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PSP or DS: Which one innovated more?

mj1108 said:
Mine is just tongue-in-cheek. I don't really mean anything by it. PSP is a great little system.
Hard to accept the claim that you don't really mean anything by it when this is first time I've seen you say anything positive about the system on these boards in memory. Even if we do take your claim at face value that still doesn't put your actions in a better light because what it amounts to is that you've doing nothing more than spamming various PSP threads, contributing nothing of merit.

As for the hardware innovation offered by the PSP and DS, they both offer the same basic kind of innovation that portable devices before them have offered - the compression of technologies previously brought to market and deemed worthwhile in larger, "set-top" devices.
 
I like the multi-functionality of the PSP. I can play console-like games such as Ridge Racers or Wipeout Pure, I can listen to some music, I can watch or show to someone photos I took on my last vacation, and I can watch a sitcoms or anime all on the same device. My PSP has more than paid for itself during my frequent train and plane trips.

The graphical and audio capabilities of the PSP are also a big reason why I love it. To be honest I prefer to play simpler games on my GBA (since it's smaller and has less loading), but I like playing a game on the go that would be right at home on my PS2.
 
GaimeGuy said:
So now the use of memory cards is innovation.

:lol

It was for consoles when the Sega CD, Playstation 1 and Saturn were released. Previously, if you wanted to save, you either had to have extra hardware included in whatever cartridge you were playing or a password system otherwise you were screwed. Memory cards made saved games more convenient and widespread.

In the case of PSP, this doubles as a secundary storage medium for MP3's, movies and emulated games. I'd say the contribution to portables is significant.
 
What a stupid question.

you can't ask that question at this early life of both handhelds....thats something to ask in 3 or so years when both have had proper software releases that fully take their abilities into account.

Asking that question at this point in time is intended for nothing more than flamebait and i think you should be banned (atleast temporarily) for knowingly bringing it up. bad form.
 
kids57.jpg
 
Instigator said:
It was for consoles when the Sega CD, Playstation 1 and Saturn were released. Previously, if you wanted to save, you either had to have extra hardware included in whatever cartridge you were playing or a password system otherwise you were screwed. Memory cards made saved games more convenient and widespread.

In the case of PSP, this doubles as a secundary storage medium for MP3's, movies and emulated games. I'd say the contribution to portables is significant.

What are you talking about?

You're trying to say memory cards were a good thing for systems instead of built in memory storage? Cause that's sure as hell how your post reads. :lol

What the FUCK.
 
EternalDarko said:
What a stupid question.

you can't ask that question at this early life of both handhelds....thats something to ask in 3 or so years when both have had proper software releases that fully take their abilities into account.

That's a cop-out. You can ask the question and even try to answer it. It's called speculation and most people already have an opinion on the issue.
 
GaimeGuy said:
What are you talking about?

You're trying to say memory cards were a good thing for systems instead of built in memory storage? Cause that's sure as hell how your post reads. :lol

What the FUCK.

No 16-bit systems or older had built-in memory storage.

It had to be included into each game cartridge which only a few developers did and it generally added to the cost of each game. Without it, there was either no game saves or a password system.

Game saves should done either with memory cards or with a built-in storage medium as in the Saturn and Xbox console. Memory cards usually make game save swapping easier.
 
Instigator said:
No 16-bit systems or older had built-in memory storage.

It had to be included into each game cartridge which only a few developers did and it generally added to the cost of each game. Without it, there was either no game saves or a password system.

Game saves should done either with memory cards or with a built-in storage medium as in the Saturn and Xbox console. Memory cards usually make game save swapping easier.
Only a few developers? Maybe in the 8-bit era, but in the 16 bit era? What games did you play? O_o
 
Instigator said:
In the case of PSP, this doubles as a secundary storage medium for MP3's, movies and emulated games. I'd say the contribution to portables is significant.
So would everyone else. Don't mind the N-tard.
 
terrene said:
So would everyone else. Don't mind the N-tard.
Excuse me for not thinking memory cards are a good thing for the industry, and that having to pay extra money to save your game is stupid.
 
GaimeGuy said:
Only a few developers? Maybe in the 8-bit era, but in the 16 bit era? What games did you play? O_o

If you're trying to argue that game saves were pretty much as prevalent in the 16-bit era as it is today then you have a lot of old games to play, buddy.
 
