PSP post-launch: Just as bad as the DS?

The End said:
Of course, that's with Nintendo sitting on the GBA hardware for a year.
They "sat" on the technology but not the platform. 3rd parties didn't have GBA SDKs much longer than they did PSP SDKs really. And in terms of 1st party/3rd party...

JP GBA
-4 1st party games
-21 3rd party games

US PSP
-6 1st party games
-10 3rd party games
 
Kintaro said:
I personally think asking more than $30 on ANY handheld game on ANY damn system is fucking insane.

Course, that's just my minority opinion. Next gen will suck ass for prices. =/

I totally agree. Unfortunately that will never be the case again for any handheld system other than the GBA. Personally $39.99 is the absolute most i'll pay for any PSP game, if i have to wait awhile than so be it. This is why i love Fry's. Damn place always has new release games for $5-10 cheaper than anywhere else. Can't remember the last time i paid more than $50 with tax for a new release console game. One can only hope form holds true and it's the same case with PSP games.
 
michael000 said:
I totally agree. Unfortunately that will never be the case again for any handheld system other than the GBA. Personally $39.99 is the absolute most i'll pay for any PSP game, if i have to wait awhile than so be it. This is why i love Fry's. Damn place always has new release games for $5-10 cheaper than anywhere else. Can't remember the last time i paid more than $50 with tax for a new release console game. One can only hope form holds true and it's the same case with PSP games.

Fry's seriously needs to move its ass up to Canada. Man, every Fry's thread makes me die a little inside.
 
AlphaSnake said:
Aside from Soul Calibur and Sonic Adventure, Dreamcast's launch was hardly the best of all time.

I'm sorry to own you so hard here but you couldn't be more wrong.

Not only did Dreamcast have Sonic Adventure and Soul Calibur, but they also had Ready to Rumble Boxing, NFL 2k, Powerstone and one or two other AAA titles that I know I'm forgetting. Dreamcast had the greatest launch lineup of titles I've ever seen in over 27 years that I've been gaming.

I can't give the crown to PSP though, because with the exception of Sonic, the Dreamcast's AAA launch titles were all original IP, whereas the majority of PSPs launch lineup is all stuff we've seen before.

As for the comparison to the DS, just remember this... even if there's a game drought for the PSP, you can at least listen to music and rip/watch movies on it - so at least it won't be an overpriced paperweight sitting on your desk.
 
bill0527 said:
one or two other AAA titles that I know I'm forgetting.
Hydro Thunder and House of the Dead II.


bill0527 said:
As for the comparison to the DS, just remember this... even if there's a game drought for the PSP, you can at least listen to music and rip/watch movies on it - so at least it won't be an overpriced paperweight sitting on your desk.
Paperweight? Why not just Picto-chat with other DS units or play one of the 800 GBA games out there?
 
I'm only really familiar with US launches.

It appeears that several games have slipped a week, and a couple longer than that. So numbers-wise this has shrunk to 16, you are right. I was still going off the list of a week or so ago that listed 24 games.

Yes, SMW and F-Zero were impressive titles, although I think WO with downloadable content and netowrk play is an equivilent to F0 (SMW is really in a better league-- it's one of the best games of that whole generation). And as I said, having a couple of great games does not a well-rounded or "best" launch make. SNES/SFC launch was pretty dire once you finished those couple of games. It wasn't like there was a flood of games right behind, either.

Similarly, Mario 64 is not enough for me to consider the N64 launch among the best. It saves it from being among the worst, however.

I don't think Mortal Kombat came out for a couple of weeks on PS1.
 
I found my old list of PS1 releases.

Here's the launch line-up. Not that exciting, although as I said above, I think variety is more important than having one knock-dead title at laucnh (and Toshinden and RR were arguably that, although I wasn't a huge fan of either).

Total Eclipse Turbo
Battle Arena Toshinden
Ridge Racer
Raiden Project
Rayman
Power Server Tennis
NBA JAM: Tournament Edition
Kiliak: The DNA Imperative
Street Fighter: The Movie
ESPN: Extreme Games

The next day:

Air Combat

The rest for the year:

