PSVR Review Thread

I agree with the Eurogamer review, releasing the PSVR so close to the Pro might screw with its sales a bit. Really curious if that will come true though, this should be a weird end of the year.

Eurogamer should focus on reviewing hardware, not Sony's business decisions. I really don't get how the sheer fact that there will be another PS4 SKU around in a couple of weeks is affecting the verdict on PSVR.
 
Yes, sure, it's a combination of hardware limitations and bad setup. But if you can make it work by chosing the good conditions (light, distance), then why is it a problem ?

People are making fun of GB (which is a reviewer among hundreds, I don't know why people worship them...) because they look bored and negative as fuck in everything they do. Here they definitely chose a bad setup and then complain about the product. You've got laughable pics about that in the other thread, he sat very far away and didn't even read the screen with the setup help, that's recipe for disaster.

Especially with tons of light and a flashy green background. How is it not a lack of effort ? They could have googled PS Move it's been out for years.

And why should I care more about GB than the tons of other reviews ? I still didn't understand. Averages are 8+ or 9+ /10, that's pretty fine.

You failed to mention that they have tried different lights and have also moved to the 5 feet to the camera and still had problems. You also failed to mention that other people have said they had similar problems.

People should just be aware of potential problems that the headsets may have. It's $400 at the very cheapest, that's not pocket change for everyone. Especially if they're getting it because it's the cheapest high-end VR.
 
It looks like more and more hands-on videos are popping up on YT. So far anyway, there hasn't been an abundance of tracking complaints. The setup complexity has more mentions.
 
Except you seem to be the outlier.

Yeah but "being an outlier" doesn't mean he has special unique Move hardware that works perfectly when no one else's does. The hardware is capable of 1:1 tracking with no jittering like he said, I'm an "outlier" who also had no issues with Move games on PS3 when it was properly set up
 
More than in VR games themselves, curiously, I'm very very interested in cinematic mode where I could play on a simulated 200"+ screen any Ps4 game. Is it any good?
 
Where are you getting your information from? Of course tracking multiple points would change the performance. It could be an issue with the camera or the way the PS4 is tracking. It's not like the PS4 is doing nothing but tracking the light. It's also you know running a VR game...

It doesn't change anything on the way the PS Move is tracked. The camera is the same, the controllers are the same.

Modern CPUs are able of a bit more than tracking a few points with a camera. In the scale of the whole VR game, tracking is peanuts.

PS Move PS4 performance will always be exactly the same as PS Move PS3 perf we already know because it's the same hardware and that's the only thing which matters here.
 
You failed to mention that they have tried different lights and have also moved to the 5 feet to the camera and still had problems. You also failed to mention that other people have said they had similar problems.
The difference in experience is very strange and I don't know how you reconcile the various reviews.

From any perspective.

How do you reconcile that Road to VR is complaining about sub-mm accuracy not being at the level of Vive when Giant Bomb is seeing several cm jitter?

Surely if tracking was as bad as GB / Kotaku and now Tested are talking about then sub-mm accuracy wouldn't be the complaint but rather HUGE TRACKING ISSUES.
Or why hasn't this not been brought up for 3 years or in impressions by people on this forum or by a VR enthusiast site like Road to VR that has tested this device several times in the past as well.

Something clearly seems to not work as intended.
 
Eurogamer should focus on reviewing hardware, not Sony's business decisions. I really don't get how the sheer fact that there will be another PS4 SKU around in a couple of weeks is affecting the verdict on PSVR.

He was reviewing the hardware, that bit was about whether you should purchase the hardware or if the shortcomings it might have mean you're better served saving your money and investing on the console revision.
 
Eurogamer should focus on reviewing hardware, not Sony's business decisions. I really don't get how the sheer fact that there will be another PS4 SKU around in a couple of weeks is affecting the verdict on PSVR.

Because it sends mixed results. They have already shown that the pro runs the games higher res which WILL make a difference between each. All The VR ps games must support the pro and supersampling does help the way it looks by a lot especially with only a 1080p screen.
 
The difference in experience is very strange and I don't know how you reconcile the various reviews.

From any perspective.

How do you reconcile that Road to VR is complaining about sub-mm accuracy not being at the level of Vive when Giant Bomb is seeing several cm jitter?

Surely if tracking was as bad as GB / Kotaku and now Tested are talking about why hasn't this not been brought up for 3 years or in impressions by people on this forum or by a VR enthusiast site like Road to VR that has tested this device several times in the past as well.

Unfortunately, it seems like your YMMV, especially with light tracking.

But this is stuff people should be AWARE of, not just be told to look at 8 and 9 reviews because those are the only ones that will justify your purchase.

Something clearly seems to not work as intended.

People are assuming that it could be faulty headsets.

Which it could be! But these are supposed to be release headsets, shouldn't a first adopter be aware of that the headset they receive might be faulty as well if that's the case?
 
