PSVR Review Thread

How's the return policy with the store you had preorder? If it's Amazon, you can return the product for the full refund, as longs it's not missing anything, or damaged.

I'm keeping mine, and if it doesn't me sick, and it plays nice with my room then I'm keeping it. If not, well it's going back to Amazon, or it's being sold for the actual price.

Edit

Never mind. Read it wrong.

This is my plan. No idea if the thing will work well enough with my room setup, so I'll have to find out. Holding off on buying most games until I can try it out, so I'll set it up and if I'm not getting the results I want and cant make adjustments to my play area soon then I'll send it back to amazon and try again later once i can make the necessary changes to my living room.
 
Well yes of course we saw the tape come out - but it did not happen as mnz said it did - view the sequence of posts I replied to:





The kit was set up with the distance well outside the recommended range.

It wasn't until over 2 hours into the stream that "They even brought out the measuring tape":

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=2h4m36s

And it was a few minutes later that a viewer points GB to PSVR FAQ details including the 5 feet play distance they then read out:

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=2h6m19s

To which the players in PSVR responded with 16 seconds of silence and then continued to talk about the game they were playing.

The whole stream is right there to see - the timeline is not up for debate. There was no correct setup using a tape before they went live - that happened over 2 hours later.

So did they ever recalibrate after moving or did they simply think moving would be enough?
 
Cancelled my pre order.

I'm happy to throw 500 bucks at Sony anytime if the early adopters impressions prove the tracking issues to be minor and in rare isolated cases, but I'm not willing to find that out with my own money at launch.

It makes no fucking sense that some people have a great time with it for hours without issues and others almost vomit. It's inconsistent.
 
If you throw enough false information into the ether, people will start to take it for granted and it will form a narrative that even if recognized as false will have a subtle negative effect. Those are Trump-like tactics, except some people are choosing to use them to cast a poor light on electronic toys that aren't made by the company they like the best.

Did you just compare people showing reservations about PSVR to Trump supporters?
 
went to walmart and they aready have dual ps move bundles and ps cameras for sale with a new glass display case for the vr units. I'm hoping I can get one by walking in right when the store opens on launch day, wish me luck!
 
VR is a new paradigm in gaming. It's not going to deliver traditional gaming experiences and the sooner we come to terms with that, the better off we'll all be.


You both seem confused, my comment was specifically regarding that quote.

New paradigm or not, that's a lot of money to spend on gaming hardware that only delivers demo like experiences (at present, this will hopefully improve over time)

That is also not really a point you can address by listing 80 games, most of which will offer demo like experiences
 
VR is a new paradigm in gaming. It's not going to deliver traditional gaming experiences and the sooner we come to terms with that, the better off we'll all be.
If we do accept that as a given, we will then also eventually come to the realization that a lack of 360° tracking is quite limiting for many of those "new paradigm" experiences.
(In fact, the more online interactions I have in VR the more convinced I become that what we really want is 360° full body tracking, and sooner rather than later)

I do agree with YianGaruga above though that this point is unrelated to game length or depth. Traditional games don't have an exclusive right to either.
 
You both seem confused, my comment was specifically regarding that quote.

New paradigm or not, that's a lot of money to spend on gaming hardware that only delivers demo like experiences (at present, this will hopefully improve over time)

That is also not really a point you can address by listing 80 games, most of which will offer demo like experiences

Still better line up than oculus and Vive combined though. I guess heavy hitters will come with sales.
 
Sorry of this is the wrong thread, but it fits with the current discussion. Is there any kind of "deeper" RPG coming to PSVR (or other VR solutions)? Something where you can really "live in" and interact with a world and with characters over longer periods of time?

It seems to me that with most experiences so far you're merely a visitor and that's much less interesting
 
If we do accept that as a given, we will then also eventually come to the realization that a lack of 360° tracking is quite limiting for many of those "new paradigm" experiences.
(In fact, the more online interactions I have in VR the more convinced I become that what we really want is 360° full body tracking, and sooner rather than later)

I do agree with YianGaruga above though that this point is unrelated to game length or depth. Traditional games don't have an exclusive right to either.

Agreed
 
Cancelled my pre order.

