Ratchet and Clank PS4 Reboot Delayed To 2016, Out Spring 2016

I wonder if the game delayed the movie or if the movie delayed the game....

It boils down to finding the movie a great distributor and aligning with their schedule for proper promotion of the film. That's all done with Focus and the April 29th, 2016 date for the film.

We always intended the re-imagining of the game to be released close to the movie, as they share elements of the origin story, so the game is also coming Spring 2016.

.
 
Dangit. I was really looking forward to picking this up this year and it'd be a big bright spot if MS doesn't unveil a new adventure with Banjo and Kazooie.
 
Nothing.

What does it have to do to him? - he's only the President of Sony's Internal Studios network and greenlights / oversees development on all 1st party games.

If he can't manage the studios correctly and stick to schedules, because, you know delays cost substantial amounts of money, then somebody who is actually capable of operating efficiently, and productively should take his place.

Because, in my opinion, he is doing a horrific job so far, with the amount of delays, projects cancelled, and millions just flushed down the toilet.

The highest rated game exclusive to PS4 is Bloodborne, and it's developed by From Software in partnership with Sony Japan studio.

Every sole exclusive released so far has averaged middling scores with the exception of Infamous: Second Son.

That is just not acceptable - I wish Verendus would come in and give some perspective, because at the moment, the release schedule for Holiday 15 is bleak in terms of 1st party content.


I'd be interested in knowing what you guys think Shu's day-to-day role is as head of WWS, and what you think his goals are and should be. Without knowing this, it makes your statements as well as yours Orochi seem very extreme.

Looking at it from an outside view (since none of us work at Sony), it seems to me that there could be any number of reasonable arguments for the state of first party development; none of which implicate Shu as a failure.

1) Making games is hard, because it is not formulaic. If you work at a car wash, and you get 30 cars in, you either work longer hours or throw more people at it. But if I say 'cure blindness', throwing time and money at it become somewhat meaningless, right? The cure will come from some random educated sparked idea. That idea (or ideas) will then be financed through money and time(experiments and trials)...but first you need that 'idea.' Problem-solving in code is similar in concept. Shu cannot 'threaten' a team into 'sparking' ideas that solve their games issues, just as I can't bang my fist against a desk and demand a 'cure' for blindness by Fall 2015. All I would do is left of some steam personally, but it has no bearing on reality. If he wants a good product at the end of the day, he can merely offer more time, or more money. Or he can cut his losses, or maybe advise them to lessen their scope.

2) Shu is Simon Cowell, not a contestant. Shu isn't the technical lead of these games. He's not coding and he's not managing the creative teams of these studios. These teams are all over the map. They have creative directors and producers already. Those guys are crafting the games that we play. Shu is like the judge at a competition. He's not creating the performance; that's the performers' job. He's not an instructor, he's not going to teach you to hit your notes at the right pitch or school you on the precise way to pan sear tuna. He's going to see what you got, and decide if you have it what it takes for the next round. He may give you some general advice or make some suggestions, but he won't be involved in looking over and debugging your multiplayer code. He's not going to be calling Todd the graphic artist over and consulting him on what new techniques are being used for shaders. Shu doesn't tell you what dance to do; he tells you what acts they already have and what acts they are looking for or are open to. Shu doesn't guarantee that you win, he gives you the tools necessary to win.

3) Its the beginning of the generation; like it or not. We've all heard that games cost more. They cost more cause we want/expect more from them. They cost more cause devs need more tools, more knowledge, pay increases, etc. More costs more time. Alot of these games, especially those that don't have a current gen predecessor out yet, were still developing when these systems were still finalizing hardware. Some of these teams are having to construct their engines from scratch having worked with Cell last gen. All of these teams are at different levels of expertise. No team is alike, so you cant' expect every team to work like a Naughty Dog, Guerrilla Games, or Sucker Punch. Evidence bears this out across the entire industry. Also all these teams are working on different projects, with different problems. Folks can compare timetables from PS1, PS2, PS3, Xbox, NES, etc...all they want, but this gen is asking for more at a higher consequence. That takes time and the fallout means you have to get it right. Yes, at some point you have to release a product. That's the pressure of the launch window. You need something out, but its the most volatile and premature time of a console's lifespan.

