Quantum Break PC performance thread

I'm pretty sure it can be used to guage frame pacing. I'm not sure how to calculate it using the data that's output though. All I can say is that it bugged me in Bloodborne, but hasnt really been an issue with Quantum Break thus far.

You need to measure frametime - stable 33,3ms is correct for 30fps. Stable 16,7 is correct for 60fps. Any spikes outside these values meant that frame pacing is borked and that the game stutters.

Wait, do all UWP games use a double buffered v-sync? That can't be right...
From what I know, the only "benefit" (or rather fortunate side effect) of borderless window (which all UWP games use, AFAIK) is that triple buffering is enforced at all times.
Did remedy somehow managed to disable triple buffering in a borderless window? That would be a technological marvel indeed.
 
You can force 16xAF in the driver:
forceafclsq9.jpg


http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131220
http://www.pcgameshardware.de/commoncfm/comparison/clickSwitch.cfm?id=131221

In-progress german article:
http://www.pcgameshardware.de/Quantum-Break-Spiel-15745/Specials/Technik-Test-1191358/
 
Cross posting from the other thread. This explains the pirate eyepatch at least :P :

This is the only "official" word we have from Remedy so far in the form of an FAQ from their official forums:

Quantum Break Windows 10 FAQ

Does the game support overlay software for broadcasting/streaming, benchmarking or mods?
That's determined by UWP, and currently the platform doesn't support overlay software. Microsoft is aware of this and are working on improving UWP.

I'm receiving a "File IO Failulre" error notice and the game doesn't launch.
It's an issue caused by having a Unicode based user account. We're working on fixing it ASAP, will update this thread with the latest status.

Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren't currently supported by UWP / DirectX 12.

There's something wrong with my savegame.
Please make sure you're running the latest version of Windows 10. Older versions have a bug which might cause a savegame error when playing a game with multiple user accounts on the same PC. To be sure, switch your account before signing in to the Xbox app and launching the game.

How much bandwidth does the live action show streaming require?
The game includes 4 episodes of the live action show, each episode being approximately 25 minutes. Streaming these will be similar to streaming a half hour TV show on typical video streaming services.

My high-end AMD GPU doesn't run the game in 4K / Ultra.
Please check if you have the latest drivers installed. Having 8gb RAM is recommended for 4K/ultra settings.

The game looks grainy.
The film grain effect becomes heavy on some TVs when the sharpness setting is too high. Also check if the cloud save has picked up your Xbox One game version gamma/brightness settings and pumped up the PC settings simultaneously.

Jack looks like a pirate.
DRM might've accidentally triggered. Reboot the game and eat a lot of vitamin C.

The game doesn't fit on my hard drive.
Check that your game download / installation hard drive has enough space. The installation package is about 45 Gb, the live action show is streamed so you don't need to worry about fitting additional 75 Gb on your drive.

The game is taking forever to download.
Microsoft is working on this and trying to improve server caching.

The game runs slowly on my system which meets the minimum spec.
The game defaults to your screen resolution. Try lowering the resolution from the game's display settings.

Can I limit my framerate?
The game supports 60fps and the framerate is based on your system resources. Capping the framerate isn't supported.

Why is the PC version only on Windows 10 and sold only through the Windows Store?
The publisher decides where and on what platform to distribute the game.

How can I quit the game?
It's like Brokeback Mountain all over again... You can exit Quantum Break just like any Windows 10 application, move the mouse cursor to the upper right corner and the regular [X] should appear.

http://community.remedygames.com/forum/games/quantum-break/260554-quantum-break-windows-10-faq
 
W4gY7eK.jpg

Maxed out at 1440p.. as others have said IQ is not greatest but could be worse.
lmao
This looks terrible. But just like expected.....
Jeez Microsoft.

tumblr_nn07knsUMX1sh5jnso1_500.gif


edit.
But seriously, even if you bruteforce the shit out of it, you still don't get a stable performance at 4K. Correct?
 
I wonder if the blurriness upscale thing is part of the engines design similar to how Alan Wake on PC requires 2xAA to render properly.
 
To be fair, few (if any) modern games manage stable 30 fps at 4K at high detail, even on a 980Ti.

(Quantum Breaks runs like shit nonetheless, I am not defending it)
 
Correct. With an OC'ed 980Ti it is totally unplayable. Like 15-20 frames just in the opening area.

What resolution?

At 1440p it should at least be playable, it was for me on a 980ti. It seemed unplayable to me at first but it was connected to the game not liking Gsync.
 
Them saying it supports 4K is a bit disingenuous.

Firstly it doesn't actually render at 4K even if you select that as your resolution and secondly there is no current setup that would net you playable framerates at that resolution anyway. SLI would be required to even hit 30fps but it's not supported.

What a mess.
 