The difference in experience is very strange and I don't know how you reconcile the various reviews.

From any perspective.

How do you reconcile that Road to VR is complaining about sub-mm accuracy not being at the level of Vive when Giant Bomb is seeing several cm jitter?

Surely if tracking was as bad as GB / Kotaku and now Tested are talking about why hasn't this not been brought up for 3 years or in impressions by people on this forum or by a VR enthusiast site like Road to VR that has tested this device several times in the past as well.

As Eurogamer(?) said, there may be headsets that have hardware issues and that's causing GB's tracking problems. Giant Bomb know how to troubleshoot, and they've done so, and they still have problems.
 
No, GB is the outlier. Reviews for PSVR are 8+ and 9+. There are tons of videos and reviews out, you can check.
But how cat that be, i mean GB and Kotaku mentioned it so that must mean everyone has that issue surely....

This thread really is confirmation bias at its best.

From what i have seen/read it seems:

Not as great as Vive/Rift but still great for what you pay and a great entry way to VR.

A few instances of tracking issues but talk of potential faulty hardware causing it or just simply poor set ups etc. Vast majority dont have those issues and have ejoyed their times with it.

Final take away - if you can afford it, your interested in VR and are aware that this is a new platform and as such the library isnt as fleshed out as it will be you should go ahead and buy it as its a good piece if tech that finally gives full VR to the mainstream/console player base.

But judging from some people you would think the reviews were saying 'PSVR is shit, cheap, has no games, DONT BUY'.
 
More than in VR games themselves, curiously, I'm very very interested in cinematic mode where I could play on a simulated 200"+ screen any Ps4 game. Is it any good?

Objectively it's going to be worse than playing on pretty much any modern screen. That being said there are other reasons you might be needing to use a VR headset instead of a monitor/TV. But if you're not in that category I'd say save the headset for VR.
 
Unfortunately, it seems like your YMMV, especially with light tracking.

But this is stuff people should be AWARE of, not just be told to look at 8 and 9 reviews because those are the only ones that will justify your purchase.
Absolutely.

But there seem to be more like two camps that are trying to either say it doesn't happen at all or that the tracking issue are somehow universal.

At this point we don't know if this is some setup issue that Sony may be able to fix by improving the calibration process or if this is just fucked under some conditions in general.

As Eurogamer(?) said, there may be headsets that have hardware issues and that's causing GB's tracking problems. Giant Bomb know how to troubleshoot, and they've done so, and they still have problems.
Or that. Which would be a disaster for a launch if you have a certain percentage of devices that don't work properly. Especially in these hard to gauge cases where it works but not as intended but still well enough that this may be how it's intended for people that don't know better.
 
Read and watched lots of PSVR reviews and, like lots of GAFFERS, I've tried PSVR myself, as such I think the reality of PSVR tracking is becoming clear:

  • PSVR has the weakest tracking solution of the big 3
  • PSVR has a sweetspot for tracking out from 1,5m to about 2.5m
  • PSVR tracking can be interfered with by ambient lighting and up-lighting
  • PSVR tracking is pretty good for seated experiences
  • PSVR tracking is weaker for standing experiences

I'd decided months ago that sitting down is where it is at with PSVR, so I'm happy with the pre-order and I think it has reviewed well.
 
But how cat that be, i mean GB and Kotaku mentioned it so that must mean everyone has that issue surely....

This thread really is confirmation bias at its best.

From what i have seen/read it seems:

Not as great as Vive/Rift but still great for what you pay and a great entry way to VR.

A few instances of tracking issues but talk of potential faulty hardware causing it or just simply poor set ups etc. Vast majority dont have those issues and have ejoyed their times with it.

Final take away - if you can afford it, your interested in VR and are aware that this is a new platform and as such the library isnt as fleshed out as it will be you should go ahead and buy it as its a good piece if tech that finally gives full VR to the mainstream/console player base.

But judging from some people you would think the reviews were saying 'PSVR is shit, cheap, has no games, DONT BUY'.

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Absolutely.

But there seem to be more like two camps that are trying to either say it doesn't happen at all or that the tracking issue are somehow universal.

At this point we don't know if this is some setup issue that Sony may be able to fix by improving the calibration process or if this is just fucked under some conditions in general.

Yep, and we won't truly know until actual consumers get their hands on them.

Which is a scary thought lol. Last thing VR needs is faulty headsets.
 
I think people need to move on from the Giant Bomb stream a bit. Their problems are perfectly valid, and seem to be shared by other outlets.

But I've got to be honest with you, having reviewed this thing for the past week, I only just realised that the controllers can be a little bit jittery.

Which is to say that... Yeah, it's a problem with the product, but it honestly didn't even register on my list of "cons" until today.

