• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rayman Legends |OT| "It's a bit like a porno" (Michel Ancel) WiiU/360/PS3/Vita/PC

Velcro Fly

Member
Wait what?

The only reason we know there are differences is because people saw videos of the Vita version with
fewer teensies to find (615 instead of 700)
and then asked someone who reviewed it. None of this is coming from the devs at all. We have to scour trophy lists and ask reviewers about the content of the game because the people who made it would rather you pay money for it thinking you are getting everything like you did with Origins.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
So let me get this straight. Instead of getting the difficulty buff that was needed after the tad too easy Origins, we got a severe difficulty nerf instead. And a significant portion of the game is the murphy levels which only exist because Ubisoft just had to find a gimmicky way to use the Wii U gamepad back when it was exclusive. Those levels may or may not be alright depending on the player based on mixed impressions I've been getting. And the Vita version gets the best levels of the game cut. And there are less main stages than Origins if we're not counting the reused levels that return from Origins.

I need to get this game as soon as I can just so I can put myself out of my misery and either confirm my fears that Ubisoft messed this sequel up or confirm that I'm wrong. Because right now I haven't got a good feeling about this game compared to Origins based on the impressions I've been getting.
 

VanWinkle

Member
The only reason we know there are differences is because people saw videos of the Vita version with
fewer teensies to find (615 instead of 700)
and then asked someone who reviewed it. None of this is coming from the devs at all. We have to scour trophy lists and ask reviewers about the content of the game because the people who made it would rather you pay money for it thinking you are getting everything like you did with Origins.

No, I know about the lack of Invaded levels; I was the one who asked the reviewer.I mean how is it a completely different game?
 
For me, the least interesting part in Origins were the Time Trial sections. I really hate to rush through levels. I prefer to go through them slowly and collect each and everything.

Do both. Used to get perfect runs on Origins where you nailed a blazing fast time and collected every lum+multiplier in the level.
 

Velcro Fly

Member
No, I know about the lack of Invaded levels; I was the one who asked the reviewer.I mean how is it a completely different game?

It's a game missing what like 28 invasion levels? Complete garbage. It should have been known from the start what content each version was getting. I mean I guess when nothing about the Vita version was known for so long we should have figured something was up. I can't wait to hear the BS excuses on why the invasion levels didn't make it into Legends.

Also I was talking about the trophy lists being completely different.
 

Silky

Banned
It's a game missing what like 28 invasion levels? Complete garbage. It should have been known from the start what content each version was getting. I mean I guess when nothing about the Vita version was known for so long we should have figured something was up. I can't wait to hear the BS excuses on why the invasion levels didn't make it into Legends.

Also I was talking about the trophy lists being completely different.

Link?

Anyway, I'm listening to the OST. Stellar, as expected. Really dynamic and has a bit of a Disney flair to it.
 

Velcro Fly

Member

Here's the post containing trophy lists for PS3/Vita version. Vita has no invasion level trophies

http://www.neogaf.com/forum/showpost.php?p=79278621&postcount=653

Here's the review of the Vita version. In the comments the reviewer is asked and then says that the invasion levels were not in the game

http://www.psvitahub.com/2013/08/rayman-legends-review.html

Here's a post containing screenshots that show the difference between console up top with room for invasion levels to unlock and Vita down below with no such space.

http://www.neogaf.com/forum/showpost.php?p=79211629&postcount=530
 

Silky

Banned
Here's the post containing trophy lists for PS3/Vita version. Vita has no invasion level trophies

http://www.neogaf.com/forum/showpost.php?p=79278621&postcount=653

Here's the review of the Vita version. In the comments the reviewer is asked and then says that the invasion levels were not in the game

http://www.psvitahub.com/2013/08/rayman-legends-review.html

Here's a post containing screenshots that show the difference between console up top with room for invasion levels to unlock and Vita down below with no such space.

http://www.neogaf.com/forum/showpost.php?p=79211629&postcount=530

Ah. Well then.
 
I need to get this game as soon as I can just so I can put myself out of my misery and either confirm my fears that Ubisoft messed this sequel up or confirm that I'm wrong. Because right now I haven't got a good feeling about this game compared to Origins based on the impressions I've been getting.

I adored origins.
But for me, legends is one the biggest disappointment's i've ever played. (and i'm not one of those ubisoft hating, wii u owners)
aside from the graphical improvements, a few good music levels
and some neat stealth sections taken straight out of abe's oddysee, it's nothing special.
How the hell this is the follow up to origins i've no idea,
especially after a seven month delay.
5 worlds!
5 f***ing worlds!
How can they get away with only 5 worlds.
and then chucking origins in there as compensation.
If i wanted to play origins again, i would play it.
Everyone here is lapping this up like it's the second coming or pure platforming gold,
yet no one seems bothered by the length. I've never finished a game so quickly.
yes, there are time trials and origins stages but where are the rest of the new levels.
If they announce dlc with new levels in the next few weeks i'm going to be really pissed.
 

