Red Orchestra 2 Beta is Now Available on Steam

SO EXCITED! Though I hope they are adding those maps and not removing the others cause I still like apartments a lot.


Llyranor said:
This is probably my favorite PvP game ever across all genres.

It's great, but are you sure that isn't a little premature? I couldn't say for sure yet myself. I am having a blast though.
 
Ulchie said:
SO EXCITED! Though I hope they are adding those maps and not removing the others cause I still like apartments a lot.




It's great, but are you sure that isn't a little premature? I couldn't say for sure yet myself. I am having a blast though.
RO1 veteran. One of my top10 games. This improves upon it.
 
Oops, might be right on Gunrak, actually.

TheExodu5 said:
Anyone else not really care for Fallen Fighters? At least on TE mode...If the Allies don't have a good sniper, a lone Axis MG can essentially dominate. Maybe I just need to play it more and learn my way around it better...

I like Fallen Fighters on TE, CD not as much. Getting inside that building is rough if defense has half a clue. I think Apartments is vastly superior, either way.
 
kurohana said:
I think Gumrak was already in, wasn't it? I believe that's the tank map?

I think they are taking Apartments and Fallen Fighters out, leaving Gumrak and adding the new 3 in

Edit: Should've refreshed
 
Arucardo said:
Yeah 1080p. Try switching off ambient occlusion if you haven't already, should give a nice boost to the framerate. Probably a problem with AMD cards though.
I have Ambient Occlusion off.. :(
 
Returned home today and still haven't had a single match since the beta started.
I've spent all my time with this game trying to understand if I had a way to resolve the graphical issues I face on Apartments. Looking at the official forums it looks like I'm not the only one so I'll wait for the enevtual fix, thankfully they are changing the maps for now.
I hope I won't tace the same problems in any of the new ones.
 
The server browser is completely broken for me now. No servers showing up at all no matter the filter settings or how many times I refresh.

Any ideas? Or is this an issue being fixed with tomorrow's update?

EDIT: it was working fine last time I tried to play it (night of beta release).
 
Never mind, he just left the server with a "Good night (insert African-american racial slur here)"

Somehow I think it wasn't a dev.
 
Yet another reason I wish I would have went Nvidia. So many less compatibility headaches with Nvidia. I swear, every other game is a made for Nvidia title so they've got special optimizations and such. Next card will be Nvidia, that's for sure.


Dmax3901 said:
Never mind, he just left the server with a "Good night (insert African-american racial slur here)"

Somehow I think it wasn't a dev.
Probably not, but you never know. It's a small team so there very well could be douches that are allowed to act like themselves because they don't have the same corporate structure most big devs do.
 
Dmax3901 said:
Never mind, he just left the server with a "Good night (insert African-american racial slur here)"

Somehow I think it wasn't a dev.
I think testers might have some variation of a Tripwire tag in their name. It's not hard to just insert [TW] in your Steam name, though.
 
IMACOMPUTA said:
Man.. for a UE3 game this is DEMANDING.

They have to be able to get better performance out of AMD cards..

I haven't seen any indication that this is running any better on single card NVidia setups as opposed to single card AMD setups. CrossFire doesn't seem to be getting the performance it should, that's for sure.

As for comparing this to other UE3 games...that's a little unfair at this point. This game is using the UE3.5 engine, which is very evident given the high quality lighting and depth of field compared to other UE3 titles. I don't know if there are any other games out there using the new lighting engine.
 
Update:

Hey everyone,

We ran into some last minute issues and it looks like we're going to have to push the update back. Our hope is that we can get it out sometime tomorrow morning. Sorry for the delay.
 
ACE 1991 said:
So what makes this game so special? I'm not trash talking it at all, I'm honestly curious.

It's a team based WWII shooter that leans towards the more realistic side of combat. You die in 1-2 shots, there's no ammo count on your HUD, there's rifle sway, there's bullet drop, there's a fair bit of recoil, tanks are meant to be manned by a crew of 3-4 people, etc... On top of that, the weapon physics, netcode, and hit registry appear to be top notch.
 
IlludiumQ36 said:
6950 2GB - all settings ultra/high w/every bell & whistle checked. Runs like butter.

