PS5 shooters need Gyro aiming options standard

I would love it, and I don't know why more devs don't implement it. It makes aiming more accurate.

Sony should do it because it's a good use of dualsense features.
 
Xbox gamepad don't have Gyro, so don't expect developers implement this exclusively to PS5. Even Sony only implemented on 2 games (Gravity Rush and Days Gone).
 
I'm left handed. My right stick aim has the accuracy of a Stormtrooper and southpaw controls have never felt intuitive. Give me gyro or give me death. Lots of deaths.

In fairness, the aim assist in Call of Duty is so effective that gyro wouldn't really offer much of an improvement to that but I've had to go through the indignity of moving from PS4 to Switch to play Overwatch on console.
 
I don't see why people would be against having the option. It's like people saying button mapping, alternative control layouts or accessibility options shouldn't be in the game. Nobody is going to make you use them, but it would be nice for those that want to, to be able to do so in suitable games.

Personally I'm probably too old to get good at a new control method, but I wouldn't want it to not be an option if it was useful for others.
 
Xbox gamepad don't have Gyro, so don't expect developers implement this exclusively to PS5. Even Sony only implemented on 2 games (Gravity Rush and Days Gone).
There's also TLOU2, Paladins and.. uh, Blue Estate. But yeah, that's not a lot so it's not looking too promising.
 
I've always wanted to give this a good try. I hear it's more accurate than a mouse?
Wouldn't go that far but I'm sure there are people more adept at using gyro aim.
But in general it's a nice solution when paired with duel analogue as it provides more fine grain controle when needed.

I can only assume Sony's development environment didn't make it easy to implement for some reason as with the right software in place it's piss easy to get working on Steam with games that never supported the feature and it's also used a lot on the Switch.
If they get that side sorted I'm sure we will see more implementation despite Xbox not having it.
 
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Gyro aiming is awesome. Another game that does it well is Overwatch on Switch. I think console controllers should evolve into a split pad design like the joycons so you can use gyro aiming with one hand using one of the pads, while keeping the other hand still for moving your character about.
 
I never knew this had actually picked up a following as I haven't really tried it. Those of you who use it - how long did it take you to get good with it? It seems like it would take some time to get used to. Also do you use it together with dual sticks or do you only use one stick for movement and gyro for aiming?
 
I never knew this had actually picked up a following as I haven't really tried it. Those of you who use it - how long did it take you to get good with it? It seems like it would take some time to get used to. Also do you use it together with dual sticks or do you only use one stick for movement and gyro for aiming?

It didn't take me very long to learn. It's fairly intuitive to learn because it's like aiming in real life, e.g., you move your wrist up and down and the gun will move up and down. I use the dual sticks and the gyro together. To complete large movements like turning your character it's easier to use the analog stick, but it's better to use gyro for smaller movements that are located towards the central portion of your character's field of view. Up and down movements are usually easier with gyro as well.
 
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Yes, Sony absolutely should incorporate gyro aim because it's superior to sticks.

It's also probably the best thing Sony could do to make PS the go-to box for console shooters instead of Xbox, who won't have any type of gyro aim.
 
They do and it's great seeing more and more Sony devs including it as an option. It's a real thing that works real well and Sony even has an incentive to do it as it's a differentiator that gives a competitive edge, which in turn can bring even more people in to the platform.
 
My only issue with Sony devs implementing it is they've done a really piss poor job to be honest. While Days Gone is nice the sensitivity is SO low for some reason. The Last of Us 2 motion update is also very disappointing. The motion is almost broken in that game. Really gives the feature a bad look.

We know the DS4 has a really good gyro sensor as seen on PC but for whatever reason the Sony devs have the sens hindered.
 
I never knew this had actually picked up a following as I haven't really tried it. Those of you who use it - how long did it take you to get good with it? It seems like it would take some time to get used to. Also do you use it together with dual sticks or do you only use one stick for movement and gyro for aiming?
I picked it up so fast I didn't know I had picked it up. That's back when I was playing Splatoon. Actually it's one of those things I really noticed when it wasn't there after using it a lot. What I'm getting at is I played a ton of BotW which has it. Later I played Genshin Impact on the PS4 which if it has it doesn't have it on by default, assuming it has it at all.(I haven't checked.) I can barely aim in that game, it was really a step down over BotW.
 
