So all the console versions are the same, graphically? Is PC any advantage?
Higher resolutions than 1080p presumably.
So all the console versions are the same, graphically? Is PC any advantage?
Vita version is completely different
Good thing Ubisoft was so honest and open about this!
What a fucking shame
Wait what?
The only reason we know there are differences is because people saw videos of the Vita version withand then asked someone who reviewed it. None of this is coming from the devs at all. We have to scour trophy lists and ask reviewers about the content of the game because the people who made it would rather you pay money for it thinking you are getting everything like you did with Origins.fewer teensies to find (615 instead of 700)
Sorry if this was already asked, but how many invasion levels are there in the game?
For me, the least interesting part in Origins were the Time Trial sections. I really hate to rush through levels. I prefer to go through them slowly and collect each and everything.
No, I know about the lack of Invaded levels; I was the one who asked the reviewer.I mean how is it a completely different game?
It's a game missing what like 28 invasion levels? Complete garbage. It should have been known from the start what content each version was getting. I mean I guess when nothing about the Vita version was known for so long we should have figured something was up. I can't wait to hear the BS excuses on why the invasion levels didn't make it into Legends.
Also I was talking about the trophy lists being completely different.
Link?
This vita stuff probably deserves its own thread.
Here's the post containing trophy lists for PS3/Vita version. Vita has no invasion level trophies
http://www.neogaf.com/forum/showpost.php?p=79278621&postcount=653
Here's the review of the Vita version. In the comments the reviewer is asked and then says that the invasion levels were not in the game
http://www.psvitahub.com/2013/08/rayman-legends-review.html
Here's a post containing screenshots that show the difference between console up top with room for invasion levels to unlock and Vita down below with no such space.
http://www.neogaf.com/forum/showpost.php?p=79211629&postcount=530
I need to get this game as soon as I can just so I can put myself out of my misery and either confirm my fears that Ubisoft messed this sequel up or confirm that I'm wrong. Because right now I haven't got a good feeling about this game compared to Origins based on the impressions I've been getting.
I adored origins.
But for me, it's one the biggest disappointment's i've ever played.
aside from the graphical improvements, a few good music levels and some neat stealth sections taken straight out of abe's oddysee it's nothing special.
How the hell this is the follow up to origins i've no idea,
especially after a seven month delay.
5 worlds!
5 f***ing worlds!
How can they get away with only 5 worlds.
and then chucking origins in there as compensation.
If i wanted to play origins again, i would play it.
Everyone here is lapping this up like it's the second coming or pure platforming gold,
yet no one seems bothered by the length. I've never finished a game so quickly.
yes, there are time trials and origins stages but where are the rest of the new levels.
Invaded levels, Origins and challenges make up for the smaller amount of levels compared to Origins I'd say.
hell they've even re-used artwork from origins all over the place in legends.
I'd peg the difficulty at right in the middle of the easiest and hardest stages from Origins. Its breeziest stages are never as easy, but its hardest are never as difficult.So let me get this straight. Instead of getting the difficulty buff that was needed after the tad too easy Origins, we got a severe difficulty nerf instead.
The amount of times this happens are so inconsequential that I would have never picked up on it if I never read your previous posts complaining about it.
It kind of makes it harder to believe this bothers you so much but you adored Origins, which reuses art assets for half the game.
it's all just re-using levels, hell they've even re-used artwork from origins all over the place in legends.
But I do not want to pay full price for half a game
no matter how pretty it might be, it does not make up for this in my eyes.
nintendo has been recycling asset and gameplay that for decade now , they only propose new level design , that's what they did with the invaded levels and origins maps
you are not paying full price , a 60 dollar nintendo game vs a 30 Dollar rayman , i don't know where the full price idea comes from
I adored origins.
But for me, legends is one the biggest disappointment's i've ever played. (and i'm not one of those ubisoft hating, wii u owners)
aside from the graphical improvements, a few good music levels
and some neat stealth sections taken straight out of abe's oddysee, it's nothing special.
How the hell this is the follow up to origins i've no idea,
especially after a seven month delay.
5 worlds!
5 f***ing worlds!
How can they get away with only 5 worlds.
and then chucking origins in there as compensation.
If i wanted to play origins again, i would play it.
Everyone here is lapping this up like it's the second coming or pure platforming gold,
yet no one seems bothered by the length. I've never finished a game so quickly.
yes, there are time trials and origins stages but where are the rest of the new levels.
If they announce dlc with new levels in the next few weeks i'm going to be really pissed.
But, on the whole, it is somewhat lacking. The 5 worlds aren't really even 5, it's 4, since Living Dead Party is simply a set of rehashed music levels.
The game is very easy with many checkpoints.
There's 5 worlds AND the Living Dead party. Teensies in Trouble, Toad Story, Fiesta de los Muertos, 20,000 Lums under the sea, and Olympus Maximus.
Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).This thread is depressing the hell out of me. The early reviews and the demo had me so hyped for this game, but now I'm not so sure if I should take a $60 chance on it.
