So, I've been working on a puzzle that's a little unconventional. Here it is:
And here's where it's unusual: Getting to the flag is easy - but that's *not* the overall objective. Your real task is to set the blocks in such a way that it's possible to travel from ground level to the flag
without ever moving another block.
The ladders are there to make it easier to get around while trying to manipulate the puzzle, and in doing so to eliminate some of the more tedious bits of repetitive traversal. However, you cannot use them in the final run from bottom to top.
I'm rather curious about whether I've missed any loopholes, or if the route I'm expecting people to use is the only one.
It's a large puzzle; apologies, but as you near completion you'll find it gets rather slow around the bottom end. That said, you only need to climb up a little before it's completely smooth once again.
As you might guess from the name, I was inspired by the "Platforming" puzzle from early on, but I always felt that that had the issue that there was very little in the form of actual traversal puzzle platforming in it; generally the path was clear to you, it was just a case of following it. I wondered about making a platforming-based puzzle where the route was *not* immediately clear, and so I hit upon making the player *define* the route - but still make it a platforming puzzle, hence the 'no moving blocks' rule on the final run.
I don't think it ended up *quite* as devious as I was hoping, although I live in hope that that's simply because I'm too close to the puzzle; we'll see.
Edit: Gah, just spotted a loophole! Modifying the design.
Edit2: That's better! Now fixed.