Quantum Break PC performance thread

Go on then, what changes have been implemented in the that improve things in the context of AAA gaming on UWP since build?

I've not seen any.

You mean to tell me you expected them to announce the changes and then implement them all within the week of Build? Surely not. When you say "Wait for Build so that Phil Spencer can bless you with his kind words of PR wisdom", all anyone (including Spencer himself) meant when they said that was wait until Build so you can learn what Microsoft's plans were. Let's not forget that the original "wait for Build comment" stemmed from Tim Sweeney's concerns about UWP; whose concerns were mostly addressed. It had nothing to do with the performance/technical limitations side of UWP, which you seem to be more concerned about. At least not from how I was reading it. Although, with that said, they did announce that support for disabling VSync, and the support to implement both GSync and Freesync will be coming in May. Overlay support will also be coming. Mod support is the only thing that's a bit sketchy.

Anyway, I feel I've rambled on a bit, when it could just simply be said that we know what the changes are and we know when they're coming, thanks to Build. Yes, you can technically say that nothing was actually implemented at Build, but then again nobody actually promised to implement changes at Build either. I just thought it was worth addressing that point, considering that in a month or so a lot of changes will (should) be coming, and people that read your post might not know that.
 
If it was their first attempt at coercing PC gamers then I would be inclined to agree with you. But it's not, far from it in fact.

How do you tend to treat people or companies who have repeatedly done you wrong before in your daily life?

I don't associate with them. In your question I also don't go around talking shit about said person who had done me wrong and imply that they can never be a worthwhile person.


Not on board with it great. Bring something reasonable to the table for a conversation. Don't just say down with the establishment I hope they rot in hell.

Maybe I'm just too mellow.
 
I'm beginning to wonder how long some of you have been gaming/interested in the business side of it all. This isn't Microsoft's first rodeo. This is NOT their first attempt to try and get the PC crowd to love them. Stop pretending as if we haven't given them chance after chance.
 
I don't see a problem with hoping UWA crashes and burns, everything about it appears to be a massive step back from the way we've done PC gaming up until this moment.

This whole thing makes me so sad because I love Remedy and their games, they've always been *perfect* on PC.
 
Ok... Played the first minutes in the Campus (on a 6700K@4.4, 16GB of RAM@3200 and a 980Ti@1476MHz): technically this game is a trainwreck, really, try to avoid it for now, it has so many flaws it makes my playing experience awful. I'll wait for some patch.
 
We haven't even seen the first true UWP games.

You keep saying this but what does it even mean? These garbage ports don't count because they're running Win32 apps in a UWP wrapper? How does this matter to the enduser? The restrictions are the same either way.

I for instance don't really care about the fancy stuff of PC gaming. I just want to be able to buy a game and then play it in my living room on my console, and during the week being able to play it on my laptop + controller. So for me this new platform is exciting.

All of these things are possible in Win32 if MS just went with that instead. Also, this game isn't cross-buy so you can't go from console to PC anyway.
 
Ok... Played the first minutes in the Campus (on a 6700K@4.4, 16GB of RAM@3200 and a 980Ti@1476MHz): technically this game is a trainwreck, really, try to avoid it for now, it has so many flaws it makes my playing experience awful. I'll wait for some patch.



So disappointed.
 
These garbage ports don't count because they're running Win32 apps in a UWP wrapper?

In the case of QB it is a game that was built bottom up as a XBO game, and late in the development process it was decided to bring it to Win10 PCs as well.

Future UWP games that are built from scratch for the platform are supposed to work great on both PC and console as they will have been developed for both platforms from scratch; at least if the developers make a good job. Time will tell.
 
So, of the four games that have kicked off the Windows™ Store™ as a serious PC gaming platform, all of which are big budget, high profile releases, only two of them have come out running as they should. And one of those games is available to play on Steam for an objectively better experience.

I know this is a terrible, inflammatory statement that's ignoring lots of actual facts, but a point still stands: The Windows Store has gone off to an absolutely horrible start as a PC games platform, and I don't think games on it deserve any befitting doubt on that going forward. Let's hope Microsoft and their game development teams stop shitting the bed soon.

