((Bones 5-steps northeast and Full Attacks at Jack.
First Attack: 34 vs AC. Miss.
Second Attack: 40 vs AC. 75%. Jack takes 12 damage.
Third Attack: Natural 20. Confirmation roll fails. 92%, so this one misses.
Fourth Attack: 23 vs AC. Miss.
Evaneth uses Full Attack on Val, with Flurry of Blows.
First attack: 25 vs AC. Miss.
Second attack: 35 vs AC. I'll give Val the benefit of the doubt and assume that his Dodge bonus is on Evaneth, so that'll miss.
Third Attack: 30 vs AC. Miss.
Fourth Attack: Natural 1, miss.
Fifth attack: 22 vs AC. Miss.
Ivor moves out of the spot he'd been occupying previously. DC 50 Spot check to be able to tell which square he moved to (or a Natural 20). It would be higher for Quintus because of the distance, but I don't think his perception is high enough to actually attain it without a Nat 20 anyway))
With both Sarm and Suvne gone, and Ivor slowed, things are suddenly looking dire for the challengers.
Bones takes an axe to the chin, and even though it clearly injured him, the elf seems unfazed. "Not now, Orc! I've gotta get rid of this.... this... unnatural.... THING!"
He lets out an indecipherable shriek as Jack approaches, and steps back to fire off another bevy of arrows, but this time only one of them connects.
Evaneth takes the only logical course of action, as his previous target has vanished and a new one has taken its place: he launches into yet another series of intricate, dance-like attack patterns, each of which is deftly dodged or blocked by a very ticked-off swashbuckler. The tight-lipped monk appears worried as he braces for a counterattack.
Ivor neither does nor says anything this round, but anyone who is paying attention gets a strong feeling that the dwarf has just moved to another position on the battlefield.
Sarm still has not returned from the Maze.
Muun suddenly notices that Celia is nowhere to be found.
*******
The war-torn battlefield in the distance once again is irrevocably changed, as suddenly a large pit opens up in the ground under Emrakul, and an armada of flying devils erupts forth, followed close behind by the God of the Underworld, Asmodeus.
The Lord of Hell
Having apparently been biding his time, waiting until the last possible moment to put himself and his forces at risk, apparently the Dark Lord has now decided that the battle is not going as well as he'd like it to.
Asmodeus wastes no time in focusing every single bit of his power against Ulamog, signaling the rest of the gods to concentrate on Emrakul. Unbelievably, this strategy seems to be working; the god of the underworld appears to be the most powerful of the Astral Sea gods by far. Rather than bothering to channel his power through any particular element or school of magic, he instead simply unleashes a cavalcade of pure divine and arcane destructive energy, focused into a single beam which cuts a hole straight through the earth-bound Eldrazi, though it yet remains standing. So far, its tentacles and arms are being kept at bay by the legion of devilish creatures that are still emerging from the Pit.
The alliance against Emrakul doesn't fare as well. Vecna is finally claimed by a wayward tentacle, and the god of secrets meets a swift end as he is disassembled in real time, much as Gruumsh was.
Emrakul then directs a concentrated pulse of null-energy toward the ball of light that represents Pelor, and suddenly that light goes out, signaling the death of the Sun God. Evidently on a roll and not willing to give it up just yet, Emrakul follows this with a piercing beam of light that seems to seek out and home in on Ioun, and she spontaneously melts in a shocking display of the Eldrazi's power.
Of the major gods, only Asmodeus, Heironeous, the Raven Queen, and Erythnul/Mayaheine remain, though so far Olidamarra hasn't yet shown himself.
((Begin Round 6))