PSVR Review Thread

Just curious, but are any of you guys with preorders a little worried that PSVR may not be the best access point for VR experiences simply because it's hooked up to a PS4? I look at some of the random games on steam that work with the Vive and they look so dumb, fun, and strange, I would hate to not be able to experience them simply because of how the PS4 is a closed off platform.
 
I wasn't aware of that. The setting wouldn't be my first pick, but I'll keep it in mind, should definitely scratch that itch. Thanks.
It's set for the first half of 2017, and currently only announced for SteamVR IIRC.

When it was announced I was actually impressed by Bethesda -- they found the only thing which will make me buy Fallout 4 :P
 
Just curious, but are any of you guys with preorders a little worried that PSVR may not be the best access point for VR experiences simply because it's hooked up to a PS4? I look at some of the random games on steam that work with the Vive and they look so dumb, fun, and strange, I would hate to not be able to experience them simply because of how the PS4 is a closed off platform.

The stuff on pc is usually early access experimentation. If they ever mature into full games i'd expect they'd be ported across anyway. Especially if PSVR turns out to be more popular than the competition. The more people able to buy the games the more money they can make. I mean things like job simulator is already there and the modern zombie taxi company seems to be offering the same sort of zany weirdness i think you're talking about. It should be fine. Its certainly not a worry of mine.
 
Ok so giant bomb have had problems with there psvr.. now it's not like no one else has tried it.. I'd like to know if people who tried the demos in stores have had similar experience.. or can we only use giant bomb as a reference here?:)
Im betting that with every hardware launch there will be some duds in the mix.. but I'm still looking forward to getting mine to complement my vive :)

GameSpot and Game Informer didn't have those problems. Game Informer guys are actually "impressed" by the tracking. They said it's better than expected.

I hope Giant Bomb get new headsets for next week's stream. or borrow GameSpot's.
 
The stuff on pc is usually early access experimentation. If they ever mature into full games i'd expect they'd be ported across anyway. Especially if PSVR turns out to be more popular than the competition. The more people able to buy the games the more money they can make. I mean things like job simulator is already there and the modern zombie taxi company seems to be offering the same sort of zany weirdness i think you're talking about. It should be fine. Its certainly not a worry of mine.
It's a worry of mine. I really want to get into VR, but I would hate spend money on a headset and not be able to experience everything that is out there. Weighing my options.
 
Dumb question : has any gaming outlet extensively tested the cinematic mode ? (the console's 2D display as if you were in a big theater). It kind of interests me a lot.

Thanks !
 
They have 2 psvrs with the exact as same issues. What are the chances both psvrs are experiencing hardware issues? They also tried their psvrs in different environments, distances and lighting all with similar issues. That said, other outlets have given favorable impressions. I'm not sure what is going. I'm going to wait and see.

Edit - they said during previous demos they didn't notice these issues
Ok:) it's just I didn't here this complaint from the store demo thread.. so it's very strange what's happening.. I don't think they are lying, just not sure how to take the info :)
 
It's set for the first half of 2017, and currently only announced for SteamVR IIRC.

When it was announced I was actually impressed by Bethesda -- they found the only thing which will make me buy Fallout 4 :P
Now people can experience the abomination that is this garbage excuse of a software in virtual reality as well! I'd rather be in a complete dark room in VR than go back to that shit.
 
It's a worry of mine. I really want to get into VR, but I would hate spend money on a headset and not be able to experience everything that is out there. Weighing my options.

You will never experience everything out there anyway due to platform exclusivity. same as gaming in general. You just need to decide if you would rather play, say, rigs and driveclub, or say, budget cuts and superhot VR (again, i assume these are the experimental experiences you're talking about?
 
It's a worry of mine. I really want to get into VR, but I would hate spend money on a headset and not be able to experience everything that is out there. Weighing my options.
Sadly, you won't be able to experience everything out there on any single HMD.

Certainly not on the Rift, which currently has the most limited library.

Certainly not on the PSVR - with its lack of room-scale and 360° tracking there are a great many games already available on the Vive which simply aren't possible on PSVR.

Also not the Vive. While most third party PSVR content is very likely to eventually make it over, Sony's own first party exclusives obviously won't.