GaimeGuy said:
Excuse me for not thinking memory cards are a good thing for the industry, and that having to pay extra money to save your game is stupid.

You're going to pay extra anyway so why not go for the more convenient solution? And depending on the platform, you have third-party alternatives when it comes to memory cards.
 
GaimeGuy said:
Excuse me for not thinking memory cards are a good thing for the industry, and that having to pay extra money to save your game is stupid.
I would excuse you if I could, but I don't think I can. The possibilities of memory cards are pretty endless -- portable, open storage that can be taken anywhere and do anything. THe PSP using it for multimedia was nothing short of genius. Why shouldn't a console do more than entertain you with games, if it can do it in a convenient way? Tell all the people buying UMDs that their PSPs aren't useful. Then go play Mario Party and pee on yourself.

Also, what the fuck was supposed to happen, when the games started coming out on read-only discs? What solution did you have in mind?
 
Instigator said:
Now there really ought to be something done with just posting images, especially tired ones. It's as bad as catchphrases. Some people really don't know when the joke is over. These people are destined to work for Fox and keep the Simpsons running for another decade.

The owls aren't arbitrary, buddy. Take a look at my post history. I reserve them for very "special" threads, like this one.
 
Okay, let's look at this rationally.

PSP:
+ MP3 playback
+ High quality screen
+ Video playback

Nintendo DS:
+ Stylus control
+ High capacity solid state medium for games
+ Robustness and durable screen

zodiac_1.jpg


SCREW YOU, PRETENDERS TO THE THRONE. TAPWAVE WAS HERE FIRST!
 
And you wasted your precious owls on a thread that turned out better so far than most had predicted. Now go troll another owl-less topic.
 
BDGAME said:
Lets compare:

NDS

- 2 screens
- Microphone
- Touch Screen
- Blue touch
- Internal chat
- 2 games slots (GBA and NDS)
- Stereo sound


PSP
- Wide Screen
- Mini DVD
- Analog control
- Features like sound, image and videos
- Memory card for saves
- Possibility of updates in your operational system
- Blue Touch
- Stereo Sound

For what I see, PSP has the more innovative hardware, but just a little of this innovations can bring really new possibilities for a new gameplay. DS in otherwise, has basically all your features with possibilities for interact and bring new gameplays.


You missed a couple points.
NDS

- 2 screens
- Microphone
- Touch Screen
- Blue Tooth like connections
- Internal chat
- 2 games slots (GBA and NDS)
- No limit Stereo sound
- Analog Control-using the touch screen.
- Features like sound, image and videos using Play-Yan
- Download Demos
- Software that includeds a save feature.
- WiFi (Live like service launching soon)
- Supported 8-player Single Cart play



PSP
- Wide Screen
- Mini DVD
- Analog control
- Features like sound, image and videos
- Memory card for saves
- Possibility of updates in your operational system
- Blue Touch
- 3 Channel Stereo Sound
- WiFi

DS>PSP
 
Spazbiohaz said:
You missed a couple points.
NDS
- 2 screens
- Microphone
- Touch Screen
- Blue Tooth like connections
- Internal chat
- 2 games slots (GBA and NDS)
- No limit Stereo sound
- Analog Control-using the touch screen.
- Features like sound, image and videos using Play-Yan
- Download Demos
- Software that includeds a save feature.
- WiFi (Live like service launching soon)
- Supported 8-player Single Cart play



PSP
- Wide Screen
- Mini DVD
- Analog control
- Features like sound, image and videos
- Memory card for saves
- Possibility of updates in your operational system
- Blue Touch
- 3 Channel Stereo Sound
- WiFi

DS>PSP
What a stupid "analysis." The DS is 'more innovative' than the PSP because of "Software that includeds a save feature[sic]" and "No limit stereo sound?" WTF are you talking about?
 
DS wins for one simple reason: Electroplankton. Non-game, yes, but the DS was made for this kind of strangeness, and there's been nothing like it for any handheld before or since. I'll be forever happy with my DS as long as more of this kind of innovation keeps coming out of it :)
 
DS.

I can find all PSP like game experiences on consoles and the NDS, but because of the nature of the NDS's interface, it's the home to it's own unique game experiences.
 
terrene said:
What a stupid "analysis." The DS is 'more innovative' than the PSP because of "Software that includeds a save feature[sic]" and "No limit stereo sound?" WTF are you talking about?