I'd say the volume of the Processing Unit and the number of cables is a bigger issue personally.
 
Overall, nothing mindblowing but it seems like a good effort (for the price). If it doesn't bomb in a big way, i'm looking forward to GEN2 hardware+software.

thats like saying people should not buy PS4, instead wait for PS5 since it is going to be much better for same price... it will for sure, but we would be missing out for next 2-3 years.

In reality, there are a ton of games coming for PSVR, and it is by far the best supported platform of them all. People interested should buy it because if everyone waits for some magical 2.0 platform, it will never come.
 
How about you come back with a legitimate response instead of some fanboy bullshit?

You quote my profile pic but is anything i have said wrong? The points i have shown are what the vast MAJORITY of reviews have said.

Prove me wrong or dont pull that profile pic quoting bullshit like that somehow invalidates my points.
 
I am going to be very interested in how this will be once it reaches the mainstream audience. People have different living rooms and different lighting. Some have tracking issues and others dont. Very curious to see how this will transition to the mainstream once its released.
 
Yep, and we won't truly know until actual consumers get their hands on them.

Which is a scary thought lol. Last thing VR needs is faulty headsets.

frankly if the proportion of sites that got "bad" sets is representative of the overall thing, that's horrifying. we're talking 10%+. those are bad odds for a product at that price.
 
How about you come back with a legitimate response instead of some fanboy bullshit?

You quote my profile pic but is anything i have said wrong? The points i have shown are what the vast MAJORITY of reviews have said.

Prove me wrong or dont pull that profile pic quoting bullshit like that somehow invalidates my points.

I'm in the "cancelled my preorder camp" and generally meh on the launch, but that post seems spot on.
 
Unfortunately, it seems like your YMMV, especially with light tracking.

But this is stuff people should be AWARE of, not just be told to look at 8 and 9 reviews because those are the only ones that will justify your purchase.



People are assuming that it could be faulty headsets.

Which it could be! But these are supposed to be release headsets, shouldn't a first adopter be aware of that the headset they receive might be faulty as well if that's the case?

Much like the Vive & Rift owners who experience USB port issues, tracking dropping out in games etc etc.

Let's not pretend any of the current VR HMDs are perfect when it comes to individual unit issues, setup & environment.

This is early adoption, kids.
 
Much like the Vive & Rift owners who experience USB port issues, tracking dropping out in games etc etc.

Let's not pretend any of the current VR HMDs are perfect when it comes to individual unit issues, setup & environment.

This is early adoption, kids.
Sure.

But the PSVR can't really afford to have it work well enough that it boots up and you play a game but having issues where it bounces forwards and backwards in software to make people sick.

That's poison for the perception of VR in general. The jittery hand controller thing can be waved off but the headset doing the weird movements not in sync with your actual head movement is bad, even if it's just a small percentage.
 
Seems good. I've actually tried the PSVR at Pax East this year and it was a pretty good experience. It seems to much if a novelty item right now so I'm not interested in buying one but so far the reviews are good. I expected worse but with a couple of hitches here and there, it's not bad for what your paying for. However, I can't understand taking one review as gospel tho. Hopefully the real world reviews fair better
 

This thread is going to devolve to the point where people are sarcastically avatar quoting people for directly quoting positive reviews of the product, isn't it?

I was very excited for Cinematic mode mostly, but after hearing it's not that impressive, I should just wait.

Resolution just isn't there for it when you could slip off the headset and compare it to your TV. Fwiw, I've enjoyed popping my Gear VR on and lying down on my back and watching Netflix, but it's definitely a novelty for specific use cases.
 
I'm in the "cancelled my preorder camp" and generally meh on the launch, but that post seems spot on.
Thanks, glad I'm not taking crazy pills here.

I swear, I sometimes regret changing my profile pic since it gives some people an excuse to ignore my posts as fanboy drivel just because I'm primarily a PlayStation fan.

Been gaming since the atari/C64 (only 31 but started old-school) and vr is something I have always dreamed of. It doesn't do me any good to ignore potential issues but some people either can't look at the bigger picture in terms of overall reviews or simply want psvr to fail it seems.
 
Excellent first foray into VR hardware by Sony. If I'm going to buy VR in the next few years this will be it. Should be cheaper this time next year and have a good library of compelling software.

One thing is not up for debate anymore though - the ps4 is capable of a more than decent VR experience and the naysayers should be silenced by the positive reception.
They should have been silenced a while back though with all the positive hands on reporting from showfloors, etc. so maybe I'm being a mite optimistic there.
 
Sure.

But the PSVR can't really afford to have it work well enough that it boots up and you play a game but having issues where it bounces forwards and backwards in software to make people sick.

That's poison for the perception of VR in general. The jittery hand controller thing can be waved off but the headset doing the weird movements not in sync with your actual head movement is bad, even if it's just a small percentage.

