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RAGE |OT| "It's done when it's done"

This is basically my reaction to Rage. It's like the dream FPS someone playing stuff like Duke Nukem back in the 90s would imagine in their lurid dreams.

And for the art, yeah - I KNOW that we've already seen Fallout 3 and Borderlands. Yes, Rage gets ribbed for being another post apocalyptic FPS. But fucking hell, the quality of the art, and the world design. There actually is a whole story being told in the scenery in this one. It's also not brown and boring, despite the theme. It's actually incredibly rich with color and attractive design choices.
Yeah totally. The scenery telling the story -- the attention to set design -- is what reminds me of Bioshock. ID's definitely wearing their influences on their sleeves with this, but they've also surpassed both with their art. It's really an achievement.

If the next iteration of this tech can include dynamic lighting, it'll be unbeatable in my eyes.
 

Zomba13

Member
So I just got around to installing this. It uh... doesn't look so hot. Wasn't this supposed to have mega textures and be really nice looking? The textures look really blurry, there's a fair bit of pop-in when I turn around and a bunch of screen tearing.

Shooting and driving are good though so far just very very unimpressed. Is it my computer? I have a GTX285, i7 920 overclocked to 3.5GHz and 6GB of RAM and the latest drivers for my card. The artstyle is nice though, just the quality isn't there.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
So I just got around to installing this. It uh... doesn't look so hot. Wasn't this supposed to have mega textures and be really nice looking? The textures look really blurry, there's a fair bit of pop-in when I turn around and a bunch of screen tearing.

Shooting and driving are good though so far just very very unimpressed. Is it my computer? I have a GTX285, i7 920 overclocked to 3.5GHz and 6GB of RAM and the latest drivers for my card. The artstyle is nice though, just the quality isn't there.
Thats a byproduct of the 'virtual mega texturing' tech.
 

Gouty

Bloodborne is shit
Just finished on Nightmare. I'm not particularly skilled at FPS's but Nightmare really should have been normal, it was perfect.

Any word/chance of Rage 2: Rage Harder: Middle Finger Edition?
 
Got around to playing it.

Amazed how nice it looks considering I'm playing on a laptop. Still blows me away.

One question though. I bought the monocle view thing and now when I right click to aim down sights on my pistol it goes to that instead of the gun. Any way to fix that? I couldn't figure how to in the tab menu.

Edit: Google directed me to page in this very thread! So I have the answer now. But it's not the answer I wanted :(
 

DaBuddaDa

Member
AMD has released a new preview driver "in anticipation of an upcoming patch for RAGE."

http://support.amd.com/us/kbarticles/Pages/Catalyst121apreviewdriver.aspx

Resolves some new texture corruption issues introduced by the latest version of the game
Improved performance ~5%
Smoother game play and reduces multicore sync points
Fixed mapbuffer failures when switching maps on 32-bit systems.
Fixed a game crash when switching maps back and forth on 32 and 64bit systems
 
If I had paid $60 for this thing I would have been so pissed off for getting 2/3rds of a single player campaign. What a piece of shit the last sequence was. Seriously. There are times when the GAF hivemind complains about an ending sequence where I just don't understand what the issue is (IE: the escort missions at the end of Bioshock, last sequence of Deus EX: HR, etc) and I actually enjoy it.

But this ending sequence was just on a whole other level of terrible. Turned what could have been an amazing game into a mediocre game.

Well worth it for the $20 I paid though.
 

Brolic Gaoler

formerly Alienshogun
Yeah, just beat it myself and immediately deleted it off my harddrive.

This game just was not good, seemed rushed in every way possible.
 
So I just got around to installing this. It uh... doesn't look so hot. Wasn't this supposed to have mega textures and be really nice looking? The textures look really blurry, there's a fair bit of pop-in when I turn around and a bunch of screen tearing.

Shooting and driving are good though so far just very very unimpressed. Is it my computer? I have a GTX285, i7 920 overclocked to 3.5GHz and 6GB of RAM and the latest drivers for my card. The artstyle is nice though, just the quality isn't there.

Make sure to set the texture buffer (or whatever it's called) to high. That will fix pop in. Turn v-sync on as well and tearing will be non existant. While you're at it, ramp up the AA.

I'm running on a GTX260 with 2 gig or RAM and a lowly Core Duo 3.2 and it's a consistent 60fps even with v-sync, 4xAA and high frame buffer. Sadly, textures will still be kind of muddy and there isn't anything that can be done for that.
 

