PSVR Review Thread

That would be true if nothing else could be red but the dualshock light can be red and a Move light can be red.

You wouldn't process the camera image to get the headset position (blue) at the same time as a purple or red or w/e controller.

You would do it in multiple passes and the image processing on each pass would be trivial. There is no way they are using a full color image to determine the headset position.
 
then I'm sorry, I can't take you seriously and have to suspect your motives.

Lol what? People have motives because they are cautious about laying down money on new tech in an industry where new tech fails to take off more often than not?

People are allowed to be cautious without there being some kind of secret conspiracy to see Sonys latest product fail. Lets not forget this is just a message board we are posting on, we aren't going to make or break Sonys success.

What I actually wrote:

If people are using the Giant Bomb stream as a reason to doubt the PSVR even though we've got others saying they had no problem ... then I'm sorry, I can't take you seriously and have to suspect your motives.

Don't try that with me. Now I can't take you seriously.
 
What I actually wrote:



Don't try that with me. Now I can't take you seriously.

GB in my opinion is the gold standard in gaming websites and their previous VR content has been on point. If they have significant issues I'm going to take it seriously. And they aren't the only website that's had issues. I'm willing to wait and see how this develops.
 
Seems like the only major downside is the crappy tracking method, I realize it was the cheaper option, but either you do VR right or you dont do VR, and using those Move Wands was a huge mistake
 
What I actually wrote:



Don't try that with me. Now I don't trust you.

lol what the hell? Were taking about video games here, you're taking it way too seriously.

Again I know that we've talked about this ad-nauseum, but you're post flat out says that the other reviews say there were no problems- that is false. It's not JUST the GB issues, it's the reviews as a whole which note the questionable headtracking... hell reading kotaku's review makes me very wary about keeping my order.

"If you’ve never tried either of those two headsets, you’ll probably be more immediately impressed. You won’t notice the funky head tracking. You won’t mind that your in-game hands are constantly stuttering. You won’t be as put off by the blurry graphics or frame-rate dips."

"The camera does a middling job of tracking your head’s movement, and sometimes when I’d move more than a foot or two in any direction, I would find that the whole screen would freeze and shake"

"Weirdly, I’ve found that some games begin to rotate ever so slightly to the left or right as I play, an annoyance that the Options button appears powerless to fix. At one point my Battlezone cockpit rotated until I was sitting at an angle on my couch, seemingly unable to make the game point me back forward. It wasn’t until I started a new game that it went back to normal."

This is all very valid cause for concern, and again echo'd in several of the reviews, including the prominent ones pointed out above such as Roadtovr, gamespot, etc.
 
Copying my post from the other thread.

Man, some of the responses in this thread, Jeez. Predictable though. It needs to be said that they've tried VR ever since Oculus launched, they did two 11 or so hour livestreams for Oculus and Vive with no issues whatsoever. They even had a PSVR from Phil Fish to play Super HyperCube which didn't have any issues.

My point is that if there is a chance for faulty hardware then that's huge and it needs to be investigated as well as addressed for the time being. Obviously, for now it seems that it's a rare case but who knows what happens when this thing drops to the masses who of course will be having varying living conditions and all depending on how and where they live.

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I should also mention that Brad used the old PS4 camera and Jeff used the new one, since both of them are the same on a technical level it didn't make a difference as we clearly saw since both of them had problems. They also mentioned they had the SAME problems at home so there is clearly something wrong here, Brad did mention he got Batman to work perfectly though at 4 in the afternoon one time. They also tried it at different distances. Just because others didn't have problems doesn't mean we dismiss those that did have problems because Giant Bomb weren't the only ones that had problems, atleast a handful of other outlets did have the same problems that GB had. When you're going to drop 400$+ on a hardware, you gotta take everything in consideration. Please remember this.