PGA Golf '96
Off-World Interceptor Extreme
MK3
WWF: Wrestlemania the Arcade Game
Theme Park
X-Com: UFO Interceptor
CyberSled
NovaStorm
Tekken
Twisted Metal
Warhawk
Jumping Flash
Doom
Destruction Derby
Discworld
Zoop
Wipeout <--- This was right before Thanksgiving, if I recall correctly
NFL: GameDay
Agile Warrior F1-11
Lemmings 3D
FIFA '96 Soccer
Defcon 5
Space Griffon
Viewpoint
Criticom
NHL: FaceOff
Cyberspeed
Jupiter Strike
Shockwave: Assault
Loaded
Gex
NBA: In The Zone
Zero Divide
Primal Rage
Panzer General
Bases Loaded
Goal Storm Soccer
Road Rash
Hi-Octane
Geom Cube
 
Ignatz Mouse said:
I'm only really familiar with US launches.
The US SNES launch also had Pilot Wings, Sim City, Final Fight, Super Castlevania IV, Legend of the Mystical Ninja, Super R-Type, Actraiser and some others I'm forgetting.


Ignatz Mouse said:
Yes, SMW and F-Zero were impressive titles, although I think WO with downloadable content and netowrk play is an equivilent to F0
I disagree, F-Zero was unparalleled for it's time, nobody had ever seen anything like it at home. It was a monumental racer, more like Ridge Racer or WipEout on PS1 than their PSP derivatives. WipEout Pure is more equivalent to F-Zero: Maximum Velocity, excellent games but not the industry heavyweights their console counterparts were when debuting.


Ignatz Mouse said:
SNES/SFC launch was pretty dire once you finished those couple of games. It wasn't like there was a flood of games right behind, either.
Actually there was. Here's the JP SNES lineup for 1990 (it released November 21st, so about a month)...

-Super Mario World (Nintendo)
-F-Zero (Nintendo)
-Bombuzal (Kemco)
-Actraiser (Enix)
-Populous (Imagineer)
-Final Fight (Capcom)
-Gradius 3 (Konami)
-Pilot Wings (Nintendo)
-SD Gundam: The Great Battle (Banpresto)


...the SNES was even better off. Evidenly you're not familar with any launches really. :P


Ignatz Mouse said:
Similarly, Mario 64 is not enough for me to consider the N64 launch among the best. It saves it from being among the worst, however.
Comparing N64 to SFC/SNES launches is laughable in terms of releases. Where were Capcom, Taito, Enix, Konami or IREM at N64 launch?

N64 also had Pilot Wings 64 though. And within a couple months there was Wave Race 64 & KI Gold for decent games too.
 
GDJustin said:
PSP's launch line-up is rivaling the DC's for best of all time, so some of the post-launch drought can be forgiven, but good god... I was looking at release dates, and there's virtually NOTHING of merit coming out May through all summer.

Advent Shadow isn't until August... GTA is rumored for summer. Death Jr. is spring and Hot Shots Golf is June. Thats literally everything post-launch worth paying attention to until fall.

Still, with at least 6 good, quality launch opions depending on your taste, the drought it easily forgiven. It'll still be interesting to see if the PSP is still selling out in June without any big software to push it...

This is why I've been sour on people hitting the ceiling over the DEAD SEXEH PSP. I hope none of them are bitching in their blogs in August about being out $300 with no games to play. Cranking it down from Second Coming to console release may help, I'm guessing.
 
jarrod said:
Paperweight? Why not just Picto-chat with other DS units or play one of the 800 GBA games out there?

Oh yay, Pictochat! DS KILLER APP

GBA games, sure, and the screen quality is nice, but still...holy crap I wish I waited before I bought my DS :(

As for the PSP launch, I seriously think this is the best launch lineup ever. Of course, before all the DC fanboys jump down my throat - I bought a DC at Japanese launch, and that was a pretty weak launch lineup (July? Pen Pen Triicelon? Godzilla?!?!?!) and they had the benefit of launching 10 months later in the US...but of course, by that time, I had played all the notable Japanese DC launch games. US launch really only brought Hydro Thunder, Ready 2 Rumble, NFL2K, and maybe 1 or 2 more titles that escape me...

At Japanese PSP launch, the # of games was pretty thin, but they had some solid titles already available (Ridge Racers, Lumines, Darkstalkers, Minna no Golf)...but holy crap! We're getting an avalanche of new titles at US launch that aren't already available in Japan (THUG2, Wipeout Pure, Twisted Metal, Untold Legends, etc.)...

jarrod said:
WipEout Pure is more equivalent to F-Zero: Maximum Velocity, excellent games but not the industry heavyweights their console counterparts were when debuting.

