things.
Another beauty Sony didn't tell anyone, which testers had to find out and tell gamers a week before launch.
The PS5 is the 'no you can't' machine.