Impressions:
The fixed camera is really bad. Really really bad. It never does what you want it to, and is either getting too close or panning in the wrong direction -- blocking enemies, crates, and the like. Also, especially in the early levels, it seems like the camera is pushing you forward through the corridors. And once the camera has moved "up" the screen, it's very difficult to backtrack. It's still possible, but you have to go to the edge of the screen and literally
force the camera to go backwards.
Speaking of corridors, Insomniac for some reason has decided to borrow level design philosophies from Square Enix. Most of the levels are corridors and/or super linear. More so than in the other games, I feel. They try to mask the linearity by replacing the corridors with lots of floating platforms, but because the camera is HORRIBLE and moves "up", it sort of counteracts their efforts. Not that linearity is inherently bad, especially for a platformer, but it definitely doesn't feel like a good thing in this game. It also doesn't help that there are invisible walls everywhere. And, on top of that, there are robots that zoom by and leave blue barriers in the already linear as hell environment to create small arenas, for whatever reason. As if the environments weren't small enough.
Jumping feels wonky, and I never quite feel like I'm going to make a jump; whether I'm jumping over a chasm or jumping over a stream of bullets. It seems like I always
just barely make it. And in single player, there aren't any perks for when Clank is on Ratchet's back: no heli-Pack or jet-Pack. Granted, because Clank is constantly jumping back and forth from Ratchet's back to the battlefield, it might be impractical to have a jet pack, but I feel like they should have done
something. Either that, or make each character jump a little higher.
All of the bosses are terrible
and indentical to one another. They all just sort of "lean" onto the edge of the map, and shoot things at you. They're all pretty stationary. There are also dozens of bullet sponge enemies that take forever to kill in single player, though I didn't have a problem with them in multi.
I also found myself running out of ammo during the bullet sponge sections, and with no way to get more ammo, had to resort to using the wrench. Which doesn't work very well on bosses. And why did they decide to take away the weapon leveling? Lame.
The AI partner is awful. Half the time he obliterates the enemies before I can even get to them and other times he just stands there and doesn't do anything. I've died a ton of times because he doesn't respond to my prompts, and I never die in Ratchet games.
In the past games, the gold bolts would be very well hidden throughout the levels. But in this game, because there's absolutely 0 room for exploration, they're literally just sitting out in the open. There's no way to miss any of them.
Same with the animals. Every time you encounter them, they're just sitting right there. They don't even try to run away or anything, nor are they hidden at all. And because there's no challenge at all in collecting them, it ends up feeling pointless.
And the puzzle rooms that are associated with the animals are mind numbingly easy and super short. Not to mention maddening with an AI partner. They are, however, pretty fun in co-op. But even with one other person, not to mention 3, the already easy puzzles become easier. It would have been nice to have different puzzles based on how many people were playing.
Even on the "hard" difficulty, the game is still far too easy. The hardest mode in ACiT was pretty decent, so it's annoying that they've regressed in this area. There isn't even a Challenge Mode for single player.
Framerate is occasionally terrible. I think this is the first instance where a Ratchet game had significant slow down.
HOWEVER, despite my many criticisms, that game is still quite fun, especially with four players. The banter between characters is really funny, and just running though levels is a blast. (assuming you're playing with friends. Randoms can be terrible, although that goes without saying.)
Ugh, trying to replay this game is a pain. All of the CG cutscenes are unskippable. So are the in-game cutscenes, prompts, and tutorials. And there is no restart option or anything. You have to quit the game and start over....which means watching the unskippable cutscenes again.
Also this. Urgh.