I think it's more equivalent to F-Zero GX to be honest. Good game, maybe not as stunning as when the first F-Zero came out, but it's not a throwback to an earlier technological era the way F-Zero Maximum Velocity is.
 
jarrod said:
The US SNES launch also had Pilot Wings, Sim City, Final Fight, Super Castlevania IV, Legend of the Mystical Ninja, Super R-Type, Actraiser and some others I'm forgetting.



I disagree, F-Zero was unparalleled for it's time, nobody had ever seen anything like it at home. It was a monumental racer, more like Ridge Racer or WipEout on PS1 than their PSP derivatives. WipEout Pure is more equivalent to F-Zero: Maximum Velocity, excellent games but not the industry heavyweights their console counterparts were when debuting.



Actually there was. Here's the JP SNES lineup for 1990 (it released November 21st, so about a month)...

-Super Mario World (Nintendo)
-F-Zero (Nintendo)
-Bombuzal (Kemco)
-Actraiser (Enix)
-Populous (Imagineer)
-Final Fight (Capcom)
-Gradius 3 (Konami)
-Pilot Wings (Nintendo)
-SD Gundam: The Great Battle (Banpresto)


...the SNES was even better off. Evidenly you're not familar with any launches really. :P



Comparing N64 to SFC/SNES launches is laughable in terms of releases. Where were Capcom, Taito, Enix, Konami or IREM at N64 launch?

N64 also had Pilot Wings 64 though. And within a couple months there was Wave Race 64 & KI Gold for decent games too.


I didn't mean to imply N64 and SNES were equivilent. Sorry if I gave that impression. The word "similarly" was only meant to defray any assertions that M64 made the N64 launch great.

Anyway:

F-Zero: We're going to have to agree to disagree. It's an A title, sure, but I see WO with network as one, too. I agree F0 was more groundbreaking, but I'm not arguing originality (and I wouldn't-- any WO fan can see that its inspiration came *directly* from F0 and Super Mario Kart).

As far as SNES-- I was talking launch day specifically-- I don't think most of those were out for a little bit. Launch day was SMW, Pilotwings, and F-Zero. I don't think Catlevania or R-Type were out for a month or so. Drakken was out really fast, and I think Actraiser. Can't tell you how fast Sim City or Final Fight hit, I had no interest.

If you want to expand the launch window beyond day one, this really becomes a different disussion. For one thing, that adds quite a few titles back onto the PSP list.
 
this thread contains the shattering revelation that nintendo fans can't appreciate playstation franchises. they weep, speak in tongues, void their bowels, etc. when a new zelda is announced, but can't understand anyone's enthusiasm for ridge racer and wipeout. ridge racer and wipeout are a big deal! the new psp ones are really good! with the echoes they carry of the ps1 launch, they even have nostalgia value! surely a nintendo fan can appreciate nostalgia! a nintendo fan is a machine finely tuned to appreciate nostalgia at the expense of all else! fuck off already!

twisted metal perhaps belongs in this discussion. but i've never played a twisted metal game.

also: i like that lumines is one of those credible games on a sony console that nintendo fans are permitted to like. along with rez and katamari. ico would be in there, but it poses a threat to zelda. guess what: lumines rocks, but it's just another falling block puzzle game. a subtle and smart falling block puzzle game. with terrific visuals and sound, synaesthetically deployed, though obviously at a tiny fraction of rez's intensity. but it's just blocks falling. hardly original at all.
 
Jarrod: Rereading the last few exchanges, I think you may be reacting to the fact that I said SNES had one stallar title, meaning that it was the only "A" title. Not so. I meant that one AAA+++IncredibleGood title didn't make up for the poor *number* of titles it had. And you've scope-creeped past launch day, not what I was talking about.

And, as I said, my comparisons are only US launches. I live here. That's what I care about.
 
drohne said:
this thread contains the shattering revelation that nintendo fans can't appreciate playstation franchises. they weep, speak in tongues, void their bowels, etc. when a new zelda is announced, but can't understand anyone's enthusiasm for ridge racer and wipeout. ridge racer and wipeout are a big deal! the new psp ones are really good! with the echoes they carry of the ps1 launch, they even have nostalgia value! surely a nintendo fan can appreciate nostalgia! a nintendo fan is a machine finely tuned to appreciate nostalgia at the expense of all else! fuck off already!

twisted metal perhaps belongs in this discussion. but i've never played a twisted metal game.

also: i like that lumines is one of those credible games on a sony console that nintendo fans are permitted to like. along with rez and katamari. ico would be in there, but it poses a threat to zelda. guess what: lumines rocks, but it's just another falling block puzzle game. a subtle and smart falling block puzzle game. with terrific visuals and sound, synaesthetically deployed, though obviously at a tiny fraction of rez's intensity. but it's just blocks falling. hardly original at all.


let it rest already
 
As far as SNES-- I was talking launch day specifically-- I don't think most of those were out for a little bit. Launch day was SMW, Pilotwings, and F-Zero. I don't think Catlevania or R-Type were out for a month or so. Drakken was out really fast, and I think Actraiser. Can't tell you how fast Sim City or Final Fight hit, I had no interest.