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After playing BoTW for a while it did catch me by surprise that I had started to try to use motion for the "last inch" aiming naturally, and finding PS4 games lacked it was disappointing to remember. I agree OP, they should push this option.
 
I hate exercising when I play games. I don't want to move my hands. I don't need gyro aiming and would probably not use it.
If you're "exercising" or waving your hands around like a tard you're doing gyro aiming wrong (and no, there are no good examples of this on the Wii). If it's set up right the motions are very small and feel far more natural and intuitive than using a stick ever could, to say nothing of the accuracy. A friend of mine was vehemently against it until I forced him to try it in Resident Evil 3 on my PC. Do you know what he said after a couple of minutes getting used it? "Can I do this on the PS4?"
 
If you're "exercising" or waving your hands around like a tard you're doing gyro aiming wrong (and no, there are no good examples of this on the Wii). If it's set up right the motions are very small and feel far more natural and intuitive than using a stick ever could, to say nothing of the accuracy. A friend of mine was vehemently against it until I forced him to try it in Resident Evil 3 on my PC. Do you know what he said after a couple of minutes getting used it? "Can I do this on the PS4?"
We're you using a dual shock 4? It's criminal how it has the hardware capabilities but developers just won't implement it.
 
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Some people are arguing that dual stick aiming is superior to... anything now??

The Wii Derangement Syndrome is incredible. You'd swear some people had their wife taken away and their dog killed by a Wiimote.
 
We're you using a dual shock 4? It's criminal how it has the hardware capabilities but developers just won't implement it.
Yeah. I used to use an Xbox One controller but I moved to the DS4 when I started to get interested in gyro aiming and discovered that the XO controller doesn't have a gyro (it never occured to me that it wouldn't until then lol). It really is criminal. So few games even use the gyro, makes you wonder why Sony even added it in the first place. Still, I'm glad that it's there because us PC folk can use it!
 
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Trust me in that you are wrong on this. You don't use gyro instead of the sticks, you use two sticks and gyro all at once. It's basically like controlling aiming with three sticks at the same time. You have broad movements and positioning with the sticks, and rapid micro-adjustments with the gyro all occurring at the same time effortlessly, and much faster. In addition, large sweeps of the camera can be performed fast with gyro too.

You're exactly 100% wrong, because the best possible example of it is actually Splatoon which is multi-player focused.



If you wont buy Splatoon and try it out for yourself, at least watch this video. This has been common consensus for almost 5 years.

Game was design around it.

Giyro sucks hard,.on wiii, vita and modern phones. But it's ok for casual that does not anderstand how classic controls work (i was one of them swtiching from PC to 360).


Oh and splatoon 2.... 🤪😜🤣😄 i did not even want to touch that on wiiu! 🥶😱🥶😱
 
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Counter Opinion: Games should be designed so mechanical ability doesn't determine outcome. Mouse + Keyboard vs Gyro amining vs Dual sticks is boring.

Player choice should determine outcome as it's more interesting and more inclusive.
 
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I loved the gyro aiming in uncharted(vita) and remember utilizing it in Killzone 2 multiplayer and being surprised that I didnt want to turn it off while sniping. Having an option isnt bad. It's just more work though and like others have mentioned,the xbox doesnt utilize any motion control features, so it'll never be developer standard.
 
I love when people think gyro is still flailing your arms around. I was playing splatoon the other night and i was just so relaxed. because when developers use the gyro to it's full strength you hardly need to move your wrists. you probably move your hands the same amount in non gyro games but just less controlled. I really wish the Sony devs would learn a bit more about gyro because I don't know why the sensitivity is so low for the games that have it on there besides Dreams.

TLOU2's gyro was actually kinda bad and broken. Made me sad that that's the impression people would get from it.

Days Gone was a bit better and the only reason I bought the game (a worthwhile game btw) but the sense is too low too.

I don't know if the PS5 has changed anything.
 
I love when people think gyro is still flailing your arms around. I was playing splatoon the other night and i was just so relaxed. because when developers use the gyro to it's full strength you hardly need to move your wrists. you probably move your hands the same amount in non gyro games but just less controlled. I really wish the Sony devs would learn a bit more about gyro because I don't know why the sensitivity is so low for the games that have it on there besides Dreams.

Especially since Gravity Rush on the Vita had very good motion controls - and that's an 8 year old game now.
 
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