MassiveNights
Banned
But what NONE of these reviews mention is the kind of nauseating judder we saw on the GB stream.
Tested said they experienced a tracking problem that resulted in "instant sickness".
Tested know their shit when it comes to VR.
But what NONE of these reviews mention is the kind of nauseating judder we saw on the GB stream.
Just a heads-up: The quality of the Social Screen (image on TV, what the majority of footage available is right now) is lower-res and in general worse/blurrier looking than what you actually see in the headset. Several reviewers mentioned this.
Not to get too off-topic, but that's not all that's to it.impotence is someone who can't get an erection
incompetence is someone who isn't good at what they do
not potent : lacking in power, strength, or vigor : helpless
23 positive reviews vs 3 mixed and 0 negative.
Really good standing for PSVR. But then again, VR is one of the things you should judge yourself. I'm very excited for it.
I've just been reminded of Sony's patent on a Move-style glove...
![]()
Come on Sony, do it - Arkham VR would be even awesomer!
http://arstechnica.co.uk/gaming/201...-patent-points-to-finger-tracking-controller/
Tested said they experienced a tracking problem that resulted in "instant sickness".
Tested know their shit when it comes to VR.
Most streams talked about a few hickups occasionally while GB talked about them for a good 80% of the time.
Uhm, I'm pretty sure you just made that up? That wobble bit was part of their PS4 unboxing video.(guess who first mentioned the wobbling PS4 and went to the trouble of making a video about it instead of reviewing the PS4 like every other games outlet)
No VR device is perfect even the much lauded Vive, according the video below you can't have mirrors in the room with the vive because it causes jitter.
https://youtu.be/p6_FaVVbU4c
So no VR device is perfect all of the time but why are people surprised when a €900 VR headset works better than a €400 VR headset. PSVR is VR for the masses and it (according to most gaming jurnos) well.
As for GB it is always there narrative to be negative, they just seem to be happy about complaining about things and making mountains out of molehills (guess who first mentioned the wobbling PS4 and went to the trouble of making a video about it instead of reviewing the PS4 like every other games outlet). Jeff actually said yesterday that "I'd hate for it to work flawlessly today" instead of saying I hope it does work because it means I set it up wrong.
They seem to me to be like grumpy old men that like to complain about gaming instead of just having fun with games that happen to work in the gaming industry.
No VR device is perfect even the much lauded Vive, according the video below you can't have mirrors in the room with the vive because it causes jitter.
https://youtu.be/p6_FaVVbU4c
As for GB it is always there narrative to be negative, they just seem to be happy about complaining about things and making mountains out of molehills (guess who first mentioned the wobbling PS4 and went to the trouble of making a video about it instead of reviewing the PS4 like every other games outlet). Jeff actually said yesterday that "I'd hate for it to work flawlessly today" instead of saying I hope it does work because it means I set it up wrong.
They seem to me to be like grumpy old men that like to complain about gaming instead of just having fun with games that happen to work in the gaming industry.
Yes and it's mentioned in the instructions. That's the issue here. GB followed the instructions and had big issues.
I don't know what stream you watched, but when they have fun with a game they don't hold it up just for the sake of being "negative". There is a lot of laughing and joyful moments in their streams.
I played Thumper w/o VR at a Gamestop (should be on most demo stations). The game is not joking about the violence aspect of the "rhythm violence" tagline. Every movement in that game hit like a brick and it feels amazing.
Honestly the only game I could readily compare it to is firing guns in BLACK. Game is legit awesome. Will be picking up Thumper and REZ as my first games at launch.
Well you say that, but they clearly didn't to begin with.
Jeff looked to be over 10 feet away. When they saw the problems, one read from the manual, misquoted the 9+ feet maximum for the play area as being the maximum distance you can sit, guesstimated that was probably about what they had, shrugged and carried on.
It was only when a viewer pointed out the FAQ states 5 feet is optimal and the 9.x feet figure was supposed to be the play area limit that the tape measure came out and the distance to camera put right for both setups. Their issues were definitely mitigated after this. They did not disappear, nobody is claiming that, but there wasn't nearly as much weird z-bobbing.
Another way they didn't follow the instructions was standing up, leaning forwards and reaching out to calibrate a Move, then moving back, sitting down and expecting that was going to be good enough. That should have been a big red flag that the camera distance was not correct, really simple stuff to pick up on.
Definitely. When they enjoy something, you don't have trouble seeing that, they don't just draw their joy from shitting on crappy games for example.
I understand that like 90% of the reviews are positive, but it was a bit concerning the amount of reviews, including a decent amount of the positive ones mentioned the head tracking issues and jutter.
Wow.
The best thing would have probably been to set it up, figure it how it works and then start the stream.
This was just sloppy, but far better for their hits. People are still talking about their review today.
Wow I only watched part of the stream because it was late night here, but does that mean they had set the stuffs up and advanced through some games more than what they've showed in the stream at home without any idea on the recommended distance??Well you say that, but they clearly didn't to begin with.
Jeff looked to be over 10 feet away. When they saw the problems, one read from the manual, misquoted the 9+ feet maximum for the play area as being the maximum distance you can sit, guesstimated that was probably about what they had, shrugged and carried on.