Yup, launch day SNES was just those three. Castlevania was a couple months after. Final Fight was a couple months after Castlevania.

SNES launched in the US with Super Mario World, F-Zero, and Pilotwings.
 
drohne said:
this thread contains the shattering revelation that nintendo fans can't appreciate playstation franchises. they weep, speak in tongues, void their bowels, etc. when a new zelda is announced, but can't understand anyone's enthusiasm for ridge racer and wipeout. ridge racer and wipeout are a big deal! the new psp ones are really good! with the echoes they carry of the ps1 launch, they even have nostalgia value! surely a nintendo fan can appreciate nostalgia! a nintendo fan is a machine finely tuned to appreciate nostalgia at the expense of all else! fuck off already!

twisted metal perhaps belongs in this discussion. but i've never played a twisted metal game.

also: i like that lumines is one of those credible games on a sony console that nintendo fans are permitted to like. along with rez and katamari. ico would be in there, but it poses a threat to zelda. guess what: lumines rocks, but it's just another falling block puzzle game. a subtle and smart falling block puzzle game. with terrific visuals and sound, synaesthetically deployed, though obviously at a tiny fraction of rez's intensity. but it's just blocks falling. hardly original at all.

Ico is a threat to zelda? that's like saying Donkey Kong is a threat to Mario. Both can easily coexist, and don't take away from each other (at least I don't THINK they do.)

And lumines rules.


oh wait, I'm a nintendo fanboy.

*insert PSP hate here*
 
drohne said:
this thread contains the shattering revelation that nintendo fans can't appreciate playstation franchises. they weep, speak in tongues, void their bowels, etc. when a new zelda is announced, but can't understand anyone's enthusiasm for ridge racer and wipeout. ridge racer and wipeout are a big deal! the new psp ones are really good! with the echoes they carry of the ps1 launch, they even have nostalgia value! surely a nintendo fan can appreciate nostalgia! a nintendo fan is a machine finely tuned to appreciate nostalgia at the expense of all else! fuck off already!

twisted metal perhaps belongs in this discussion. but i've never played a twisted metal game.

also: i like that lumines is one of those credible games on a sony console that nintendo fans are permitted to like. along with rez and katamari. ico would be in there, but it poses a threat to zelda. guess what: lumines rocks, but it's just another falling block puzzle game. a subtle and smart falling block puzzle game. with terrific visuals and sound, synaesthetically deployed, though obviously at a tiny fraction of rez's intensity. but it's just blocks falling. hardly original at all.
:lol :lol :lol

And yet, it's the damn gospel truth.
 
GaimeGuy said:
oh wait, I'm a nintendo fanboy.

But...you said you were a proud Nintendo fanboy! That's one of the things I love about you, you're so proud about it! If you take that away you're like... a shell of your former GaimeGuyness!

jarrod said:
Paperweight? Why not just Picto-chat with other DS units or play one of the 800 GBA games out there?

I love you jarrod, but I nearly spit my soda on the screen when you tried to use pictochat as an example of how DS wouldn't be a paperweight without good games. No offense to Nintendo - love em' - but pictochat is the single most gimped thing anyone has ever put into a videogame device. If it was online, that's one thing. But if someone is sitting 60-90 feet away from me unless I'm in a hushed classroom, church or office building I ain't going to be using Picto-fucking-chat. And I don't know about you, but where I work nobody has a DS. And since there are 3,000,000 DS in the world and even less in the US right now, I'm not exactly going to be stumbling over people to use pictochat with :P

Can't argue with the GBA aspect.
 
Ignatz Mouse said:
I didn't mean to imply N64 and SNES were equivilent. Sorry if I gave that impression. The word "similarly" was only meant to defray any assertions that M64 made the N64 launch great.
Understood. Both launches were certainly "made" by Mario games, but SNES had much higher caliber support games I'd say. Plus SNES had a constant stream of high quality releases following starting just a couple weeks after launch, compared to N64's months long droughts in some cases.


