Red Dead Redemption 2: one year after the hype
A detailed look at the failures, and success, of Rockstar’s latest hitwww.polygon.com
6 month later review that discusses many of this games issues in long winded form. Relatively well written and captures a few good points though I don't agree with all. Recommend skimming to the examples and skipping the prose.
Months ago I planned to write a big scathing review for this game after I finished it but I just couldn't justify wasting another moment of my life for what I consider to be one of the worst designed games of the last several generations. Top to bottom terrible and obviously bad design decisions everywhere.
It is a travesty and embarrassment that critics rewarded the developers with the highest marks and praise. Fuck story and characters, it's overrated for this game anyways. Gameplay is king and this game sucks shit. The end.
If you were right, I would agree with you.Red Dead Redemption 2: one year after the hype
A detailed look at the failures, and success, of Rockstar’s latest hitwww.polygon.com
6 month later review that discusses many of this games issues in long winded form. Relatively well written and captures a few good points though I don't agree with all. Recommend skimming to the examples and skipping the prose.
Months ago I planned to write a big scathing review for this game after I finished it but I just couldn't justify wasting another moment of my life for what I consider to be one of the worst designed games of the last several generations. Top to bottom terrible and obviously bad design decisions everywhere.
It is a travesty and embarrassment that critics rewarded the developers with the highest marks and praise. Fuck story and characters, it's overrated for this game anyways. Gameplay is king and this game sucks shit. The end.
Because it doesn’t exist. Most probably it’s a glitchI'm on my third playthrough and I've never seen anything like that
Same here. What is strange, I enjoyed it while I was playing it but after awhile I had little desire to load it up again, I moved onto AC Odyssey and never got back to RDR2.i've not touched this game since launch. played like maybe 5 hours and stopped.
i want to give it another shot but i'm kinda hoping they'll announce the PC version so i can just play it there. i could just go play it on PS4.
I have finally finished the game. Not because I didn't enjoy it but because I enjoyed it so much that I had to take my time with it and see (almost) everything it has to offer (though I don't have too much freetime nowadays to play). If someone accidentally remembers my earlier comments then they know that I was amazed by this masterpiece even from the beginning. I can only say the same now, it is unbelieveable what Rockstar has created, I cannot imagine we will get a more impressive game in the near future. It's simply perfect IMO. I hope GTA VI will be similar to this and they don't listen to the haters.
Have you played it in a long time?I got a 101GB patch on X1X. The hell?!
Can someone on X1X confirms if they got the same?
I haven’t played it in a long time but its always up to date. I’m afraid its one of those old glitches that makes you redownload the whole game againHave you played it in a long time?
Enjoying this on GamePass thus far. With a lot of the criticism out there for a year now, I got to adjust my expectations coming in, and... it’s really fun like that. I’m still really early, so we’ll see.
One thing that strikes me though, is just how gorgeous the game is. Not so much in the early snow area (although the deformation and nighttime lighting in HDR are amazing), but when you get to what I presume to be the game proper. The plains and lakes and hills and forests stretching out for miles were so amazing, I genuinely just had to walk for a while and soak it in.
We’re so fortunate to have games that look like this these days. I genuinely imagine this isn’t far off an interactive version (if heavily romanticized) of what the world really was like back then, and that’s pretty special, to be able to explore a bygone era.
Maybe I’m making a bit much of it, but you can kind of see what I’m getting at.
I wouldn't go that far but I think reviewers should be called out on their very generous review scores. It's sitting at a 97 on metacritic (GTA V conveniently being the only other game this gen to share that score on PS4/XBONE) which is suspect given the amount of articles websites have published criticising the game for its numerous shortcomings. Are some reviewers too cowardly to mark it down where it actually counts? Are they pressured to score it high?Red Dead Redemption 2: one year after the hype
A detailed look at the failures, and success, of Rockstar’s latest hitwww.polygon.com
6 month later review that discusses many of this games issues in long winded form. Relatively well written and captures a few good points though I don't agree with all. Recommend skimming to the examples and skipping the prose.
Months ago I planned to write a big scathing review for this game after I finished it but I just couldn't justify wasting another moment of my life for what I consider to be one of the worst designed games of the last several generations. Top to bottom terrible and obviously bad design decisions everywhere.
It is a travesty and embarrassment that critics rewarded the developers with the highest marks and praise. Fuck story and characters, it's overrated for this game anyways. Gameplay is king and this game sucks shit. The end.
But why is it that some of you can't accept the fact that not everyone thinks that the controls were bad for example? I had no issues with them, they added to the realism the game provided. I honestly can't think of anything that was objectively bad in the game.I wouldn't go that far but I think reviewers should be called out on their very generous review scores. It's sitting at a 97 on metacritic (GTA V conveniently being the only other game this gen to share that score on PS4/XBONE) which is suspect given the amount of articles websites have published criticising the game for its numerous shortcomings. Are some reviewers too cowardly to mark it down where it actually counts? Are they pressured to score it high?
This is not to undermine those that genuinely love this game; I'm sure many of the reviewers do and I have no issue with them scoring it high. But this game does have many faults and it's certainly not for everybody, and I have no doubt at least a few reviewers struggled with the game due to boredom, poor controls and bad game mechanics. This isn't reflected in the scoring, however, and the weight placed upon metacritic scores by devs/publishers really has me second guessing how genuine many of the reviews/scores are. It's important to note that Rockstar doesn't care how many articles are published that point out problems the game has since they have no bearing on the metascore. Journalists are well aware of this.
