PSP load times = teh suck!!!! Loading in Vampire Chronicles = 19 sec!!!!

My biggest concern now is with RPG's. I want Y's(import) but its not gonna be as nice if there is lengthy loading times between maps and dungeons.
 
Jr. said:
So do you think they will be amazing if they are 2d, 3d or does it not matter to you. from mwhat we've seen so far it looks like the DS is gonna be mostly a 2d system...for now at least. This is fine by me where I have a ton of fun with the mini games in Mario DS. Most people (on this board anyways) on the otherhand want all these "progresive" features. If the DS does't use these for a while then what? Also, it seems like there are a few games that did come out in Japan which use the DS's features nicely.

Oh, believe it or not, I actually think 3D games are going to work quite nicely on the DS. These are launch games. The potential of DS visuals have not been reached yet. Believe me, it's going to be a nice handheld for 3D. Just gotta give it some time. If you've seen what Metroid Hunters can do, imagine visuals across the board at that level. The PSP visuals are superior and yet I'm still impressed by what Metroid Hunters brings visually. So I think it'll have a nice life for 3D.

But yes, I think it'll also be a great 2D machine. Although I'm not into anime myself, games like Jump! Super Stars show just what the system can do on that level. It's going to be quite interesting to see how developers exploit the second screen, though.
 
Jr. said:
My biggest concern now is with RPG's. I want Y's(import) but its not gonna be as nice if there is lengthy loading times between maps and dungeons.

The hell, long load times on the psx for rpgs didn't stop it from selling or me from enjoying it. Hell even the atrocious loading between screens in some RPG's didn't bother me, but fighting games on the other hand.
 
Amir0x said:
But yes, I think it'll also be a great 2D machine. Although I'm not into anime myself, games like Jump! Super Stars show just what the system can do on that level. It's going to be quite interesting to see how developers exploit the second screen, though.

Yeah, It'll definitely be a great 2D machine. The massive increase in cart space and the extra cpu power will push 2D visuals on the DS far beyond the GBA.
 
Monk said:
The hell, long load times on the psx for rpgs didn't stop it from selling or me from enjoying it. Hell even the atrocious loading between screens in some RPG's didn't bother me, but fighting games on the other hand.


Dude, this is a freaking handheld, it is different. You dont put the controller down and pick it back up, this is very different from a home console, well for me at least!

Yes, load times in almost any type of game on a handheld are BAD! There is no way around it, handhelds should not have load times. I hope they can fix them but developers lik Falcom and some of the other small ones don't usually spend a lot of time optumizing load times. Apperantly Capcom didn't either.
 
"with a nineteen second wait prior to your first fight and no fast character select option. "



Dont they say "first fight" that would have me beleive that it's the loading inbetween launching the game from the PSP's frontend menu up to getting to the game's GUI...

I remember reading RRs had loading like that...

If that's the case, i'm not exactly worried. from pressing power to getting to the game menu, there are faster consoles than PS2, but it's not bothering anyone. Now if they said 19 seconds in between fights, then I'd be deeply worried.

No fast character select option on a battery hog optical drive portable is unforgettable though. They SHOULD take opportunity they have to spare that that drive.
 
ign6.jpg
 
I hope they can fix them but developers lik Falcom and some of the other small ones don't usually spend a lot of time optumizing load times.

Honestly, where DID that statement come from? Falcom pretty much sticks to PC games, so they have the advantage there, but having played several of their more recent games, I can tell you that all of them have no load times. Everything is instant.

While this isn't a console we are discussing here, I don't really see why you'd say such a baseless thing. Every recent Falcom game is completely free of any visible load time. :)
 
Dante said:
Well That's true, as of today they no longer do. :)

[troll] When the PSP sells as many units as the GBA has, then talk. Given the shoddy Sony hardware, that should only take a year or so...[/troll]
 
dark10x said:
Honestly, where DID that statement come from? Falcom pretty much sticks to PC games, so they have the advantage there, but having played several of their more recent games, I can tell you that all of them have no load times. Everything is instant.

While this isn't a console we are discussing here, I don't really see why you'd say such a baseless thing. Every recent Falcom game is completely free of any visible load time. :)


I made that statement because the deom on the PS2 was NOT loadeless, I enjoyed it but it was not as you say. As of rthe PC games, I do not know, but there should't be on a PC with all of the RAM available!
 
Warning! Warning! Warning!

*PSP successfully launched in Japan*

*All Nitendobots turn into full damage-control mode immediately*

*Equip RRDS_is_TEH_GREET armor!!*

*Ready to fire Loading_time_is_TEH_SUCK missile!!*

:D :D :D
 
lunlunqq said:
Warning! Warning! Warning!

