Stafford
Member
I doubt I am the only one who wants to have seen, heard, experienced everything this game has to offer, right? Knowing that this developer has put in some crazy attention to detail, which I adore. I love the whole camp thing, everyone having a story of their own to tell. And at first after each story or side mission I went back to the camp just in time before people start to sit around the campfire and listening to their stories.
Sometimes they have real cool stuff to talk about, stuff about their past, other times not much and they go to sleep. But just now randomly after a mission I decided to go to the campfire and here was Charles talking about his father, , and just a lot of back story I really don't want to miss out on. The problem is, there's no telling exactly when crew members will talk about their past. I do have fast travel now, so it should be easier to travel to camp just in case a member decides to tell more about their story, but for me this is definitely what you could call a FOMO.
In other games this would be explained in a compendium or biographies screen, here it all happens in real time, which is beautiful but for a player like me can big a problem too, haha. I'm sure I'm not the only one, how did you go about handling this? Because after all, we, the player know very little about the other members at the start of the game and this IS a way to learn more about them. But since it's not directly towards the main player but just general talk in the camp it's a bit tricky to hear it all.
Sometimes they have real cool stuff to talk about, stuff about their past, other times not much and they go to sleep. But just now randomly after a mission I decided to go to the campfire and here was Charles talking about his father, , and just a lot of back story I really don't want to miss out on. The problem is, there's no telling exactly when crew members will talk about their past. I do have fast travel now, so it should be easier to travel to camp just in case a member decides to tell more about their story, but for me this is definitely what you could call a FOMO.
In other games this would be explained in a compendium or biographies screen, here it all happens in real time, which is beautiful but for a player like me can big a problem too, haha. I'm sure I'm not the only one, how did you go about handling this? Because after all, we, the player know very little about the other members at the start of the game and this IS a way to learn more about them. But since it's not directly towards the main player but just general talk in the camp it's a bit tricky to hear it all.
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