Ignatz Mouse said:
F-Zero: We're going to have to agree to disagree. It's an A title, sure, but I see WO with network as one, too. I agree F0 was more groundbreaking, but I'm not arguing originality (and I wouldn't-- any WO fan can see that its inspiration came *directly* from F0 and Super Mario Kart).
Well there's strong disagreement then. I should point out I'm not talking "originality" so much as overall impact (in the industry and marketplace). F-Zero and Wipeout were genre-defining, groundbreaking racers. On par with Outrun, Virtua Racing, Super Mario Kart, Ridge Racer, Daytona USA or Gran Turismo. F-Zero MV and Wipeout Pure, however well done, are not nearly in the same league simply because they add network support. You might really, really like Pure... but it simply isn't as "important" a game as F-Zero was in 1991. Bottom line.


Ignatz Mouse said:
As far as SNES-- I was talking launch day specifically-- I don't think most of those were out for a little bit. Launch day was SMW, Pilotwings, and F-Zero. I don't think Catlevania or R-Type were out for a month or so. Drakken was out really fast, and I think Actraiser. Can't tell you how fast Sim City or Final Fight hit, I had no interest.
Sorry, I can't really find any exact references to "launch day" lineups. I have found references to all those other titles as launch games though (along with Populous, Super Ghouls n' Ghosts, TMNT IV, Darius Twin, Gradius III, Lagoon, Joe & Mac, Super Tennis, UN Squadron and Mystical Ninja so far) but I do think Mario World, F-Zero & Pilotwings were likely the only launch day releases. SimCity was released within the same month (August 1991) but I'm not sure if it was launch day or not.


Ignatz Mouse said:
If you want to expand the launch window beyond day one, this really becomes a different disussion. For one thing, that adds quite a few titles back onto the PSP list.
It's adds to every list. And really you were the one who broached the subject with "SNES/SFC launch was pretty dire once you finished those couple of games. It wasn't like there was a flood of games right behind, either." And that clearly wasn't the case, no matter how you look at it.


Ignatz Mouse said:
Jarrod: Rereading the last few exchanges, I think you may be reacting to the fact that I said SNES had one stallar title, meaning that it was the only "A" title. Not so. I meant that one AAA+++IncredibleGood title didn't make up for the poor *number* of titles it had.
Well, that understandable. Though I'd argue SNES actually launched with 3 groundbreaking games, which is pretty significant compared to most platform launches. It's one of the most significant software lauches in history actually, even though it's only 3 games.
 
Jarrod: to be sure, but part of my whoel definition of a good launch is variety, and having only a few games is a setback from being "best launch ever."

By the way, were you gaming when the SNES came out? It wasn't like the N64 or anything, but the first six months were pretty lean, and if we didn't have a Genny in a house (I lived with 4 other college-age guys at the time) as well, the gaming would have been really thin. I remember it going like this:

New game comes out
We rent
We beat (or decide sucks)
We wait

Now, that's true of a lot of systems other than the SNES, but it certainly wasd true of it, too. THis is subjective, but...SMW was hugely long lived, F-Zero, Castlevania and R-Type 3 were fun to rent but had no lasting appeal (R-Type particularly disappointing-- pretty, but slowdown-city), and a lot of duds. And Actraiser, and awesome game, which other than SMW, provided the most lasting fun. F0 was almost there-- I think that's when I rediscovered that I actually liked racing games, although I was the only one in the house who really did.

Anyway, all of this is history, and we can debate the fine points all we like-- we seem to generally agree now that we've got our terms straight. Your point that there doesn't seem to be one standout title of a Wipeout/F0 (never mind SMW) level is taken-- I think WO:Pure or a portable, networkable TM might be it, but I know I am predisposed to liking these games a lot as I am a fan of both series, and don't have as good a grip on how others see them. So it may or may not be the best (US) launch ever- we'll see.

And yeah, JP-GBA launch sounds like it was awesome.
 
Sure, I follow you. I should point out that I don't feel SNES launch was the "best launch ever" either (I was more of a NES/Genesis fan as a kid) and personally I also value variety quite a bit more. My own top launch was probably the Saturn actually, though I generally tend to find something satisfying at every launch. I do think PSP has one of the best overall launches too, there's quite a few titles I'd like to pick up.

