((I completely missed Quintus's casting of Halt Undead before everyone else took their turn, so that would probably affect how Val would have taken his turn, since three of the zombies were basically frozen in place and Tarkus took out the other two.
I will assume that Val took the most tactically sound approach and charged one of the mages for his turn, since the path is now clear. I will tentatively assign the damage to Nash, but if you want to change it to Qyburn instead then just let me know, since they're standing next to each other.
Suvne takes 9 damage from the tentacles.
Three zombies are halted by Quintus's spell. Tarkus kills the other two.
Qyburn casts Shivering Touch and attempts a touch attack on Val with the spell. 23 versus Touch AC, which I am pretty sure hits. Val, take 9
Dexterity damage. This will decrease your armor class and your to-hit bonus if you use Weapon Finesse (though you can opt to use Strength for that instead), as well as whatever Dexterity-based skills you might want to use, and it will render any feats with a minimum Dex requirement obsolete if you no longer qualify for them, until the damage goes away.
Nash steps out of Val's threat range and casts a spell (Arcana DC 21
). Nash and Qyburn disappear.
Three more zombies move from the other end of the arena toward the party.))
Things begin to happen quickly; though Nash was able to knock Quintus out with a fireball to the face, Sarm comes to the rescue with a heavy-duty Healing spell to rouse the young wizard back to consciousness. While scrambling to his feet, he reaches out his hand and casts a spell, rendering three of the zombies currently embroiled in battle with Tarkus immobile. Two of them fall stiffly to the ground; the third happened to be in a relatively balanced state when the spell is cast, and remains in place.
Tarkus takes advantage of the suddenly-open flank and dedicates his attention to the two remaining abominations, finishing off the one he'd already partially dismembered and cleanly lopping the head off of the other.
This opens up a path for Val to charge straight down the arena and take a stab at ((either Qyburn or Nash)). The magician winces in pain and backs up instinctively; in retaliation, Qyburn mutters some unholy syllables, and his hand lights up with a pale blue energy. He thrusts his palm forward and lands it directly on Val's heart, and Val feels a sinister, icy coldness creep its way through his body, stiffening his joints and making it significantly more difficult to move.
Nash, meanwhile, casts a spell of his own, and both himself and Qyburn shimmer out of sight.
On the other side of the arena, the crowd has already thinned out quite a bit - though, regrettably, in the zombies' favor. On closer inspection, it seems that every time a living creature in the crowd is struck down, it rises from the dead as another ghastly undead. Among the few remaining combatants still fighting the good fight are Garona, the female half-orc, and Sir Loras, the jousting knight with whom Tarkus had competed the previous day; the sheer numbers of zombies are threatening to overwhelm them, however.
With so few remaining living targets in the crowd, a few of the zombies spot Val and begin to drift toward him (( there are three of them and they are 30 feet away)).
Poor Suvne, meanwhile, is still stuck in the Headmaster's box, as progressively more and more of the otherworldly black tentacles slither and wrap themselves around her. At this point, there are so many that they have begun to crush her from all the pressure...
((Begin Round 7))