It was only when a viewer pointed out the FAQ states 5 feet is optimal and the 9.x feet figure was supposed to be the play area limit that the tape measure came out and the distance to camera put right for both setups. Their issues were definitely mitigated after this. They did not disappear, nobody is claiming that, but there wasn't nearly as much weird z-bobbing.
Another way they didn't follow the instructions was standing up, leaning forwards and reaching out to calibrate a Move, then moving back, sitting down and expecting that was going to be good enough. That should have been a big red flag that the camera distance was not correct, really simple stuff to pick up on.
Definitely. When they enjoy something, you don't have trouble seeing that, they don't just draw their joy from shitting on crappy games for example.
No, they checked the distance and were well within the recommended range. They even brought out the measuring tape.Wow I only watched part of the stream because it was late night here, but does that mean they had set the stuffs up and advanced through some games more than what they've showed in the stream at home without any idea on the recommended distance??
PSVR is visually clearer than Vive?
No, they checked the distance and were well within the recommended range. They even brought out the measuring tape.
I think he is just frustrated, that no one seems to listen to us. You know...the people who already played with a move controller for some years now.
There's a lot of guessing from you in there. They also said they had these problems at home where they sat much closer. And they still had problems after getting closer during the livestream...so yeah, not sure how that changed anything.No, they were massively beyond the optimal recommended range. The tape came out only after Jeff already moved forwards to check. Even then he had to shuffle further forwards (only 6" or so) to be at the optimal 5 feet distance. Judging by how far he came forwards, I believe he was originally 10 feet away or more. The other guy said something about not wanting to move the coffee table, he was 7-feet-something away, but I think they had a lightbulb moment and moved the camera closer instead. See my post in this thread when we watched the stream live: http://www.neogaf.com/forum/showpost.php?p=219136373&postcount=327
There's a lot of guessing from you in there. They also said they had these problems at home where they sat much closer. And they still had problems after getting closer during the livestream...so yeah, not sure how that changed anything.
I've just been reminded of Sony's patent on a Move-style glove...
![]()
Come on Sony, do it - Arkham VR would be even awesomer!
http://arstechnica.co.uk/gaming/201...-patent-points-to-finger-tracking-controller/
I find the logic I'm reading here odd. We have Giant Bomb talking about problems and we have Gamestop saying there are no problems, so what's the conclusion? 'We'll have to wait and see'.
Why?
Are those people in the wait and see camp thinking it could be a fault that made the PSVR actually work 'correctly' for Gamespot? It's not a matter of which is telling the truth because I watched a bit of both and Gamespot had no problems just like they said, just as Giant Bomb had problems just like they said.
This only leaves ONE conclusion: something was wrong at Giant Bomb's end. That's all you can take from their stream. Something can't WORK when it's broken or of low quality. Stop this nonsensical back and forth and try to work out what went wrong with Giant Bombs stream. The firmware update? The lights or set up?
If people are using the Giant Bomb stream as a reason to doubt the PSVR even though we've got others saying they had no problem ... then I'm sorry, I can't take you seriously and have to suspect your motives.
I never questioned or even commented on what they did at home - that was their account of what happened, none of us saw it, nobody questioned it.
What I did question was your statement that "No, they checked the distance and were well within the recommended range. They even brought out the measuring tape." because that never happened.
See it _can_, clearly, work fine. Look at chris bratters stacking blocks.
https://www.youtube.com/watch?v=XP9oIknnqe4
Can we stop pretending GB were the only ones with problems/sickness/a middling outlook on this?
Yeah, we can stop pretending that because that concern isn't exclusive to PSVR. That's a concern with VR in general and, from what I understand, that's going to vary often according to software.
There's a difference between nausea caused by badly designed software, and nausea caused by bad tracking.
I'm flip flopping on whether I should cancel my preorder or not...
Although the reviews have mostly been positive, I don't like the sound of some of the issues, and, most importantly, I'm not sure how much I'd use the thing after the novelty factor wears off...
This is what people need to focus on in my mind. Instead of focusing on a few bad examples and coming away as if the core experience is broken and makes people sick, how about looking at the fact the vast majority of reviews say that if you are interested in vr, have the money, know its a new platform so the library is limited and know the more expensive pc versions that run on better hardware unsurprisingly runs better then you should buy it.Would all of these publications be giving the PSVR such positive reviews if it was a fundamentally broken experience? I'd hope not. Many of these reviews do bring it up but it was only occasionally an issue and not something that detracted too much from their experiences.
I don't know, I actually think people who're still on the fence should cancel their preorder so those who've missed it get their chance.I wonder how many people will down play the negatives of the headset (that they purchased) so others are not persuaded to cancel or not buy. No one wants to have bought into hardware that is DOA. And as it stands, Sony won't continue to support it nor will developers if sales don't steadily increase from launch numbers.
This is what people need to focus on in my mind. Instead of focusing on a few bad examples and coming away as if the core experience is broken and makes people sick, how about looking at the fact the vast majority of reviews say that if you are interested in vr, have the money, know its a new platform so the library is limited and know the more expensive pc versions that run on better hardware unsurprisingly runs better then you should buy it.
Does that mean you have to buy it? No. Does that mean every experience has been perfect? Of course not, but if the issues were as widespread or huge as some people seem to think would we have as many glowing reviews as we currently do? No we wouldn't.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.
Just heard about the lack of being able to see behind you. Thats really disappointing to me since VR is supposed to be about the immersion and feeling you're there.