I think you're being far too reflective on your own experiences on SNES post launch though. There really was an abundance of software from Nintendo, Capcom, Konami, Taito, Enix, IREM and others for the first few months and then in early 1992 you started getting releases like Final Fantasy II and Zelda 3. You're focusing too much on your own "tastes" rather than looking at the overall catalogue of stuff that came rather quicky... both NES and Genesis had significantly slower starts.
 
My own top launch was probably the Saturn actually

In which region?! I do not remember which games launched with the JP Saturn, but I though the US launch was pretty poor. I love the system (own two Saturns, actually), but the launch really was quite meager in its selection and quality.
 
Actually, I don't think it's my own tastes, more that prior to the current gen, just about every system has had a post-launch drought, particularly with short or disappointing games with flashy graphics. SNES was no different, heck it may have even been better than most-- but it was still lame. Don't get caught up in thinking this a relative judgment, it's an absolute.
 
dark10x said:
In which region?! I do not remember which games launched with the JP Saturn, but I though the US launch was pretty poor. I love the system (own two Saturns, actually), but the launch really was quite meager in its selection and quality.
The US launch... it was the first console launch to have some good variety imo. VF/Daytona were a bit rough but still extremely playable and it was amazing to actually have them at home. Panzer Dragoon was transcendental, Clockwork Knight was great looking and WSB/WW Soccer were the best sports games on the market when they released. It was a bit dumb of Sega to launch so early though, Astal was the only other release for that summer before the "official" launch in September iirc. It would've likely helped them to launch in September for $299 with VF Remix replacing VF1.


Ignatz Mouse said:
Actually, I don't think it's my own tastes, more that prior to the current gen, just about every system has had a post-launch drought, particularly with short or disappointing games with flashy graphics. SNES was no different, heck it may have even been better than most-- but it was still lame. Don't get caught up in thinking this a relative judgment, it's an absolute.
Just look at the library for 1991 (the 1st 4-5 months)...

-Super Mario World (Nintendo)
-F-Zero (Nintendo)
-Pilot Wings (Nintendo)
-Sim City (Nintendo)
-Super Tennis (Nintendo)
-Super Ghouls N' Ghost (Capcom)
-Final Fight (Capcom)
-UN Squadron (Capcom)
-Super Castlevania IV (Konami)
-Gradius III (Konami)
-Legend of the Mystical Ninja (Konami)
-TMNT IV: Turtles in Time (Konami)
-Actraiser (Enix)
-Super R-Type (IREM)
-Darius Twin (Taito)
-Populous (Electronic Arts)
-Joe & Mac (Data East)
-Kablooey! (Kemco)
-Drakken (Kemco)
-Lemmings (SunSoft)
-Ultraman: Towards the Future (TOEI)
-Earth Defense Force (Jaleco)
-Super Bases Loaded (Jaleco)
-HAL's Hole in One Golf (HAL)
-Hyperzone (HAL)
-Smart Ball (Sony Imagesoft)


...and there's most likely others I've missed. There's a quite a few classics in there honestly, by most people's standards really... it's hardly the drought you're implying here. Saying it's essentially "Mario World plus a few rentals" is suppossed to show you're not looking at this from a purely personal standard?
 
jarrod said:
-Super Mario World (Nintendo)
-F-Zero (Nintendo)
-Super Ghouls N' Ghost (Capcom)
-Super Castlevania IV (Konami)
-Gradius III (Konami)
-Actraiser (Enix)
-Super R-Type (IREM)

The decent games that weren't substandard ports--- and even then, the shooters suffered from bad slowdown and were rather short. Pilotwings is more regnoized for nostolgia than for being a great game. My personal taste makes Castlevaniea and GnG not that exciting, but I recognize that they are good and popular.

I guess you had to be there-- it wasn't as lush as you paint it.

And.... I have no idea why the slightest hint of critiism of Nintendo's history sends you into defend mode. Really.


Edit: Whoops, missed Darius, which I never played, and can't comment on.
 
I think it's interesting, just judging from the number of PSP threads on GAF as of late, and especially the one about how much money folks are spending on day 1, how PSP has basically rocked the handheld scene already. The thing is, it really is pretty amazing how many games/accessories people are buying at launch. I don't recall the DS having this sort of effect on early adopters... so nevermind post-launch. It would appear the PSP is on its way to having a very healthy launch.
 
