PSP load times = teh suck!!!! Loading in Vampire Chronicles = 19 sec!!!!

vampirechro1mp.jpg

i kid i kid!!!
 
Faster drive speeds = lower load times.

But that's a generalization of the specifications. How can you be so sure if it's just that easy? The amount of data or its compression could have a lot to do with load times and not all of it has to do with drive speed. I know I wish all games had no load times, but even in this day and age, some of the load times in games are horrible on next gen systems or the latest and greatest PC's.
 
So is this 19 seconds for the initial load and then it's not an issue any more? If that's the case, it doesn't matter.
 
The idea of long load times on a handheld is definately a concern. But then again I used to get a really stiff and sore neck playing my GBASP and would have to pause the game and strech my neck and take a quick brake everynow and then. So I guess you can do this while the loading screen is on.
 
Lyte Edge said:
So is this 19 seconds for the initial load and then it's not an issue any more? If that's the case, it doesn't matter.
when you change characters etc too...
i would imagine that vs mode must really hurt...


Red Dolphin said:
The idea of long load times on a handheld is definately a concern. But then again I used to get a really stiff and sore neck playing my GBASP and would have to pause the game and strech my neck and take a quick brake everynow and then. So I guess you can do this while the loading screen is on.
:lol :lol :lol
 
Red Dolphin said:
The idea of long load times on a handheld is definately a concern. But then again I used to get a really stiff and sore neck playing my GBASP and would have to pause the game and strech my neck and take a quick brake everynow and then. So I guess you can do this while the loading screen is on.

Number 234 on a list of things you can do when the PSP is loading.
 
Load times are generally a bearable tradeoff for the ability to push gaming tech beyond what load-free gaming architectures currently allow.

Portable gaming isn't just about small bites of game time so quick that these loads times would defeat the purpose. Portable gaming is about having access to a gaming device at more times and in more places than your standard console-TV combo allows and, as such, doesn't necessarily stipulate a standard unit duration for a given portable gaming session. I could be looking to grab 5 minutes between bus stops or looking to pass a few hours at a hotel overnight during a business trip.
 
kaching said:
Load times are generally a bearable tradeoff for the ability to push gaming tech beyond what load-free gaming architectures currently allow.

Portable gaming isn't just about small bites of game time so quick that these loads times would defeat the purpose. Portable gaming is about having access to a gaming device at more times and in more places than your standard console-TV combo allows and, as such, doesn't necessarily stipulate a standard unit duration for a given portable gaming session. I could be looking to grab 5 minutes between bus stops or looking to pass a few hours at a hotel overnight during a business trip.


I think that is somewhat the point here, 5 minutes may not be enough with this thing. I dont know because I don't have one, maybe someone who does can comment. I am going off of what the IGN guys said.
 
You can't expect every game to have load times like this though. Just like there are some games that simply aren't suitable for bursts of playtime shorter than 5 minutes, regardless of loadtimes.
 
this is the only game on the PSP so far where i've actually tought "for fucksake, get a move on!"

Lots of loading between fights too as well as the initial load. :(
 
anotheriori said:
vampirechro1mp.jpg

i kid i kid!!!
Haha.

That's pretty fucking bad. But if this is just going to be characteristic of 2D fighters, whatever. Ridge Racer is the only game that interests me and it's supposedly acceptable. Though some PS2 games manage to irk me.
 
Is there a Sleep Mode? Sleep is one of the things I REALLY like about my DS. As long as I can temporarily pause my PSP it will be awesome sexy.
 
Sho Nuff said:
Is there a Sleep Mode? Sleep is one of the things I REALLY like about my DS. As long as I can temporarily pause my PSP it will be awesome sexy.

OMG when you turn your PSP off it automatically sleeps and when you press power again it is right back in the game where you stopped and you're like "wtf but the power was off yet here I am back in the game PSP you are so sexy." You press and hold the power button for like 2 seconds to "true" off.

actually Lumines fits in memory entirely so if you sleep it and change UMDs and turn back on you can keep playing it
 
19 seconds! Thats ridiculous! Just try it in practice... Count 19 seconds in your head... It feels so long for a game to load.
 