The biggest indicator for stupidity was when he listed Play-Yan as a DS innovation compared to the PSP.
 
PSP is doing more harm than good IMO.

~ The UMD. Physically, it is very big compared to a DS Game Card and even a last generation Game Boy Advance cartridge. Its length is that of an original Game Boy cartridge (though not as thick). UMD's are also much more delicate to handle than any other previous form of handheld media, and not as durable.

~ Loading times. Ridiculous on a handheld.

~ Memory Stick. I cannot think of any other handheld that requires a memory stick for basic saving capabilities. While it may not seem like a big deal, it is just one more thing to remember to bring for a portable system. DS hardware and software manages saving just fine without a memory stick. (I dislike memory cards on consoles as well.)

~ Design [Screen]. The GBASP offered a closing system to protect the screen from scratches while not in use. The DS provides this as well. The GB Micro's screen is protected by being underneath the removable face plates.

~ Game Price. GBA and DS games on average cost 10 to 15 dollars less than PSP games.

~ System Price.

~ Forced bundle package.

~ Content. Movies outnumber games in my local game store.

~ No game-playing innovations. GBA offered connectivity and backwards compatibility with original Game Boy and Game Boy Color software. DS offers dual screens, touch technology, single-card multiplayer (so far, up to 8), microphone recognition, backwards compatibility with Game Boy Advance software, etc. Playing video off of a memory stick is a nice feature, but it isn't a game-playing innovation.
 
Instigator said:
It was for consoles when the Sega CD, Playstation 1 and Saturn were released. Previously, if you wanted to save, you either had to have extra hardware included in whatever cartridge you were playing or a password system otherwise you were screwed. Memory cards made saved games more convenient and widespread.

In the case of PSP, this doubles as a secundary storage medium for MP3's, movies and emulated games. I'd say the contribution to portables is significant.

So basically, you're telling me that saving games back in the cartridge heyday was easier and cheaper to the consumer. I guess I don't see the upside of memory cards here. Saving on a cartridge was pretty standard back then, the only reason memory cards came about is because of lack of rewritability on optical media.

As it stands, a hard-drive or memory built into the console itself is probably the best solution for developers, manufacturers, and players, as long as you still have space left.
 
terrene said:
I would excuse you if I could, but I don't think I can. The possibilities of memory cards are pretty endless -- portable, open storage that can be taken anywhere and do anything. THe PSP using it for multimedia was nothing short of genius. Why shouldn't a console do more than entertain you with games, if it can do it in a convenient way? Tell all the people buying UMDs that their PSPs aren't useful. Then go play Mario Party and pee on yourself.

Also, what the fuck was supposed to happen, when the games started coming out on read-only discs? What solution did you have in mind?

Hi guys. All Nintendo fans play Mario Party.

maybe the PSP could have included some cheap flash memory AND allow for you to use mem cards for large multimedia files?

Although, sony doesn't manufacture flash memory, do they? I guess that's a big reason why they wouldn't bother with including it, if it's not a sony developed product. :P

Plus I'm sure they want to make Mem sticks more popular than SD cards.
 
AndoCalrissian said:
So basically, you're telling me that saving games back in the cartridge heyday was easier and cheaper to the consumer. I guess I don't see the upside of memory cards here. Saving on a cartridge was pretty standard back then, the only reason memory cards came about is because of lack of rewritability on optical media.

No, I'm saying the option was limited to RPG's (and not all of them) and a couple of first-party games. THAT'S IT. Most third-party developers skipped having game saves because of the extra cost on top of the license fee they had to pay. TG-16 didn't even game saves because of the HU-card format.

The advent of of CD-based systems force hardware manufacturers to solve the game save problem in an unified way, either with built-in memory in the console and/or with memory cards and both cases, I'd say it's for the greater good. In an ironic twist, memory cards have proven to be quite a cash cow in itself for hardware manufacturers.

As for the PSP, the use of memory cards has been expanded to make it even more useful.

P.S. 16-bit games were not cheaper. Somebody forgot how much SNES SFII actually did cost.
 
iapetus said:
Okay, let's look at this rationally.

PSP:
+ MP3 playback
+ High quality screen
+ Video playback

Nintendo DS:
+ Stylus control
+ High capacity solid state medium for games
+ Robustness and durable screen

zodiac_1.jpg


SCREW YOU, PRETENDERS TO THE THRONE. TAPWAVE WAS HERE FIRST!
This is the correct answer.
 