Sectus

Member
I adored origins.
But for me, it's one the biggest disappointment's i've ever played.
aside from the graphical improvements, a few good music levels and some neat stealth sections taken straight out of abe's oddysee it's nothing special.
How the hell this is the follow up to origins i've no idea,
especially after a seven month delay.
5 worlds!
5 f***ing worlds!
How can they get away with only 5 worlds.
and then chucking origins in there as compensation.
If i wanted to play origins again, i would play it.
Everyone here is lapping this up like it's the second coming or pure platforming gold,
yet no one seems bothered by the length. I've never finished a game so quickly.
yes, there are time trials and origins stages but where are the rest of the new levels.

Invaded levels, Origins and challenges make up for the smaller amount of levels compared to Origins I'd say. There are parts of Origins I think is better than Legends, but overall I'm having more fun with Legends than Origins.

To be completely honest, I thought Origins did become a little repetitive at parts. There were many shoot'em'up levels and a few platforming levels were probably bit too similar. I think Legends does a much better job at being varied. And I really really like the invaded levels.
 
Invaded levels, Origins and challenges make up for the smaller amount of levels compared to Origins I'd say.

how can time trial levels,
challenge levels, which are already part of the main quest but online,
and level's you've already played before in origins make up for the low amount of new content.
it's all just re-using levels, hell they've even re-used artwork from origins all over the place in legends.
I'm amazed everyone is ok with this.
If this receives such critical acclaim from reviewers and players, all the new games will be doing it soon, brand new games cut down to half the size, but with the previous installment on the disc for when you've finished.

If this is what you all want and love, then great for you.
But I do not want to pay full price for half a game, and some levels from a title i already had sitting on the self.
no matter how pretty it might be, it does not make up for this in my eyes.
 

Lijik

Member
hell they've even re-used artwork from origins all over the place in legends.

The amount of times this happens are so inconsequential that I would have never picked up on it if I never read your previous posts complaining about it.
It kind of makes it harder to believe this bothers you so much but you adored Origins, which reuses art assets for half the game.

So let me get this straight. Instead of getting the difficulty buff that was needed after the tad too easy Origins, we got a severe difficulty nerf instead.
I'd peg the difficulty at right in the middle of the easiest and hardest stages from Origins. Its breeziest stages are never as easy, but its hardest are never as difficult.
I dont know if Id call it a significant nerf or not
 

flowsnake

Member
20,000 Lums Under the Sea is so good. I love the theme and the gameplay is pretty fun. Ubisoft could make a whole game out of the underwater levels and I would be satisfied.
 
The amount of times this happens are so inconsequential that I would have never picked up on it if I never read your previous posts complaining about it.
It kind of makes it harder to believe this bothers you so much but you adored Origins, which reuses art assets for half the game.

It might seem inconsequential to you, but when a game is short to begin with it just add's to my frustration, seeing a previous titles assets carried over.
Hardly anyone else will notice, but the art stands out to me so much that i noticed immediately.
Again, if the game was longer, and had more new content i wouldn't mind.

And origins did re -use assets for it's stages yes,
it did constantly for every themed world, but that was all contained into one game,
not carried across from a previous title.
Which to me seems odd, as if they didn't have time to create new assets and artwork.
and besides, origins wasn't short.

In fact i think rayman legends could have done with doing the same,
re use some of it's new assets, do it if you must.
at least to beef up the five world's that are there.
they could have re used parts from the boss level backgrounds, which were always beautiful, and make a few new stages.
I'd rather they didn't and have all new art, but like with origins, if it means more levels then go for it,
especially in a game a short as legends.
 

Ballthyrm

Member
it's all just re-using levels, hell they've even re-used artwork from origins all over the place in legends.

But I do not want to pay full price for half a game

no matter how pretty it might be, it does not make up for this in my eyes.

nintendo has been recycling asset and gameplay that for decade now , they only propose new level design , that's what they did with the invaded levels and origins maps

you are not paying full price , a 60 dollar nintendo game vs a 30 Dollar rayman , i don't know where the full price idea comes from
 
nintendo has been recycling asset and gameplay that for decade now , they only propose new level design , that's what they did with the invaded levels and origins maps
you are not paying full price , a 60 dollar nintendo game vs a 30 Dollar rayman , i don't know where the full price idea comes from

don't even get me started on the so called 'new' series,
no matter how well designed the levels are, the re-use of art (horrible art) is disgusting.

