shinobi602
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The power behind the Xbox One and the PS4 allows us to display the game’s textures without any compression on these consoles. This makes the game’s visuals even sharper than before and will allow players to see even more of the details and nuances our artists put into the textures of the game. These uncompressed textures highlight the hand-drawn style of the game’s visuals.
The enhanced power of these new consoles has also allowed us to do away with the loading times when entering or exiting a level. Jumping inside a painting will now start the level immediately. Jumping in and out of a level has never been faster and it’s a great feeling to have such a seamless experience. Navigating in the game now feels smoother and your gaming experience is never stopped by loading transitions.
UbiArt Framework was already allowing us to run the game at 60fps in 1080p on Xbox 360 and PS3, so it meant we already had more or less what you expect from a next-gen game in terms of display and fluidity. Building on that, porting the game with UbiArt Framework proved to be quite easy and the next-gen consoles allowed us to further optimize the game and make it a really amazing experience.
The PS4 also has a few nifty additions. Any insight into those?
Right away we saw how the PS4 touchpad could be a great tool to show players all the amazing details our artists have put inside the visuals and the animations of the game. That’s why we created the Camera Mode using this touchpad. By pressing the touchpad once, you freeze the game and enter Camera Mode. In this mode, by moving your fingers on the touchpad you can zoom in and out and also pan to adjust the frame. When you’re happy with your picture, you just have to press the Share button on the PS4 controller to share this picture with everyone. This mode is a great way to pause the game to look at all the amazing details the game contains and it’s also a great tool to be creative and build amazing pictures with all the elements you have in the game.
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