Yes over a week ago, more than one thing
Yeah, will be a very worthy upgrade for me on a 4k monitorWere u at least impressed with what you saw?
I need to upgrade my tv. Tv only supports 4k 60fps and 1080 120fps with no real gaming featuresYeah, will be a very worthy upgrade for me on a 4k monitor
4k 60 is a great way to game unless you like shooters imoI need to upgrade my tv. Tv only supports 4k 60fps and 1080 120fps with no real gaming features
Sony: Oh I see...
Yes over a week ago, more than one thing
Why do people think it's going to be so expensive?It will be more expensive than $500. My question is if it's going to be more than $700 or not.
Concord will be a major first party game. Pretty likely it will sell even faster than Helldivers 2 (so also faster than GoWR, Spider-Man 2 and any previous Sony first party game).
Yes over a week ago, more than one thing
Don't be like Osiris Black. Tell us what you know
The price per transistor is no longer going down significantly for newer processes. See: https://www.neogaf.com/threads/sony-says-big-ps5-price-cut-would-be-very-difficult.1667207/Why do people think it's going to be so expensive?
Besides the chips & memory/ storage prices going up there is no reason this should be as expensive as the OG PS5 if they can get it to 4 or 3nm
Yeah, will be a very worthy upgrade for me on a 4k monitor
I can only imagine DF trying to explain over & over again that the higher frame rates are fake in every video lol
Its not that simple and you're right, I shouldn't tease stuff I can't talk aboutDon't be like Osiris Black. Tell us what you know
Its not that simple and you're right, I shouldn't tease stuff I can't talk about
Its been a rough month, I will try and do better
Have family arriving starting this evening and wont be online much at all for the next week or so so hope nothing overly exciting leaks
All good Torreto.. family comes first mate.Its not that simple and you're right, I shouldn't tease stuff I can't talk about
Its been a rough month, I will try and do better
Have family arriving starting this evening and wont be online much at all for the next week or so so hope nothing overly exciting leaks
i doubt anyone thinks a 2ms cost is negligible, but in context its nothing. Because its the cost you need to pay to get what it's designed to do.I did in the quote of my own post in my reply to you above.
i think people see 2 ms and think the cost is negligible when its anything but. 20-35% is not negligible.
Its not that simple and you're right, I shouldn't tease stuff I can't talk about
Its been a rough month, I will try and do better
Have family arriving starting this evening and wont be online much at all for the next week or so so hope nothing overly exciting leaks
I'm hoping GT7 gets some love there. That game looks phenomenal especially in replays. Imagine everything cranked up in gameplay too.What i like about the PS5 Pro is that Sony is seemingly pushing devs to go harder on RT, i want to see how good the quality modes will look on the Pro. RTGI in something like GoT 2 would be amazing.
The person i was replying to suggested exactly that.i doubt anyone thinks a 2ms cost is negligible,
For example, TLOU pt. 1 native 4k is typically 30-40fps but jumps to 75-80fps at native 1440p. And ML upscaling should cost virtually nothing in context (sub 1ms cost in exchange for gaining >16ms).
you are not getting that unless you run the game at 4k dlss quality or 1440p internal resolution. at best, you will have to settle for 4k dlss performance of 1080p internal resolution which in no way is better than native 4k.And no one would care that its "only running at 60fps" when it looks as good or better than the game running natively at 30fps.
In the scenario suggested by that user though, wouldn't the 15-20fps overhead from the unlocked native 1440p performance mode make up for the 2ms required to make TLOU Part I run at PSSR Quality (internal 1440p > 4K output) at just 60fps? So in theory, it really would be nothing, and that's actually before accounting for the fact that PS5 Pro's GPU is larger than that of the original PS5, meaning that there'll be a pretty similar if not slightly larger framerate overhead than PS5's TLOU performance mode in this hypothetical PS5 Pro PSSR Quality 60fps mode, again, making the introduction of PSSR upsampling virtually free.The person i was replying to suggested exactly that.
you are not getting that unless you run the game at 4k dlss quality or 1440p internal resolution. at best, you will have to settle for 4k dlss performance of 1080p internal resolution which in no way is better than native 4k.
