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R-Type Dimensions III announced.

Holammer

Member


New R-Type developed by Tozai Games. For the purists, it features a pixelart mode shown briefly in the trailer.
For PC & Consoles, releases may 2026.


Via Nichegamer
 
LOOKS LIKE FUCKING SHIT

bad movies endless trash GIF
 
The look here is gaudy (I'm trying to remember if Rtype Third Lightning looked weird or normal at the time; the series did donsome weird things visually, ) but Dimensions is my favorite way of doing remasters, where the old graphics run in parallel underneath the new models and it let's you choose.
 
Cool. R-Type III is a worthy entry that could work well with the Dimensions treatment. It does need some work graphically (it seems kind of flat in its current state) though the trailer does mention that it's currently a work in progress. I'm willing to give it time to improve in that area.
 
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Though seeing "Irem" in that trailer just makes me want a revival of The Guardian Legend. :(

Our one hope is that Compile Heart (which is the remnant of Compile, the actual makers of TGL) has united with its compatriots at M2 (a studio formed by SHMUP designers at the original Compile when the old company went away. ) They together produced Zaleste, which is sort of a spiritual successor to both Zanac and Aleste, both of which are old Compile SHMUPS. (TGL is actually Guardic Gaiden in Japan, which connects it to the loose Zanac/Guardic "franchise", but that name changed internationally.)
 
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What games have gone from an 8/16 bit pixel graphic style to a 3D/modern and kept or improved their look?

Only one that comes to mind is Zelda Links Awakening.
 
Our one hope is that Compile Heart (which is the remnant of Compile, the actual makers of TGL) has united with its compatriots at M2 (a studio formed by SHMUP designers at the original Compile when the old company went away. ) They together produced Zaleste, which is sort of a spiritual successor to both Zanac and Aleste, both of which are old Compile SHMUPS. (TGL is actually Zanac Gaiden in Japan, but that mane changed internationally. )
Also wouldn't mind seeing Inti Creates take a shot at it, or team up to work on it. They hit a homerun bringing back Blaster Master imo.
 
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Cool. R-Type III is a worthy entry that could work well with the Dimensions treatment. It does need some work graphically (it seems kind of flat in its current state) though the trailer does mention that it's currently a work in progress.

"Kind of flat" is not necessarily a bad thing though for a SHMUP, as readability is super important. Too much dimension to the polygon replacements or background or parallax motion can result in you losing perspective easily, which is vital in the old RTYPEs as they are punishing precise in where you can and cannot be to survive its dangers.

The smashing walls in that one sequence, for instance, could have more shape to them to look like pillars and pipes and walls instead of just a flat chunk of space debris, and maybe they'll improve that, but if you lose any perspective of exatly where you need to fly in order to not get crushed, the game is worse even though it looks better.

It could be improved, but it's careful work to find a compromise. And it could look ugly in a YT trailer yet be the right design for gameplay.
 
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I'm not that good with shoot'em ups but the collectors' edition looks cool. I loved Lightning Fighters because of the dragon super, and Raiden because of the blue belt laser (and Parodius too) but didn't have reflexes back then and even less now.

Those chained explosions near the end looked like stock explosions, though.
 
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I'm sure I remember the ship being smaller on the screen than that but I could be thinking of a different one.

Pretty sure it was always a weirdly-proportioned game. It is showing as "widescreen" in Dimensions though, which obviously is not the same, I don't recall how they adjusted the ratio for these Dimension games?

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New R-Type developed by Tozai Games. For the purists, it features a pixelart mode shown briefly in the trailer.
For PC & Consoles, releases may 2026.


Via Nichegamer

Amazing 🤩!
 