Yeah while troubleshooting another game I realized that my Trend Micro Titanium was causing huge performance hits. I guess the days are gone where you can just exclude the game's folder and expect your AV to be fine. Now that they have like 4 layers of protection, lol. Anyway, it helped in the other game hugely...haven't tested RO2, yet but my guess is all will be well.
 
TheExodu5 said:
I haven't seen any indication that this is running any better on single card NVidia setups as opposed to single card AMD setups. CrossFire doesn't seem to be getting the performance it should, that's for sure.

Don't need no indication, the game IS running better on Nvidia setups, even the devs have confirmed it. There seems to be some underlying issues with AMD cards at the moment.

Even I've seen it, considering almost no one in this thread can run the game at 60FPS+ at everything maxed out, yet I can with a 580, a majority seem to be running an AMD card.
 
The jankyness is actually really starting to get to me. I can't tell you how many times I die to terrain issues. They REALLY REALLY need to work on how they handle movement in prone and near walls. It's terrible tbqh.
 
Yeah proning near objects is a huge pain. I like the idea, where you can't just spin around like a top on your belly and your feet don't clip through everything, but it's kinda spastic about it.
 
Sethos said:
Don't need no indication, the game IS running better on Nvidia setups, even the devs have confirmed it. There seems to be some underlying issues with AMD cards at the moment.

Even I've seen it, considering almost no one in this thread can run the game at 60FPS+ at everything maxed out, yet I can with a 580, a majority seem to be running an AMD card.

Well then my GTX 570s have the same issue. With only one of them active, I get 30-40fps maxed out. Even with SLI on, I need to set shadows to High to stay above 60fps the majority of the time.
 
Qwomo said:
Yeah proning near objects is a huge pain. I like the idea, where you can't just spin around like a top on your belly and your feet don't clip through everything, but it's kinda spastic about it.
Ya the idea is fine but it is very poorly executed.
 
TheExodu5 said:
Well then my GTX 570s have the same issue. With only one of them active, I get 30-40fps maxed out. Even with SLI on, I need to set shadows to High to stay above 60fps the majority of the time.

That's because neither SLI nor CF is supported yet.

I was talking purely from a single card standpoint.
 
Sethos said:
Don't need no indication, the game IS running better on Nvidia setups, even the devs have confirmed it. There seems to be some underlying issues with AMD cards at the moment.

Even I've seen it, considering almost no one in this thread can run the game at 60FPS+ at everything maxed out, yet I can with a 580, a majority seem to be running an AMD card.
I wouldn't doubt it since I'm having less than stellar performance when I normally have no problem with maxing out UE3 games. Even when I turned down some of the settings, it didn't get as high as I liked with a lot of inconsistent FPS. Sometimes I start the game up and have a lower framerate while other times I have nearly double the framerate as before with absolutely no changes in our out of game.

It's a little weird and I'm hoping they make some improvements.
 
GuiltybyAssociation said:
I like Fallen Fighters on TE, CD not as much. Getting inside that building is rough if defense has half a clue. I think Apartments is vastly superior, either way.
Not everyone should rush but some should set up suppressing fire on the windows, that way not everyone will die in the first wave of attack. I actually like CTD more than I first thought.

IMACOMPUTA said:
I have Ambient Occlusion off.. :(
Set shadows to high and remember to run the UE3redist. I have a 5850/X965 combo and after lowering shadows and running the file it was noticeably smoother (everything else on max, AO off).

TheExodu5 said:
Anyone else not really care for Fallen Fighters? At least on TE mode...If the Allies don't have a good sniper, a lone Axis MG can essentially dominate. Maybe I just need to play it more and learn my way around it better...
My problem with TE FF is that most people are so afraid to die they just sit around the central areas, not going into the cap. You can work around MG emplacements. Of course if you are the only one leaving the buildings your toast :).
 
Sethos said:
That's because neither SLI nor CF is supported yet.

I was talking purely from a single card standpoint.

SLI is most certainly working. 30-40fps with it off, and 50-75fps with it on (maxed).
 
TheExodu5 said:
SLI is most certainly working. 30-40fps with it off, and 50-75fps with it on (maxed).

