Not a problem. If you feel like willing and able to open up and try to expand your horizons more more power to you, but it is easier said than done for everyone of us, so nobody casting the first stone here
.
Still the “why do not they make anything new, that breaks new ground that is unlike the games I buy” question is easily answered with “because people would not buy it (enough)”.
The premise of the article is not completely wrong. People crying for something then not buying it is nothing new.The higher the cost of making games the riskier it is to target a niche that may lambast you because of lower than AAAA games production values and yet not limiting themselves to absurdly low prices.
As
adamsapple
was agreeing with too, new IP trying to break new grounds take the highest risk (“I'm just agreeing with the part that newer IP in general is a more risky prospect than established IP”), but chugged risk does not mean higher reward.
I do not blame people if they become risk adverse and the perceived value of games drops in their mind (where nothing but a small subset of games is allowed to target a $70+ price point)… but this has consequences in the games that are produced and the quality of those attempts too.