Man, some of the responses in this thread, Jeez. Predictable though. It needs to be said that they've tried VR ever since Oculus launched, they did two 11 or so hour livestreams for Oculus and Vive with no issues whatsoever.
They even had a PSVR from Phil Fish to play Super HyperCube which didn't have any issues.
My point is that if there is a chance for faulty hardware then that's huge and it needs to be investigated as well as addressed for the time being. Obviously, for now it seems that it's a rare case but who knows what happens when this thing drops to the masses who of course will be having varying living conditions and all depending on how and where they live.
I should also mention that Brad used the old PS4 camera and Jeff used the new one, since both of them are the same on a technical level it didn't make a difference as we clearly saw since both of them had problems. They also mentioned they had the SAME problems at home so there is clearly something wrong here, Brad did mention he got Batman to work perfectly though at 4 in the afternoon one time. They also tried it at different distances. Just because others didn't have problems doesn't mean we dismiss those that did have problems because Giant Bomb weren't the only ones that had problems, atleast a handful of other outlets did have the same problems that GB had. When you're going to drop 400$+ on a hardware, you gotta take everything in consideration. Please remember this.
The lesson to be learned from all of this of course is, NEVER PREORDER. The wait and see approach always works wonders in the end. Now technical issues aside, as a person who has been following VR ever since Oculus hit the masses, what I saw didn't impress me but there were a few highlights (
Thumper, Battle Zone, Rez Infinite & Super HyperCube) I'm more interested in what Sony is going to do in the future with this thing.