Ah, I hate when they do this. I know this game will be good, but it makes me wary when a game doesn't have reviews out this close to release.Darklord said:Embargo.
Ah, I hate when they do this. I know this game will be good, but it makes me wary when a game doesn't have reviews out this close to release.Darklord said:Embargo.
Truespeed said:So, it's just the gamma?
BTW, Quake logo on head.
TTP said:Pretty sure the PS3 pic was taken between frames (hence the blur). Lens of truth equipment doesn't capture at 60fps IIRC.
Kifimbo said:
Because some people here define "art styles" differently than you do. Deus Ex and Syndicate not only share a similar setting, but their interpretations of those settings as well as some earmarks of the visual design (lighting, graphic design, palette) are also similar, so the comparisons have merit. Rage and Borderlands also share a similar setting - a post-apocalyptic wasteland - so they will naturally share some broad visual elements that universally define that setting such as brown cliffs and crudely built structures. But the actual artistic presentation of the world and the execution of the visuals are very different.dmshaposv said:Why are you guys sounding so desperate defending this game?
Rage and Borderlands have similar art styles but the games you've posted have completely different art styles. To say Rage and Borderlands don't looks similar visually would be looking delusional. How they play, is a different matter entirely.
It is kinda the same flak some people are giving Syndicate reboot for being too similar to Deus Ex HR. You can't deny that the game have a lot of similar visual qualities (design motifs, characters, e.t.c)
Solo said:This is one of, if not my biggest beef/thing I hate about GAF - how much stock people put into reviews.
This actually gives me a brain boner. Also OCD.Darklord said:constant inventory management.
the only thing i'd disagree with you on is colour pallette. certain areas and structures seem to share colour schemes, but other than that i fully agree.eshwaaz said:Because some people here define "art styles" differently than you do. Deus Ex and Syndicate not only share a similar setting, but their interpretations of those settings as well as some earmarks of the visual design (lighting, graphic design, palette) are also similar, so the comparisons have merit. Rage and Borderlands also share a similar setting - a post-apocalyptic wasteland - so they will naturally share some broad visual elements that universally define that setting such as brown cliffs and crudely built structures. But the actual artistic presentation of the world and the execution of the visuals are very different.
Borderlands had black outlines around everything and a very flat, graphic approach to the textures. The characters were stylized and caricatured as well; this is a game that is going for a distinct graphic style - not realism.
Rage is clearly going for idealized realism, with sprawling vistas, luminous skyboxes and lots of detail to make the world feel lived-in. From my perspective, id's visual take is as different from Gearbox's as one could realistically expect considering they share the same setting.
All big game publishers do this.McLovin said:Ah, I hate when they do this. I know this game will be good, but it makes me wary when a game doesn't have reviews out this close to release.
Pimpbaa said:Some people will bail out the moment 1 or 2 people in a forum say something bad about the game. It's like they need others to think for them.
6/10. not innovative enough.DevelopmentArrested said:I'll say 7.
to my eyes it's equal detail and different blur.Vire said:Comparisons of detail on PS3 vs 360:
PS3:
360:
360 looks considerably more detailed and less blurry in this comparison...
Look at the circles on the left upper side of the glove, you can easily tell the difference in clarity.plagiarize said:to my eyes it's equal detail and different blur.
did LOT forget that the game has dynamic resolution when they took their screenshots? hahahah. oh, LOT, how i laugh at you.
Ryuuga said:Quick question for Rage: Is there a preload available on Steam at the moment? And is it a midnight release (EDT) release?
$60 games without demos will do that to some people.Pimpbaa said:Some people will bail out the moment 1 or 2 people in a forum say something bad about the game. It's like they need others to think for them.
and we know for a fact that both versions always run at the same resolution in every area, and that there aren't areas that better suit one console over the other?Vire said:Look at the circles on the glove, you can easily tell the difference in clarity.
As for dynamic resolution, the screenshots were taken in the exact same place in the game with the exact same conditions. Not sure what you are going on about there.
Wallach said:Yes to both.
If one random person can sway your opinion on a game that easily, you probably weren't going to buy it anyways. Also, a demo can be as damaging as it can be helpful.NullPointer said:$60 games without demos will do that to some people.
wait for reviews? what would convince you?INDIGO_CYCLOPS said:I'm so torn, I just don't know if I should spend 60 bucks on this right yet...
the demo would be bigger than most retail games. i'd almost like them to release one just for that reason.NullPointer said:$60 games without demos will do that to some people.
plagiarize said:and we know for a fact that both versions always run at the same resolution in every area, and that there aren't areas that better suit one console over the other?
or do we not know that at all, because nothing in this LOT comparison even acknowledges dynamic resolution?
*everything* looks softer in that PS3 screenshot. that's why i said i see varying degrees of blur, not varying texture resolutions. also, i don't think ID were lying when they said both games have the same texture detail. not seen a single thing in the screens to support otherwise.