A 97 on metacritic leaves it as one of the highest scoring games of all time with universal acclaim. Universal acclaim is most definitely not how it has been received with the wider community nor with journalists after the fact.
The same button to aim your weapon is also used to talk to someone. To talk to someone while riding on a horse you have to hold a button, look at that person, hold down a shoulder button and then select a dialogue option. That is absurdly convoluted and unintuitive, and it's just one example. The shooting is also incredibly bad; it's slow, imprecise and a nightmare on horseback. Not to mention crazy small windows for interaction on certain objects like hitching your horse, drinking some coffee or selecting one item when a few are together. The last mission I played I could not pick up a quest item until I picked up a random hat next to it. It's no big deal on it's own but it happens so often it gets annoying fast.But why is it that some of you can't accept the fact that not everyone thinks that the controls were bad for example? I had no issues with them, they added to the realism the game provided. I honestly can't think of anything that was objectively bad in the game.
The same button to aim your weapon is also used to talk to someone. To talk to someone while riding on a horse you have to hold a button, look at that person, hold down a shoulder button and then select a dialogue option. That is absurdly convoluted and unintuitive, and it's just one example. The shooting is also incredibly bad; it's slow, imprecise and a nightmare on horseback. Not to mention crazy small windows for interaction on certain objects like hitching your horse, drinking some coffee or selecting one item when a few are together. The last mission I played I could not pick up a quest item until I picked up a random hat next to it. It's no big deal on it's own but it happens so often it gets annoying fast.
Even cinematic mode has issues. The one time you think you can sit back while your horse follows the set path. But no, last night the horse ran straight into a rock and died, another time it ran into a carriage and another time it went straight off a bridge and killed us both.
There are so many obvious issues, and even if you can deal with them or think they somehow add to the "realism" they should be brought up in reviews or else Rockstar will not look to improve upon them.
No. It's categorically true. Exactly as I described. You have to hold the gallop button to make sure you are moving with them, look at them, hold the shoulder button down to focus on them and then select the dialogue option.Categorically untrue and if that is what you've been doing you've been making the controls more convoluted than they are. So long as you don't have a weapon in your hand, it's as simple as holding LT/ L2, or presumably right mouse button, to focus on an NPC and then pressing a button to interact with them. No more convoluted than the inputs it takes to aim & shoot. That is all there is to it in every context of interacting with an NPC, LT to focus and a button to either greet or antagonize with an occasional 3rd option to help or give medicine etc. LT is only aiming a weapon if you have a weapon equipped. This is hardly the first game to give buttons dual contextual purposes.
Additionally I'd argue that RDR2 is the first game I've ever seen that actively addressed the multiple items able to be picked up at once issue numerous games have. When there are a number of items in close proximity that can be interacted with, but you want a specific item, you get an indication to tap RB (or whatever the cover button is) to cycle through what you want to interact with, I've not seen another game even make an effort to address the issue.
No. It's categorically true. Exactly as I described. You have to hold the gallop button to make sure you are moving with them, look at them, hold the shoulder button down to focus on them and then select the dialogue option.
This is the only part with which I can agree with, but it's such a small problem compared to what this game provides. I also like that the shooting is imprecise. This is also closer to realism than other games where you can just shoot for half a minute without any movement of the hand and the weapon with perfect precision. So in the end what I said is still valid I think, some of us like it the way it is and it is wrong to highlight these as objectively bad things. I for one, want Rockstar to stay on this route for GTA VI for example and I'm glad the reviewers didn't bitch about these. Though many people do online, so I think your opinion will be the one that they take into account, unfortunately for me.The same button to aim your weapon is also used to talk to someone. To talk to someone while riding on a horse you have to hold a button, look at that person, hold down a shoulder button and then select a dialogue option. That is absurdly convoluted and unintuitive, and it's just one example. The shooting is also incredibly bad; it's slow, imprecise and a nightmare on horseback. Not to mention crazy small windows for interaction on certain objects like hitching your horse, drinking some coffee or selecting one item when a few are together. The last mission I played I could not pick up a quest item until I picked up a random hat next to it. It's no big deal on it's own but it happens so often it gets annoying fast.
Even cinematic mode has issues. The one time you think you can sit back while your horse follows the set path. But no, last night the horse ran straight into a rock and died, another time it ran into a carriage and another time it went straight off a bridge and killed us both.
There are so many obvious issues, and even if you can deal with them or think they somehow add to the "realism" they should be brought up in reviews or else Rockstar will not look to improve upon them.
Such as?I'm reading that out, and seeing that it is more or less accurate and yet it sounds more complex than it feels in game. Kinda like you can make anything sound complicated if you describe every little nuance, even though most of it is so instinctual you'd never give it a moment's thought. For instance it's not like if you take your finger off the A/ X button you'll instantaneously fall too far behind to interact with another character. You can easily make the camera movement and hold LT / L2 to focus on them without losing a step, then press the button for your dialog of choice.
I've never felt it was overly cumbersome and in the moments where the game sort of wants you to talk to someone you're riding with it just gives you the prompt to hold LT to open the option without even having to face them, not that a slight camera adjustment is difficult to do. I'm not saying it's the most responsive & intuitive game in the world but there are certainly games with far worse controls that people still shower with praise....
Such as?