Did you guys ever play Body Blows on the Amiga? 4 disk swaps to start a match that lasted perhaps a minute and then 4 disk swaps to get back to the select screen. It took about 3 minutes each way. Now THAT sucked.

19 seconds is nothing.
 
A PSP hardware review would probably have a summary like this:

Pros:
Awesome graphics
Awesome sound
Amazing screen
Better than expected battery life
Sexy design
Handy multimedia features

Cons:
Analog nub takes some getting used to
Load times


Keep things in perspective, guys. Load times aren't gonna kill this thing...
 
refreshZ said:
Did you guys ever play Body Blows on the Amiga? 4 disk swaps to start a match that lasted perhaps a minute and then 4 disk swaps to get back to the select screen. It took about 3 minutes each way. Now THAT sucked.

19 seconds is nothing.

Why are you comparing new tech to old tech? It's not a fair comparison. Load time should be non-existent with the PSP especially since it uses tiny discs and there's no need for disc swapping.
 
*watches RRs video*

well that's completely bearable. I actually thought it'd be longer from all the negative hype this is getting.

Now why I think there are load times like that..

Wasn't the PSP originally supposed to have much less RAM? Now the totoal memory spec was changed, so that means there's more space to fill up. I wouldn't have expected them to upgrade the drive in relation with that just for the sake of loading times, and then loose even more money per unit.

This will either be fixed with data compression, smart disk managment and clever loading strategies, or in the future when they do their first hardware revision and bump up the drive's speed.

I'd be more concern about getting an upgraded batery for the US launch rather than bitching about this.
 
refreshZ said:
Did you guys ever play Body Blows on the Amiga? 4 disk swaps to start a match that lasted perhaps a minute and then 4 disk swaps to get back to the select screen. It took about 3 minutes each way. Now THAT sucked.

19 seconds is nothing.
i remember waiting a minute or two to load games from cassette tape. Or typing a thousands lines of code from a magazine into your computer. Four hours later, you were done. 19 seconds is nothing.

While i feel load times are truly the nature of the beast (UMD and disc media in general), i'm sure they'll get better as developers learn ways to optimize and stream data more effectively. Sucks with games like RR, which will probably be an instant classic for the platform and may not receive a sequel.
 
has anyone got any fun GAF threads from way back when PSOne came out? Weren't these same things said then with CD Vs Cart?
 
You press and hold the power button for like 2 seconds to "true" off.

Oh christ, we're going to have another two years of threads with titles like, "So how do you turn off your PSP?"

Damn it Sony, stop pushing the envelope of the standard conventions of; I POOSH MY POOOOWAR BUTTON AND TEH CONSOLE IS OFFFFFFF! Iwata was right, gaming is too complex!

The Nintendo Revolution / GBA2 will have an innovative new simplified-because-people-hate-complex-games feature wherein the power button is also the A Button. :P
 
hmm they stated first fight and 19 seconds. Soounds like inital load but I didn't read the entire article.. Any comments on this?
 

Defensor, that has to be the funniest set of pictures I've seen on this site. I literally laughed out loud! :lol :lol :lol

Remember kids: You are not allowed to complain about the PSP.

DS complaint threads this way ---------->

Seriously. It's really funny to watch you guys complain about DS damage control when this seems to be PSP damage control more than anything else, 3 pages of it in fact.

News like this is HIGHLY important to SOME people. Some may take a wait and see approach to the PSP due to this news. Some of you will not mind load times at all. Others will realize that this is how optical media works and will deal with it. Superior technology comes a few caveats, plain and simple!

This damage control is silly, as PSP is going to sell millions of handhelds unless Sony spontaneously explodes sometime between now and next Spring.

I'm still on the fence about either system until more games come out, as they approach gaming totally different. You guys are definitely louder than the N guys though.
 
The hell? Ridge Racers loading times are fast. What was with the complaints?

Vampire Chronicles sounds pretty damn slow, though...
 