The lesson to be learned from all of this of course is, NEVER PREORDER. The wait and see approach always works wonders in the end. Now technical issues aside, as a person who has been following VR ever since Oculus hit the masses, what I saw didn't impress me but there were a few highlights (Thumper, Battle Zone, Rez Infinite & Super HyperCube) I'm more interested in what Sony is going to do in the future with this thing.
 
drift is a serious problem though. It's not outright devastating like the GB situation, but it may even be related to the gb situation. They mentioned it also happened at home, and it lines up with the same issues the move wands had, where calibration was all over the place and very finnicky depending on the lighting situation.

Right but some others haven't experienced nearly as much drift as GB, that's all the point is. Not that it's perfect or anything.
 
drift is a serious problem though. It's not outright devastating like the GB situation, but it may even be related to the gb situation. They mentioned it also happened at home, and it lines up with the same issues the move wands had, where calibration was all over the place and very finnicky depending on the lighting situation.

Move games being susceptibility to drift kind made sense since the Eye didn't know where you were.

It makes less sense here when they should be positioned relative to the headset. And with the higher fidelity camera.
 
Right but some others haven't experienced nearly as much drift as GB, that's all the point is. Not that it's perfect or anything.

For some people any drift is too much drift. I really hope this is just a few bad pieces of hardware. Not much longer to go to see what's up though
 
For some people any drift is too much drift. I really hope this is just a few bad pieces of hardware. Not much longer to go to see what's up though

I'm really curious to see GB next stream where they play the other games. If they are doing something wrong or there's an issue with the headset I gotta believe someone at Sony is going to aggressively try and fix it for them.
 
For some people any drift is too much drift. I really hope this is just a few bad pieces of hardware. Not much longer to go to see what's up though

Yeah. Again, some of the sites had relatively little drift where they seemed to be playing fine, unlike GB, even some that reported the problem to some extent, even GB seemed to go through segments where it was smoother for a while and Brad would get into something.
The bigger potential issue to me, that most sites fortunately don't seem to have experienced but GB did would be the world jitter, but this doesn't seem to be widespread.

But this is going in circles.

I agree, couple that with the fact they are just about the only gaming website worth reading.

Hahahahaha
 
This is the one of the worst things about the PSVR. I hate clutter. I remember the mess of cables running everywhere during the Wii years. Now it appears we're right back there with the PSVR.
Eurogamer said:
It's simple to set-up (to the point where Sony has included numbered cables for those easily confused by the various cables) but the end result is an unseemly rat's nest of wires that is difficult to manage effectively.

And although the PSVR headset looks fantastic, the breakout box looks awful. Look at the cables plugged loosely into it. That thing looks cheap and really ugly.
HB4GWkl.jpg


These issues along with the threat of nausea make me question whether I should keep my pre-order, or just wait for the PS5 when all the processing will likely be internalized. What's strange about that Eurogamer review on the nausea question is that the reviewer said they had no nausea in 18 hours of use, yet at the end he warns about potentially "unsettling on your wellbeing [sic]", and claims that for games like DriveClub VR and Battlezone there's "little attempt to overcome the nausea issue". If he had no problems in his playtesting, how did he know this? Is this based on him talking to other journalists?
 
Do we know if existing VR content works? For example, YouTube VR videos, or VR videos played through the PS4's media player?

Sadly I don't think anyone's shown off any media, I don't think I've even seen someone try the cinema mode with a non-VR game yet.
 
This is the one of the worst things about the PSVR. I hate clutter. I remember the mess of cables running everywhere during the Wii years. Now it appears we're right back there with the PSVR.


And although the PSVR headset looks fantastic, the breakout box looks awful. Look at the cables plugged loosely into it. That thing looks cheap and really ugly.
HB4GWkl.jpg


These issues along with the threat of nausea make me question whether I should keep my pre-order, or just wait for the PS5 when all the processing will likely be internalized. What's strange about that Eurogamer review on the nausea question is that the reviewer said they had no nausea in 18 hours of use, yet at the end he warns about potentially "unsettling on your wellbeing [sic]", and claims that for games like DriveClub VR and Battlezone there's "little attempt to overcome the nausea issue". If he had no problems in his playtesting, how did he know this? Is this based on him talking to other journalists?