What the hell is that? (graphically I'm talking about)

Bad Inin/Tozai, very very bad

Why is it that these shoot em up devs, especially ones doing remakes, think that the only way is either low resolution pixel art or (really bad) 3D? There are other ways of making a really pretty shoot em up without resorting to those
 
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Why is it that these shoot em up devs, especially ones doing remakes, think that the only way is either low resolution pixel art or (really bad) 3D? There are other ways of making a really pretty shoot em up without resorting to those

Did you not see the comparison section though? Rtype 3 was a garish, bugged-out, last-of-its-era shootemup, with weird triangular foreground plates and gnarly color combinations and funky blither effects and huge monsters with great, gross detail but not much room to animate on the limited SNES. (I assume many were moving background tiles?) It was not exactly a "really pretty shoot em up.)



Also, this remake has to fit the "Dimensions" model of being accurate enough to the original that you can swap 3D for old 2D on the fly. Every oddly-placed pillar, every waggly enemy arm, every boring industrial complex, every right-angle laserbeam turn, every weird choice has to be there in the remake for it to be at all faithful to the original. The graphics also must be readable even as they add lighting and surface effects and additional particles to enliven the world, because if the new graphics make it tougher to see what you're doing in these punishing SHMUP stages, they will have lost the playability that makes these games worth playing.

What other games are you thinking which get this job done differently?
 
Did you not see the comparison section though? Rtype 3 was a garish, bugged-out, last-of-its-era shootemup, with weird triangular foreground plates and gnarly color combinations and funky blither effects and huge monsters with great, gross detail but not much room to animate on the limited SNES. (I assume many were moving background tiles?) It was not exactly a "really pretty shoot em up.)



Also, this remake has to fit the "Dimensions" model of being accurate enough to the original that you can swap 3D for old 2D on the fly. Every oddly-placed pillar, every waggly enemy arm, every boring industrial complex, every right-angle laserbeam turn, every weird choice has to be there in the remake for it to be at all faithful to the original. The graphics also must be readable even as they add lighting and surface effects and additional particles to enliven the world, because if the new graphics make it tougher to see what you're doing in these punishing SHMUP stages, they will have lost the playability that makes these games worth playing.

What other games are you thinking which get this job done differently?



Well, for one the shoot em up I'm working on does it differently, hand drawn graphics that are not pixel art (I can do pixel art of course and even though much of the art is more 'air brushed' in style, much of the animation is done by hand sometimes pixel at a time but high resolution (well, 1920 x 1080). But we aren't here to talk about my game other than know you can go a different route than pixel art and 3D. Other games that do it very well are Rayman, Ori, Cup Head (both Rayman and Cup Head actually featured shoot em up sections), admittedly those are more cartoon-ey than the likes of R-Type but hand drawn art can very much be used to make a very nice looking shoot em up.

There is something very 'off' with the 3D in this Dimensions title in my opinion, it looks cheap, R-Type is a great inspiration for me, as is Darius and Gradius so I personally am disappointed with the way this looks.

R-Type Final did better and that's years old, going back further Gradius 5 looked better as does Ikaruga if you really must go the 3D route and pixel art wise I'd argue both R-Type 2 and Leo looked better than this one (although to be fair I havent really seen enough to judge that properly and I am talking about arcade games here, not SNES). But the point is, pixel art back in the day was a necessity, the hardware meant we had to do that, but even then due to the TV's in use (CRT) pixel art didnt look all that 'pixelated', it looks better than it does now. Sure, it does a job for that 'nostalgia' factor, but it isnt really how we remember the games, back then they appeared more detailed due to the limitations of CRT (which blurred things slightly) to our brains filling in the blanks. The thing is, if the game looked like the cover art for that youtube video it would look great

Now I get the arguments about the 'Dimensions' title, but I just see it for what it is, not great 3D even if the 2D pixel art is. One thing I do know though (or at least I hope) is that the game will play well.

Edit: and yes, yes, I know all about background detail making it hard to see enemies and bullets, but there are solutions to that
 
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The Switch 2 version is going fully physical instead of game key card. And indirectly ININ confirms that Nintendo announced smaller cartridges two days ago, so crossposting in the Switch 2 thread.



(Adding screenshot because of Cloudflare fail)

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