I'd argue that in terms of distinct experiences it enables, the Vive is far ahead of the other current alternative, simply because it supports all currently available modes of VR play (seated/cockpit, standing 180°, standing 360°, room-scale).
 
If the option is buying a Vive or a PSVR of course you should get a Vive. It's a generation ahead in terms of tracking.
 
Dumb question : has any gaming outlet extensively tested the cinematic mode ? (the console's 2D display as if you were in a big theater). It kind of interests me a lot.

Thanks !

Can't say I've seen extensive impressions, but I did hear someone in one of the hands-on previews mention it. The GameInformer one maybe? I've seen too damn many lol.

Anyway, it sounded like basically you're presented with a gigantic 200in presentation of whatever movie you're watching. That sounded great to me but he went on to say that the resolution leaves a lot to be desired since it's not native. I'm not sure how much of a hit we're talking about here so more detailed impressions would be great.
 
So i've been preordering my Launch games and so far I have Until Dawn and R.I.G.S with Batman VR and Here They Lie digitally which leaves me with wanting to get one more game. I can't decide between EVE: Valkyrie, PSVR Worlds (think Heist looks pretty cool) and Loading Human (premise sounds pretty cool but don't know enough about it.
 
So i've been preordering my Launch games and so far I have Until Dawn and R.I.G.S with Batman VR and Here They Lie digitally which leaves me with wanting to get one more game. I can't decide between EVE: Valkyrie, PSVR Worlds (think Heist looks pretty cool) and Loading Human (premise sounds pretty cool but don't know enough about it.

I'm a bit puzzled as to why other PSN regions already have prices and pre-orders available digitally for PSVR games, but North America has yet to do this.
 
I cancelled yesterday because of Giant Bomb but now I'm regretting it :(
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Still nothing about cinematic mode? I pretty much know what to expect (resolution wise an all that) but I wouldn't mind seeing some reactions about playing normal games in it.
 
2 quick questions:

Can PSVR be used without a TV?

How small can the headset be adjusted? I'm sure my 5 year old will want to try it.
Yes....but you will need the TV initially of course to set up.

It's not recommended for young young children but the headset is very adjustable.
 
I have a PSVR pre ordered and I am quite excited about it even though there are some tracking issues with it. Most reviews seem positive about it. Since Micrososft mentioned VR when announcing the Scorpio if that headset will be more like the Vive and Oculus and have room scale VR and have better motion controls than the PS Move.
 
Taking into account the various reviewers that experiences tracking issues, it seems that the current offering with the move controls and camera allow for a good/really good vr experience. How would you guys feel about Sony offering at some point a upgraded camera or vive like base system for room scale and upgraded controllers akin to the oculus touch.

Knowing that all PSVR will have the current required hardware, it will serve as the baseline for Devs, and in whatever form the additional sensors or sensing hardware and upgraded inputs device take, add support for them as well.

In doing a comparison between all the offerings now PSVR would still fair pretty good even with upgraded hardware offerings.

PS4/PS4 Pro - $299.99 - $399.99
PSVR Headset - $399.99
Upgraded Camera Or Basestations - $99.99 - $125
Upgraded Move Controllers -$150
(Pricing against Vive Basestations & Controller & Oculus touch & Additional Sensor)
Total
$949.97 - $974.98 - PS4
$1049.97 - 1074.98 - PS4 Pro

Oculus Ready Min spec PC (announced today) - $ 499
Oculus Headset - $499.99
Oculus Touch Controllers (I believe bring additional Sensor) - $199.99
Additional 3rd Sensor needed for room scale - $79.99
(Prices announced today at oculus keynote)
Total - $1278.97

HTC Vive - $799
Vive Ready PC (Googled and choose lowest priced result) - $749.99 - $799.99
Total - $1548.99 - $1599.98
 
Here I showcase the absolutely horrible drifting and jittering of the PS Move, rendering it totally unusable:

https://youtu.be/lHHm62wLPoc

Seated 1.5 meters away from the PS3 camera. Game is Time Crisis 4. Lights on or off make no difference.
What am I looking at here?
Seems just as drifty and jittery as your aiming, unless you think your hand was still? because it wasn't.
You taking the mick?
 
I have a PSVR pre ordered and I am quite excited about it even though there are some tracking issues with it. Most reviews seem positive about it. Since Micrososft mentioned VR when announcing the Scorpio if that headset will be more like the Vive and Oculus and have room scale VR and have better motion controls than the PS Move.