Bebpo

Banned
Did one of those "missing persons" quests where I had to basically re-run through a stage I already finished previously. Uh, is there a lot of backtracking if you do all the sidequests? Because replaying "stages" seems pretty lame. Might just skip all the sidequests from here on out if that's the case.
 

Brolic Gaoler

formerly Alienshogun
Did one of those "missing persons" quests where I had to basically re-run through a stage I already finished previously. Uh, is there a lot of backtracking if you do all the sidequests? Because replaying "stages" seems pretty lame. Might just skip all the sidequests from here on out if that's the case.

Get used to it.
 
Did one of those "missing persons" quests where I had to basically re-run through a stage I already finished previously. Uh, is there a lot of backtracking if you do all the sidequests? Because replaying "stages" seems pretty lame. Might just skip all the sidequests from here on out if that's the case.

Yes.
But with changed level layouts. Didn't mind it too much
 

pmj

Member
I don't play a whole lot of games these days, but I turned my 360 on to download something when I saw the demo for Rage and thought why not.

They drop you off in Wellspring and I had only taken a couple of steps forward when then I had to stop and spin in circles because it was so damn smooth. Fantastic looking too, as long as you don't study anything up close, and even then it's about par for the course for a console title. I can see the complaints on PC, but not on console. The combat mission to stop bandits from poisoning the water supply was pretty damn amazing too, with the best enemy behavior and reactions I've seen, and a this point I was pretty much sold on the game.

But then I had to do a race, and I hate the fucking car. Traveling between mission areas and blasting bandits is something I think I could handle as there would be no lap times and AI opponents to deal with, but I don't think I want to spend a single second racing.

Can you go through the game without doing time trials and racing? If not, roughly how much time are you required to spend on this aspect of the game?
 

dorkimoe

Gold Member
Got it for Xmas only put an hour into it so far. I like it but the combat seems kinda eh. Like I actually seem to not enjoy the combat lol

At the part where I first got the sniper rifle. I keep dying cuz they are shooting RPGs 3 miles at me for direct hits
 
I don't play a whole lot of games these days, but I turned my 360 on to download something when I saw the demo for Rage and thought why not.

They drop you off in Wellspring and I had only taken a couple of steps forward when then I had to stop and spin in circles because it was so damn smooth. Fantastic looking too, as long as you don't study anything up close, and even then it's about par for the course for a console title. I can see the complaints on PC, but not on console. The combat mission to stop bandits from poisoning the water supply was pretty damn amazing too, with the best enemy behavior and reactions I've seen, and a this point I was pretty much sold on the game.

But then I had to do a race, and I hate the fucking car. Traveling between mission areas and blasting bandits is something I think I could handle as there would be no lap times and AI opponents to deal with, but I don't think I want to spend a single second racing.

Can you go through the game without doing time trials and racing? If not, roughly how much time are you required to spend on this aspect of the game?

you only have to do one or two specific races if i remember right. the vast majority is optional to earn car upgrades. some people didn't bother and beat the game just fine.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Got it for Xmas only put an hour into it so far. I like it but the combat seems kinda eh. Like I actually seem to not enjoy the combat lol

I had this feeling last night. I feel like the combat is too jerky. I end up wasting ammo as the AI guys leap around like morons on crack. I also hate the guys who shoot green goo in your eyes, who thought clouding your vision was a good play mechanic? The world is incredibly linear with all the invisiable walls and the enemy spawning is predicatable.

It would be a much more fun game if it had smooth gun combat like R3, where shooting is a joy.
 

iNvid02

Member
i cant believe they went with that ending, so lame.

game was pretty good, looked really nice at times, but then again it did look fugly in some places too, really fugly.

i had fun for about 8 hours
 

pauljeremiah

Gold Member
Got new drivers for my AMD 5970's (catalyst version 12.1) and the game is finally running perfectly. Before I had terrible pop in, so I decided to wait till an update was released before I would start.

So I have about 3 hours played and so far I really like it, the opening was awesome and I love the attack animations.

Will keep you posted on my thoughts along the way.
 

Bebpo

Banned
Just got to Subway Town, how much of the game is left? I'm enjoying it, but the running and shooting things in the face is getting a bit repetitive and I'm ready to just finish already. And the Authority is annoying to fight since they wont shut up. About 7 hours in currently. I don't think FPS games should really be longer than about 6-8 hours.
 

NHale

Member
About a third, I'd say? You're chewing through it; game took me almost 30 hours.

30? How? I did every mission, side mission, race, job board and got every schematic and card and it took me 17 hours to finish the game.