I'm happy to throw 500 bucks at Sony anytime if the early adopters impressions prove the tracking issues to be minor and in rare isolated cases, but I'm not willing to find that out with my own money at launch.

It makes no fucking sense that some people have a great time with it for hours without issues and others almost vomit. It's inconsistent.

I preordered mine at Amazon. If it turns out to run badly, I'll just return it and get my money back. I win, you lose.
 
Heads up family, the new camera is currently on sale on amazon for 40.99. Had a preorder for the bundle but being that i have a move controller and another that i can't find currently going to go headset only and the camera and use the difference in cost on a game.
 
As a Vive user and VR developer, it makes me sad to see all these hardcore gamers being so down on Playstation VR. Its by far the best way to play videogames thats come along. Even playing 2D games in 3D large screen environment is awesome. Sony has done something special here in creating a system that is not godawful expensive but still delivers an experience close to Oculus or Vive, reusing old peripherals is a master stroke IMO.
Give it a chance and return it if you don't like it. VR only gets better the more you are in it.

Seems like companies have skipped a step in my opinion. Back in the day, when you didn't have the hardware to support a game experience, you went to the arcade. People were fine putting quarters in a machine for short experiences. To me alot of VR games are things that would be cool to experience, but nothing I really need to have in my house. Start up a VR cafe business, partner with amusement parks, Chucky/Cheese, Dave & Busters, barcades, etc. If you charge someone $1-5 for some time in VR, then that's alot easier to swallow than $400 + however much games cost. If things take off there then look into the home consumer experience a few years from now when the tech is alot better.
 
Sorry of this is the wrong thread, but it fits with the current discussion. Is there any kind of "deeper" RPG coming to PSVR (or other VR solutions)? Something where you can really "live in" and interact with a world and with characters over longer periods of time?

It seems to me that with most experiences so far you're merely a visitor and that's much less interesting

Not at the moment. FF14 did have a version of the game running in VR but there hasn't been any word if that is going to patched in.
 
Sounds very promising. Of course it's gonna have some issues....the first iteration of new technology always does. I hope they're working on a better tracking solution for the future. I think I'll pick it up during Christmas.
 
Sorry of this is the wrong thread, but it fits with the current discussion. Is there any kind of "deeper" RPG coming to PSVR (or other VR solutions)? Something where you can really "live in" and interact with a world and with characters over longer periods of time?

It seems to me that with most experiences so far you're merely a visitor and that's much less interesting

Someone, somewhere has to be working on something like this.
 
Well I sure hope so. But I feel like everyone should be working on something like this.

Or even something like Animal Crossing in VR? That would be THE killer app

I actually think that someone over at EA must be looking at VR and the Sims franchise and thinking, "This is a no brainer."

After all, making a dream home, populating it with dream people and then being IN that house with them via VR sounds like it would suck hours from the life of a typical Sims fan.
 
One hell of a big thread, so apologies if this has already been raised, but I think I see why the green screen could be messing with the tracking.

Look at this shot here.

CuGGZqQWYAA1jj0


The blue lights on the headset show up as black, same as the image being shown on the green screen.

In this second image the blue light in the middle looks silver, same as the object behind him.

CuGIj43WIAEnL7P


If Giant Bomb's own camera equipment can't differentiate between the lights and the screen behind, how can anyone expect the PS Camera to?

I wouldn't read too much into that. Gamespot's stream had the same issue.

Th02ZM3.png
 
Sigh.....I'm gonna keep my preorder......better be good or its going back to Amazon....

I would rather go with this approach than a pre-order cancel. Pre-order cancels based on some user experience is ridiculous to me. Why pre-order it in the first place?
 
I would rather go with this approach than a pre-order cancel. Pre-order cancels based on some user experience is ridiculous to me. Why pre-order it in the first place?

You took the words right out of my mouth.
What's the point of pre-ordering so you can experience it at launch, only to cancel just before launch, without experiencing it first hand? That doesn't seem like an intelligent way to do this.
 
im essentially going to pay 550 to play rez. lol
Two of us! Two of us! Yeaaa buddy lol.
Area X is worth the insane price of admission alone. If we don't like the PSVR experience after a week or two, we can always return. ;)

Either way, I'm definitely playing Rez with PSVR first and foremost. I owe it to myself.
 
