It's just a handful of text bubbles, mate. It's not that bad or annoying, really.Nah, but on my third entry in the series I think I could be allowed to bypass them
Being able to try one of these instantly, without any kind of download and installation, is pretty neat.
It's just a handful of text bubbles, mate. It's not that bad or annoying, really.
If it's like the 3DS game, no. You just need to reach certain puzzles in order to unlock new features to use or download puzzles that make use of them, I think.my download is done but I got things to do
do you have to finish all 250 puzzles before you can share your own creations?
my download is done but I got things to do
do you have to finish all 250 puzzles before you can share your own creations?
If it's like the 3DS game, no. You just need to reach certain puzzles in order to unlock new features to use or download puzzles that make use of them, I think.
Download's just about done, can't wait to try out some of the puzzles.
You can start sharing and downloading puzzlesafter the second round of puzzles, so maybe ~20 minutes in.
How does one share exactly - do you need to save the QR code to SD card on the Wii U then import onto a computer?
That's fucking amazing.Does this work?
Being able to try one of these instantly, without any kind of download and installation, is pretty neat.
It's just a handful of text bubbles, mate. It's not that bad or annoying, really.
Sadly, no. Gonna mention my disappointment that we didn't get that in the Club Nintendo survey.So is it confirmed that NA does not get the discount for already owning Pushmo 3DS?
Does this work?
Does this work?
Does this work?
Just out of curiosity, does the game teach you how to create a good Pushmo? Or is one's ability to create one more based on innate creative skill?
Well, the game does explain the tools in great detail, but the rest is up to you. Obviously you develop a good sense for the mechanics by playing the game, but the creative process is very much a trial & error approach. Jumping in and out of the puzzle quickly to tweak and refine the actual completion path is key. If you're trying to reproduce pixel art, I think everybody would agree that drawing the puzzle first and worrying about the 'game' aspect later is the way to go.
I think you should definitely focus on the singleplayer puzzles before you do anything else, though. If the learning curve is similar to 3DS Pushmo, it'll thoroughly teach you everything if you just follow the main path. (Not to mention that you have to unlock some important studio stuff by encountering it in the singleplayer, anyway, so there you go.)
I can't find the nice Wonder Redone, Shahadan. Does it have a code or something?
I had to scroll all the way to the bottom on the 'New' (or whatever it's called, not the 'Popular') search mask to find it.
I had my games organized so cleanly with my eshop (not VC) titles taking up an entire page. This screwed up everything
Need folders.