Punished Miku
Gaslighter Pro: 16.7 Fireflops
I think you misunderstood what I was saying. I don't consider aiming being more precise a benefit. It is one of the main reason I don't like playing shooters with a mouse.
Back when quake an unreal were the big dogs it was fine. But when you combine precise aiming controls with slow paced gameplay it means everyone is deadly accurate. Which means games become more about shooting first, which means everyone sits around preaiming corners. Which I don't find enjoyable.
I like when precisions is challenging and getting caught out of cover isn't a death sentence.
You don't like games with a mouse, because mouse isn't standard, so the AI is dumbed down to accomodate slow dual stick users. If gyro was standard, the difficulty could be increased and the gameplay would be more interesting.