You can crossbuy w32 code, steam has buy one play on Linux,Mac,osx. Again paragon is crossbuy on PC and ps4, win32 and GNM. Two completely different code bases. So far NOTHING about UWP makes it better for consumers, and offers nothing over a standard win32 application. Developers still need to write separate code bases, meaning write one use everywhere is bs, crossbuy isn't some uwp magic and can and has been used on non uwp apps, cross play/cross-progress are also possible and even in use right now on none UWPs.
The ONLY advantage I can see for users is that each application is sand boxed from other applications. However this is possible with w32 apps, and is by far not a new concept. From a gaming perspective is also useless. The mod scene hasn't and doesn't suffer from a malicious code problem.

UWP is great for locking everything down to Microsoft store. In the interest of "security" uwp won't be distributed and accessible outside the w32 store and even if they are you'll have to side-load them after "allowing" third party apps. It will let Microsoft slowly eat away until the only way to run apps on windows are through the store, à la the iOS platform and its app store. It will also bring some apps to windows phone, cos god knows no one is using that platform or making apps for it.

Overall Microsoft are being Microsoft - Business minded, not consumer/gaming minded. Unless you can state one thing that UWP can do that w32 cant, and I mean that w32 just fundamentally can not do but UWP can.

I know that crossbuy btwn. platforms IS possible, but almost nobody does it btwn. xbox/ps4 and PCs. So if this becomes a standard for UWP games, that would actually be a raise of the bar in that field.
 
What resolution?

At 1440p it should at least be playable, it was for me on a 980ti. It seemed unplayable to me at first but it was connected to the game not liking Gsync.

I set 4K from the desktop in order to get it in the game, so that I could really play at my native res. Well, by doing this I get the aforementioned frames, but I am not sure if the numbers are correct, one thing is sure, it is unplayable.

When I play at 2k the situation improves drastically but the performance is not great. Feels like it's running around 30 frames per second or a little bit more, besides I get some input delay which is really annoying, and the blur is unbearable.
 
My impressions from the other thread:

I get the feeling I'm the only one whose having a relatively positive experience with the PC port of Quantum Break Lol. I'm playing on a PC with a i5-4690K, gtx 970 and 16gb ram system. I'm playing 1080p with every setting turned to their highest (either high or ultra, depending on what the setting allows) - and I'm getting a consistent / playable frame rate regardless of the situation.

In terms of visual clarity - I think people are confusing a sub optimal resolution with the film's over usage of a film grain filter, which is definitely a symptom of the fact that the game was created with under powered hardware in mind. It'd be nice if we had the option to remove film grain, or reduce it (uwp :3) - since the cut scenes give a glimpse of how nice the game would look without it.

It still looks pretty good though:



I had to install Visual Studio on this computer, but was able to analyze my fps using PresentMon. While running the tool during an action scene, my fps dipped to 56 and was about about 61 once the action had died down. I haven't really analyzed elsewhere, but as I said - the game has had a playable frame rate for most of my playtime thus far and it's been relatively smooth to boot.

There's some noticeable texture pop in though.


Good shit, i have the same rig as yours, lookin forward to play the game a second time on PC
 
Good shit, i have the same rig as yours, lookin forward to play the game a second time on PC

Same for me, i always hear people complaining about every PC game, like Batman for example, then i try those games and everything runs fine on my PC. I'm sure i'll enjoy the game with my GTX 980, i aim to max settings and 1080p, i'm sure it'll run and look great for my second run, actually it already looks great on Xbox One so...
 
The funnest thing here is that I think that the screenshots of XBO version posted in console screenshots thread look better than whatever was posted from the PC version, including those with downsampling.

Remedy really needs to get the upscaling out of PC version ASAP.

Btw, the launch version seems to be 1.5.0.0 again, as with GearsUE. At least this is what's shown in the game's folder name.
 
Same for me, i always hear people complaining about every PC game, like Batman for example, then i try those games and everything runs fine on my PC. I'm sure i'll enjoy the game with my GTX 980, i aim to max settings and 1080p, i'm sure it'll run and look great for my second run, actually it already looks great on Xbox One so...
Nobody is complaining for fun here, these are the facts. Forums are also made to share true infos and give support. The only suggestion I can give is wait for some fix. Anyway this is how the game looks at (fake) 2k maxed out. Not a great accomplishment in image quality I might say:
https://vjwira.dm2301.livefilestore.../Quantum Break 06_04_2016 12_04_44.png?psid=1
 
I'll just wait - after getting GOW:UE and have problems with that, I'm not going to jump in again. I really want to support Remedy, but MS need to sort their shit out.
 
So how are people doing DSR and the "fake resolution" thing anyway? When I set my desktop to a DSR resolution, it makes the game only take up like 1/3rd of the screen.
 
The funnest thing here is that I think that the screenshots of XBO version posted in console screenshots thread look better than whatever was posted from the PC version, including those with downsampling.

