MrPliskin said:
Don't be crass. It's not the Ratchet and Clank you wanted, but it's far from a bad game.
Also, there are multiple times where additional paths are available to get bolts or the Ryno challenges...they are missable.
I probably missed them because I took a step in the wrong direction and the camera moved into a place preventing me from being able to backtrack and I didn't notice.
This is way different then Deadlocked. Deadlocked was a different type of game, but it was done well with an Insomniac level of quality. This game is not even close to that, It's average at best and Insomniac can do better.
There are just so many things wrong with it.
-Glitches, oh god the glitches. I had to replay one of the hookshot sequences 6 times because at one of the "spin the right stick" ones, spinning the right stick would unhook me and open up my weapon wheel for some stupid reason. I had another where you had to use the gravity goop to expose a R2+[] prompt that would not work. One stage started with Clank stuck in a wall unable to progress.
-Terrible co-op. 90% of the co-op is a gap in the path you have to suck cannon then tether to get across. They should have did what Portal 2 did and had a separate co-op campaign.
-No weapon leveling. Seriously, Why am I buying the Elite upgrade?
-Ignoring the bolt convention. How annoying would Scott Pilgrim have been if every time you picked up a loonie or toonie your wallet only went up by a penny?
-Bad story. Suzie talks you into saving the world, then it's 6 hours of nothing until you get to the final boss.
-The co-op death mechanic is still in the single player game sometimes. Sometimes when you die you start back at the last checkpoint with no penalty, other times you respawn right away with a bolt penalty.
I could go on.