Amir0x said:
No, load times will not be a reason why people give up on PSP. Load times are an issue, there's no doubt about it. But this is new, advanced technology... it's essentially the dawn of an age in the handheld era, and like the move from cartridge to CD in the console sector it's going to start slow and with load times. It's inevitable. Nobody, however, is going to give up on an obviously progressive format just because it has a bump in the road. 19 Seconds is much longer when you're sitting in silence, for instance, than it is when you can clearly see a load bar inching toward the 100% mark. It's all perception.

And as already established fifteen million times, movies and mp3s load extremely fast, especially if it's from the memory stick. People have timed the loading from the UMD Demo and it took less than 5 seconds to load up a single UMD movie, for instance. And mp3s off the memory stick load almost instantaneously.



While I agree that there's room for each to be successful, it's a little ridiculous to claim they aren't competing with each other. It's obvious they are by Nintendo's sidehanded comments on the PSP and Sony's super aggressive pricing. It's not even a question anymore - they are directly competing for market share, and it's as simple as that.

So let me get this straight, first casual gamers dont mind their battery dying in a few hours, now they dont mind 20 second loading times? :lol

Nintendo isnt going to publicly say that they are competing against each other directly while the way the systems are set up and their functions arent the same. DS is a pure gaming machine. PSP is a gaming machine with out of market additions. The only market they are directly competing against with is the gaming market.

DS isnt trying to bring over people who use cellphones and IPods and PDAs, etc. It's nothing but for gaming purposes. That concept might affect PSP in the long run, if it doesnt establish itself as a "different" machine than just a high tech gadget that plays games.

It's not like Gamecube vs PS2 here. Both DS and PSP will have lineups targetted at ALL people. As a result, the wrong people might end up mostly buying PSP while the gamers stick to DS.
 
I think I need to experience this in person. I gotta admit, when I first had the PlayStation and the PlayStation 2, I didn't really give a shit... but since the Xbox and the Gamecube, which both typically give me fewer and quicker loading times, it just really pisses me off.

All the same - I'm gonna have to see for myself if they can mask these load times well, or if 19 seconds seems that long in practice. I've got a feeling that if I only owned a PSP I wouldn't care - but comparing to DS, Gamecube and Xbox it'll still drive me nuts. And if more loading means less battery life? Color me even more pissed off.

Tentatively - I'm still buying one of course.
 
"Others will realize that this is how optical media works and will deal with it."

Close thread, nothing more can be said.
 
As a result, the wrong people might end up mostly buying PSP while the gamers stick to DS.

Yeah, while gamers stick to DS. -rollin' some eyes-

Why would I choose the handheld with inferior games? Don't worry, the DS library will improve...but right now, it's painfully average at best. The PSP launch library is tiny, but it is packed with quality.

How is it different from the PS2 and GC battle? You just brought up the same argument aimed at the PS2 prior to release (in reference to its DVD playback and other applications that were shown).

Most people shouldn't have a problem with the battery life, as charging portable devices is something that is very common for most people. Casual gamers aren't likely to use up the entire battery in one trip away from the charger. DS's battery life really isn't all that much better, though.

As for loadtimes, go watch that Ridge Racers loading video for yourself. What sounded bad in practice is really nothing.
 
mr2mike said:
"Others will realize that this is how optical media works and will deal with it."

Close thread, nothing more can be said.

Optical media has come a long way. There's no excuse. It can be designed better.

On a side note I'm taking a wait and see stance on the PSP. Like typical Sony style there are no compelling launch games I'm interested in. Will it take 2 years for decent games to come out for the PSP? Maybe they'll have revisions of the PSP also.
 
dark10x said:
Yeah, while gamers stick to DS. -rollin' some eyes-

How is it different from the PS2 and GC battle? You just brought up the same argument aimed at the PS2 prior to release (in reference to its DVD playback and other applications that were shown).

Most people shouldn't have a problem with the battery life, as charging portable devices is something that is very common for most people. Casual gamers aren't likely to use up the entire battery in one trip away from the charger. DS's battery life really isn't all that much better, though.

As for loadtimes, go watch that Ridge Racers loading video for yourself. What sounded bad in practice is really nothing.

