Lord Error
Insane For Sony
I know this probably limits it to Fafalada, but anyone else who knows any real info about this is more than welcome:
Are there any technical obstacles for making a custom music support in PSP game (using your own MP3s during gameplay) Is there any CPU hit for this, or can you utilize the media processor to decode MP3s while you use CPU and GPU for other game related stuff?
Is there any technical obstacle in using some reserved space on memory stick as a cache, for example to speed up subsequent game loads, or to reduce loading during the game (for example, in a racing game, you store the main menu and car/track selection screens assets to a memory stick cache so when you exit the race, it loads this stuff from that cache instead of the disc - some amiga games used this for people who had memory expansion, but would load normally from the disk, if you didn't have it)
Is the non disclosure agreement still preventing people to talk about peculiarities of PSP hardware? Like what are it's GPU speciffics?
Are there any technical obstacles for making a custom music support in PSP game (using your own MP3s during gameplay) Is there any CPU hit for this, or can you utilize the media processor to decode MP3s while you use CPU and GPU for other game related stuff?
Is there any technical obstacle in using some reserved space on memory stick as a cache, for example to speed up subsequent game loads, or to reduce loading during the game (for example, in a racing game, you store the main menu and car/track selection screens assets to a memory stick cache so when you exit the race, it loads this stuff from that cache instead of the disc - some amiga games used this for people who had memory expansion, but would load normally from the disk, if you didn't have it)
Is the non disclosure agreement still preventing people to talk about peculiarities of PSP hardware? Like what are it's GPU speciffics?