Games I'm interested are Drive Club VR, RE7, Rez, Tumbler, and Super Hyper Cube to name a few.

I'm very interested with Robinson: The Journey
 
I've only gotten to wear VR gear twice, once on the Oculus and once on PSVR.

I cant wait to get VR but I will try and wait for the price to lower or the next model or maybe I'll cave before then.

The demos kinda sucked because the person running it wouldn't really take the time to get it on as best as I think it could.

It would be clear focus for a second as they adjusted the gear and quickly gave up because by the time I told them it was there they would just move it out of focus.

my estimate on level of focus I got with both was between 80-60%.

I get immersed in games easily and the VR stuff makes it next level immersive, The Oculus demo was all environments and then a small rock climbing game. One of the enviroments has a T-Rex walk up to you and I kinda tensed up.

On the Oculus I was standing up and that was disorienting a bit but I walked away with no real nausea

The PSVR was the better of the two because I played the space fighting game sitting in a chair and I caught myself leaning into my ships rotation when trying to dogfight.

Game was simple but great and I didn't care I had a little nausea, I had a blast and they set the gear up with horrible focus for me.

I can not wait to get PSVR but I'm gonna try and wait until they lower the price or release a little less bulky version of the head gear.
 
Going by the sheer number of cancelled pre-orders in this thread, initial pre-orders for PSVR must have been extremely high.

PSVR success: confirmed.
 
Well yes of course we saw the tape come out - but it did not happen as mnz said it did - view the sequence of posts I replied to:





The kit was set up with the distance well outside the recommended range.

It wasn't until over 2 hours into the stream that "They even brought out the measuring tape":

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=2h4m36s

And it was a few minutes later that a viewer points GB to PSVR FAQ details including the 5 feet play distance they then read out:

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=2h6m19s

To which the players in PSVR responded with 16 seconds of silence and then continued to talk about the game they were playing.

The whole stream is right there to see - the timeline is not up for debate. There was no correct setup using a tape before they went live - that happened over 2 hours later.

Brad was all the time at 7 feet from his camera and didn't move. Explain that now.

When Jeff moved to 5 feet the issues have been still pretty big. Maybe not as big as before, but still very noticeable and shaky all around.
 
Ok so giant bomb have had problems with there psvr.. now it's not like no one else has tried it.. I'd like to know if people who tried the demos in stores have had similar experience.. or can we only use giant bomb as a reference here?:)
Im betting that with every hardware launch there will be some duds in the mix.. but I'm still looking forward to getting mine to complement my vive :)
 
Ok so giant bomb have had problems with there psvr.. now it's not like no one else has tried it.. I'd like to know if people who tried the demos in stores have had similar experience.. or can we only use giant bomb as a reference here?:)
Im betting that with every hardware launch there will be some duds in the mix.. but I'm still looking forward to getting mine to complement my vive :)

They have 2 psvrs with the exact as same issues. What are the chances both psvrs are experiencing hardware issues? They also tried their psvrs in different environments, distances and lighting all with similar issues. That said, other outlets have given favorable impressions. I'm not sure what is going. I'm going to wait and see.

Edit - they said during previous demos they didn't notice these issues
 
Sorry of this is the wrong thread, but it fits with the current discussion. Is there any kind of "deeper" RPG coming to PSVR (or other VR solutions)? Something where you can really "live in" and interact with a world and with characters over longer periods of time?
The only thing I know of - existing or upcoming - which would come close in terms of sheer content, interactivity, and genre is Fallout 4 VR.

Of course, the success of that greatly depends on how good the "VR port" is.
They do seem to be investing considerable time and effort into it, and the (few, it has to be said) previews so far paint an increasingly positive picture.
 
The only thing I know of - existing or upcoming - which would come close in terms of sheer content, interactivity, and genre is Fallout 4 VR.

Of course, the success of that greatly depends on how good the "VR port" is.
They do seem to be investing considerable time and effort into it, and the (few, it has to be said) previews so far paint an increasingly positive picture.

I wasn't aware of that. The setting wouldn't be my first pick, but I'll keep it in mind, should definitely scratch that itch. Thanks.
 
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