((Just barely got her then
Things are getting serious, you guys.
Sarm 5-steps away from Tarkus, uses Divine Metamagic and spends another Rebuke attempt to turn
True Seeing into a Ray, then channels the Ray through his Greater Metamagic Rod of Chain Spell, giving True Seeing to his entire team.
This completely nullifies the benefits of the Rings of Blink while making the drawbacks for the party (20% miss chance) still relevant. Deactivating the Ring is a standard action if you want to do that.
Suvne drinks a Potion of Cure Serious Wounds to heal 28 HP with her Move action and enters Full Defensive stance with her Standard action.
*NOTE:* I forgot about this in the previous round so it's my fault, but from here on, squares adjacent to Suvne are counted as Difficult Terrain to the party, as per the ability conferred to her by her levels in
Knight.
This means that Tarkus will not be able to 5-foot-step into a square adjacent to Sarm.
Evaneth takes bunch of damage from arrows, then 5-foot-steps next to Muun and goes Full Attack, utilizing Flurry of Blows.
First attack: Expend a usage of Stunning Fist. d20 + 20 = 22; miss.
Second attack: Expend another usage of Stunning Fist. d20 + 20 = 23; miss.
Third Attack: Expend another usage of Stunning Fist: d20 + 15 = 28; should hit. Make a DC 26 Fortitude save, or be
Stunned for a round.
Fourth Attack: d20 + 10 = 18; will miss even if you're stunned.
Bones gets hit by Jack (that denied-Dex-clause is brutal), then five-foot-steps back and goes Full Attack w/ Rapid Shot on Jack:
First Attack: Natural 1 misses.
Second Attack: 40 hits for 15 damage.
Third Attack: 21 misses.
Fourth Attack: 19 misses.
Ivor moves and attempts to hide again; DC 30 Perception to spot him. ))
Suvne and Sarm close ranks against the encroaching Tarkus and Val. Val manages to score a series of debilitating strikes through the joints of Suvne's armor, noticeably weakening her physically, but her resolve remains as strong as ever. "I suppose I should've saved my "hobbled" line," she quips in deadpan, glaring at Val. Without missing a beat, she pulls a potion from a pouch on her belt and downs it; it cures some of her wounds and gives her enough breathing room to batton down the hatches.
Sarm steps just out of Tarkus's range and casts another divine spell, channeling it through his luxurious scepter; the rod distributes the benefits of Sarm's magicks to his entire team, granting them supernatural senses and allowing them all to bypass the difficulties presented by the party's extradimensional finger-wear.
Ivor yelps after being stuck in the arm by one of Muun's arrows, and runs off in an unseen direction, attempting to duck out of sight once more.
Evaneth doesn't stop advancing on Muun, attempting to connect with a series of blows. Due to his attempt at aiming for a vital organ, his aim is a little off, but one of his kicks does connect, threatening to knock the wind out of the ranger for a turn.
Bones shrieks as Jack bounds toward him, unsure how to react to the flickering automaton and taking an unfortunate stab to the gut as a result. "Ahh! The metal one talks! It's... it's unnatural! KILL IT! KILL IT!" he cries, clearly even more mentally unstable than Ivor; he backs up and pounds Jack with a flurry of arrows, most of which are deflected by the metal man's fortified torso.
********
The Reign of Destruction Continues...
Up ahead, the battle between millions of Astral Sea denizens and the three Eldrazi continues, with the titans periodically unleashing their destructive pulse, and the unrelenting parade of warriors who know they march to their doom.
The Eldrazi seem to be winning the battle. The armies are beginning to get thinner, and they have only inflicted superficial "injuries" on the enormous creatures, and things seem to be looking grim.
Suddenly, another portal opens up, right next to the creatures, and an enormous (though not nearly as big as the Eldrazi) undead avatar emerges.
Quintus immediately recognizes it as Vecna's True Form. He is immediately followed by a throng of undead monstrosities; some are airborne, others are ground-based. They converge on the Eldrazi, and this time, the destructive pulse emitted by the beasts doesn't automatically destroy the armies.
Vecna, meanwhile, unleashes the full power of his necromantic energy on the creatures, and significant chunks of them actually rot away and fall off in real time.
Just then, another portal opens up above Emrakul, and a larger-than-life, four-armed demon-creature lands directly on the creatures head and begins to immediately pummel it ferociously and with all its might. Tarkus recognizes this as the patron-god of all evil orcs; Gruumsh seems to have deemed this a worthy battle.
The clouds above the creatures, which until now have been dark and foreboding, abruptly part, and a shining beam of light pierces through. Along that beam of sunshine, a white-hot ball of pure divine energy is carried, and sears its way deeply into Ulamog, dealing significant damage; this is almost certainly Pelor joining the fray.
Other gods join the fray. Bahamut arrives in the form of a truly enormous armor-clad, winged warrior, sporting a sword big enough to cut swaths through the Eldrazi; Tiamat arrives in her dragon form and cooks them with her mystical breath weapon. Hextor arrives in all his six-armed, gray-skinned glory, followed closely by his brother Heironeous.
The Eldrazi don't seem to change their tactics; they continue using their pulses, but the Pulses only damage the gods attacking them, rather than outright killing them, and the gods seem to be regenerating (though not at a rapid enough pace to keep up with the assault ad nauseum).
The battle continues.
((Begin Round 3. Note: I just realized I forgot to incorporate Quintus's turn into the flavor text. I'm too lazy to fit it in now, but I did count the damage))