Questions for PSP developers (Faf?)

Lord Error

Insane For Sony
I know this probably limits it to Fafalada, but anyone else who knows any real info about this is more than welcome:

Are there any technical obstacles for making a custom music support in PSP game (using your own MP3s during gameplay) Is there any CPU hit for this, or can you utilize the media processor to decode MP3s while you use CPU and GPU for other game related stuff?

Is there any technical obstacle in using some reserved space on memory stick as a cache, for example to speed up subsequent game loads, or to reduce loading during the game (for example, in a racing game, you store the main menu and car/track selection screens assets to a memory stick cache so when you exit the race, it loads this stuff from that cache instead of the disc - some amiga games used this for people who had memory expansion, but would load normally from the disk, if you didn't have it)

Is the non disclosure agreement still preventing people to talk about peculiarities of PSP hardware? Like what are it's GPU speciffics?
 
i'm not a developer, but i'd have thought it would have been somewhat of a pain having to access the Memory stick whilst playing also handling the game?

anyways, i'd have thought given the movement away from no streaming that most games would be loading MP3/Atrac tracks into memory and playing them that way rather than streaming, so that maybe limited by available memory size?

also, if it's then having to load into memory, then the idea of a play list becomes a little less feasible surely? You'd have to flush out each track and load it back in when each track changes...

But then , i'm hardly in a possition of knowledge on this!

Mainframe coders! KNOW YOUR LIMITS!
 
also, if it's then having to load into memory, then the idea of a play list becomes a little less feasible surely? You'd have to flush out each track and load it back in when each track changes...
You would have to wait 2-3 seconds between the tracks, for the next MP3 to load, but that's hardly a big deal, I think.

The thing is, the MP3 as far as I know does not have to load whole into memory to be played. You can load chunks of it, and play it, and get another chunk while you play the previous one... PDAs at least do it that way when they play MP3s and videos.
 
I'd be interested in the answer to this too. Might be worth posting your question at the Beyond 3D forums, or at Tokyopia forums where Dylan Cuthbert is a mod.
 
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