This game should have been called Fetch Quest: The Game. "I need you to do something for me" are the words I remember the most from the game. Story is absurd even by video game standards, ending is on Borderlands level, open world serves no purpose besides padding the length of the game, texture streaming is awful.

Even with all the problems, I still enjoyed parts of the game, especially the art direction, AI and atmosphere (Dead City and Jackal) but unfortunately it felt like they spent more time on their engine than in creating a proper game.

And the decision of doing a car combat multiplayer instead of a traditional deathmatch is baffling to me.
 

alazz

Member
Just got to Subway Town, how much of the game is left? I'm enjoying it, but the running and shooting things in the face is getting a bit repetitive and I'm ready to just finish already. And the Authority is annoying to fight since they wont shut up. About 7 hours in currently. I don't think FPS games should really be longer than about 6-8 hours.

You're close to completing it. It took me no more than three or four hours from Subway Town to the end, and I did some of the side-missions. You could do it in less than two hours if you really rush it. Use your Quad Damage and it's a breeze.

That's what ticked me off about this game. I thought I had hit the half-way mark...

Has any DLC/expansions ever been confirmed or hinted at? Basically I'm waiting for a reason to not uninstall it.
 

Bebpo

Banned
About a third, I'd say? You're chewing through it; game took me almost 30 hours.

To be fair, after I did the first side quest that required backtracking I never did one again. No interest in back tracking through linear fps levels so I'm just playing the main story. No interest in optional races either.

When I had to go back through dead city again but in reverse just before subway town I was really annoyed. The game isn't really a sandbox game or anything so going through lengthy corridors that you've fully seen and explored already is just a waste of time.

But I do like the combat and the visuals and I'm a sucker for post-apocalyptic scenarios so I think it's a great fps. Just ready to finish it soon :)
 
30? How? I did every mission, side mission, race, job board and got every schematic and card and it took me 17 hours to finish the game.

This game should have been called Fetch Quest: The Game. "I need you to do something for me" are the words I remember the most from the game. Story is absurd even by video game standards, ending is on Borderlands level, open world serves no purpose besides padding the length of the game, texture streaming is awful.

Even with all the problems, I still enjoyed parts of the game, especially the art direction, AI and atmosphere (Dead City and Jackal) but unfortunately it felt like they spent more time on their engine than in creating a proper game.

And the decision of doing a car combat multiplayer instead of a traditional deathmatch is baffling to me.
I was playing on Nightmare; Steam has me clocked at 28 hours. I did everything too, save for the cards (though I got most). I loved the game but won't sit here and say it wasn't deeply flawed! An id game without deathmatch is almost like id porting a game from console to PC. Oh wait! Strange new world we live in when even Carmack forsakes us.
You're close to completing it. It took me no more than three or four hours from Subway Town to the end, and I did some of the side-missions. You could do it in less than two hours if you really rush it. Use your Quad Damage and it's a breeze.

That's what ticked me off about this game. I thought I had hit the half-way mark...

Has any DLC/expansions ever been confirmed or hinted at? Basically I'm waiting for a reason to not uninstall it.
Not a peep. Don't think the game was as successful as they thought it would be (though by no means a failure), I mean you don't put a DLC icon on the main menu without intending to use it.
To be fair, after I did the first side quest that required backtracking I never did one again. No interest in back tracking through linear fps levels so I'm just playing the main story. No interest in optional races either.

When I had to go back through dead city again but in reverse just before subway town I was really annoyed. The game isn't really a sandbox game or anything so going through lengthy corridors that you've fully seen and explored already is just a waste of time.

But I do like the combat and the visuals and I'm a sucker for post-apocalyptic scenarios so I think it's a great fps. Just ready to finish it soon :)
I hear you! The later levels have some of the best visual design of the entire game; enjoy them! Wait until you see Jackal territory...
 
Really wish they'd annouce SOMETHING for this =(

Everyday I hover over the "buy now" button on Amazon since the PS3 version is regularly $20 ....then I just remember it would be a waste as after finishing this on Nightmare, there really isn't any reason to go through it again.
 

KiKaL

Member
I got this on Steam during the Christmas Sale and just got to playing it this weekend. I am about 6 hours in and the whole time I just feel like I am playing a watered down Borderlands : /.
 

Robot Pants

Member
I got this on Steam during the Christmas Sale and just got to playing it this weekend. I am about 6 hours in and the whole time I just feel like I am playing a watered down Borderlands : /.

