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Questions for Peter Molyneux Re: Fable??

Hey guys

A pal of mine is interviewing Peter Molyneux tomorrow and also some producers on Fable.

Wondered if anyone here had some burning questions about FABLE for them? As long as they're new good up-to-date questions etc they'll definitely get asked. The interview is for Kikizo and will be published around mid August.

Fire away...!
 

Slo

Member
Ask him if he thinks his experiences with Fable might one day pay off and land him a job with Bethesda working on Elder Scrolls 4.
 

IJoel

Member
1. With the game being so close to completion, does he still feel it will be the Best RPG Ever as he mentioned a while ago?

2. Is there one feature he really wishes would've made it into the game, from the ones that were cut (multiplayer, playing both genders, etc.)?

3. What does Fable do to advance the RPG genre, if anything?

4. What does he considers to be his best contribution to the game?

5. Has the experience of making this RPG been what he expected? What has he learned out of it?

... i could go on... :p
 
IJoel said:
... i could go on... :p

Hmm... as the poster of the most serious questions, please do! Thanks for the Qs so far.

They will be playing the latest build too, that'll tell the latest framerate. Though it's not out till later this year so there still some optimisation time I think.
 

SteveMeister

Hang out with Steve.
These are probably things he'd mostly say "wait & see" to, and some may be already answered elsewhere and I just missed them, but here goes anyway:

1. How much of a difference, in terms of story, quests, and gameplay, is there between playing a good, evil or neutral character?

2. I've heard that the player character's life is divided into segments or chapters, where the character is a specific age in each chapter -- a child, adolescent, young adult, etc. How much time is spent in each of these chapters? Does the player know when they are reaching the end? How is the transition handled?

3. The character's appearance changes over time, and as different choices are made on the path of good & evil. When and how do these changes take place?

4. How does the save system work? Can you save anywhere, at any time or are there save points?
 

IJoel

Member
KyotoMecca said:
Hmm... as the poster of the most serious questions, please do! Thanks for the Qs so far.

They will be playing the latest build too, that'll tell the latest framerate. Though it's not out till later this year so there still some optimisation time I think.

Ok... :p

6. Is Fable the game he envisioned creating more than 3 years ago? What is different? Did he change his mind along the way?

7. For the sake of reference, what are his favorite RPGs?

8. Is there a sequel being planned?

9. How big, in terms of landscape, is Fable?

10. What's his favorite part or feature in the game?
 

Mashing

Member
1. Why do you make such outrageous claims about your games, but underdeliver. No matter how good Fable is (and I'm confident it will be awesome) they are never as good as you make them out to be at intial announcement. Do you set your ambitions to high do you think?


A very blunt question, but I think we deserve an answer.
 

Mashing

Member
Yeah, I wouldn't interview him with that question worded exactly like that.... you'd probably wouldn't get any more interviews with him. But is what I said far from the truth? He ALWAYS sets his ambitions for his titles too high and then something happens during development that always leads to features being cut.

Then again you can argue that that is a normal phase for any project.

I dunno, I was pissed with Black and White left such a sour taste in my mouth. I know he's not developing Fable personally, but he does oversee the project so he has to assume some resonsibility for it.
 

Keio

For a Finer World
A major part of RPGs is interaction with other characters in the gameworld. That has also always been a major problem for game design. What sort of systems did you test for Fable and what did you implement in the end?
 

Ghost

Chili Con Carnage!
Scalemail Ted said:
Tell him to 'Please release an Artbook.'


seconded

fable_040303_03.jpg

fable_040303_04.jpg

fable_040303_02.jpg

KnotholeGladeConcept01.jpg
 

Slo

Member
GashPrex said:
no, it's a stupid question

I disagree. If worded correctly it would get an interesting response. I'd love to hear how feels about his reputation as an overpromiser and an underdeliverererer. How does he react to fan backlash? Does he think it's justified? Does he intend to hype his next game to such proposterous levels when it is still very early in development?
 

demon

I don't mean to alarm you but you have dogs on your face
Ask him why in the fuck he got me all psyched up for a fucking 2-player mode all for nothing.
 

Mejilan

Running off of Custom Firmware
It's not that easy. Most games, during their development, tend to look better and better towards release. At least, in my experience. I could name loads of games on the GCN, PS2, Xbox, even the PC that honestly looked cruddy at first and just got prettier as they approached going gold. For Fable, the opposite is true. I was pretty much blown away with the initial screens (not the concept ones) and it just doesn't look as good today. Standards haven't changed THAT much, despite the long development time.

The environments, especially, don't impress me as much as earlier screens did.
 

demon

I don't mean to alarm you but you have dogs on your face
Mejilan said:
It's not that easy. Most games, during their development, tend to look better and better towards release. At least, in my experience. I could name loads of games on the GCN, PS2, Xbox, even the PC that honestly looked cruddy at first and just got prettier as they approached going gold. For Fable, the opposite is true. I was pretty much blown away with the initial screens (not the concept ones) and it just doesn't look as good today. Standards haven't changed THAT much, despite the long development time.

The environments, especially, don't impress me as much as earlier screens did.
The latest screenshots are more action-oriented than environment-oriented, that's one reason they don't show off the environments so well.

But, supposedly they've been trying to improve the framerate throughout all of the game's development, so they probably ended up having to tone down the polygon count and whatnot.

That said, they're just screenshots. Screenshots do not show off graphical features like lighting and character/clothing/object animation very well, and those are areas where the game has improved a lot over the past couple years.
 
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