4) Shu's job requires long-term vision from both the consumer's side and the developer's side. I'm with you guys, I want high quality AAA games every month. I want a Sony that communicates that its conscious about its first party development. But given the realities of development, that doesn't always happen on a schedule. This is why we have release 'windows' and projections. Ultimately we want great games as consumers. We want them early and often. Many will let Shu hear it for delays, but we all forgive once the game has finally arrived and its good. you can burn that bridge with poor games. For developers, you can't just axe them when they release with an Order 1886 or have a hiccup with Driveclub. You're building relationships for your software pipeline several years on down the line. Not every studio is a Naughty Dog, even studios like Rockstar had State of Emergency. They grow, they evolve (their engines, their people, outlook on games). Word gets around, people hear about how you treat your partners. Its not formulaic. There's risk involved, however calculated it may be. You get a team like Evolution who've released several racing games before...and then this last time, a big hiccup. you take a team like RAD, whose made games for you portables and earned the right to try their hand at the big leagues. And while it wasn't a critical success, there's obviously some technical skill there.

Consider all these together. And think about Sony's position. They've learned alot of lessons from last gen. They've seen what market leader position affords you from the challengers' side. They put out alot of games, but how many sold enough to warrant continue sequels or raised the profile of a studio. Granted none of this has been confirmed by Shu, himself, but why compete with your partners during Christmas. If you can drop a TLOU during summer and get great sales, why be sheepish about releasing games outside the holiday season. If you're beating your competition across the board, why feel beholden to rush any game. You can release all your titles at great quality, in a great release window, and plenty of focus. I'm sure its not intentional to leave the holiday season without a big title...but I also think its probably not seen as big of a problem if something slips. These games will be competing with some heavy 3rd party competition.

Also...Verendus beat me to it. Thanks Verendus. Look at this novel I wasted lol.
 
Until Dawn will wait till on playstation plus
Godzilla seriously....
Tearaway hell no
Tomorrow Children maybe
Rime need to see new gameplay, plus i dont buy digital
Disgaea 5 hellz no
Persona 5 yes
DQ Heroes wat?
GoW3 played it already da fuq
Ultra SFIV no because they release 7 versions of the same game
No Man's Sky timed exclusive, so maybe
Alienation getting tired of indy games to be honest
Everybody's Gone to the Rapture seems interesting
Shadow of the Beast seems repetitive but maybe
Killstrain depends on how it plays on console
Drawn to Death most likely not
Fat Princess Adventures lmfao no

sigh come on, want some better first party games
 
sigh come on, want some better first party games

That's an interesting way to completely destroy an interesting lineup of not AAA western first party games.

Your basically saying literally nothing but that doesn't count. Its ridiculous the lengths some people will go to in order to prove a wrong point. There are plenty of games, plenty of PS exclusives coming to PS4 this year. Just because you don't like some(or all) of them doesn't even matter
 
That's an interesting way to completely destroy an interesting lineup of not AAA western first party games.

Your basically saying literally nothing but that doesn't count. Its ridiculous the lengths some people will go to in order to prove a wrong point. There are plenty of games, plenty of PS exclusives coming to PS4 this year. Just because you don't like some(or all) of them doesn't even matter

plenty of ps exclusives however most that are not relevant to me as well as other gamers I am sorry but tearaway, fat priness and godzilla doesnt tickle my fancy
 
Until Dawn
Godzilla
Tearaway
Tomorrow Children
Rime
Disgaea 5
Persona 5
DQ Heroes
GoW3
Ultra SFIV
No Man's Sky
Alienation
Everybody's Gone to the Rapture
Shadow of the Beast
Killstrain
Drawn to Death
Fat Princess Adventures

Rumoured:
Uncharted Trilogy
Tales of Zestiria
Gravity Daze
PS4 has very good exclusive line-up this year imo. Still, I wish there were more AAA games on the list. Without big games, Sony won't be able to counter RoTR, Halo 5, and Forza 6 from their rival Microsoft. I hope Sony will have more games to announce at E3. Otherwise, they will definitely lose to Microsoft again in this holiday battle.
 
PS4 has very good exclusive line-up this year imo. Still, I wish there were more AAA games on the list. Without big games, Sony won't be able to counter RoTR, Halo 5, and Forza 6 from their rival Microsoft. I hope Sony will have more games to announce at E3. Otherwise, they will definitely lose to Microsoft again in this holiday battle.

thats what I am saying only way sony may possibly win/or even do well is if some of microsofts huge hitters get be littled due to a lot of good third party games coming out. (much like what happened with sunset overdrive) However nothing will stop the train for halo, and forza will sell decently
 
I think you guys are way too overboard about holiday season. It doesn't matter if you have or or 2 holiday games over the competition if you barely have anything in the rest of the year.