Taichu said:
PSP is doing more harm than good IMO.

~ The UMD. Physically, it is very big compared to a DS Game Card and even a last generation Game Boy Advance cartridge. Its length is that of an original Game Boy cartridge (though not as thick). UMD's are also much more delicate to handle than any other previous form of handheld media, and not as durable.

~ Loading times. Ridiculous on a handheld.

~ Memory Stick. I cannot think of any other handheld that requires a memory stick for basic saving capabilities. While it may not seem like a big deal, it is just one more thing to remember to bring for a portable system. DS hardware and software manages saving just fine without a memory stick. (I dislike memory cards on consoles as well.)

~ Design [Screen]. The GBASP offered a closing system to protect the screen from scratches while not in use. The DS provides this as well. The GB Micro's screen is protected by being underneath the removable face plates.

~ Game Price. GBA and DS games on average cost 10 to 15 dollars less than PSP games.

~ System Price.

~ Forced bundle package.

~ Content. Movies outnumber games in my local game store.

~ No game-playing innovations. GBA offered connectivity and backwards compatibility with original Game Boy and Game Boy Color software. DS offers dual screens, touch technology, single-card multiplayer (so far, up to 8), microphone recognition, backwards compatibility with Game Boy Advance software, etc. Playing video off of a memory stick is a nice feature, but it isn't a game-playing innovation.


Way to miss the whole point behind the PSP.
 
GaimeGuy said:
Hi guys. All Nintendo fans play Mario Party.
Sorry, I almost forgot about Pikmin and DK: Jungle Beat.

maybe the PSP could have included some cheap flash memory AND allow for you to use mem cards for large multimedia files?

Although, sony doesn't manufacture flash memory, do they? I guess that's a big reason why they wouldn't bother with including it, if it's not a sony developed product. :P

Plus I'm sure they want to make Mem sticks more popular than SD cards.
Yeah, that's the ticket. Sony weilded their infinite powers so that the Dreamcast, Gamecube, and XBOX all use memory cards -- because that's the business they're in! It was Sony! It was Sony! Nintendo didn't want to do it - it was Sony!
 
Taichu said:
PSP is doing more harm than good IMO.

~ No game-playing innovations. GBA offered connectivity and backwards compatibility with original Game Boy and Game Boy Color software. DS offers dual screens, touch technology, single-card multiplayer (so far, up to 8), microphone recognition, backwards compatibility with Game Boy Advance software, etc. Playing video off of a memory stick is a nice feature, but it isn't a game-playing innovation.

This makes no sense at all.

+ What the fuck was the PSP supposed to be backwards compatible with?
+ The PSP has better "connectivity" than the DS, sporting both WiFi *and* USB; the PSP is seen as an external hard drive when you plug it into any computer.
+ So the multimedia capabilities aren't "game playing" innovations. They're still fantastic and add values and dimensions to the PSP that the DS will never have.
+ The DS didn't invent microphone play, backwards compabilitiy, dual screens or touch screens.
 
terrene said:
Sorry, I almost forgot about Pikmin and DK: Jungle Beat.

Yeah, that's the ticket. Sony weilded their infinite powers so that the Dreamcast, Gamecube, and XBOX all use memory cards -- because that's the business they're in! It was Sony! It was Sony! Nintendo didn't want to do it - it was Sony!

Except Pikmin 2 and DK:JB are great games. So yeah, I'll play those.




And where the hell did I mention DC, GC, and Xbox in my post, or imply that sony's the cause of memory cards being the standard?

I HATED buying mem cards for my GC. It's ridiculous that the ability to save your progress in games isn't provided with your system purchases when it's a necessity for almost every game out there nowadays.
All systems should either
A: Use a solid-state medium with saving capabilities built into each game.

or

B: Come packaged with a hard drive or built in flash memory.


I hate memory cards. They usually offer very little storage compared to flash memory or hard drives, and they're an extra burden on the consumer. This has NOTHING to do with my fanboyism towards Nintendo and everything to do with what I want as a consumer.
 
terrene said:
Sorry, I almost forgot about Pikmin and DK: Jungle Beat.

You should never forget about such amazing games!

Yeah, DS innovated more as of now. It's pretty much unquestionable, but we'll see in a couple years.

But seriously, some of the DS things you people are saying are fucking stupid. Play-Yan? No.
 
terrene said:
This makes no sense at all.