DevelopmentArrested said:If one random person can sway your opinion on a game that easily, you probably weren't going to buy it anyways. Also, a demo can be as damaging as it can be helpful.
wait for reviews? what would convince you?
Vire said:You clearly don't understand how it works.
Dynamic resolution wouldn't change based off walking into an area with no enemies or particles going off. Nothing in the screenshot of the area shown is particularly taxing to a system - It's an empty room aiming at the floor. The only time the resolution changes is when numerous explosions, multiple enemies and other factors are all on screen at once. The PS3 version looks much softer not just in that comparison but in other screens they provided also. This isn't some sort of tin foil hat conspiracy theory or secret agenda by LOT. Christ...
i don't think it's an agenda, or a tin foil hat conspiracy. i think LOT have completely forgotten, or are completely unaware of the fact that the game does dynamic resolution changing to maintain 60 fps. are all of the PS3 screens softer? no they aren't.Vire said:You clearly don't understand how it works.
Dynamic resolution wouldn't change based off walking into an area with no enemies or particles going off. Nothing in the screenshot of the area shown is particularly taxing to a system - It's an empty room aiming at the floor. The only time the resolution changes is when numerous explosions, multiple enemies and other factors are all on screen at once. The PS3 version looks much softer not just in that comparison but in other screens they provided also. This isn't some sort of tin foil hat conspiracy theory or secret agenda by LOT. Christ...
the output resolution doesn't change. what changes is the resolution the game is rendered at before it's scaled to whatever output you have your PS3 set at. Wipeout HD uses the same technique if you've played that. it's a lot less blatant than frame drops, imho, and i'd love for more devs to go this route.Gvaz said:How would the resolution change anyways? My monitor does a total refresh on res changes. That would be jarring to me to keep switching back and forth.
Gvaz said:How would the resolution change anyways? My monitor does a total refresh on res changes. That would be jarring to me to keep switching back and forth.
It would render to different resolutions, but always scale to the same res before outputting to your monitor.Gvaz said:How would the resolution change anyways? My monitor does a total refresh on res changes. That would be jarring to me to keep switching back and forth.
Vire said:Look at the circles on the left upper side of the glove, you can easily tell the difference in clarity.
As for dynamic resolution, the screenshots were taken in the exact same place in the game with the exact same conditions. Not sure what you are going on about there.
PS3 version is using some kind of bluring or AA thats for sure. Once you get to see them side you side you can tell. Not that I have an issue with that, it still looks good. It just has a couple small issues and a different or adjusted res is one of them on the PS3 that on output causes just a tiny bit of blurring not as bad as some games in the past.Vire said:You clearly don't understand how it works.
Dynamic resolution wouldn't change based off walking into an area with no enemies or particles going off. Nothing in the screenshot of the area shown is particularly taxing to a system - It's an empty room aiming at the floor. The only time the resolution changes is when numerous explosions, multiple enemies and other factors are all on screen at once. The PS3 version looks much softer not just in that comparison but in other screens they provided also. This isn't some sort of tin foil hat conspiracy theory or secret agenda by LOT. Christ...
The rest as in?Hyunkel6 said:Can I install 2 discs on hdd and the rest on a usb? It should be the same performance-wise, right?
it's not sure at all. look at the third comparison. no AA. equally sharp between the two versions.Karak said:PS3 version is using some kind of bluring or AA thats for sure. Once you get to see them side you side you can tell. Not that I have an issue with that, it still looks good. It just has a couple small issues and a different or adjusted res is one of them on the PS3 that on output causes just a tiny bit of blurring not as bad as some games in the past.
Besides the game is fucking fun as hell get it
It's Steamworks, so you can buy it from wherever and activate it on Steam. Don't pay $60 unless you enjoy wasting money for no reason.Ryuuga said:$60 on Steam..hmm I don't know. While it's been a game I've been wanting to play it fell off my radar for quite sometime. I'm going to need at least one major positive to take the dive this very moment.
Wallach said:Huh, I guess IGN weren't the ones to get the "exclusive" review.
plagiarize said:it's not sure at all. look at the third comparison. no AA. equally sharp between the two versions.
moop2000 said:Gotta rebuild that readership.
Thank you for clarifying, I'm sure both versions are just as fun.Karak said:It is sure, I own them both and had them side to side. And it is. Sorry to inform you. Its not something that will piss people off, but its something the PS3 is known for to be honest. Again it isn't even noticeable all the time unless you have them side to side. But it's there *shrugs*. Doesn't make the game bad or anything, it rocks.
But people should buy either. Its not like its going to steal your birthday if you get one or the other it just is what it is.
Derrick01 said:I can see it already
"Is Rage a Borderlands for adults?"
I agree that some people put way too much stock into reviews, but I also feel like GAF is much better about it than most forums.Solo said:This is one of, if not my biggest beef/thing I hate about GAF - how much stock people put into reviews.