Simple: GC doesnt have the lineup that PS2 does and it's widely viewed as kiddy(LOZ should help tear some of that down hehe). Also, PS2 doesnt need to recharge itself. If battery issues werent a problem, PSP was real cheap, and it had a more diverse lineup, DS wouldnt stand a chance.

As I said, if you think that gamers(PEOPLE WHO PLAY GAMES) wont care about noticeable loading times and short lives, then you are seriously kidding yourself. Thus, the reference to GC vs PS2. Things like that arent too much of a concern to those who own consoles, but it is to those buying handhelds.

The majority of people that carry around rechargeable batteries are cellphone owners. Translation: People who like talking on phones and pulling out the cash for cool looking tech, not gamers.

Who wants to carry around a rechargeable battery anyway when you can just take a handheld that lasts longer? For the words of cool: it doesnt look kewl. There's already jokes about loading times on the Xbox and PS2, it wont stop with PSP.
 
Is it so far outside the realm of possibility that rather than people thinking load times would be non-existent(i don't think anyone thought that), they instead just didn't think they would be this long?

Comparisons to home consoles aren't good either because home is home, and portable is portable. There are varying degrees of tolerability for a 10-20sec lond time. On a long flight where you're seated and not really don't shit else? Seems just fine...but what about shorter windows of playtime? Little by little, the cumulative load times becoming a sizeable chunk out of your playtime. Imagine having to wait even half that long between songs on an iPod or something.

Both sides are showing their insecurities...."current" load times are neither portents of doom, nor just "insignificant GBA/DS fanboy fodder".
 
Optical media has come a long way. There's no excuse.

Maybe for the load times, but not for the battery. You're not powering optical media. You're powering very complex CPU, speakers, wifi, large screen, AND the optical media's complex moving parts in a little device.

EDIT: I agree with Omnigamer's last post.
 
gamergirly said:
DS isnt trying to bring over people who use cellphones and IPods and PDAs, etc. It's nothing but for gaming purposes. That concept might affect PSP in the long run, if it doesnt establish itself as a "different" machine than just a high tech gadget that plays games.

I don't think there's any danger of that happening. I think the vast majority of people view, or will view, PSP as a PlayStation brand gaming machine first and foremost.
 
junkster said:
Maybe for the load times, but not for the battery. You're not powering optical media. You're powering very complex CPU, speakers, wifi, large screen, AND the optical media's complex moving parts in a little device.

EDIT: I agree with Omnigamer's last post.


Maybe it's time to design some new batteries instead of using the 10 year old technology.
 
GC doesnt have the lineup that PS2 does

At least GC has a GOOD lineup (unlike the DS)...

Be realistic with the loadtimes. In most of the games, they really aren't a big problem. What osunded like a while for RR is actually very very short in practice. This is a launch, however, and your attitude makes it seem as if things won't change. They always do, and this is no exception. Things will improve.

Stuff like Vamprie Chronicles probably represents the worst case scenario and things will only improve.

If battery issues werent a problem, PSP was real cheap, and it had a more diverse lineup, DS wouldnt stand a chance.

It's lineup is pretty damn diverse, though, and the price isn't too far beyond DS. The current DS lineup is simply awful, yet you are defending it. You're willing to give DS a chance to grow...but not PSP huh?

Battery life is an issue, of course, but is it really that bad? This isn't like the Gamegear situation or anything. The DS battery life is a little less than double the PSP, but neither last for a particularly long time. What boggles my mind is that people complaining about loadtimes always bring up situations where they'd play games for like 30 seconds...then turn around and complain that the system won't last long enough on battery. Pick a complaint and stick with it.

That's fine, but if true, stay out of PSP threads. I don't run around DS threads posting negative things and I wouldn't even have commented on the DS library if you hadn't made certain comments. I'm not interested in the device because there isn't a single game I would purchase that is in the works at the moment.
 
Gantz said:
Optical media has come a long way. There's no excuse. It can be designed better.

