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8 Years Later, Metal Gear Solid 5's Quiet Actress Reflects on Sexualisation Debate - IGN
Stefanie Joosten, the actress who played Quiet in Metal Gear Solid 5: The Phantom Pain, has said she understands both sides of the controversy surrounding the sexualisation of her character.
www.ign.com
Stefanie Joosten, the actress who played Quiet in Hideo Kojima's Metal Gear Solid 5: The Phantom Pain, has said she understands both sides of the controversy surrounding the sexualisation of her character.
Quiet became the centre of debate surrounding the over-sexualisation of women in video games and the media in general due to the character wearing little more than a bikini despite being a military assassin.
It's been interesting to see the discussions about the character. Of course, I've seen them, and read a lot of different perspectives on the character at the time. And still, I respect the choices Kojima made and his team in designing the character.
And also, of course, there's also just a choice of creating a character that's visually appealing. I think video games are, in a way, still a sort of fantasy world you enter, so I definitely respect the choices regarding the Quiet appearance, for instance, being quite revealing.
Joosten said she understands why people aren't happy with how Quiet was portrayed too, however, and suggested the character is a product of the time.
I also understand the perspective of the people that are not as happy with how she was portrayed. This game came out in 2015, and I think the video game landscape has changed quite a lot since then. People are looking for more representation, and I really get it.
As explained in Metal Gear Solid 5, Quiet wears so little because she sustained serious injuries while trying to kill protagonist Big Boss at the beginning of the game. These injuries can't be seen, but mean she can only breathe or drink through her skin, so wearing too much clothing would lead to suffocation.
Joosten also doesn't believe the story reasons were strong enough to justify Quiet's lack of clothing. "Quiet's outfit is not practical at all," she said.
"Even with the explanation that was given of her breathing through her skin, of course there were so many other options you could have gone with. I do agree on that.
"I got to see the character artwork when we were starting motion capture, and of course my first reaction was, 'that's a very revealing costume', but I respected it and accepted it. So that's basically my stance. It's fantasy, and I find that acceptable as well. But I do understand, having more of a diverse representation in video games for woman and all minorities is something I would encourage as well."