If this game somehow gets RT shadows it will look just perfect.I'm hoping GT7 gets some love there. That game looks phenomenal especially in replays. Imagine everything cranked up in gameplay too.
If this game somehow gets RT shadows it will look just perfect.
Don’t loose hope… did you saw the new DS2 trailer? That game looks awesome and it’s a clear step up from what we have today regarding rendering technics and graphics fidelity.. next couple of years will start to see some fantastic games..Remember back when devs use to make huge strides in the way they used the hardware from the beginning of the gen to the end? Now that we have so many layers of abstraction that is near impossible these days and we have to instead buy a $500 new version of the same architecture to get a fraction of what devs use to could do in software with clever new coding techniques.
It all Just makes me more sad than excited.
If this game somehow gets RT shadows it will look just perfect.
Maybe it will be more affordable with Ai coding, who knows.Remember back when devs use to make huge strides in the way they used the hardware from the beginning of the gen to the end? Now that we have so many layers of abstraction that is near impossible these days and we have to instead buy a $500 new version of the same architecture to get a fraction of what devs use to could do in software with clever new coding techniques.
It all Just makes me more sad than excited.
Huh? I suggest looking at the gdc dev presentations. You just have avatar devs point out all the insane things they did to try and get rtgi, rt shadows and rt reflections in a next Gen game at 60 fps no less. On the same console that was only able to do rt shadows at launch on cross Gen games like cyberpunk. And rt reflections on other last Gen games like watch dogs and Spider-Man. Avatar pushes next Gen foliage and draw distance and is still able to extract so much out of the ps5.Remember back when devs use to make huge strides in the way they used the hardware from the beginning of the gen to the end? Now that we have so many layers of abstraction that is near impossible these days and we have to instead buy a $500 new version of the same architecture to get a fraction of what devs use to could do in software with clever new coding techniques.
It all Just makes me more sad than excited.
You say that yet PS4 , Xbox One & Switch has been pushed longer than consoles from the past.Remember back when devs use to make huge strides in the way they used the hardware from the beginning of the gen to the end? Now that we have so many layers of abstraction that is near impossible these days and we have to instead buy a $500 new version of the same architecture to get a fraction of what devs use to could do in software with clever new coding techniques.
It all Just makes me more sad than excited.
The hardware component costs and shipment costs increased a lot in recent years, to the point it's hurting Sony's profits, and costs ands inflation keep growing.Why do people think it's going to be so expensive?
Besides the chips & memory/ storage prices going up there is no reason this should be as expensive as the OG PS5 if they can get it to 4 or 3nm
Yes over a week ago, more than one thing
Yes I know but the $700 price people saying is about how much it would cost if there wasn't any die shrink between PS5 & PS5 Pro.The hardware component costs and shipment costs increased a lot in recent years, to the point it's hurting Sony's profits, and costs ands inflation keep growing.
So the Pro must have way more expensive costs, and Sony may not want to be selling it at a loss as did with the base PS5 to compensate at least part of the money they lose by selling base PS5 consoles.
No base is selling at a Profit.It would be laughable to think the base model with it by now ancient tech is selling at a loss.Sony pays AMD for the apu not more than 200 if you take all other things let’s say ram is 50 production cost is per unit 30 shipping is per unit 20.SSD 50 smaller parts like usb ports 1 ventilation 5 copper 10 l-20 The base cost Sony around 400 max.but it’s probably lower around 350 I guess.Consider that component costs have been increasing a lot, so base PS5 must be selling at a nice loss. Sony wants to improve their profitability, so very likely won't sell the Pro at a loss, or will try to sell it with a minimal loss.
In fact, Sony may end increasing the price of base PS5 again.
Yes I know but the $700 price people saying is about how much it would cost if there wasn't any die shrink between PS5 & PS5 Pro.