All the headsets are like this though with wires just all over the place. If anything the Vive is the worst with it. You put up with it though with the Vive since it's room scale.

I think "unsettling on your wellbeing" has more to do with the fact that immersiveness goes both ways. VR games especially horror games will make you question sometimes what's real and what's not especially the ones that do it well.
 
I think "unsettling on your wellbeing" has more to do with the fact that immersiveness goes both ways. VR games especially horror games will make you question sometimes what's real and what's not especially the ones that do it well.

You mean lingering issues after you come back to reality with vision processing, hallucinations, that sort of thing?
 
You mean lingering issues after you come back to reality with vision processing, hallucinations, that sort of thing?

I think it's more physical than anything mental like that though I'm sure that can happen as well. I've had sessions where my heart rate basically shot up in VR because of how well it can trick your brain.

My cousin had literal tears in his eyes after a huge monster attacked him in Brookhaven Experiment for the Vive and he was in a literal fetal position. That sorta thing. He's freaked out trying out anything horror related now in VR. It was just too much for him.

It's odd. Your brain sees it almost as an actual event that happened to you and it sticks with you. At least that's what my cousin told me how he felt.
 
I really hope Sony releases a new tracking system and controllers within a year. Looks like I'll be sticking with my Vive.

If there's no games that interest you, it's better in the end.

Really for me, I want some active MP games. All the good MP games in Vive are practically dead which as a VR developer scares me since there are good MP games for the Vive. Raw Data, Hover Junkers, etc all pretty much have an empty population.

I'm afraid Onward is gonna go the same was as those two as well.

You look at games like Raw Data and per Steamspy, 35k give or take users with 60+ active users as of yesterday. That is SCARY to me as a VR developer.

I don't have a horse in this race. I'm rooting for all of the headsets since I'm such a believer of this medium.
 
You mean lingering issues after you come back to reality with vision processing, hallucinations, that sort of thing?

You're making memories that don't take place in the real world.

Think about that for a second. You will have sight, sound and to a lesser extent touch memories of a computer generated world.
 
I really hope Sony releases a new tracking system and controllers within a year. Looks like I'll be sticking with my Vive.

In theory, the current tracking tech should be upgradable without necessarily breaking compatibility, just by increasing resolution and FOV of the camera. Assuming the PS4 can still process the image data.
 
There's not way I'm paying hundreds of euros for this right now. No killer apps and it's still unknown whether it'll be good in other areas but games. It's a cool piece of tech, though, and I'm sure we'll see much better experiences in just a few years from now.
 
In theory, the current tracking tech should be upgradable without necessarily breaking compatibility, just by increasing resolution and FOV of the camera. Assuming the PS4 can still process the image data.

Ok if that's the case though the headsets getting even more expensive.
 
You don't dismiss the negative impressions from GB and the few others.

Same goes for the positive reviews and previous events impressions. Which are in the majority.
 
You don't dismiss the negative impressions from GB and the few others.

Same goes for the positive reviews and previous events impressions. Which are in the majority.

Actually the majority today from what I've read are that drifting is an issue. It depends of that'd a big deal to the user or not though.
 
People seem very quick to jump on the move controllers - is itnbecause they're a few years old and therefore 'ancient junk', or because they had bad experiences on PS3 and assume they'll drag PSVR down?

PS4 camera is completely different - higher res, faster refresh rate, two cameras. And the move leds should make for relatively easy tracking. The gyros should be decent enough too. The only real missing link would seem to be no way to optically track orientation - only position - you'd need multiple leds for that. Otherwise it should be a decent vr controller

And these issues arent solely down to the move tracking. The DS4 does the same and more importantly so does the headset. Suggests more of a fundamental issue with tracking which might affect a non-trivial number of headsets (potential warranty nightmare for Sony), or could possibly be fixed with a stability update


Edit; I think for best front/back tracking you'd want to sit relatively close to the camera to give it more resolution to track the leds as they get larger/smaller (move/DS4) or further apart (headset). If you're at the limit of the working range it might be difficult for the system to figure out small forward/back movements - they'd be the trickiest to do vs side to side or up and down.
 