*PSP successfully launched in Japan*

*All Nitendobots turn into full damage-control mode immediately*

*Equip RRDS_is_TEH_GREET armor!!*

*Ready to fire Loading_time_is_TEH_SUCK missile!!*

:D :D :D


How would it not be a success, I mean it comes out, people are gonna buy it. People bitched and moaned about things just like this with the DS. Load times are a valid issue. I already spend 30 minutes taking a dump while playing my NDS and Neo Geo PC, I dont want it to be 45 with the PSP!
 
Jr. said:
How would it not be a success, I mean it comes out, people are gonna buy it. People bitched and moaned about things just like this with the DS. Load times are a valid issue. I already spend 30 minutes taking a dump while playing my NDS and Neo Geo PC, I dont want it to be 45 with the PSP!

It is hard to take your posts seriously when you make a statement like this. Even with the 19 second load time, do you really expect your gaming time to be 15 minutes longer due to load time in a 45 minute gaming period?
 
Mrbob said:
It is hard to take your posts seriously when you make a statement like this. Even with the 19 second load time, do you really expect your gaming time to be 15 minutes longer due to load time in a 45 minute gaming period?

:lol No, it was a joke dude! :D
 
The load time actually varies depending on the character and background. It takes about seven or eight seconds to load up the Hunter/Savior/Vampire and character selection screens, followed by between 12 and 17 seconds for the actual fight to begin. Between fights, things are down to nine seconds or so.

One of the reasons the loading is annoying is because it doesn't start loading until after all the sound has cut off (and you can hear the UMD drive kicking into gear). It would be nice if they could load in the background while the character versus splash screen was on.
 
AndriaSang said:
The load time actually varies depending on the character and background. It takes about seven or eight seconds to load up the Hunter/Savior/Vampire and character selection screens, followed by between 12 and 17 seconds for the actual fight to begin. Between fights, things are down to nine seconds or so.

One of the reasons the loading is annoying is because it doesn't start loading until after all the sound has cut off (and you can hear the UMD drive kicking into gear). It would be nice if they could load in the background while the character versus splash screen was on.


Wow, thank you for the insight man! So you own one I take it? Cool, did you pick up any other games?
 
isamu said:
HOLY FUCK IS THAT A REAL PSP??? Where to get one of these???

That's a PSP model from E3. Sony said they'd be sticking with black for the moment but they will take other colors into consideration in the near future.
 
Why should be a game with probably the longest loading time of the bunch be taken into consideration of whether this will be the general problem with PSP or not (a simple 2D game, and probably a quick port at that)? In the very same paragraph IGN editor is saying that a loading time of RR (a much more complex game) hasn't bothered him a bit.
 
Capcom's sprites are so old now, that they have to be loaded at slower speeds to avoid damaging them.

Morrigan is especially fragile.
 
Marconelly said:
Why should be a game with probably the longest loading time of the bunch be taken into consideration of whether this will be the general problem with PSP or not (a simple 2D game, and probably a quick port at that)? In the very same paragraph IGN editor is saying that a loading time of RR (a much more complex game) hasn't bothered him a bit.

Good point.
 
Marconelly said:
Why should be a game with probably the longest loading time of the bunch be taken into consideration of whether this will be the general problem with PSP or not (a simple 2D game, and probably a quick port at that)? In the very same paragraph IGN editor is saying that a loading time of RR (a much more complex game) hasn't bothered him a bit.

Ugh.
Because not all games are going to be coded well as Ridge Racer.
Because some games will probably have worse load times than this.
Because the system is just hitting and hooray games with 19 second load times in a fucking handheld.
Because if its a problem for one game, it can be a potential problem for any game.
 
RevenantKioku said:
Ugh.
Because not all games are going to be coded well as Ridge Racer.
Because some games will probably have worse load times than this.
Because the system is just hitting and hooray games with 19 second load times in a fucking handheld.
Because if its a problem for one game, it can be a potential problem for any game.

You lost me after the first two points, it is inconceivable that games throughout the PSP's life will feature longer loading times. It's all about the optimization, Namco is barely scratching the surface.
 
Because launch games by default won't make best use of the system so expect games to get better than Ridge Racer.
Because many future games will probably have better load times than this.
Because the system is just hitting and hooray IGN and everyone else who has the Ridge Racers today said load times aren't a problem.
Because if its not a problem for one game, it potentially won't be a problem for future games.


Glass, half full anyone?