And my copy of rayman legends wasn't the same price as yours.
30 dollars is roughly £19. mine cost £33 for the wii u, granted you can find it for £29.
mario 3dworld is going to cost me £39, that's not double the price.
anyway, this is too off topic.
And i hate the idea of nintendo's lazyness influencing what was such a promising series.
 

Chronoja

Member
I sort of agree, Rayman Legends, while I feel that it is good, it comes across feeling more like Rayman Origins 1.5, or Rayman Origins: The Lost Levels, rather than a whole new game on its own.

What makes it good is typically just the stuff that directly carried across from Origins, so the basic gameplay, the high quality art, the music and the overall level design. The moment to moment gameplay feels like more of Origins so that can't be a bad thing.

But, on the whole, it is somewhat lacking. The 5 worlds aren't really even 5, it's 4, since Living Dead Party is simply a set of rehashed music levels. (I am dumb lol) They are expertly crafted worlds, don't get me wrong, but you also blaze through them much faster since you no longer have to acquire your powers etc. The invasion levels are a "your mileage may vary" element since it will take some people longer than others, some people will try for leaderboards etc. In terms of time required to complete the original core gameplay (platforming levels, no daily/weekly challenges, creatures) Legends is about roughly half the length of Origins. If you add the Back to Origins levels to the Legends play time I'd say it sets them about equal.
 

Fabrik

Banned
I adored origins.
But for me, legends is one the biggest disappointment's i've ever played. (and i'm not one of those ubisoft hating, wii u owners)
aside from the graphical improvements, a few good music levels
and some neat stealth sections taken straight out of abe's oddysee, it's nothing special.
How the hell this is the follow up to origins i've no idea,
especially after a seven month delay.
5 worlds!
5 f***ing worlds!
How can they get away with only 5 worlds.
and then chucking origins in there as compensation.
If i wanted to play origins again, i would play it.
Everyone here is lapping this up like it's the second coming or pure platforming gold,
yet no one seems bothered by the length. I've never finished a game so quickly.
yes, there are time trials and origins stages but where are the rest of the new levels.
If they announce dlc with new levels in the next few weeks i'm going to be really pissed.

After clearing the main game, it's my impression as well. The main game is just too short. I cleared the game with less than 300 lums out of 700. The game is very easy with many checkpoints.
The invaded levels seem very interesting and where the real challenge come from. They are very well remixed and feel totally different. But the game is not what Super Mario Galaxy 2 was to Super Mario Galaxy. There's a lot of cool ideas here but not that many or totally crazy. I need to play the post-main game more before making a final judgment but I hope the rest of the game feels like another genuine half.
 

Kensuke

Member
Humble Dutch journo here. I reached out to Ubisoft Casablanca and Abderrazzak Elkaouni, a producer for the Vita version. Hopefully I'll get a reply with some answers, but I'm not holding my breath.
 

Dario ff

Banned
But, on the whole, it is somewhat lacking. The 5 worlds aren't really even 5, it's 4, since Living Dead Party is simply a set of rehashed music levels.

There's 5 worlds AND the Living Dead party. Teensies in Trouble, Toad Story, Fiesta de los Muertos, 20,000 Lums under the sea, and Olympus Maximus.
 

ASIS

Member
The last thing I expected to see here is people bitching about the game. Just beat the first world, I already think this game is head and shoulders above Origins, and Murphy levels are very fun to my surprise. I wanted to get this game for the PS3 but after the impressions and reviews I decided to go for Wii U. I think I made the right choice.
 

Lijik

Member
The game is very easy with many checkpoints.

Definitely.
At first I wasnt able to tell if I was just imagining more checkpoints because most levels dont really function with the same room setup Rayman Origins does, but on the harder stages it was really noticeable.
 

ScOULaris

Member
This thread is depressing the hell out of me. The early reviews and the demo had me so hyped for this game, but now I'm not so sure if I should take a $60 chance on it.
 

Lijik

Member
So I did some checking on both games, and not including the invasion, livid dead party or origins stages, Rayman Legends has 50 stages (im including the character rescue stages). Origins has 61 altogether (including treasure chases and livid dead). If you skip the character rescue stuff then its only 40, which for sure isnt as much as Origins but imo thats like taking away the chases from Origins' count and at that point we're arguing semantics as to what counts as a "real" level. Add in the invasion,other extra stages, and the challenge mode and Legends has way more content.