+ What the fuck was the PSP supposed to be backwards compatible with?
+ The PSP has better "connectivity" than the DS, sporting both WiFi *and* USB; the PSP is seen as an external hard drive when you plug it into any computer.
+ So the multimedia capabilities aren't "game playing" innovations. They're still fantastic and add values and dimensions to the PSP that the DS will never have.
+ The DS didn't invent microphone play, backwards compabilitiy, dual screens or touch screens.

~ PSP *could* have been backwards compatible with PSX games and play CDs/DVDs. (Hey, a portable console experience!) Sony went with the UMD format though. I'm not saying they should have offered PSX support, but its something to think about.

~ I mentioned connectivity with the GBA, not DS. What PS2/PSP games connect together?

~ Yeah, I agree the multimedia stuff is cool, but it's like praising the NGage for being a phone too.

~ DS didn't invent it, but what brought them into mainstream gaming?
 
For the record, I think it's great that sony provided a free mem card with the PSP, but I think it would have been better to use the money for manufacturing that free memory card to make some interal flash memory, since flash memory is cheaper and usually less prone to failure than any external memory unit is.

No reason why they couldn't have done that except for the fact that they want to get memory sticks in as many homes as possible.
 
DS has more innovation?

Yes please


to be honest, reading books on the PSP screen is better than reading them IRL especially with how dark my room can get in the afternoon and early evening...having the ability to read books on the PSP has actually proved to be it's biggest perk IMO (and yes, I know it can be done on pretty much any other handheld...but the PSP's standardized memory format makes this process a million times easier...I've already read over 20 novels on the damn thing..thank God for homebrew devs on all platforms
 
Taichu said:
~ PSP *could* have been backwards compatible with PSX games and play CDs/DVDs. (Hey, a portable console experience!) Sony went with the UMD format though. I'm not saying they should have offered PSX support, but its something to think about.

I'm sorry? You're bitching and whining that the UMD is too big and too delicate and now you want the system to play CDs and DVDs? Inconsistent much?

Taichu said:
I mentioned connectivity with the GBA, not DS. What PS2/PSP games connect together?

Quite a few upcoming titles, though to what extent it'll be useful and to what extent it'll be gimmicky remains to be seen.
 
Wakune said:
to be honest, reading books on the PSP screen is better than reading them IRL especially with how dark my room can get in the afternoon and early evening...having the ability to read books on the PSP has actually proved to be it's biggest perk IMO (and yes, I know it can be done on pretty much any other handheld...but the PSP's standardized memory format makes this process a million times easier...I've already read over 20 novels on the damn thing..thank God for homebrew devs on all platforms
what? that's awesome. i never knew about it. that's the coolest thing i've read about PSP yet.
 
olimario said:
It's the next step for those of us who enjoyed the GBA. Touch screen, dual screen, better graphics, and a mic add a lot to those experiences.... the ones that arent all about GRAPHICS and RESOLUTION.

Um, no.

The DS experience is nothing like the GBA experience, and that's precisely because of the touchscreen and mic. I don't remember designers forcing me to doodle my way to victory with gratuitous stylus sequences in every GBA sidescroller. If anything, the PSP is the next step for those of us who still enjoy traditional videogames, who aren't so jaded that we need weird alternate input devices in order for games to continue to hold our interest. :p
 
Tellaerin said:
Um, no.

The DS experience is nothing like the GBA experience, and that's precisely because of the touchscreen and mic. I don't remember designers forcing me to doodle my way to victory with gratuitous stylus sequences in every GBA sidescroller. If anything, the PSP is the next step for those of us who still enjoy traditional videogames, who aren't so jaded that we need weird alternate input devices in order for games to continue to hold our interest. :p

So what happens if the touch-screen becomes standard? Will you quit buying new video games?
 
Meteos is the only DS game I've played so far and it's f'ing fantastic. So, I'm impressed by the touch screen. The second screen isn't really necessary for Meteos, though.

That's all I'd like to say.
 
jman2050 said:
So what happens if the touch-screen becomes standard? Will you quit buying new video games?

I'll quit playing handheld games, that's for damn sure. It's not like I'm sacrificing anything at that point, because 'games' where the challenge involves drawing things or moving objects with a stylus rather than controlling the action with a d-pad and buttons have zero appeal to me. Why would I want to keep playing games I don't enjoy?
 
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