Silly question but is the 3D implementation important to enjoying Pushmo?
Try my snail!
Bah, took my only two minutes. I see you took lessons from the 192+ puzzles, but now I'm well versed in the angled jump technique.
Try my snail!
Very good design by whoever made this one. There seems to be only one correct sequence of button presses that works and I spent quite a while figuring it out. I give it a thumbs up.Does anyone know how to solve this?
Did you pull out the two small purple blocks? It turned out to be a bit easier than I had planned. There's meant to be a 180 degree jump turn into a hole, but it's possible to skip that part.
Does anyone know how to solve this?
Didn't even touch them. Here's how I did it
Okay why the heck does grandpa keep telling me I can't scan the codes? I know the answer is buried somewhere in the thread. but could some kind soul fill me in on what I need to do?
Oh because Nintendo is making me play to level 100 and something first. What BS.
Okay why the heck does grandpa keep telling me I can't scan the codes? I know the answer is buried somewhere in the thread. but could some kind soul fill me in on what I need to do?
Oh because Nintendo is making me play to level 100 and something first. What BS.
Here's another one I can't solve (I'm dumb)
Likewise, the transition between levels is a bit slow for my liking, I don't need to be told I'm a natural every time and then sit there and wait for the next puzzle to be revealed. The gameplay is fun, addictive, and served up in bite size chunks, I wanna keep my downtime between pushmos to a minimum!
It goes by very quickly.
The game's built-in content is worth playing as well. Worry not, you'll soon be able to scan QRs, if you haven't reached that point yet.I've played at least 2 hours. That's not quick. The reason I got it was to play the QR levels.
The game's built-in content is worth playing as well. Worry not, you'll soon be able to scan QRs, if you haven't reached that point yet.
If you don't like the built-in content chances are you might not like any of the custom creations. There's no point in forcing yourself through a game you don't enjoy, just to see some late feature. At least that's my view.Unless I quit first. I have 5 games I'd rather be playing than this. I just wanted to surf the net, grab some pixel art, play it. That's it.
[IG]http://cdn.brawlinthefamily.keenspot.com/comics/2012-01-16-391-Pushmo.jpg[/IMG]
Awesome comic!
On this weeks Nintendo Show 3D they featured a few user made Pushmo levels and one of them was mine (Baby Metroid). I feel special.
I tried to make it a real puzzle, but it's quite hard to make it not too obvious, creating a puzzle is a puzzle in itself!
Pushmo just crossed Ocarine Of Time 3D as my longest game played on the 3DS. More than 40 hours! Not bad for a 8 game.
By the way, is there a simple way to put the puzzle on the web directly from the 3DS?
Don't you hate it when you have something going and if you fuck up & have to start the puzzle all over again, you can't remember what you did to get to that spot in the first place?
Did everyone finish the main game before going off into QR code land? I'm at puzzle 185. Mutant Mudds took all my playtime this week, though.