I think the length issue might be due to the ease of the unlocks. Its really easy to acquire all ten teensies and 600 lums a stage, and doing so racks up the unlocks really quick. I remember the first time through Origins I hit walls where Id have to go back and get more electoons constantly. Its way easier to avoid that in Legends.
idk i was doing every rescue and invasion stage as they came up and my runtime was way more than the 5 hours people in this thread were getting so Im just speculating.
 

overcast

Member
This thread is depressing the hell out of me. The early reviews and the demo had me so hyped for this game, but now I'm not so sure if I should take a $60 chance on it.
Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).
 

VanWinkle

Member
So I did some checking on both games, and not including the invasion, livid dead party or origins stages, Rayman Legends has 50 stages (im including the character rescue stages). Origins has 61 altogether (including treasure chases and livid dead). If you skip the character rescue stuff then its only 40, which for sure isnt as much as Origins but imo thats like taking away the chases from Origins' count and at that point we're arguing semantics as to what counts as a "real" level. Add in the invasion,other extra stages, and the challenge mode and Legends has way more content.

I think the length issue might be due to the ease of the unlocks. Its really easy to acquire all ten teensies and 600 lums a stage, and doing so racks up the unlocks really quick. I remember the first time through Origins I hit walls where Id have to go back and get more electoons constantly. Its way easier to avoid that in Legends.
idk i was doing every rescue and invasion stage as they came up and my runtime was way more than the 5 hours people in this thread were getting so Im just speculating.

Yeah some of the levels in Origins were really basic transitional levels from one world to the next. There wasn't much substance to those. Also, Origins had plenty of shoot-em-up levels for those who want to argue about the amount of Murfy levels. Maybe not as many shoot-em-up as Murfy, but Origins certainly wasn't all platforming.
 

Chronoja

Member
Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).

If you adored Origins you will likely adore this game too. The core game is fun, like I said before, it's just more of everything that made Origins great, and there is certainly enough in it to justify $60. It just has a few shortcomings but they aren't too detrimental to the experience.
 

VanWinkle

Member
Devastated by the Vita news D:

I'm not. I'm disappointed, but I'm not remotely devastated. Still getting a full campaign, 40 Origins levels done in a new style and with new collectibles, and a challenge mode that will give us new stuff to do every day. I would love to see the Invaded stages make their way to the Vita version, and I'm confused as to their absence, but it doesn't ruin my excitement of getting the game on Vita on Tuesday.
 
Obviously the same black magic that ensured The Wonderful 101 is such a breeze to perfect.

Rayman 2 (1999) was a complete breeze compared to the first game. Clearly, this was because of the Wii U!

I never played the first, but Rayman 2 was a very challenging game.

even moves like running up walls are just left behind and unused.

There is wall running in the game.

http://www.youtube.com/watch?v=hoBz44kIn_U&feature=youtu.be&t=14s
 

CB3

intangibles, motherfucker
Yeah the impressions are sorta bumming me out here.

For those who have played it, is it still worth full price?
 

Lijik

Member
Getting all 3 teensies in the Dark Rayman stages is fucking brutal. These should have been the livid dead world with Granny world tour as its music stage and have the 8bit versions should have been the immediate postboss bonus.
 

ArynCrinn

Banned
Its kind of funny you're giving out tips on how to make posts when yours make you come off as more than a bit of an ass. You dont have to insult the people who made the game and act like you're superior to everyone in order to critique it.

Thats a protip i learned from spending over 300 hours in real life.

Only 300 hours?

But make no mistake, I am an ass. And I have spent a great deal of time developing platforming levels of this type to be able to critique it. Ask RyokoTK what he thinks of Legends' level design, he'll probably give you the same or worse answer.

And another protip: Me "acting superior" had nothing to do with what I've said here, done here, or implied here. That's called projection and misinterpretation.
 

Lijik

Member
Only 300 hours?

But make no mistake, I am an ass. And I have spent a great deal of time developing platforming levels of this type to be able to critique it. Ask RyokoTK what he thinks of Legends' level design, he'll probably give you the same or worse answer.

And another protip: Me "acting superior" had nothing to do with what I've said here, done here, or implied here. That's called projection and misinterpretation.
Cool then critique it. I like the game but i love reading analyis on level design.
Calling the designers doofuses and namedropping is getting you nowhere.
 

PaulloDEC

Member
This thread is depressing the hell out of me. The early reviews and the demo had me so hyped for this game, but now I'm not so sure if I should take a $60 chance on it.

Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).