I said supported, there's a major difference between working and supported. The game is all over the place with CF and SLI, the fact that you can't even stay above 60FPS with two 570s is a clear sign that it isn't optimized and supported right. I can stay at a rock steady 60FPS ( Vsync ) with everything max'd on a 580, two 570s should annihilate that. And I'm sure you upped the FPS cap because the game is per default capped at 66FPS.
 
Sethos said:
I said supported, there's a major difference between working and supported. The game is all over the place with CF and SLI, the fact that you can't even stay above 60FPS with two 570s is a clear sign that it isn't optimized and supported right. I can stay at a rock steady 60FPS ( Vsync ) with everything max'd on a 580, two 570s should annihilate that. And I'm sure you upped the FPS cap because the game is per default capped at 66FPS.

And yet my single GTX 570 is getting roughly half the framerate that my SLI setup is getting, which indicates near perfect SLI scaling.

Also, I did not up the FPS cap. It goes up to 99 for me.
 
ACE 1991 said:
So what makes this game so special? I'm not trash talking it at all, I'm honestly curious.

I have no idea. I've been playing the beta and it's done nothing for me at all, It feels like such a shitty game made by 2 dudes, almost feels like a mod.

It could be your thing though.
 
TheExodu5 said:
And yet my single GTX 570 is getting roughly half the framerate that my SLI setup is getting, which indicates near perfect SLI scaling.

And I'll say again, the fact that you can't run it maxed out at steady 60FPS means it's not optimized and the developers have even stated themselves that it isn't completely supported nor optimized for SLI / CF yet ( SLI more than CF though, due to the AMD issue ). So it's not officially supported 100% at this point, no matter what you're seeing in scaling. There's benchmarks where the 570 SLI setup is almost twice as fast as a standard 580, yet in this game it's slower and the FPS is all over the place? Doesn't sound like it's supported to me.

So either Nvidia needs to release an updated driver or it's Tripwire that needs to work the code magic, I'm not sure, most likely Nvidia.

EDIT: Speaking of drivers, 280.36 are out - If anyone wants to give them a try.

http://forums.guru3d.com/showthread.php?t=349845
 
evlcookie said:
I have no idea. I've been playing the beta and it's done nothing for me at all, It feels like such a shitty game made by 2 dudes, almost feels like a mod.

It could be your thing though.
hurr hurr buggy beta is buggy
 
Sethos said:
And I'll say again, the fact that you can't run it maxed out at steady 60FPS means it's not optimized and the developers have even stated themselves that it isn't completely supported nor optimized for SLI / CF yet ( SLI more than CF though, due to the AMD issue ). So it's not officially supported 100% at this point, no matter what you're seeing in scaling.

Listen. Forget about SLI. Even a single GTX 570 can only manage 40-45fps (went back and benched it). Your GTX 580 is not 50% faster, unless you've got a massive overclock. Either there is a major driver difference, settings difference, a bug, or you're not getting the framerate you think you're getting.

Here's a Fraps benchmark for 32 player Apartments (which is far less demanding than Fallen Fighters) on this PC:

i5 2500K @ 4.6GHz
GTX 570 @ stock
8GB RAM
Windows 7 x64
280.26 drivers

Maxed settings, 1080p.

Frames, Time (ms), Min, Max, Avg
8332, 187825, 31, 59, 44.360

That's an average of under 45fps, which means I'm spending a lot of time below that point. I wasn't even playing Marksman either, which cuts the framerate by about 1/3 when you scope.

Now, a GTX 580, according to TechPowerUp is 15% faster than a GTX 570 at 1920*1200. That would bring your average framerate at stock clocks up to 51.75. You'd need a major overclock to bring that to an average of 60fps, and even then, that's only the average. Your average framerate needs to be a comfortable amount above 60fps if you want to ensure a "steady 60fps".

So, either there are some bad numbers being thrown around here, or there's a problem in drivers or the game that is somehow causing me to have a much lower framerate than you are.
 
evlcookie said:
I have no idea. I've been playing the beta and it's done nothing for me at all, It feels like such a shitty game made by 2 dudes, almost feels like a mod.

It could be your thing though.

I feel like a lot of people who have never played a Tripwire game are being sucked into R02's hype vortex. This is not going to be Battlefield 3. The UI is going to suck, the animation is going to be janky as hell, some jackasses are going to box you out of the trader between rounds.
 