You can add Fable Legends to the list. Well now that it's gone maybe it's irrelevant but still, I remember the game running like dogshit on my rig.
 
In the case of QB it is a game that was built bottom up as a XBO game, and late in the development process it was decided to bring it to Win10 PCs as well.

Quantum Break being a garbage port has nothing to do with UWP. It's just a standard console-to-PC port. They're actually pretty common and they usually run far better than this.

Considering how successful Remedy has been with the PC platform in the past, this points to a very rushed port. UWP only comes into the picture because the community is unable to do anything to fix the port.
 
Honestly, it sounds like you're just very excited about Microsoft games coming to PC. I'd be excited too if they weren't shackled to UWP.

Microsoft is promoting the hell out of UWP so they're not going to come out and say this but virtually everything in their new PC initiative would be possible with Win32 programs. They didn't need to reinvent the wheel, and doing so has only led to negatives for the enduser. That's why we get frustrated by people that are so gung-ho about UWP.
 
So disappointed.

Yeah, don't tell me, 70€ wasted for now.

Let me go a little bit deeper:
1. GSync doesn't work at all, if enabled the game is unplayable, it stutters like hell, giving a remarkable result of 1 frame every 3 seconds;
2. Without GSync it keeps barely 30 FpS (all settings maxed out, res 2k), or at least this is my impression since I cannot really see how is performing;
3. The input feels sluggish, there is some mouse smoothing which i hate and a great delay in responsiveness (fatal flaw for playing decently in my opinion);
4. The vegetation popup is directly taken from the console version, so forget a decent LOD for these elements;
5. Even if I installed the game -by mistake- on SSD, it still dares to stutter and occasionally I encounter hiccups, like it was installed on a mechanical drive, really;
6. It's blurry like there's no tomorrow, so blurry it gives me headache.

Now, I can watch again Sam Lake thanking everybody on youtube.
 
Honestly, it sounds like you're just very excited about Microsoft games coming to PC. I'd be excited too if they weren't shackled to UWP.

Microsoft is promoting the hell out of UWP so they're not going to come out and say this but virtually everything in their new PC initiative would be possible with Win32 programs. They didn't need to reinvent the wheel, and doing so has only led to negatives for the enduser.

They want UWP for non-PC reasons (one application to work across multiple platforms: PC, mobile, and XB).

I get why that's an issue for PC users when there are a lot of technical problems with UWP's on the PC currently, but the strategy goes beyond the PC, which is why they've been going after them so strongly.

It remains to be seen how well UWP's will hold up taking the place of Win32, but I suppose you could say it's not off to a great start...then again, I don't see MS abandoning this initiative anytime soon, so hopefully they can address all of these concerns...

I kind of wish MS would have waited to push UWP's later when things were worked out more. Just doesn't feel ready for big-time applications right now. And the developers and users are going to pay the price, in the end (poisoning the well, if you will).
 
Microsoft is promoting the hell out of UWP so they're not going to come out and say this but virtually everything in their new PC initiative would be possible with Win32 programs.

Of course it would be possible, but Win32 programs aren't theoretically compatible on all Win10 devices as UWP apps are, which is the current strategy of Microsoft.
 
this UWP thing almost seems like it wasn't even designed with video games in mind
More of a service/ecoysystem in mind rather than games the primary focus. Games are being used as "carrot" to reel in potential customers and keep em exclusively there, or that's what MS is hoping with their UWP & UWA(s).

Thing about that is, if yo shit stinks ain't nobody wanna be a part of it. And seems MS is gonna learn that lesson once more.
 
So... the Windows 10 version is broken?

I was hoping that Killer Instinct was a sign for the things to come for Xbox on Windows 10.

can't really compare KI to QB in that way

at least I don't think so...I'm no expert on the matter or anything so I expect people will make bullet listed posts of why I'm wrong
 
Sigh . . . I wanted to play this so bad, but the port sounds completely fucked. With the frame pacing issues, the X1 version is probably superior at this point. Really thought I was actually going to be able to play this and not have to buy an X1. Fuck! Guess I'll wait and see of they ever fix this shit . .
 
