Bo_Hazem
Banned
After ~24 hours, playing at the highest difficulty, I completed everything and collected all meaningful stuff (except 7/9 for CraiggerBears that only give you a golden trophy). The game is what I expect simplistic nowadays platformers to be after decades of stagnant game design with barebone storytelling that make even children cringe.
Let's break it down:
Story and Characters:
Screenshot from the video trailer. In-game looks cleaner
Ratchet, Clank, and Rivet aren't the only main characters, won't be saying more to avoid spoilers. Even villains are very interesting with unique characters, with some surprises along the way. The new additions made the story denser with some plot twists, it's really like a movie. I sincerely think that the story itself can serve for a very good animated film, although I would rather have them make another story that doesn't spoil the game.
Gameplay:
Credit:
Heisenberg007
So much has been added to the game. Every weapon feels unique and different, some are pretty funny as well. Animations are very smooth, shooting is solid and controls are tight. The feedback you get from the DualSense is pretty satisfying due to being sound-based vibrations that make them very accurate. There are some mini games that include platforming like pocket dimensions that reward you with armor/suit pieces, puzzle solving that are very nice and add even more diversity with Clank, and the Glitch that feel like arcade shooters.
Platforming feels great with your usual double-jumps, wall-running, grappling, rocket boots, pipe-sliding, and more that some need a combination to reach/avoid things. Flying dragon is also a nice addition!
Gamespot
Graphics:
This is so far the most impressive looking cartoonish game! It literally feels like a playable animated film with all those effects like minor film grain, lens imperfections (both can be turned off) and anamorphic flares. So many micro-details on screen like dust in some stages.
Although many still prefer Fidelity mode for the highest possible IQ, you won't be disappointed if you prefer Performance RT. I chose Performance RT the whole game and it's relatively sharp and better than most other so-called native 4K games, while it hovers mostly around 1512p according to John, DF.
Here is direct feed screenshots I made during gameplay, not photo mode, as these direct feeds aren't hurt by youtube compression:
Fidelity:
Performance RT:
Another Performance RT gameplay screenshot:
Jaggies and aliasing are extremely rare in this game overall.
Collectables:
Credit:
Con_Z_ǝdʇ
Glad that most collectables are meaningful, whether it's armor pieces, Raritanium crystals for weapon upgrades, and the infobots that grant you the teased, unique weapon:
The only useless collectable is the CraiggerBears that only give you a gold trophy. It's also worth noting that all puffs and nerfs are there when you collect the whole armor and can choose whatever look you want without losing anything, even using the default look.
Verdict:
After ~24 hours of pure enjoyment and zero boring moments of gameplay, eye-melting graphics, very well-made storytelling:
Positives:
- Solid, and diverse gameplay.
- Well-tailored storytelling with amazing characters.
- State-of-the-art graphics.
- Great implementation of Haptic Feedbacks and Adaptive Triggers on the DualSense.
- Introduced characters add so much to the game and story, with nice surprises and twists. No stretching or dragging.
- Mini-games add nice, satisfying diversity into the gameplay.
- Good collectables.
- Amazing and diverse arsenal of weapons, with 20 total.
- Nice 3D audio implementation.
Negatives:
- Difficulty at the highest setting isn't challenging enough (Although you get Challenge mode for NG+).
This was in easy 10/10
This game makes other platformers look so outdated and stagnant, setting the standards pretty high for the genre. So far no game out there gets close to this complete package of high production value, although there are many games that are great in one part or two. This is one reason why Crash was so addicting back in the day and couldn't bother to buy the new 4th instalment, but that's just me.
This game gonna win some GOTY awards, if not the GOTY itself!
Photo mode.
Credit:
Con_Z_ǝdʇ
Credit:
Heisenberg007
Let's break it down:
Story and Characters:

Screenshot from the video trailer. In-game looks cleaner
Ratchet, Clank, and Rivet aren't the only main characters, won't be saying more to avoid spoilers. Even villains are very interesting with unique characters, with some surprises along the way. The new additions made the story denser with some plot twists, it's really like a movie. I sincerely think that the story itself can serve for a very good animated film, although I would rather have them make another story that doesn't spoil the game.
Gameplay:

Credit:

So much has been added to the game. Every weapon feels unique and different, some are pretty funny as well. Animations are very smooth, shooting is solid and controls are tight. The feedback you get from the DualSense is pretty satisfying due to being sound-based vibrations that make them very accurate. There are some mini games that include platforming like pocket dimensions that reward you with armor/suit pieces, puzzle solving that are very nice and add even more diversity with Clank, and the Glitch that feel like arcade shooters.
Platforming feels great with your usual double-jumps, wall-running, grappling, rocket boots, pipe-sliding, and more that some need a combination to reach/avoid things. Flying dragon is also a nice addition!

Gamespot
Graphics:
This is so far the most impressive looking cartoonish game! It literally feels like a playable animated film with all those effects like minor film grain, lens imperfections (both can be turned off) and anamorphic flares. So many micro-details on screen like dust in some stages.
Although many still prefer Fidelity mode for the highest possible IQ, you won't be disappointed if you prefer Performance RT. I chose Performance RT the whole game and it's relatively sharp and better than most other so-called native 4K games, while it hovers mostly around 1512p according to John, DF.
Here is direct feed screenshots I made during gameplay, not photo mode, as these direct feeds aren't hurt by youtube compression:
Fidelity:

Performance RT:

Another Performance RT gameplay screenshot:

Jaggies and aliasing are extremely rare in this game overall.
Collectables:

Credit:

Glad that most collectables are meaningful, whether it's armor pieces, Raritanium crystals for weapon upgrades, and the infobots that grant you the teased, unique weapon:
The only useless collectable is the CraiggerBears that only give you a gold trophy. It's also worth noting that all puffs and nerfs are there when you collect the whole armor and can choose whatever look you want without losing anything, even using the default look.
Verdict:
After ~24 hours of pure enjoyment and zero boring moments of gameplay, eye-melting graphics, very well-made storytelling:
Positives:
- Solid, and diverse gameplay.
- Well-tailored storytelling with amazing characters.
- State-of-the-art graphics.
- Great implementation of Haptic Feedbacks and Adaptive Triggers on the DualSense.
- Introduced characters add so much to the game and story, with nice surprises and twists. No stretching or dragging.
- Mini-games add nice, satisfying diversity into the gameplay.
- Good collectables.
- Amazing and diverse arsenal of weapons, with 20 total.
- Nice 3D audio implementation.
Negatives:
- Difficulty at the highest setting isn't challenging enough (Although you get Challenge mode for NG+).
This was in easy 10/10
This game makes other platformers look so outdated and stagnant, setting the standards pretty high for the genre. So far no game out there gets close to this complete package of high production value, although there are many games that are great in one part or two. This is one reason why Crash was so addicting back in the day and couldn't bother to buy the new 4th instalment, but that's just me.
This game gonna win some GOTY awards, if not the GOTY itself!

Photo mode.

Credit:


Credit:

Last edited: