Eddie-Griffin
Banned
https://montreal.ctvnews.ca/quebec-...awsuit-over-addictive-fortnite-game-1.6186022
It's lawsuit day on Neogaf today.
Epic games had 30 days to try and appeal, if they do not they will have to defend themselves in court.
I find this concerning. This looks like the definition of a slippery slope if Epic gets sued for allegedly causing video game addiction on purpose for their business (the same thing car dealers, TV show producers, and other products do) and they LOSE, that could cause quite the catastrophe.
Why didn't the parents do something? Stop their kids form playing thousands of hours of games? Tried to push them to spend more time with the family?
A Quebec judge has authorized a class-action lawsuit against the maker of the popular online video game, Fortnite, after parents of three children who played it argued it was too "addictive."
When the original application was filed in 2019 against Epic Games Inc. and its Canadian subsidiary, the lawyers representing the plaintiffs said they believed this case was a first in Quebec.
Quebec Superior Court Justice Sylvain Lussier authorized the class-action suit on Wednesday.
Three parents from Quebec sued Epic Games, which is based in the U.S., alleging that the game's creators deliberately designed the Battle Royale iteration of Fortnite to be "highly addictive" and that Fortnite caused their minor children to suffer psychological, physical, and financial harm. They are all seeking damages from the company that will be determined at a later date.
KIDS ALLEGEDLY SPENT HUNDREDS ON GAME, DISASSOCIATED FROM FAMILY
The battle royale style of game sees 100 players battle it out on an island until the last one is standing. It is free to play, but users can purchase in-game currency, called "V-Bucks," using real-world money.
To fuel their addiction, the kids mentioned in the class-action suit spent hundreds of dollars — sometimes without their parents' knowledge — on characters and dances in the game, according to the judgment on the request for authorization to bring the class-action suit against Epic Games.
One of the kids, identified as JO.Z in the document, had played more than 7,781 hours of the game in less than two years, sometimes playing until 3 a.m., the lawsuit claimed.
Another child allegedly played the game for a cumulative 59,954 minutes, the equivalent of 42 full days of playing.
The Quebec judge concluded that there is "no certainty" to the parents' allegations of a deliberately addictive game, but wrote that it "does not preclude the possibility that the game is in fact addictive and that its creator and distributor are presumed to know this," the judge wrote in the 24-page ruling.
The three children developed severe addictions to the popular game, spending almost all of their free time in the virtual world and in some cases not eating, showering, or socializing, the lawsuit alleged.
They became withdrawn from their families and one of them had panic attacks "due to the pressure of the game," according to the lawsuit.
Epic Games can appeal the judgement within 30 days. If the company decides not to, it will have to defend itself from the allegations once the case goes to the trial stage.
It's lawsuit day on Neogaf today.
Epic games had 30 days to try and appeal, if they do not they will have to defend themselves in court.
I find this concerning. This looks like the definition of a slippery slope if Epic gets sued for allegedly causing video game addiction on purpose for their business (the same thing car dealers, TV show producers, and other products do) and they LOSE, that could cause quite the catastrophe.
Why didn't the parents do something? Stop their kids form playing thousands of hours of games? Tried to push them to spend more time with the family?