If we're talking about PS4 losing to XB1 in the US in the holiday season, even if your worst case scenario comes to pass and Sony has absolutely zero first party exclusives in the holiday, the third party games coming in the holiday season will mitigate anything Halo 5 and Forza 6 will ever make on XB1. I don't count Tomb Raider cause its timed.

And that's obviously just in a single territory.
 
Nooo! Not good at all!
The few games on my 2015-wish list are Rime(perhaps 2015), The Witness(probably), Star Wars: Battlefront(Yes) and Persona 5(yes please, though I live in Europe so hopefully 2017). Hoping for Uncharted collection and some hidden greats to release this fall.
Spring 2016 also getting crowded: Uncharted 4, R&C, Mirrors Edge, garden warfare 2.
 
thats what I am saying only way sony may possibly win/or even do well is if some of microsofts huge hitters get be littled due to a lot of good third party games coming out. (much like what happened with sunset overdrive) However nothing will stop the train for halo, and forza will sell decently

You are trying too hard to troll.

Didn't know indie game was an actual genre of games tbh. Alienation is a co-op arcade schmup with cool Souls style invasion online mechanics.
 
Maybe when there's good stuff happening, like TLG is out, and UC4 is out. Good PR opportunity.

wait

stumped.gif


is this a hint of tlg released before uncharted 4?
 
Disappointing.

That was one of the biggest ips for the end of the year in all the consoles (at least because its history-trayectory).
But after delaying Uncharted 4, you could expect anything.


If this helps to improve the game, I'm ok with that. I don't care inf I have to wait a month or two. This game is not canceled... but I would like to see this game take advantage of the holiday sales
 
Quoting myself from another thread, about the delay:

I'm starting to think GG's Horizon is a Fall title.
First half of 2016 is already packed with Sony exclusives, and later that year for a game so long in developement seems too much (although all 1st party games are getting delayed heh...)
 
Disappointing.

That was one of the biggest ips for the end of the year in all the consoles (at least because its history-trayectory).
But after delaying Uncharted 4, you could expect anything.


If this helps to improve the game, I'm ok with that. I don't care inf I have to wait a month or two. This game is not canceled... but I would like to see this game take advantage of the holiday sales
Without the movie, it may just get lost in the other large releases. This holiday, that is.
 
I just don't get why people get so worried about Sony potentially not having anything huge for the fall (which I'm sure they'll have something from E3) but barely anyone seems to talk about how we're almost 6 months into the year and MS hasn't released barely anything notable and doesn't seem to be going to in the next couple months except maybe Fable Legends.

Haha if you played Fable legends you'd know its far from notable.
 
I played a couple of the PS3 games and they didn't really click with me. Maybe Sony should have let some other dev have a shot at the IP.
 
sigh come on, want some better first party games

It's okay to not like a lineup but really? You're just going to dismiss them with shit like "lmfao no"? I don't like Microsoft's lineup but I don't think I'd ever do that, what's the point? You just make yourself and your argument look stupid.

Personally, I don't understand why the holiday lineup has suddenly become so important over the last couple of years. Is it because the console war is already over, so people are just clinging to whatever contest they can? Because it didn't seem like any of PS4 holiday lineup detractors even thought R&C was a notable title until this news broke.
 
Until Dawn
Godzilla
Tearaway
Tomorrow Children
Rime
Disgaea 5
Persona 5
DQ Heroes
GoW3
Ultra SFIV
No Man's Sky
Alienation
Everybody's Gone to the Rapture
Shadow of the Beast
Killstrain
Drawn to Death
Fat Princess Adventures

Rumoured:
Uncharted Trilogy
Tales of Zestiria
Gravity Daze

I predict that the bolded will be released/delayed to next year. Otherwise, that's not too bad a line-up. It'll inevitably look better once E3 is over.
 
Was disappointed with this news at first, but I guess it makes sense if the movie has been delayed too. It also gives me more time to hold off from buying a PS4 lol
 
Heartbreaking, but it's fine so long as Insomniac the R&C game I know they can...