On a side note I'm taking a wait and see stance on the PSP. Like typical Sony style there are no compelling launch games I'm interested in. Will it take 2 years for decent games to come out for the PSP? Maybe they'll have revisions of the PSP also.
First of all, load times are a function of transfer rate and memory capacity. I've said this before, but I'll say it again. A 2MB/s UMD drive cannot fill 32MB of RAM any faster than 16sec, correct? Yes, optical drives improve, but there's a reason we never have cutting-edge drives in our systems, they are EXPENSIVE. So there must be a compromise between price and performance. And in all honesty, would you rather Sony compromise the graphics performance just to improve the load times by 5 seconds at most? You do know there's no way they could improve load times by more than that in such a short amount of time. 5 seconds is already 25% improvement if you're talking about a game like Vamp. Chron. I think the people complaining the most have the least idea of what it takes to get rid of those load times. People mention the Xbox and the GC all the time. The Xbox had an HDD in there that was tiny by any modern convention, yet still cost a fortune relative to the other drives in there. The GC needed 16MB of cache to help its load times. And NEITHER eliminated load times, just made them better. Both are still comparable to the PS2, so for a markup in price, you're not gonna get much of a return. I think Sony's did the best they could with the UMD drive. Load times will get better, but the battery capcity will have the biggest impact of what they can do with it.

As for the hardware revisions and stuff, that's all natural. I'm thinking I might wait until Summer at the earliest now to see if there are any hardware bugs at launch. We'll see. I don't let that make or break a deal for me though, since any system can form defects, not just Sony gear. PEACE.
 
-"Optical media has come a long way. There's no excuse."

-"Maybe for the load times, but not for the battery."


That's also one of my hypohesis: Perhaps with the battery emulator sony has going, I dont think it's far fetched that the quickest fix they could find to have good looking launch game (for maximum impact) was to limit drive activity.

If the Demo UMD, wich pretty much doesn't have to worry about battery life loads in a snap, and games, that have to worry about staying power as they wont be in the unit once or twice like a demo disc, take awhile to start up, I think it could very well be the case.

Could someone with a PSP do a little experiment? put your ear on the drive door when loading something from the demo disc, and then while loading a game. does it sound different? does one sound like it' spinning or seeking faster?
 
dark10x said:
At least GC has a GOOD lineup (unlike the DS)...

Be realistic with the loadtimes. In most of the games, they really aren't a big problem. What osunded like a while for RR is actually very very short in practice. This is a launch, however, and your attitude makes it seem as if things won't change. They always do, and this is no exception. Things will improve.

Stuff like Vamprie Chronicles probably represents the worst case scenario and things will only improve.



It's lineup is pretty damn diverse, though, and the price isn't too far beyond DS. The current DS lineup is simply awful, yet you are defending it. You're willing to give DS a chance to grow...but not PSP huh?

Battery life is an issue, of course, but is it really that bad? This isn't like the Gamegear situation or anything. The DS battery life is a little less than double the PSP, but neither last for a particularly long time. What boggles my mind is that people complaining about loadtimes always bring up situations where they'd play games for like 30 seconds...then turn around and complain that the system won't last long enough on battery. Pick a complaint and stick with it.

That's fine, but if true, stay out of PSP threads. I don't run around DS threads posting negative things and I wouldn't even have commented on the DS library if you hadn't made certain comments. I'm not interested in the device because there isn't a single game I would purchase that is in the works at the moment.


How is the DS lineup not diverse? It has racers, action titles, sports titles, and a mascot platformer? I guess I must not understand what diverse is?
 
Jr. said:
How is the DS lineup not diverse? It has racers, action titles, sports titles, and a mascot platformer? I guess I must not understand what diverse is?

Oh, it is plenty diverse. It simply isn't quality. What's the best game on the system right now? It seems to be a game which I have already played to death on another platform. The rest have all received very average ratings and don't appeal to me. I don't think the DS lineup is any good and it doesn't seem to be improving over the next few months. There isn't a single game available or upcoming that would push me to buy the system...