Yea its basically borderlands. I get the same feel, bro.
Also it took me about 3 hours of searching for configs and settings to get it running correctly and in high of quality as possible without the damn TEXTURE POP IN on my computer.
Really shit PC port.
But it's still worth 15 dollars that's for sure. But definitely Borderlands.
 

Bebpo

Banned
Did the Jackal Territory level earlier this evening and wow, that was freaking awesome. If only the entire game was made up of stages as exciting and fun as that it could have been an amazing game. You really see a glimpse of great level design/AI in there with enemies taking lines back and forth, sniping you from afar with fire arrows and then riding a line up close to attack with melee. Or sending ballon bomb robots up into the sky at you. Nice mix of snipe combat and close-range combat.

I got this on Steam during the Christmas Sale and just got to playing it this weekend. I am about 6 hours in and the whole time I just feel like I am playing a watered down Borderlands : /.

Weird. I don't think there's any relationship to Borderlands at all besides both being a mad max setting. Borderlands is a Diablo-ish loot FPS where combat is all about stats and grinding and there's a million missions that are all the same thing over and over.

Rage is traditional corridor shooter FPS with a sandbox map to connect the stages and combat is all reflex based skill. Don't really see the comparison. It's far closer to Fallout 3 combat and setting than Borderlands. But it's really just the setting that they all share in common. Rage plays like a tight FPS which neither Borderlands nor F3 do.
 

KiKaL

Member
Rage is traditional corridor shooter FPS with a sandbox map to connect the stages and combat is all reflex based skill. Don't really see the comparison. It's far closer to Fallout 3 combat and setting than Borderlands. But it's really just the setting that they all share in common. Rage plays like a tight FPS which neither Borderlands nor F3 do.

I guess I just don't feel like Rage's corridor shooter areas just don't feel like enough. It probably doesn't help that I started on Normal...which is insanely easy and then all the guns feel super weak so I actually just use the sniper rifle for bandits and shotgun for mutants.
 

Bebpo

Banned
So I just finished this and with all the complaining about the final level and ending in this thread, I was expecting it to end abruptly and not follow a standard movie ending. But the last level and ending were....fine? I mean about 80% into the plot I got that the game was meant to be "Part 1" in a trilogy that will never happen because the game didn't sell that great, and for a "part 1" conclusion I thought it was fine.

The story progression was: Wake up in Wasteland, get your bearings and learn the situation, find out about the authority who are hunting for ark survivors like you, take safeguard in the resistance, learn the truth about what happened, work with the resistance to unleash a plan to infiltrate the motherbase of the enemy and wake up your rebel army to began the war in game 2. The end. Seems fine for what it is.

I think the only "non-ending" part that I felt was having the final room be a mass of enemies challenge rather than one GIANT SUPER BOSS, but since the story had yet to introduce a singular figure behind the authority, there wasn't anyone to fight!

One thing that surprised me was how short the credits were (not counting Bethesda publishing ones, I mean the actual ID developer credits). Seems like the game was made with a fairly small team by modern standards. You would think that would keep the game profitable even with lower sales, but who knows.


The gunplay was really quite good. All the weapons looked and felt just right, the way the secondary weapons worked into the combat was excellent and fun. The various ammo types were cool.

The only downside of having all these combat options is that there's SO MANY BUTTONS. Whether on a keyboard, having to use the F1-F4s + Q and double tapping or triple tapping weapon button to change ammo types or on a X360 controller where there REALLY SHOULD HAVE BEEN A WEAPON CIRCLE with every weapon because having only 4 quick select when there are so many useful guns and ammo can be scarce is silly. I think they could have streamlined the controls a bit while still keeping the options.

Visually there's not much to say, the game is freaking gorgeous. One of the most impressive looking games ever on the right PC. I never had any weird texture pop-in or any super low res textures. Played it post-patches and it looked like that 8k textures cfg the entire time. Very impressive art direction and technology and never dropped a frame from 60fps. There was good variety in the different levels, except for the optional backtracking and the time you had to go through Dead City again. A good range of dead buildings, nature, and machinery. The character models are probably up there with Crysis as the best out there and the animation is ridiculously fluid and good for an FPS.

The hub stuff was really pointless. I liked the two cities because of how cool they looked, but they didn't really serve a purpose. Was not a fan of picking up random junk all throughout the levels to sell and then buy ammo and stuff. I think the game would have been better without an economy and you just get ammo pickups in levels. Driving controlled well enough and looked nice, but was ultimately pointless as the world was VERY tiny and you'd get from the hub to the next mission in like 60 seconds. Might as well just have warped to it.