Pro consoles actually encourage die shrinks instead of the company feeling like it's not worth the effort & moving on to new hardware so we should see a price drop for PS5 that comes along with the PS5 Pro production.
I didn't made it up, it's something that the current SIE CEO Totoki said and is well known.No base is selling at a Profit.It would be laughable to think the base model with it by now ancient tech is selling at a loss.Sony pays AMD for the apu not more than 200 if you take all other things let’s say ram is 50 production cost is per unit 30 shipping is per unit 20.SSD 50 smaller parts like usb ports 1 ventilation 5 copper 10 l-20 The base cost Sony around 400 max.but it’s probably lower around 350 I guess.
Any game that has a native 1440p/4K mode that isn't CPU bottlenecked, would be able to have a 1440p mode that can then be upscaled to 4k and run at 60.The person i was replying to suggested exactly that.
you are not getting that unless you run the game at 4k dlss quality or 1440p internal resolution. at best, you will have to settle for 4k dlss performance of 1080p internal resolution which in no way is better than native 4k.
Sony really screwed up not using zen 3 especially if they were always gonna do a pro model that was stuck with the same cpu but I don’t think they will make this colossal mistake again with the ps6 assuming 2028-2029 for its release it should be sporting zen 7 (which will be the latest at that time) or potentially the first device using zen 8 I don’t think they would use zen 6A console will never match the high end hardware released in the same generation.
Just look at the PS5, it has a cutdown Zen2 CPU, and a GPU with a mix of RDNA1 and RDNA2 features.
At the same time, PCs already had Zen3 CPUs and full RDNA2 GPUs doing more than twice the compute power. And Nvidia's Ampere was doing even better, regarding RT and AI.
Consoles do have many advantages, but peak performance is not one of them.
By the time the PS6 releases, there will be products from AMD, Nvidia and Intel, from the same generation, performing a lot better.
The 4080 is not 3x the raster of the ps5 let alone more than 3x not even the 4090 is it’s in between 2-2.5x but you maybe you can get 3x the performance in some games if you pair it with a top end cpuSmall gap between the PS56 and a 4080?
The 4080 is more than 3 times faster than a PS5 in rasterization. And in ray-tracing it's a massacre.
Yeah the above guy is weird the 4080 slaughters the ps5 in rt and I expect the pro to while not be 4080 in that area do similar. I think all he was trying to say steelmanning his argument is there is gonna be a lot of specialized hardware that is gonna allow the ps6 to do near perfect cheats of performance metrics we want to hit which the ps5 completely lacks this means the only thing a pc will have at that point is actually not cheating to get there by extreme brute force on top end hardware and the visual result won’t exactly be transformative like it is vs ps5 but he didn’t say it well and came off fanboyishThe craziest part is it's the same guy who said this:
PS5 Pro has a huge increase in RT features compared to the PS5...but the gap between the RTX 4080 and the PS5 is small.
Quantum computing and simulation is the next step actuallyYes I’ve been on the fence about waiting for a Pro or just jumping on a powerful PC. I cracked and got an Intel Core i7 13700k / 32GB RAM / 4080 PC. It’s in a lovely case too. If there’s something I can print off in my bios or something to prove this to you then I’ll gladly do it. I’ll probably end up getting a Pro too as the FFVII Rebirth performance mode is pretty blurry.
So far to get a locked 60fps on modern AAA games like Cyberpunk on my 4k OLED TV I have to use reconstruction techniques on resolution, framerate and rt. This is what PS5 Pro and PS6 will do to run their games at 4k/60fps with advanced RT. I don’t understand your (or anyone else’s) issue with this inevitability… The industry as a whole is all going in this direction.
The next step imo with be full procedurally made content created by A.I. in real time using cloud compute (PS7).
What you should expect is 599 without a disc drive minimum up to 699 without a disc drive at maximum I lean towards the formerThere is only two prices I could see.
$599 or $499 (with price drop on old model).
Nah, who will play that again? GT is meant to be played forever unlike story-driven games.Can be said for a lot of Sony 1st party games, namely HFW and GoW Ragnarok