Apparently under orders from Vecna himself, Qyburn grasps Quintus's arm, and the chill of undeath spreads through his body, turning his skin pale and making his mouth dry. Sarm, Suvne, and Tarkus all rush in to converge on the necromancer and hack his limbs off, but the damage has been done: Quintus is no longer "alive" in the traditional sense.
Seeing that Qyburn isn't quite dead yet, Quintus finishes him off with two heat rays; the skeletal portion of his arm breaks off from the rest of his body and morphs back into the familiar black, scaled gauntlet.
Elsewhere, Val stabs an apparently-fatal wound into Headmaster Nash, but as he falls unconscious, his body immediately disappears, so it's impossible to determine whether it was ACTUALLY fatal.
Garona, Loras, and the unnamed armored elf also finish off the zombies who had been threatening them, and then easily pick off the remainder who are still entangled in Quintus's black tentacles.
Guardsmen can be seen filtering down through the still-panicked crowd, and are approaching the arena with weapons drawn.
((Quintus, you now have the Necropolitan template. The specific details can be found
here, but here is a list of effects:
Hit Dice: Increase to d12.
Special Qualities: A necropolitan retains all the special qualities of the base creature and gains those described below.
Resist Control (Ex): Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Turn Resistance (Ex): A necropolitan has +2 turn resistance.
Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an inflict spell) heals them.
Abilities: Same as the base creature, except that as undead creatures, necropolitans have no Constitution score.
Advancement: By character class.
Level Adjustment: Same as the base creature.
You also count as being undead, of which the complete list of attributes can be found
here.
You have no Constitution score as an undead, but your hit dice increase to d12s, so roll 9d12 and add 12 to that for your new HP total (this is including the new level everyone is gaining). You will probably want to keep track of your current HP for if you get turned back to life though.
Also, your Concentration skill will be keyed off of your Charisma bonus for as long as you're undead.
Qyburn has on him a Cloak of Charisma +6 and 50,000 gold, and we are officially out of combat.
Everyone gain a level. This puts Suvne at 8 and the rest of you at 10.))