The level design was alright. There weren't many GREAT levels (Jackal Canyon was GREAT), but they weren't copy & paste boring level designs that you see in a lot of FPS either. I'd say the level design was at least acceptable.

Overall as someone who prefers FPS games in interesting settings rather than military shooter #452525 and enjoys games with good gun combat, RAGE was a solid play. It's missing that level design and creativity to put it with the best FPS games, but the combat and visuals definitely put it up a lot of the pack. For the $15 I paid at the steam sale and the 10 hours of my life it took up, it was worth the experience. I'd love to play a RAGE 2 with improvements but I don't see it happening. Oh well. Game is the definition of a B game.

I did like it MUCH more than Doom 3 though, so that is something. Doom 3 got boring really quickly fighting in the same corridor environments over and over and over for 20 hours. The location variety in RAGE and the more varied combat options (plus being a shorter length and straight to the point) made RAGE a much more entertaining experience. I hope they take some of the things they learned from RAGE and stick it into Doom 4.
 
I guess I just don't feel like Rage's corridor shooter areas just don't feel like enough. It probably doesn't help that I started on Normal...which is insanely easy and then all the guns feel super weak so I actually just use the sniper rifle for bandits and shotgun for mutants.

Did you try playing Wasteland Legends alone?
 

Kai Dracon

Writing a dinosaur space opera symphony
Regardless of how it would have fit into the plot, I felt cheated by the ending sequence because
the game set up the convention of having actual bosses, complete with special scenarios and HEALTH BARS to drive home it was punctuating the beats of the story with a grand finale.

A random room of jumping mutants was ultra cheap, and is a mark of shame. It shows they just didn't finish the game and shipped it.

I suppose it sticks me because that's the kind of cheap thing that's all too common these days in western games, especially shooters. For Id to fumble the same way with their "comeback event" well...
 

Bebpo

Banned
But then they'd have to make a boss whose the head of the authority and I felt like they were saving that for another game. Although it's true they could have head BASE SECURITY HEAD guy in a giant mech or something guarding the final area that you had to fight.

Maybe I just didn't mind because I suck at FPS boss fights so I liked just fighting a bunch of manageable dudes :p

Did you try playing Wasteland Legends alone?

I didn't realize you could play these solo. Hmmm... I wanted to check them out but there was literally NO ONE playing them anymore. Might try a solo run.
 

KiKaL

Member
Did you try playing Wasteland Legends alone?

No I haven't yet. I bumped the difficulty to Hard which is still rather easy. Still takes two shots with the sniper rifle to put down a human and one shotgun blast for a mutant. I had more fun last night playing the game with the mindset of screw the over world just rush through it to get to the actual "levels".

I think this just has the same problem as Far Cry 2. They went for an open experience that ultimately leads to a lot of boring driving just to get to the action. The open world is a chore instead of something rewarding.
 

kyubajin

Member
Got the game a couple of days ago. Played about 5 hours of normal and decided to restart on nightmare. Game doesn't feel particularly hard. I've replayed most of what I had done on normal and more on my 2nd go. Loving the game so far. Don't see why it's been so bashed.
 

s7evn

Member
I'm going through my backlog and I just finished this. WHAT IN GODS NAME IS THAT ENDING?

Seriously, the last half of the game just feels like they were strapped for time and cash. I really would have loved to see what this game could have been if it was given more time and money. The shooting and driving (except those damn rocket rallies were both fun, even if there wasn't much challenge on the medium difficulty. They left so much potential just wasted there, hopefully there's a second game coming (though I don't think it did well enough financially).

Oh well, fun game -- bad ending.
 
I didn't realize you could play these solo. Hmmm... I wanted to check them out but there was literally NO ONE playing them anymore. Might try a solo run.

No I haven't yet. I bumped the difficulty to Hard which is still rather easy. Still takes two shots with the sniper rifle to put down a human and one shotgun blast for a mutant. I had more fun last night playing the game with the mindset of screw the over world just rush through it to get to the actual "levels".

I think this just has the same problem as Far Cry 2. They went for an open experience that ultimately leads to a lot of boring driving just to get to the action. The open world is a chore instead of something rewarding.

Agreed. Combat feels so smooth, the gunplay, action, setting all cool to me but the main design choice is what killed the game imo. I once more suggest that everyone who owns this game should try W.L. solo. Hard, fun and doesn't have the graphical bugs the story mode has. I definetely had more fun with it than i had with the story mode.
 
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