Late to the party. Bought the game this week, logged some hours yesterday. Two random thoughts:
Story opening: It's kinda weird how you, the Arc dude, just get thrown into the world. I mean, you're the silent hero, but the moment you set foot outside the Arc some mutants jump upon you, you get saved, jump into a buggy, someone mumbles a bit about the authority and next thing you know you get a gun handed to you to shoot some bandits, somewhere. That's a bit of an abrupt start and downright clumsy storytelling. Who was my silent hero before het got frozen in? Why did he wake up/what did wake him up? What happened the last 100 years or so? Who are these people and why is the Authority after Arc dudes? I'm sure some of this stuff gets revealed eventually, it's just not realistic to me that you never ask questions or get stuff explained the moment you're in the safety of the first town.
Atmosphere: Loving it so far. Cool, at times original post-apocalyptic content. Why all post-apo games must ape the Mad Max techno-tribal barbarian trope (see also FO & Borderlands) is beyond me, but seems there's at least quite some variety in types of communities and bandit groups. So far the comedy elements don't seem to work as well as they did in aforementioned games with post-apocalyptic settings, but it has its moments.