Reboot this series properly and get a whole new generation of gamers falling in love with Ratchet...
 
If the movie's been delayed you'd be a fool to not delay the game too. They need to get it out around the same time, the marketing boost would be very good for sales.
 
Now I have a doubt that both No Man's Sky and Rime will be delayed to 2016 too since there's so little info about those games with little to no progress updates (Rime). Seems like the year of playstation got delayed to 2016.
 
How exactly do you propose Sony fix this "gaping holes" problem then? Delay games for months/years just so they can fill a spot in a lineup? Rush them instead? Games take years to develop and unexpected things can happen, like SSM's new IP being cancelled or Uncharted 4 being delayed. Shit happens. As far as I'm aware, Sony's studios are all fairly self sufficient, it's not like Shu runs them with an iron first like other publishers do, so what's blaming Shu for every problem they encounter going to help? He's not the one running Naughty Dog or developing Uncharted 4.

As for those last few paragraphs, lol okay. I have no recollection of ever arguing with you but I'll take your word for that. As far as your "PERSONAL" critique of Shu's performance goes, so fucking what? If you want to post that opinion here, get ready to be criticised.

Do you understand anything about planning in business? - contingency plans?

Game release schedules should be planned well in advance, and further plans drawn up to ensure that periods of intense consumer spending are supported by software, and customers of the brand are provided with experiences only found on their console of choice.

And the first party studios output is his responsibility, whether he's in a cubicle in Sony Santa Monica or in SCE HQ in Tokyo. So, your argument about ''shit happens'' is nonsensical - the studios can be self sufficient, but his job is President of SCE WWS, so if he cannot run/oversee the network, then he is not fulfilling his employment obligations.

I have no problem with being criticized, that's part of improving.

But I do have an issue with nonsense.
 
get ready to eat massive crow

I didn't even say it'll be a bad game. I'm not even hating on it either. Just saying its not exactly a new game either.


He didn't like A Crack in Time. He has no heart.

Crack in Time is hands down the best Ratchet & Clank game out there. Everything since then has been utter trash and that's what I meant. The having no heart comment is pointless drivel.

What about new levels?, would that change your mind?. Because they said that there will be several new levels.

Of course, but I was going to pick this game up eventually on a discount anyway. New levels or not, its still a remake of an old game, which is a movie tie-in. Not exactly a big AAA title for the fall. It was never going to be it either considering the attention its getting from Sony or Insomniac. We barely hear anything about it, and that isn't exactly great a news for a "big game".

Whoa, I didn't even know this was coming.

You see what I mean @pixelation? This is what happens when they barely mention the title. Only the hardcore really know about it.


What's wrong with that?


PEACE

Thank you.

Best wishes.
 
I predict that the bolded will be released/delayed to next year. Otherwise, that's not too bad a line-up. It'll inevitably look better once E3 is over.

Do you honestly expect them to announce even one new AAA exclusive to be released before the year's end? PS4 exclusives line-up in general looks great as it is and doesn't need any E3 news for that. But 2015 PS4 exclusive line-up looks like a wasteland right now and I highly doubt that E3 will change that.
 
Shu is the President of SCE WWS, but his day to day job doesn't involve micro-managing what the studios are up to in the way you imagine. He's not really responsible for the delays you see with Uncharted or Ratchet and Clank etc. WWS is pretty huge. There's like 15 studios or something and over a thousand people. A lot more than a thousand now I think about it since SCEE has about 2000 employees (it's not the exact number now due to certain fluctuations, but it's probably still around there anyway) and about half of those folks are working in WWS in Europe. When we take into account SCEA and SCEJ/A, that number increases a lot. The point is it's a lot of bodies. You have studios in Europe, America, Japan, so it's basically a global presence.

You know yourself that these studios have their own heads/directors/presidents. These are the people who are there to ensure the day to day operations are running smoothly, and overlook the immediate development of games under their care. They'll be involved with a lot of aspects of the game's development, and some of the first to know about what's happening with titles hitting milestones, any difficulties, and various other issues. Then you have people who are involved with other developers from a first party perspective, these can be producers, and the like, but their job is to pretty much manage that relationship. From there, reports, updates, and other things, head up the chain to people like Shu. You're basically talking about higher management since there are others. Consider that long chain. It exists in a lot of different corporate environments. When something does go wrong, or isn't to your liking, it's natural to blame the one on top for everything. I understand. I blame Andrew House all the time.