Huh?
 
Taking into account the various reviewers that experiences tracking issues, it seems that the current offering with the move controls and camera allow for a good/really good vr experience. How would you guys feel about Sony offering at some point a upgraded camera or vive like base system for room scale and upgraded controllers akin to the oculus touch.

Knowing that all PSVR will have the current required hardware, it will serve as the baseline for Devs, and in whatever form the additional sensors or sensing hardware and upgraded inputs device take, add support for them as well.

In doing a comparison between all the offerings now PSVR would still fair pretty good even with upgraded hardware offerings.

PS4/PS4 Pro - $299.99 - $399.99
PSVR Headset - $399.99
Upgraded Camera Or Basestations - $99.99 - $125
Upgraded Move Controllers -$150
(Pricing against Vive Basestations & Controller & Oculus touch & Additional Sensor)
Total
$949.97 - $974.98 - PS4
$1049.97 - 1074.98 - PS4 Pro

Oculus Ready Min spec PC (announced today) - $ 499
Oculus Headset - $499.99
Oculus Touch Controllers (I believe bring additional Sensor) - $199.99
Additional 3rd Sensor needed for room scale - $79.99
(Prices announced today at oculus keynote)
Total - $1278.97

HTC Vive - $799
Vive Ready PC (Googled and choose lowest priced result) - $749.99 - $799.99
Total - $1548.99 - $1599.98

I would get the additional upgraded cameras and move controllers that allow for room scale and better tracking. I also think Microsoft will announce a VR headset next year at E3 because they mentioned VR when announcing the Scorpio at this years E3.
 
You're looking at a failed attempt at sarcasm.

My point is that it's just fine.
I think it was obvious. But then again I've used the PS Move on games that didn't try to interpolate movements because they didn't understand how you make proper Move games so that Move tracking is acceptable is just "of course it is, I've used it."
 
Certainly not on the PSVR - with its lack of room-scale and 360° tracking there are a great many games already available on the Vive which simply aren't possible on PSVR.

PSVR doesn't have roomscale? I thought it did. I thought I saw a clip where someone was playing job simulator with it. Roomscale is something I'm extremely interested in so I guess I'm left with Vive for my options.
 
PSVR doesn't have roomscale? I thought it did. I thought I saw a clip where someone was playing job simulator with it. Roomscale is something I'm extremely interested in so I guess I'm left with Vive for my options.
No room scale. Wasn't even in the design book based on the tech they have.
(Was also communicated in every interview I can remember with Dr. Marks)
 
Christ on a bike, you guys are still raving about the jittery headset on that stream?

I've had a dev kit for months and never ran into any problems, was surprised by just how good the headset is for the price as it has a fair few advantages other Vive and Rift (less glare than the Vive, less SDE than the Rift).

They either had weird conditions or dodgy hardware, people cancelling orders over this are suffering from No Mans Sky pre-order hysteria. The weakest link in the setup are the Move controllers which can be jittery on occasion, but it rarely detriments gameplay. No drift or weirdness at all with the headset, in various office like conditions.

Really impressed with some of the games too, you guys need to have more faith.
 
Yep, I'm out on PSVR.
He's being sarcastic.
Here I showcase the absolutely horrible drifting and jittering of the PS Move, rendering it totally unusable:

https://youtu.be/lHHm62wLPoc

Seated 1.5 meters away from the PS3 camera. Game is Time Crisis 4. Lights on or off make no difference.
Maybe you should edit your post. Just add an /s to the end, in order to avoid more confusion. God knows we have enough of that as-is.
 
I splurged and pre-ordered Batman VR and Until Dawn, so I'll have those two along with Thumper, Rez Infinite (if Iam8bit decided to ever release the physical version), VR Worlds, SuperHyperCube and RIGS. Is Tumble VR going to be worth purchasing?
 
PSVR doesn't have roomscale? I thought it did. I thought I saw a clip where someone was playing job simulator with it. Roomscale is something I'm extremely interested in so I guess I'm left with Vive for my options.
No roomscale (and no 360° tracking, which is a subset of roomscale).
The version of Job Simulator on PSVR is redesigned to work with 180° standing gameplay.
 
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