People seem very quick to jump on the move controllers - is itnbecause they're a few years old and therefore 'ancient junk', or because they had bad experiences on PS3 and assume they'll drag PSVR down?

PS4 camera is completely different - higher res, faster refresh rate, two cameras. And the move leds should make for relatively easy tracking. The gyros should be decent enough too. The only real missing link would seem to be no way to optically track orientation - only position - you'd need multiple leds for that. Otherwise it should be a decent vr controller

And these issues arent solely down to the move tracking. The DS4 does the same and more importantly so does the headset. Suggests more of a fundamental issue with tracking which might affect a non-trivial number of headsets (potential warranty nightmare for Sony), or could possibly be fixed with a stability update

Moves seem fine to me, but the DS4 tracking is very limited and shouldn't be used in most games. The Kitchen demo was a perfect example of this.
 
This is the one of the worst things about the PSVR. I hate clutter. I remember the mess of cables running everywhere during the Wii years. Now it appears we're right back there with the PSVR.


And although the PSVR headset looks fantastic, the breakout box looks awful. Look at the cables plugged loosely into it. That thing looks cheap and really ugly.
HB4GWkl.jpg


These issues along with the threat of nausea make me question whether I should keep my pre-order, or just wait for the PS5 when all the processing will likely be internalized. What's strange about that Eurogamer review on the nausea question is that the reviewer said they had no nausea in 18 hours of use, yet at the end he warns about potentially "unsettling on your wellbeing [sic]", and claims that for games like DriveClub VR and Battlezone there's "little attempt to overcome the nausea issue". If he had no problems in his playtesting, how did he know this? Is this based on him talking to other journalists?


At least you can tuck it away.

Now Vive and Oculus with it's cheap ass straps that glue the headset to your face putting noticeable pressure, look like chinese amateur knock offs at best, compared to PSVR.

Doesn't that bother you? Considering they cost 700 to 800 dollars?
 
Do the people who keep saying Sterling's experience was jitter free even looked at his video?
It's not like he's the most trustable person as far as technical proficiency in games goes, in fact you can see jitter, drifting, spazzing, failed tracking and all sorts of problems since the very beginning of his video... and to be fair Jim himself at minute 12:00 says one big issue is that "it is EASY for the camera to LOSE TRACKING of the controllers [...]" So yeah, I wonder what Sterling review video Cyberheater was mentioning because this one seems pretty clear in highlighting once again the same faults.

https://youtube.com/watch?v=lMOQ7qv6IIw

I still had one preorder, I canceled it now. Can't believe I was about to get 2 and a PS4Pro and now I'm not getting any. But this thing is not ready for prime time, not for €550 (with a game) in my current situation and little time to game. Too bad because the headset is much better than Vive and Oculus, I especially like how comfy it is in comparison and that you can just push a button and slide it far away a bit to be able to interact with the real world without having to take it completely off like the other hmds.
 
At least you can tuck it away.

Now Vive and Oculus with it's cheap ass straps that glue the headset to your face putting noticeable pressure, look like chinese amateur knock offs at best, compared to PSVR.

Doesn't that bother you? Considering they cost 700 to 800 dollars?

I know it's a PlayStation review thread and that's kind of a thing on NeoGAF but try to keep it real please.
 
I'm not too fuss about the processor unit I've already sorted out where it'll go and once PS4 Pro arrives thanks to it having a usb on the back the only cable visible will be the Headset lead
Unless the cables are short.
 
Vive and Oculus with it's cheap ass straps that glue the headset to your face putting noticeable pressur

The PSVR is in its own league ergonomics wise, but what you wrote there is not entirely true. The Rift has minimal pressure on the face by design. And even the Vive with some proper strap adjustments (not done in seconds like the PSVR unfortunately) can be configured to basically have the weight of the HMD offloaded and only lightly touching the face, a fact often forgotten or brushed over.
 
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