Watch out, we got a troll over here. 😇
 
Nvidia's drivers can't do forcing AA with anything not using DX9 or below. The best you'll get is FXAA applied everywhere, including the menus.
Kinda... it depends. There are ways to modify games if they use traditional MSAA regardless of DX11 (some allow trssaa I think and even SGSSA: MFAA of course works as well).
 
The official statement from Remedy is so disheartening, totally half assed. Basically just a list of things we can't do (which we already knew) and a deflection of blame onto UWP. I mean I know UWP sucks but adding things like an option to cap the framerate or disable film grain are still entirely possible and would certainly earn them some good faith in the meantime.
 
A lot of work went into this port huh? I don't think anyone can believe that unless UWP is an absurd mess for game development OR Remedy is actively trying to bring down UWP.
 
Nvidia's drivers can't do forcing AA with anything not using DX9 or below. The best you'll get is FXAA applied everywhere, including the menus.

you can enhance dx10/11 games that natively support msaa with sgssaa but its complete shit. it only works well with the override option in dx9
 
The official statement from Remedy is so disheartening, totally half assed. Basically just a list of things we can't do (which we already knew) and a deflection of blame onto UWP. I mean I know UWP sucks but adding things like an option to cap the framerate or disable film grain are still entirely possible and would certainly earn them some good faith in the meantime.

That's not true if your publisher comes with that order

- Guys, we need a pc port of your game using UWP in 8 weeks. Let's do it!

So you have no time to find workarounds to UWP limitations neither add new features like a Quit game option.

But then, someone ask you to write a FAQ and you can't hide your emotions.
 
That's not true if your publisher comes with that order

- Guys, we need a pc port of your game using UWP in 8 weeks. Let's do it!

So you have no time to find workarounds to UWP limitations neither add new features like a Quit game option.

Still though, they could always get working on some patches, which from the sound of it, they are not doing. Usually when a game ships in a bad state, the developers have some kind of assurance that they are working to fix things (like Arkham Knight, for example).

This is basically just "nope, UWP, nope, can't do this, can't do that, UWP."

But yeah I mean I understand that they were under external deadlines from MS and that whipping up a decent PC port is probably not the easiest thing. But at the end of the day they made the game and it's their job to assure people that they are working to make it better, regardless of the internal politics of whose fault something might be.
 
Still though, they could always get working on some patches, which from the sound of it, they are not doing. Usually when a game ships in a bad state, the developers have some kind of assurance that they are working to fix things (like Arkham Knight, for example).

This is basically just "nope, UWP, nope, can't do this, can't do that, UWP."

Faster than my edit. Remedy doesn't seem happy with the platform they have been forced to work on.
 
So there is no way they can remedy the situation ?

Can we look forward patches or do they plan on letting the PC version in this sorry state ?
 
Faster than my edit. Remedy doesn't seem happy with the platform they have been forced to work on.

Oh yeah no doubt about that, who would be? But like I said I think there are still things they could do or ways they could instill more confidence in customers (especially ones who have already bought the game).
 
That's not true if your publisher comes with that order

- Guys, we need a pc port of your game using UWP in 8 weeks. Let's do it!

So you have no time to find workarounds to UWP limitations neither add new features like a Quit game option.

But then, someone ask you to write a FAQ and you can't hide your emotions.

This isn't all on the publisher. Ultimately the developer either knew full well the state that the game would be in and colluded with the publisher in releasing this broken mess, or they acted extremely unprofessionally when agreeing to release software that they knew would not be ready.

When my boss asks me will this feature be ready in one week and I know it won't be I couldn't call myself a professional if I said anything other than no.
 
In my opinion, the best scenario is no patches and lots of refunds.

I'm not even certain you can get refunds easily on the Windows store.

I think the best course of action is to actually man up and fix what can be fixed. Performance should be the top priority right now.
 
Trying to catch up on this long thread. I have a 980ti, will I be able to get a smooth frame rate at 1080p? Will it look any better than the x1 version?
 
Trying to catch up on this long thread. I have a 980ti, will I be able to get a smooth frame rate at 1080p? Will it look any better than the x1 version?

Sadly, there is no such thing as a stable framerate with this game. You'll get stuttering no matter what. It will look slightly better than the Xbox One version though.
 
Sadly, there is no such thing as a stable framerate with this game. You'll get stuttering no matter what. It will look slightly better than the Xbox One version though.
Geez. Playing through this on x1 I guess. I value frame rate first, crazy that the console version has a higher frame rate... must have been optimized for the x1 with the PC version being an afterthought.
 
Trying to catch up on this long thread. I have a 980ti, will I be able to get a smooth frame rate at 1080p? Will it look any better than the x1 version?

Game is not smooth even at 1080p.

My best hope. In May, UWP is upgraded to accomodate gsync, and we can live with bad framerate. Until that, this may be one of the worst ports.
 
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