I'm MUCH more concerned about the dead pixel issue that a LOT seem to be having.
 
I am shocked that people are shocked that an optical media-based portable gaming system, based on completely proprietary technology from a company known for not making things terribly easy on developers has load times.

Seriously, welcome to the downside of the PSP media. I'm sure that over time, as developers learn the ins, outs, quirks, and overall nuances of the PSP, these things will be brought down to a minimum. But until then, well, I'd suggest sucking it up, and maybe stowing a car adapter or AC adapter in your backpack or briefcase for the first few months of ownership, as this will probably put a small dent in the thing's optimal battery performance.
 
RR has a intial startup of 15 seconds. then 10 seconds to start race. Do you actually think 4 seconds is going to make a big difference? I dont' think so.
 
Vibri, you're name got me thinking about VibRibon...then subsequently thinking about how rockin' a PSP VibRibbon game would be, where you could use tracks from your mem stick in-game. Fuck Sony, make it happen, and bring it to NA.
 
My question is...

Who in their right mind will SERIOUSLY give a flying, jumping dropkic, FUCK about this, when you're holding a PSP in your hands? Seriously. It's 19 measly seconds SO BAD? Has our lives becomes so rushed and so fast that 19 seconds is now too SLOW?

Seriously people, wtf. For christ sakes LOOK AT IT!

IMG_1411.jpg


Shaddup! :)
 
the damage control is strong in this thread... 19 seconds is pretty bad... but i'm still gonna get a PSP in march/april... and open it in store to check for dead pixels... they sound/look like they'll make good mp3/h.264 players...
 
Because not all games are going to be coded well as Ridge Racer.
Because some games will probably have worse load times than this.
Some games will be have bad gameplay. Some games will have bad art. Some games will have bad design....

You do realize that what you are saying here is basically an equivalent of someone saying that "some games will be crap"? Of course they will be, but - "look how much I care" (insert's Cartman's serious face)

Just don't buy those games if you don't like a particular thing(s) about them. Simple as that - don't support them.
 
RevenantKioku said:
Because the system is just hitting and hooray games with 19 second load times in a fucking handheld.
It's CD-based media (UMD is still a spinning disc resulting in seek times). Loadtimes are the nature of the beast.
 
BTW, has anyone thought that maybe the loadtime could be trimmed down for the U.S. version? The SCEA nazis might not let a game release with that long of a load time just because it'll make them look bad. I'm pretty sure some optimizations could be made to lessen the loadtimes but will Capcom bother if they aren't forced to?
 
krypt0nian said:
Remember kids: You are not allowed to complain about the PSP.

DS complaint threads this way ---------->

Is there really any doubt that Jr.'s "complaints" are handled in such a way that makes it near impossible to take them seriously?
 
Kintaro said:
My question is...

Who in their right mind will SERIOUSLY give a flying, jumping dropkic, FUCK about this, when you're holding a PSP in your hands? Seriously. It's 19 measly seconds SO BAD? Has our lives becomes so rushed and so fast that 19 seconds is now too SLOW?

Seriously people, wtf. For christ sakes LOOK AT IT!

IMG_1411.jpg


Shaddup! :)
This is very true, BUT handheld systems to me seem to be all about instant gratification. The great thing about a GBA is that you can jump in and out of it in a matter of seconds. Waiting for the game to boot up, then waiting for loading in menus, and then waiting 20 seconds after character selection just seems counter-intuitive to the whole concept of a portable system.

Won't stop me from getting one of Sony's little sex machines, though.
 
1. That isn't really an AVI according to wmp.
2. Norton popped up a trojan warning.


for real? damnit! I noticed it wasn't the right kind of file but i never got a warming. Thankz for the heads up. Do you actually think it is a trojan horse?
 
Why would people assume a disc based system would have no load times? That's kinda silly to me. It's about as bad as BNet kiddies being upset that the mmo, WoW, would not be free. Just silly. At the very least, developers will improve the load times while other games will take even longer in terms of load times. You think Darkstalkers is bad? Wait till a game of Madden...
 
Ryu said:
Why would people assume a disc based system would have no load times? That's kinda silly to me. It's about as bad as BNet kiddies being upset that the mmo, WoW, would not be free. Just silly. At the very least, developers will improve the load times while other games will take even longer in terms of load times. You think Darkstalkers is bad? Wait till a game of Madden...


Faster drive speeds = lower load times.
 
Load times can be easily hidden too. Not the start up one really but the loading of levels and such can be by having PSP start loading the level while you are say picking a character. Then once character is selected then all it has to do is put that character in real fast and you are set.
 
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