Ignatz Mouse said:
The decent games that weren't substandard ports--- and even then, the shooters suffered from bad slowdown and were rather short. Pilotwings is more regnoized for nostolgia than for being a great game. My personal taste makes Castlevaniea and GnG not that exciting, but I recognize that they are good and popular.
Fantastic, selective list pulling to show what's actually of value. Another GAF tradition.

UN Squadron was better than the arcade game. Sim City was a wonderful conversion, considered by some to be the best version actually. Final Fight was cut down, but still a pretty good port and lightyears ahead of any other beu at home. Joe & Mac was a top notch port. Mystical Ninja, TMNT IV, Hal Golf, EDF, Pilot Wings, Populous... alll these games were certainly decent. Your evaluation is clearly far too insular to be taken seriously going by this.


Ignatz Mouse said:
I guess you had to be there-- it wasn't as lush as you paint it.
I was there, as I've said before.


Ignatz Mouse said:
And.... I have no idea why the slightest hint of critiism of Nintendo's history sends you into defend mode. Really.
Seems a typical response to the way you typically tend to downplay their achievements. I think we're both well aware of where the other stands by now. Really.

And "slightest hint"? Please.


Ignatz Mouse said:
Edit: Whoops, missed Darius, which I never played, and can't comment on.
Wonderful. I guess that massive drought wasn't enough encourage you and your roomies to bother trying out every game then? Sounds more like the "drought" was self imposed.
 
jarrod said:
And "slightest hint"? Please.

Me: "SFC launch had one stellar game. That does not make a great launch, to me." Clarified by me to acknowledge that F-Zero was an A title, and that I was talking US. Obfuscated by you into referring to games post-launch-date.

jarrod said:
Wonderful. I guess that massive drought wasn't enough encourage you and your roomies to bother trying out every game then? Sounds more like the "drought" was self imposed.

Oh my, we missed one! We clearly weren't fair!

No, the "massive" drought (your words) led us to playing a lot more Genesis games.

Please, Jarrod, the Nintendo Anti-Defamation Legue can take a rest now. You noticed where I said post-launch droughts are quite common? Where I said it looks like the PSP drought will be pretty bad? What are you on about?
 
Ignatz Mouse said:
Me: "SFC launch had one stellar game. That does not make a great launch, to me." Clarified by me to acknowledge that F-Zero was an A title, and that I was talking US.
We can agree there.


Ignatz Mouse said:
Obfuscated by you into referring to games post-launch-date.
No, you were the one who brought up a post launch lull. Which really wasn't the case, then when confronted with the number of releases following you decided to simply slice down the list into anything subjectively worthwhile to back up your previous stance of SNES having a post launch drought. Which is fine from a purely personal veiwpoint, but not really for much else.


Ignatz Mouse said:
Oh my, we missed one! We clearly weren't fair!
So why exactly wasn't UN Squadron decent (your words)? Or Joe & Mac? Or Sim City? I could keep going, to be blunt I think you must've missed at least half the games given your responses here.


Ignatz Mouse said:
No, the "massive" drought (your words) led us to playing a lot more Genesis games.
So essetially, you felt there was post launch SNES drought because you didn't bother playing the games released and stuck to playing Genesis stuff? Gotcha.


Ignatz Mouse said:
Please, Jarrod, the Nintendo Anti-Defamation Legue can take a rest now.
Not with Sony Corps out in full force it seems. Revisionist history in action again!


Ignatz Mouse said:
You noticed where I said post-launch droughts are quite common? Where I said it looks like the PSP drought will be pretty bad? What are you on about?
I'd agree they are common... but that wasn't really the case with Super SNES, there was a steady stream of high profile and quality software folloing almost from day one. It's one of the few platforms to do that (and the only Nintendo console to actually).

And really, I don't think PSP's going to be bad off for the summer either. There's already quite a few notable releases coming and I don't doubt E3 will unleash a ton more.
 
chespace said:
I think it's interesting, just judging from the number of PSP threads on GAF as of late, and especially the one about how much money folks are spending on day 1, how PSP has basically rocked the handheld scene already. The thing is, it really is pretty amazing how many games/accessories people are buying at launch. I don't recall the DS having this sort of effect on early adopters... so nevermind post-launch. It would appear the PSP is on its way to having a very healthy launch.

yep, tbh i dont care for handhelds IMO they are worthless. With PSP I feel its reached a level where i can finaly take handheld gaming seriously. The graphics, sound, WiFi and movie playback funtionality, they've thought of everything.