TheExodu5 said:
Your GTX 580 is not 50% faster

You aren't even reading what I'm writing, I said a 570 SLI setup CAN BE up to 50% faster.

So you write up all that based on not reading what I'm saying?

And you can harp on all day, it's not fully SLI supported yet ( Which you brilliantly showcase yourself ) and AMD / CF is completely down the toilet.
 
Qwomo said:
hurr hurr buggy beta is buggy

It has nothing to do with it being a beta, As Captain mentioned, the UI does suck and that's one of my issues with the game.

The core game play just seems boring. I'm someone who clearly got caught up in the hype with all the footage being shown but playing the game is a totally different story.
 
Sethos said:
You aren't even reading what I'm writing, I said a 570 SLI setup is 50% faster.

So you write up all that based on not reading what I'm saying?

And you can harp on all day, it's not fully SLI supported yet and AMD / CF is completely down the toilet.

Are you even listening to me? I said forget about SLI. I disabled SLI and ran benchmarks as if I were running a single card setup. You claim your single GTX 580 is holding a steady 60fps steady. I'm saying that if that were the case, my single GTX 570 should not be far off, but I've proven that it is. So either:

a) There's a bug in the game causing it to perform very differently on both of our machines
b) A driver difference is accounting for the major discrepancy in framerate
c) You're running at lower settings than I am
d) You're wrong about the framerate you're getting

And the 50% faster number I threw out was the minimum I would deem necessary to bump my current framerate up to a "steady 60fps". It would give a minimum framerate of 45fps, and an average framerate of 67fps, which is not quite "steady 60fps", but close enough.

I'm not meaning any disrespect and am not trying to be confrontational. I'd just like to get the facts straight with some measured data, as opposed to varying reports unsupported by any evidence.
 
TheExodu5 said:
Are you even listening to me? I said forget about SLI. I disabled SLI and ran benchmarks as if I were running a single card setup. You claim your single GTX 580 is holding a steady 60fps steady. I'm saying that if that were the case, my single GTX 570 should not be far off, but I've proven that it is. So either:

a) There's a bug in the game causing it to perform very differently on both of our machines
b) A driver difference is accounting for the major discrepancy in framerate
c) You're running at lower settings than I am
d) You're wrong about the framerate you're getting

And the 50% faster number I threw out was the minimum I would deem necessary to bump my current framerate up to a "steady 60fps". It would give a minimum framerate of 45fps, and an average framerate of 67fps, which is not quite "steady 60fps", but close enough.

Okay, so we've established your single card runs poorly. Now where do we go from here, what do you expect of me? I only tried to make you understand, the game isn't optimized for SLI fully yet, whether it be from Tripwire's side or from Nvidia's side, which is most likely as it's all in the details now, which tends to be a driver issue.

Only thing I can suggest is try drivers from the 280 range, use FXAA instead of AMD's shitty MLAA and make sure your Anti-virus isn't cutting into performance, like there's a thread over on the official forum stating that some AVs are cutting performance.

I know my card is rock steady at 60FPS at everything Ultra, FXAA High at 1920x1080, and I don't mean swinging wildly and the 60FPS is the average, I mean it sits there and never moves.

Ask on the official forums, check out the RO.ini where there's a setting that locks the MaxSteadyFPS into 62fps ( Why it boggles me that you can go well beyond that? Which tells me you might be wrong about the framerate ).

And remember, there's more to performance than the GPU, there's also other parts in a computer.
 
Sethos said:
Ask on the official forums, check out the RO.ini where there's a setting that locks the MaxSteadyFPS into 62fps ( Why it boggles me that you can go well beyond that? Which tells me you might be wrong about the framerate ).

You're capped at 62fps because you have "Framerate Smoothing" enabled, fyi.

Also, I just tested it and MLAA Ultra runs better than FXAA by a small margin. It also looks better.

Sethos said:
And remember, there's more to performance than the GPU, there's also other parts in a computer.

Yes and I have not neglected in mentioning them. Either way, my 4.6GHz 2500K is not a bottleneck and the bottleneck is clearly at the GPU level.
 
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