PS5 shooters need Gyro aiming options standard

Jubenhimer

Member
Gyro-based motion aiming is a control scheme that has been catching on a lot with gamers on Nintendo Switch and Steam. By combining the functionality of a standard controller, with the precision of motion control aiming, subtly adjusting your wrists to more accurately aim your shots becomes second nature, and as much a natural part of the controls as moving the sticks or pressing buttons.

Even though the PlayStation controllers have this gyro sensors built-in, tons of games that would benefit from gyro aiming, including games who have such feature in their Switch versions, don't really have such option. Personally, I think more people should be calling developers out on this. Gyro aiming should be a Standard option in ALL console shooters. If they're willing to put in the work to include it in the graphically downgraded Switch ports, why not put it that feature in the more powerful PS4/5 version?

It's 2020, there's no excuse for gyro aiming to not be standard in console shooters. The only real thing holding it back from doing so is the "LOL Waggle" stigma motion as an input still has with some people. In which case, they should just get over it. Turn it off if you don't like it, but don't ruin it for the people who do want it.
 
Do we have any developers commenting on this issue? It seems like gyro aiming is universally praised by people who use it but developers rarely include it in their games?
 
Do we have any developers commenting on this issue? It seems like gyro aiming is universally praised by people who use it but developers rarely include it in their games?
I want to give developers the benefit of the doubt and just say they don't really think about it. But, even some of Sony's own devs are catching on to this control scheme. Days Gone added it in a recent update and many people welcomed the addition. I can't imagine people making things in Dreams are using anything but Motion Controls.

It could also be that devs of multiplatform games don't include it as to not give PlayStation gamers an unfair advantage over those on Xbox, but in that case, why bother giving it to Nintendo Switch players?
 
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It all up to the Devs really 1st party will probably have it wile 3rd party not so much.
I don't doubt Sony's developers will use the capabilities of DualSense in their games. It's third parties we should really be pushing to include these options in PS5 games. If they can do it on Switch, why can't they do it for PS5?
 
I literally have zero interest in motion controls but if developers want to implement it as an OPTION as opposed to being required, then it's fine because I would simply turn all of it off. If it's required, regardless of the game, it gets skipped.
 
It went away because it sucks.
No and No. Motion control is still alive and well, it's just evolved into new uses and forms. And Motion is just a tool, if it sucks, that's usually the fault of the game, not the input. Most people will agree that gyro aiming is really good in Switch games.
 
feck of with that waggle shit
i game to relax not to hold my gamepad like some spaz

i don't mind it being an option tho
 
Can't speak for Angelic, but I absolutely HATE it. It's fine if it's an option but I find using the analog sticks to be superior in every way. Part of the reason there's a stigma for gyro and waggle in general is because it seems like it's forced on you in games. Especially with regards to Nintendo. It's the reason I quit playing Luigi's Mansion 2 despite really enjoying it. For me, analog sticks should always be the standard option in regards to console shooters.
 
Part of the reason there's a stigma for gyro and waggle in general is because it seems like it's forced on you in games
I get the hate for bolted-on, arbitrary waggle gimmicks that you are forced to endure. But for games that were designed around Gestures like Mario Odyssey or ARMS, or use motion for a practical reason like Gyro aiming, then it's a really good input to have. Like I said, Motion controls are merely just another tool in the box. If it sucks in the game, it's because developers are doing it wrong. Blame developers, not the tool.
 
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You don't need gyro aiming when you got copious amounts of aim assist. Gyro aiming on steam controller is praised because pc gamers dont game with auto aim.
 
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Better yet, learn from games like Chess.

The more game design rewards choice, creativity, communication, strategy and less on reflexes and mechanical skill the better
 
We've been down the motion control path. Not again.

Your information and impressions are grossly out-of-date.

Gyro should be standard as it's superior to sticks. Stick aiming is imprecise and typically requires aim assist and results in jerky motions to find the target.

If you still have the idea that people will be wagging their arms about you should check out Nerrel's videos on the subject.

The Rejection of Progress
Why Gamers Hate Motion Controls in Their Own Words

You don't need gyro aiming when you got copious amounts of aim assist. Gyro aiming on steam controller is praised because pc gamers dont game with auto aim.

If we have gyro as standard, we won't need aim assist.
 
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It's one of those things you either hate or like with no in between, personally I hate the feature but if devs make it optional that be great.
 
As a standard? Fuck that shit. Gyro sucks ass. What else? steam controller support?!
Have it as option but don't force me into it
 
I'm not against adding it for folks that like it. With that said, I disabled it on all games that had it (on PS Vita).

It worked fine, but it's far too slow in comparison to fast twitch muscle memory man. Gyro aiming will never be as quick as a short throw analog stick for console gaming.
 
As a standard? Fuck that shit. Gyro sucks ass. What else? steam controller support?!
Have it as option but don't force me into it
Standard, as in "available as an option for every game".

Nobody is gonna force you to use something better.
 
I'm not against adding it for folks that like it. With that said, I disabled it on all games that had it (on PS Vita).

It worked fine, but it's far too slow in comparison to fast twitch muscle memory man. Gyro aiming will never be as quick as a short throw analog stick for console gaming.

You should do some research on it. It's faster and more precise nowadays than sticks.
 
It's one of those things you either hate or like with no in between, personally I hate the feature but if devs make it optional that be great.
Yuck. No thanks.
As a standard? Fuck that shit. Gyro sucks ass. What else? steam controller support?!
Have it as option but don't force me into it

This is why we can't have nice things. Your opinion is based on information from 2007.
 