So I did some checking on both games, and not including the invasion, livid dead party or origins stages, Rayman Legends has 50 stages (im including the character rescue stages). Origins has 61 altogether (including treasure chases and livid dead). If you skip the character rescue stuff then its only 40, which for sure isnt as much as Origins but imo thats like taking away the chases from Origins' count and at that point we're arguing semantics as to what counts as a "real" level. Add in the invasion,other extra stages, and the challenge mode and Legends has way more content.
I think the length issue might be due to the ease of the unlocks. Its really easy to acquire all ten teensies and 600 lums a stage, and doing so racks up the unlocks really quick. I remember the first time through Origins I hit walls where Id have to go back and get more electoons constantly. Its way easier to avoid that in Legends.
idk i was doing every rescue and invasion stage as they came up and my runtime was way more than the 5 hours people in this thread were getting so Im just speculating.
Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).
Devastated by the Vita news D:
Obviously the same black magic that ensured The Wonderful 101 is such a breeze to perfect.
Rayman 2 (1999) was a complete breeze compared to the first game. Clearly, this was because of the Wii U!
even moves like running up walls are just left behind and unused.
Its kind of funny you're giving out tips on how to make posts when yours make you come off as more than a bit of an ass. You dont have to insult the people who made the game and act like you're superior to everyone in order to critique it.
Thats a protip i learned from spending over 300 hours in real life.
Cool then critique it. I like the game but i love reading analyis on level design.Only 300 hours?
But make no mistake, I am an ass. And I have spent a great deal of time developing platforming levels of this type to be able to critique it. Ask RyokoTK what he thinks of Legends' level design, he'll probably give you the same or worse answer.
And another protip: Me "acting superior" had nothing to do with what I've said here, done here, or implied here. That's called projection and misinterpretation.
This thread is depressing the hell out of me. The early reviews and the demo had me so hyped for this game, but now I'm not so sure if I should take a $60 chance on it.
Same here. I adore Origins, one of my GOTG. So I should enjoy this? I'm so hyped but this thread has seemed to indicate the game is good/great not phenomenal (like I expected).
Cool then critique it. I like the game but i love reading analyis on level design.
Calling the designers doofuses and namedropping is getting you nowhere.
Me said:One thing that hasn't been mentioned I think needs to be said. Is that when you tone down a difficulty you fundamentally change the nature of the game and level design. This game does not have amazing level design, it wasn't creatively and fundamentally changed to be balanced for a easier game. It's still Origins, but without lots of extra hazards and enemies and difficult obstacles. That ultimately devalues it's level design, and it becomes mindless and forgettable.
Super Mario Bros. 3 was hardly the hardest (or even among) the hardest platformer of it's day. But it had a great balance of creativity and level design to balance it's difficulty on, as well as thematic and creative goals. Everybody hates on Kirby's Epic Yarn for "being too easy", but that game had really great and clever level design and goals to grab the three ornaments in each stage, as well as a amazing OST. Not every platformer needs to be difficult to be great, but it does need that fundamental balance. And Legends simply lacks great new level designs/goals to make up for the fact it's a lot easier. It's basically as I said, Origins level design ideas without as many hazards, enemies and obstacles, and it loses a lot when it didn't compensate for the difficulty nerf. The OST was a major letdown for me too. Legends is simply, Origins on easy mode with a new coat of paint. The only thing that really still stands up is the art design which is still great.
One thing that hasn't been mentioned I think needs to be said. Is that when you tone down a difficulty you fundamentally change the nature of the game and level design. This game does not have amazing level design, it wasn't creatively and fundamentally changed to be balanced for a easier game. It's still Origins, but without lots of extra hazards and enemies and difficult obstacles. That ultimately devalues it's level design, and it becomes mindless and forgettable.
Super Mario Bros. 3 was hardly the hardest (or even among) the hardest platformer of it's day. But it had a great balance of creativity and level design to balance it's difficulty on, as well as thematic and creative goals. Everybody hates on Kirby's Epic Yarn for "being too easy", but that game had really great and clever level design and goals to grab the three ornaments in each stage, as well as a amazing OST. Not every platformer needs to be difficult to be great, but it does need that fundamental balance. And Legends simply lacks great new level designs/goals to make up for the fact it's a lot easier. It's basically as I said, Origins level design ideas without as many hazards, enemies and obstacles, and it loses a lot when it didn't compensate for the difficulty nerf. The OST was a major letdown for me too. Legends is simply, Origins on easy mode with a new coat of paint. The only thing that really still stands up is the art design which is still great.
I read this, and I don't understand. Can you go into more detail about what you mean by balance? You can't be talking about difficulty, right (since you're talking about easy games making up for their easiness with creative level design)?
It is not a different game per se. It just has "Invasion" levels missing from it. I really hope they can patch it back via some update.Wait, is Vita version really a different game? Or people are just overreacting?
Wait, is Vita version really a different game? Or people are just overreacting?