But it's complex. Sometimes when things go wrong, or aren't going according to plan, or there has to be adjustments made, it's a meeting of the people who are directly involved with some of the people in the position to call the shots, and they come to an agreement after considering several factors. These factors could range from how everything fits into the financial year, budgets, positioning, resource availability, and timing. It's a lot of different things. Those meetings, and business plans, and things of that nature, is what a lot of higher management does. And emails. Lot of emails. Can't forget that. Obviously, from that position, they do bear the brunt of the responsibility because a lot of important decisions do come from there, but when you're managing so many people, it's about having the right managers in the right place, and the work cultures at these studios, their development process, and the talent, is also very important. It's a mix and match of many different things, and it's not always simple. With Ratchet and Clank, you have to consider it's not an internal studio, it's a working relationship between two partners, and it's not just a game we're talking about here. There's a movie too, so things are different. Every situation can present different challenges. Not that I know the ins and outs of everything WWS does, since I don't care anyway. But I'm good with structure, let me tell you. Anyway, it makes no difference to me as long as the end result is good for everyone. That's what you'd want too. That's also what Shu would want.

You can have higher management meddle more, but would everyone really want that? The sink or swim outlook doesn't really work all the time, but if you get the right people in the right positions, it definitely allows diversity, and the ability to create a developer focused atmosphere.

While it's understandable to blame the one on top, it's kind of silly to make a judgment on how he does his job since a lot of people don't really know what his job entails. He does a lot of work unrelated to immediate development, and that can make up the bulk of his day to day job at times. People don't know much about SCE in general, and it's not their fault, since most people don't care about it. It's about the games. Even a lot of people working at Sony couldn't tell you the chain of command since it doesn't matter to most of them. Take a random developer, ask them to tell you about the various key positions, and they'd be clueless. It's just how it is at most companies. The point is that it's complex, and there are a lot of people involved in these projects. Some, who are responsible for titles hitting milestones and general management, who people don't know. The default response is to blame Shu, and while it's fine to blame people, you have to understand their role in things a little more intimately before you think he needs to be replaced. Because then it becomes silly.

You say this now for example, but your attitude could be different by this time next year. You might start thinking things aren't that bad after all. (But l'll be honest, it was kind of a mediocre first year). Look at Gio Corsi. How many people were mocking the fact that he's not getting anything done or whatever? There was a few. I know since I remember talking about it at some point. Attitudes towards him have changed after one event. Just because of Yakuza. Shahid's another one who people laughed at here and there, but most people don't even know about Strategic Content, and what they do. They've accomplished some good things. Spelunky, FEZ, Thomas Was Alone, those guys were responsible for those titles hittng the PS platform. And lots of others. I've seen people say they like Spelunky.

Anyway, I think it's fine to blame people. It comes with the territory. When you're a public figure, and you're in the spotlight, you get the glory, and you get the guillotine. That's how it goes. I'm sure they understand that. But generally, when you start talking about people being incompetent at their jobs, then you need specifics. You can't really use examples of games being delayed as the underlying issue there. You have to think about the bottom line. Facts, and figures. Those are hard to come by. It'd probably be a good thing to get Shu to tell people about the kind of things he does though. Maybe when there's good stuff happening, like TLG is out, and UC4 is out. Good PR opportunity.

I kid.

But seriously. How good is 2016 shaping up to be? So good. We can finally leave the last generation behind.
P.S. Fuck off Modbot.

Thank you, Verendus, friend.

Wasn't expecting you to reply.

You wrote so much for me :D

And explained everything so eloquently. You are the man.

tumblr_inline_nna586KG8o1rgr0ng_500.gif
 
It's odd seeing posts about the Ps4's software lineup and how slim it is while at the same time the PS4 having by far the most software available and coming this year to it.

Quite interesting to see. It's astounding how many games some people just blow off.
 
Until Dawn
Godzilla
Tearaway
Tomorrow Children
Rime
Disgaea 5
Persona 5
DQ Heroes
GoW3
Ultra SFIV
No Man's Sky
Alienation
Everybody's Gone to the Rapture
Shadow of the Beast
Killstrain
Drawn to Death
Fat Princess Adventures

Rumoured:
Uncharted Trilogy
Tales of Zestiria
Gravity Daze

look-its-fucking-nothing.jpg
 
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