You mean to tell me you expected them to announce the changes and then implement them all within the week of Build? Surely not. When you say "Wait for Build so that Phil Spencer can bless you with his kind words of PR wisdom", all anyone (including Spencer himself) meant when they said that was wait until Build so you can learn what Microsoft's plans were. Let's not forget that the original "wait for Build comment" stemmed from Tim Sweeney's concerns about UWP; whose concerns were mostly addressed. It had nothing to do with the performance/technical limitations side of UWP, which you seem to be more concerned about. At least not from how I was reading it. Although, with that said, they did announce that support for disabling VSync, and the support to implement both GSync and Freesync will be coming in May. Overlay support will also be coming. Mod support is the only thing that's a bit sketchy.

Anyway, I feel I've rambled on a bit, when it could just simply be said that we know what the changes are and we know when they're coming, thanks to Build. Yes, you can technically say that nothing was actually implemented at Build, but then again nobody actually promised to implement changes at Build either. I just thought it was worth addressing that point, considering that in a month or so a lot of changes will (should) be coming, and people that read your post might not know that.

"Wait for build" is what we were frequently being told by Microsoft apologists in other threads on the topic of UWP. That is what I'm referencing. There is nothing incorrect about my post but sorry if it seems to have upset/worried you. People can read it and do their own background research accordingly. They will then see that the platform is currently half baked and is not fit for purpose.

I don't associate with them. In your question I also don't go around talking shit about said person who had done me wrong and imply that they can never be a worthwhile person.


Not on board with it great. Bring something reasonable to the table for a conversation. Don't just say down with the establishment I hope they rot in hell.

Maybe I'm just too mellow.

So if a company took money from you, gave you a product but then took it away from you with minimal notice and you had no way to get it back you would be looking for "something reasonable to bring to the conversation"? You have far more patience than I do.

But I'd like to have you as a customer if I one day decided to start offering a sub-par service in my business
(I wouldn't)
.
 
Finally downloaded. Yikes. From what I can tell this game flat out is not meant to be played above 1080p. It's fairly smooth there, going to 1440p (my native rez) on a 980ti is brutal no matter the setting. I suppose it's telling Setting to Ultra defaults it to 1080p.
 
Finally downloaded. Yikes. From what I can tell this game flat out is not meant to be played above 1080p. It's fairly smooth there, going to 1440p (my native rez) on a 980ti is brutal no matter the setting. I suppose it's telling Setting to Ultra defaults it to 1080p.

When I launched the game the first time, it set everything on ultra but at 1080p, just to make things blurrier. I am playing on a xb270hu, so this scaling mess is quite noticeable...
 
Yeah, don't tell me, 70€ wasted for now.

Let me go a little bit deeper:
1. GSync doesn't work at all, if enabled the game is unplayable, it stutters like hell, giving a remarkable result of 1 frame every 3 seconds;
2. Without GSync it keeps barely 30 FpS (all settings maxed out, res 2k), or at least this is my impression since I cannot really see how is performing;
3. The input feels sluggish, there is some mouse smoothing which i hate and a great delay in responsiveness (fatal flaw for playing decently in my opinion);
4. The vegetation popup is directly taken from the console version, so forget a decent LOD for these elements;
5. Even if I installed the game -by mistake- on SSD, it still dares to stutter and occasionally I encounter hiccups, like it was installed on a mechanical drive, really;
6. It's blurry like there's no tomorrow, so blurry it gives me headache.

Now, I can watch again Sam Lake thanking everybody on youtube.

Have you contacted the store and asked for a refund? Couldn't hurt, right?

I bought the Rise of the Tomb Raider Win 10 version and after playing it for like... an hour, I emailed support for a refund. It took them like a hour or two just to find my order (even though I offered to give them an order number) but they got me my money back within 24 hours. I just told them the reason was I was disappointed in how limited the game was in comparison to PC games.
 
"Wait for build" is what we were frequently being told by Microsoft apologists in other threads on the topic of UWP. That is what I'm referencing. There is nothing incorrect about my post but sorry if it seems to have upset/worried you. People can read it and do their own background research accordingly. They will then see that the platform is currently half baked and is not fit for purpose.