Im real greatful to Sony for releasing such a powerful mobile gaming device. They've provided me with what i've always wanted in a handheld
 
Hey jarrod, I've had enough of the spin and vieled (and not so vieled) insults, so I'll be direct: go blow on your dick and stick in in your NES.

The guy who thinks the Saturn launch was one of the best is criticizing me on perspective?


Really, put down your agenda, go read the thread again, and get some perspective of your own.


Edit: Especially post #160, where you expand from launch day titles to include more, not to mention adding a bunch of titles to SNES' launch that weren't there on launch day.
 
chespace said:
I think it's interesting, just judging from the number of PSP threads on GAF as of late, and especially the one about how much money folks are spending on day 1, how PSP has basically rocked the handheld scene already. The thing is, it really is pretty amazing how many games/accessories people are buying at launch. I don't recall the DS having this sort of effect on early adopters... so nevermind post-launch. It would appear the PSP is on its way to having a very healthy launch.

I'm not as sure-- hald the thread traffic is from hair-trigger system warriors trying to either bolster Nintendo's reign or topple it.
 
The PS1 sucked until Final Fantasy VII was released. It had a horrid launch.

Sure, games like Tekken, Battle Arena Toshinden, Jumping Flash, Tobal and such were pretty cool, but all in all, I rather kept playing my snes until FFVII.

...well Air Combat was pretty cool too. Just nothing really stand-out.
 
Now that I think about it, that's not really fair.

I didn't even know what a "Play Station?" was until I read Square was making Final Fantasy VII for it.

...and my first game purchased was Tobal.
 
In retrospect, PS1 launch day sucked (though at the time, it was a lot of games for a launch)-- but I thought by the time Jumpin Flash and Twisted Metal were out (about 2 months) it hit its stride-- then had a pretty bad post-holiday drought that only Resident Evil broke up.
 
Tabris said:
The PS1 sucked until Final Fantasy VII was released. It had a horrid launch.

Sure, games like Tekken, Battle Arena Toshinden, Jumping Flash, Tobal and such were pretty cool, but all in all, I rather kept playing my snes until FFVII.

...well Air Combat was pretty cool too. Just nothing really stand-out.
I disagree there, there was tons of great PS1 software before FFVII. Ridge Racer, RR Revolution, Rage Racer, Tobal, Zero Divide, Raiden Project, Philosoma, Parappa the Rapper, Tekken 2, Jumping Flash 1-2, Wipeout, WO XL, SF Alpha 1-2, Resident Evil, Persona, Suikoden, Tactics Ogre, Vandal Hearts, MegaMan 8, MMX4, Rayman, Wild Arms, etc.

PlayStation was one of the most fully loaded machines ever even before FFVII. Though the big Square announcement in late 1995/early 1996 probably ensured a lot of that.
 
jarrod said:
...and there's most likely others I've missed. There's a quite a few classics in there honestly, by most people's standards really... it's hardly the drought you're implying here. Saying it's essentially "Mario World plus a few rentals" is suppossed to show you're not looking at this from a purely personal standard?

You can't even compare older launches to current launches anymore. Things were different back then. People did not generally spend hundreds of dollars buying the system and a bunch of games at launch like what is more common now. Most people got the SNES wit Super Mario World and 1-2 more games, and were set for a while. Things have changed; spending $50+ on a video game isn't as expensive to gamers now compared to gamers in 1991.
 
Lyte Edge said:
You can't even compare older launches to current launches anymore. Things were different back then. People did not generally spend hundreds of dollars buying the system and a bunch of games at launch like what is more common now. Most people got the SNES wit Super Mario World and 1-2 more games, and were set for a while. Things have changed; spending $50+ on a video game isn't as expensive to gamers now compared to gamers in 1991.
Sure, I agree with that. The younger marketplace sort of worked in that direction... but looking at the releases I'm not sure how anyhone can really maintain there was a post launch drought for SNES. There's an abundance of games there, from a variety of publishers in a variety of genres. SNES was really the first platform not to get hit with an immediate drought of releases (NES and Genesis both had long stretches).
 
homer40.gif


Woo hoo!
 
Final Fantasy 2 was also out for SNES, a month/month and a half after system release... Probably one of the only times in US console release history where a great RPG is out within 1-2 months of launch (sorry, Evolution). SNES I think had the greatest launch/few months after launch out of any console. I remember being fairly unimpressed with the PSX, Saturn, DC, N64, PS2, and Xbox launches. GCs was pretty decent.. Smash out within 2 weeks of the system and Monkey Ball was a great hold over till then :)
 
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