Opinions and whatever, but for my money the game is fantastic. We can sit here quibbling about variations in difficulty and how there's "only" five worlds (each with about ten levels) and that the daily/weekly challenges are just segments of the main levels (they sometimes share bits of structure, but they don't play the same) but you're still looking at a stellar game.

If you liked Origins, don't even think about not buying it (assuming you're going for a platform with all the content, i.e. not Vita).
 

ArynCrinn

Banned
Cool then critique it. I like the game but i love reading analyis on level design.
Calling the designers doofuses and namedropping is getting you nowhere.

I'm simply letting you know who I worked a lot with and the sort of level design background I come from. RyokoTK is arguably better than Edmund at creating levels in his own game. He's got the most playtime of anyone on Steam and it's all -devmode goodness! Respect.

But I've already given my analysis on why I think the game fell flat in terms of level design a few pages back. And yes, to keep up the asshole motif since it seems to notch a large ungreased corkscrew in some people's asses whenever I say it, yes, any designers willing to dumb down a otherwise great gameplay/difficulty curve experience are "doofuses". Hardly the worst criticism don't you think?

But since you didn't catch it, here's what I said concerning the games' shortfall in level design and difficulty.

Me said:
One thing that hasn't been mentioned I think needs to be said. Is that when you tone down a difficulty you fundamentally change the nature of the game and level design. This game does not have amazing level design, it wasn't creatively and fundamentally changed to be balanced for a easier game. It's still Origins, but without lots of extra hazards and enemies and difficult obstacles. That ultimately devalues it's level design, and it becomes mindless and forgettable.

Super Mario Bros. 3 was hardly the hardest (or even among) the hardest platformer of it's day. But it had a great balance of creativity and level design to balance it's difficulty on, as well as thematic and creative goals. Everybody hates on Kirby's Epic Yarn for "being too easy", but that game had really great and clever level design and goals to grab the three ornaments in each stage, as well as a amazing OST. Not every platformer needs to be difficult to be great, but it does need that fundamental balance. And Legends simply lacks great new level designs/goals to make up for the fact it's a lot easier. It's basically as I said, Origins level design ideas without as many hazards, enemies and obstacles, and it loses a lot when it didn't compensate for the difficulty nerf. The OST was a major letdown for me too. Legends is simply, Origins on easy mode with a new coat of paint. The only thing that really still stands up is the art design which is still great.
 
One thing that hasn't been mentioned I think needs to be said. Is that when you tone down a difficulty you fundamentally change the nature of the game and level design. This game does not have amazing level design, it wasn't creatively and fundamentally changed to be balanced for a easier game. It's still Origins, but without lots of extra hazards and enemies and difficult obstacles. That ultimately devalues it's level design, and it becomes mindless and forgettable.

Super Mario Bros. 3 was hardly the hardest (or even among) the hardest platformer of it's day. But it had a great balance of creativity and level design to balance it's difficulty on, as well as thematic and creative goals. Everybody hates on Kirby's Epic Yarn for "being too easy", but that game had really great and clever level design and goals to grab the three ornaments in each stage, as well as a amazing OST. Not every platformer needs to be difficult to be great, but it does need that fundamental balance. And Legends simply lacks great new level designs/goals to make up for the fact it's a lot easier. It's basically as I said, Origins level design ideas without as many hazards, enemies and obstacles, and it loses a lot when it didn't compensate for the difficulty nerf. The OST was a major letdown for me too. Legends is simply, Origins on easy mode with a new coat of paint. The only thing that really still stands up is the art design which is still great.

I read this, and I don't understand. Can you go into more detail about what you mean by balance? You can't be talking about difficulty, right (since you're talking about easy games making up for their easiness with creative level design)?
 
Sort of bummed to hear that its even easier than Origins. But I am not really surprised, because you know, Ubisoft wanting to appeal and all.
 

ArynCrinn

Banned
I read this, and I don't understand. Can you go into more detail about what you mean by balance? You can't be talking about difficulty, right (since you're talking about easy games making up for their easiness with creative level design)?

Sure, so as I said if you take away the difficulty you change the overall experience. So why not give different goals for each stage creatively or thematically, or even score-based. Such as SMB3, SMW, Mario in general, or Kirby games do. There's this "balance" that you get when you create goal based options for players, and we see this in many different forms of platformer-esque games. But when you take say Super Meat Boy or Rayman Origins or even Ghost & Goblins and nerf half the difficulty. You're left with essentially half the reward of the experience. There's nothing to balance Super Meat Boy on without it's difficulty, nor Rayman Origins. So you have to change the game to illicit that same rewarding or exciting feeling in other ways. And for me at least, Legends didn't do that.
 
Top Bottom