Right, and I told you why I think the "Build comes and goes and nothing changes." part of your post was a bit of an oversimplification of what actually happened there. And I can assure you no part of your post actually upset or worried me. If anything I've greatly enjoyed participating in all of these UWP threads we've had over the past month or so. This one included.
 
In the case of QB it is a game that was built bottom up as a XBO game, and late in the development process it was decided to bring it to Win10 PCs as well.

Future UWP games that are built from scratch for the platform are supposed to work great on both PC and console as they will have been developed for both platforms from scratch; at least if the developers make a good job. Time will tell.

This is counter to what Microsoft are saying, the whole advantage to UWP over Win32, is that you code for any of these platforms, and the others come along free for the ride. The Xbox One is using pretty much the same codebase as w10, along with the same DX12. 'Win32' would be a port, UWP should be fairly close to xbox code. If you still have to take time out to write new code, then UWP is by its own admission, a veiny bang stick, covered in bum gravy
 
Okay so as that quoted post said, it's Gsync that was causing my issue. It's like how Gears of War was a slideshow with it during movies, but for the entire game. Disabled and it's running much better.

I do wonder why it only triggers at 1440p though. Gsync enabled + 1080 works fine, gsync + 1440p kills it.

I don't get why the UWP so direly conflicts with Gsync. I kinda get the beneifts not working, but to flat out break with it is astonishing.
 
Wow, what the fuck? At these experiences and impressions. Is ANYONE having a good experience with the game, from an optimization standpoint?
 
Wow, what the fuck? At these experiences and impressions. Is ANYONE having a good experience with the game, from an optimization standpoint?

The various streamers over the past day didn't seem to be experiencing many issues.

At least, they weren't talking about them. Gameplay looked very smooth.
 
This is counter to what Microsoft are saying, the whole advantage to UWP over Win32, is that you code for any of these platforms, and the others come along free for the ride. The Xbox One is using pretty much the same codebase as w10, along with the same DX12. 'Win32' would be a port, UWP should be fairly close to xbox code. If you still have to take time out to write new code, then UWP is by its own admission, a veiny bang stick, covered in bum gravy

Well it depends. Of course you can write an UWA that is perfectly optimized for smartphones. If later you decide to also make this ap available on Xbox, I imagine that you have to rewrite quite a lot of your code to make it work on a controller-based device.

I think it's the same for Quantum Break. Quantum break was developed as an Xbox One exclusive for the majority of the development process. Therefore there will be some core elements of the code (like the forced upscaling) that would take a lot of effort to rewrite for PCs. Probably they didn't have time and resources to rewrite all that, so basically QB turned out to be an XBO game ported minimally to PC.

If you develop a UWP game bottom up with multiple platforms in mind, you make sure that the core elements of the code work for all platforms you want your game to run on.


My point is, also in the future there is the possibility of bad XBO ports coming to PC, certainly in the case where developers decide late in the process to also release their game on other hardware than the Xbox console.
 
Have you contacted the store and asked for a refund? Couldn't hurt, right?

I bought the Rise of the Tomb Raider Win 10 version and after playing it for like... an hour, I emailed support for a refund. It took them like a hour or two just to find my order (even though I offered to give them an order number) but they got me my money back within 24 hours. I just told them the reason was I was disappointed in how limited the game was in comparison to PC games.

I am really considering this option, I feel mocked by this game. The only thing that made do the purchase was the name Remedy but apparently another great SH gets swallowed by some big corp. At least ppl will play it decently on One.
 
4790k @ 4.6Ghz
980ti
16GB DDR3 2100
SSD



A mess...pulling around 40fps @ "1080p". It certainly doesn't look like 1080p...and this is with ambient occlusion disabled.
 
UWP games have been disappointing so far, agreed. But if you're going to make this sort of post (one that'll likely be quoted repeatedly in different threads) at least be accurate. I'm pretty sure you know the bolded isn't true.

No concerns of mine have been quelled, so I know what he means.
 
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