Now, that doesn't mean I believe the system has no potential. It looks very decent and could serve as a home to some very creative titles. Also, it would be a great platform for certain established franchises. Advance Wars, for instance, would be awesome on the DS (is this announced? Seems like a given...)
 
I would say my favorite is Ridge Racer, while others is Driller or Feel the Magic or other. To me the media is just really harsh on the system because it isnt what they wanted it to be or is and they ding everything for it. I dont understand how they can compare a handheld racer to a console racer, because if they are gonna do that then the PSP review scores should not be that high either. There is very little load times in some games today, and the graphics on the PSP come nowehre close to current console games. I think its just being down on stuff to be down on it. Ofcourse now Amir0x can come in and say that I have this "conspiracy theory" which is wrong. It is just my perception.
 
Jr. said:
I would say my favorite is Ridge Racer, while others is Driller or Feel the Magic or other. To me the media is just really harsh on the system because it isnt what they wanted it to be or is and they ding everything for it. I dont understand how they can compare a handheld racer to a console racer, because if they are gonna do that then the PSP review scores should not be that high either. There is very little load times in some games today, and the graphics on the PSP come nowehre close to current console games. I think its just being down on stuff to be down on it. Ofcourse now Amir0x can come in and say that I have this "conspiracy theory" which is wrong. It is just my perception.

Err, Ridge Racers does look on par with Ridge Racer V (and better in some ways) and also loads a bit faster (have you actually witnessed it load? It's plenty fast). RRV is still a great looking game today and suffers only as a result of the poor image quality (teh jaggies). So, Ridge Racers looks as good as a PS2 title (and looks better than any handheld racer yet made), is loaded with features and tracks from all generations of Ridge Racer, and plays extremely well. It DOES stack up to and exceed plenty of console racing games.

RRDS most certainly does not and DID NOT when it was Ridge Racer 64...

However, I don't think they ARE comparing DS to consoles. Fact is, PSP is here in Japan and is right around the corner in other regions. Reviewers have SEEN the PSP and are likely comparing the DS to it. I don't think they loaded up RRDS and immediately started comparing it to Burnout 3. I'd do believe they were comparing it to Ridge Racers on PSP, though...even if just in the back of their mind.
 
Oh come on. I just started Final Fantasy 1 on GBA. It took me 15 seconds from startup, mashing the button to get through the menus as quickly as possible, to load a game and get control.
Then I tried Metroid: Zero Mission. 17 seconds before I resumed control (including the unskippable animation of powering up inside the save pod).
Zelda 3 with all those fancy menu animations and fadeouts takes about 22 seconds to get your game up and running.
Bubble Bobble takes 20 seconds before you even get to the starting animation, and another 10 before you take control.

OMGWTF! GBA has teh loadtimes!!!!!111!!!!!11
 
Jr. said:
How is the DS lineup not diverse? It has racers, action titles, sports titles, and a mascot platformer? I guess I must not understand what diverse is?

Oh come on.

Racers: Ridge and Urban, both of which suck
Action titles: Spiderman 2, which is passable
Sports titles: Madden, which sucks
Mascot platformer: An old one

And no freaking Wario at launch for the US!
 
SiegfriedFM said:
Oh come on. I just started Final Fantasy 1 on GBA. It took me 15 seconds from startup, mashing the button to get through the menus as quickly as possible, to load a game and get control.
Then I tried Metroid: Zero Mission. 17 seconds before I resumed control (including the unskippable animation of powering up inside the save pod).
Zelda 3 with all those fancy menu animations and fadeouts takes about 22 seconds to get your game up and running.
Bubble Bobble takes 20 seconds before you even get to the starting animation, and another 10 before you take control.

OMGWTF! GBA has teh loadtimes!!!!!111!!!!!11


Dude your copy of bubble bobble must be broke, I have the import and it took 1 ro 2 seconds between screens to load, If you are counting how long it takes to cycle through screens then that is a different issue. We are talkinga bout a 19 sec load time to select a character and start a fight, I believe!
 
Heh.. counting menu time and screen transitions won't go in favor of any game title. For instance we'll be looking at even longer than 19 seconds on Vampire Chronicles.
 
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