Been standard on Nintendo systems for 5 years. Before that we had some shooting games on Wii. Twin stick only is caveman level, and really only even works because of aim assist. Gyro should have been standard this entire gen. I buy games on Switch specifically because of gyro.

I dont think people should hold their breath though. Most devs seem incapable of making games without using every button on the controller in messy and unpolished control layouts. Good gyro requires a face button be dedicated to reentering/recalibrating. Only Nintendo seems to prioritize it enough to really streamline controls enough to use it well. Sony did Gravity Rush, Killzone Mercenary and Days Gone so maybe their 1st party games will use it at least.
 
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Having to waggle around a controller to make aiming even easier gets a hard pass from me.

Unpopular opinion, but I find aiming in most slow paced cover based shooters fairly trivial as is and wish developers would go in the opposite direction and try to make aiming more challenging and rewarding.
 
You should do some research on it. It's faster and more precise nowadays than sticks.

How so? I've used it in the 3DS and Vita. It's fun for single-player games, but there's no way it's faster than an analog stick. It just won't work for multiplayer gaming.

The muscles in your thumb can move many times faster than using several muscles in both of your wrists/hands to gyro aim.

On an analog stick, you only have to move the stick millimeters to aim.
For gyro aiming, you have to move centimeters to aim.

It's just common sense.
 
Having to waggle around a controller to make aiming even easier gets a hard pass from me.
You don't have to waggle though, just use subtle wrist movements to fine tune your aim.
Unpopular opinion, but I find aiming in most slow paced cover based shooters fairly trivial as is and wish developers would go in the opposite direction and try to make aiming more challenging and rewarding.
And that's why Gyro aiming needs to be a standard option, to make aiming far more precise and intuitive on consoles.
 
Gyro-based motion aiming is a control scheme that has been catching on a lot with gamers on Nintendo Switch and Steam. By combining the functionality of a standard controller, with the precision of motion control aiming, subtly adjusting your wrists to more accurately aim your shots becomes second nature, and as much a natural part of the controls as moving the sticks or pressing buttons.

Even though the PlayStation controllers have this gyro sensors built-in, tons of games that would benefit from gyro aiming, including games who have such feature in their Switch versions, don't really have such option. Personally, I think more people should be calling developers out on this. Gyro aiming should be a Standard option in ALL console shooters. If they're willing to put in the work to include it in the graphically downgraded Switch ports, why not put it that feature in the more powerful PS4/5 version?

It's 2020, there's no excuse for gyro aiming to not be standard in console shooters. The only real thing holding it back from doing so is the "LOL Waggle" stigma motion as an input still has with some people. In which case, they should just get over it. Turn it off if you don't like it, but don't ruin it for the people who do want it.
Fully agree! Developers, please make it so!!!
 
How so? I've used it in the 3DS and Vita. It's fun for single-player games, but there's no way it's faster than an analog stick. It just won't work for multiplayer gaming.

Trust me in that you are wrong on this. You don't use gyro instead of the sticks, you use two sticks and gyro all at once. It's basically like controlling aiming with three sticks at the same time. You have broad movements and positioning with the sticks, and rapid micro-adjustments with the gyro all occurring at the same time effortlessly, and much faster. In addition, large sweeps of the camera can be performed fast with gyro too.

You're exactly 100% wrong, because the best possible example of it is actually Splatoon which is multi-player focused.



If you wont buy Splatoon and try it out for yourself, at least watch this video. This has been common consensus for almost 5 years.
 
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So, I I remember gyro play was a thing in the early days of PS3, but gamers hated it because it was 100% gyro and everybody despised the imprecision. I hear it came back on PS4 in a small way in Gravity Rush and then Days Gone (both bringing the feature over from Vita predecessors, interestingly) while also making a big comeback on Switch.


I haven't played any game that uses it, but it does make sense to me as an assist in aiming, rather than as the aiming system itself, as it translates the body motions you're already doing sort of unconsciously into gameplay. (It also gives more of the feel of using a gun, although the idea that gunplay in videogames is anything like marksmanship in real life strikes me as a bit overblown ... you want to feel like you're shooting, but if you've ever used a firearm, the experience is IMO very different from even the most authentic shooting sim.)

If it works as well as people on this thread are saying, I'm all for it.
 
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This is why we can't have nice things. Your opinion is based on information from 2007.
So. Even if it is it's our opinion we can have them right?
I have tried motion controls with Splatoon and hated it is that 2007?
We can't have nice things because it wasn't very nice from the beginning , my information is based on my own experience don't try to put words in my mouth.
 
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This is why we can't have nice things. Your opinion is based on information from 2007.
I mean... maybe but I have steam controller which has the best possible gyro aiming. I gave it a lot of practice and I just do not like it. Gyro is fantastic to control mouse quickly from couch but I never was able to learn it well for gaming
 
And that's why Gyro aiming needs to be a standard option, to make aiming far more precise and intuitive on consoles.

I think you misunderstood what I was saying. I don't consider aiming being more precise a benefit. It is one of the main reason I don't like playing shooters with a mouse.

Back when quake an unreal were the big dogs it was fine. But when you combine precise aiming controls with slow paced gameplay it means everyone is deadly accurate. Which means games become more about shooting first, which means everyone sits around preaiming corners. Which I don't find enjoyable.

I like when precisions is challenging and getting caught out of cover isn't a death sentence.
 
Gyro works pretty good for steering in Gran Turismo Sport as well. Much better than with the sticks but of course not as good as a good wheel.
 
I really liked the feature in Uncharted Golden Abyss and later, when i played Uncharted 4 und LL i missed gyro-aiming so much!
 
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