TBH I'm in the same camp as you when it comes to being confused about the spread of comments regarding the tracking thing.
 
Much like the Vive & Rift owners who experience USB port issues, tracking dropping out in games etc etc.

Let's not pretend any of the current VR HMDs are perfect when it comes to individual unit issues, setup & environment.

This is early adoption, kids.

Agreed, but if the jitter makes someone like Jeff Gerstmann sick? Then we gotta pray that if the faulty headsets are a thing, they and kotaku/tested/etc are the only ones that received faulty ones and that the consumer ones work.

This isn't just simple USB ports not working problem, this is, make you throw up problem.
 
This thread is going to devolve to the point where people are sarcastically avatar quoting people for directly quoting positive reviews of the product, isn't it?

It's already devolved to dismissing criticism and legitimate concerns as confirmation bias and user error so I don't see why not. Doesn't change the fact that a product I was looking forward to has turned me off of its own volition.
 
thats like saying people should not buy PS4, instead wait for PS5 since it is going to be much better for same price... it will for sure, but we would be missing out for next 2-3 years.

In reality, there are a ton of games coming for PSVR, and it is by far the best supported platform of them all. People interested should buy it because if everyone waits for some magical 2.0 platform, it will never come.

There's a baseline of quality and features some people expect. There are things that sometimes aren't worth jumping on because they do not provide a satisfactory experience for the investment. It's more Akin to saying I didn't buy into the first 4k TV's because I knew we were on the cusp of the to me important features like HDR and HDMI 2.0.

That being said, for me personally the value would be high enough if it got PC support for me to pick it up.
 
Yes, sure, it's a combination of hardware limitations and bad setup. But if you can make it work by chosing the good conditions (light, distance), then why is it a problem ?

People are making fun of GB (which is a reviewer among hundreds, I don't know why people worship them...) because they look bored and negative as fuck in everything they do. Here they definitely chose a bad setup and then complain about the product. You've got laughable pics about that in the other thread, he sat very far away and didn't even read the screen with the setup help, that's recipe for disaster.

Especially with tons of light and a flashy green background. How is it not a lack of effort ? They could have googled PS Move it's been out for years.

And why should I care more about GB than the tons of other reviews ? I don't understand. Averages are 8+ or 9+ /10, that's pretty fine.

Even if the hardware is capable of good tracking, don't you see its sensitivity to setup as a problem?

PSVR is meant to be VR's debut to the mainstream. Its performance should be tolerant of the imperfect setup that lesser-informed users are very likely to have. Working well in perfect conditions isn't good enough.

GB isn't the only place who experienced problems. Ars also had tracking issues and many others have said it's not perfect, especially on the controllers. Gaming journalists, though not tech experts by any means, are far more informed than the average consumer. It's not unlikely that joe gamer will have problems at a higher rate than reviewers. Not to mention younger folks who receive it as a gift and neither them or their parents know what the hell they are doing.
 
More than in VR games themselves, curiously, I'm very very interested in cinematic mode where I could play on a simulated 200"+ screen any Ps4 game. Is it any good?

Don't. This is a VR headset, not a 2D display.

It's there as an additional feature, but its not worth $400-500. The screen just isn't that good, for that use.

Maybe a few gens down the line when it's using a 4K HDR capable OLED.
 
Even if the hardware is capable of good tracking, don't you see its sensitivity to setup as a problem?

And that right there is the problem.

These tolerances simply aren't good enough for a consumer product like this.
 
Even if the hardware is capable of good tracking, don't you see its sensitivity to setup as a problem?

PSVR is meant to be VR's debut to the mainstream. Its performance should be tolerant of the imperfect setup that lesser-informed users are very likely to have. Working well in perfect conditions isn't good enough.

GB isn't the only place who experienced problems. Ars also had tracking issues and many others have said it's not perfect, especially on the controllers. Gaming journalists, though not tech experts by any means, are far more informed than the average consumer. It's not unlikely that joe gamer will have problems at a higher rate than reviewers. Not to mention younger folks who receive it as a gift and neither them or their parents know what the hell they are doing.

Are people here just forgetting what Eurogamer said about the faulty units...? Eurogamer had no tracking issues after getting replacements..
 
Sounds like faulty units are the culprit here. I hope I don't end up with a lemon. Even though I could replace it that would still be a bummer.
 
Are people here just forgetting what Eurogamer said about the faulty units...? Eurogamer had no tracking issues after getting replacements..

Be that as it may, it's still something worth noting for people considering purchasing day one. Retail units are already in stores so it's safe to say that, if there are faulty units being sent out, we might end up getting some.
 
Are people here just forgetting what Eurogamer said about the faulty units...? Eurogamer had no tracking issues after getting replacements..

I'm not buying a unit that may or may not need replacing, especially before knowing how easy it is to get replaced.
 
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