VFX, I will only take on one of your points, the rest I will leave when an outlet does an analysis of the video. Do you see the amount of particles, destroyed geometry and parts all over the playing level, including a tonne of NPC's and moving traffic, both on the ground and in the air? Why would they leave all of these drawn in since the game is transitioning from levels to worlds so quickly and drawing entire new levels on screen on the fly.....It's a design choice, no need to waste resources where you don't need it. Soon you will be asking them to keep 3-4 levels in memory just for the heck of it....