TheExodu5 said:You're capped at 62fps because you have "Framerate Smoothing" enabled, fyi.
I'm not capped at 62, I'm capped at 60 because of Vsync and I've disabled Framerate Smoothing.
TheExodu5 said:You're capped at 62fps because you have "Framerate Smoothing" enabled, fyi.
Sethos said:I'm not capped at 62, I'm capped at 60 because of Vsync and I've disabled Framerate Smoothing.
TheExodu5 said:You'd be capped at 62fps if you had vsync off. It should have been obvious that's what was implied...
demolitio said:I'm hoping people respond to the idea of a Korean War mod on the TW forums. I think that could be an awesome setting where there's a lot of beauty turned to hell in a country ravaged by war. It's not modern where it feels familiar and it's not old enough to be boring and it's setting is similar enough to WWII and Vietnam that you could share assets if the other mods allowed. It's setting is just perfectly unique while still familiar and the maps can be beautiful and a lot different than other maps out there.
I hope some talented people are interested because I really want a mod in that setting. It's definitely "The Forgotten War" for a reason. It's so unique yet it's rarely tried and when it is attempted by a team, it usually never comes out...lol
I'd love to see those as well. According to the TW forums, those are stale and shouldn't be done but I think they're nuts. But I just want to see one thing that's never been done before while being a different enough scenario to see some new toys to play with and beautiful scenery with some awesome battles.Sethos said:Okay great.
Am I bad person for not really feeling any interest in that mod?![]()
It just doesn't give me that buzzing sensation, the pacific rim wars, as I call them. I hope it's released of course but I'd much rather see some more WW2 European theaters, explored. I'd love to see the Bulge, Market Garden and all the classics in this game.
demolitio said:I'd love to see those as well. According to the TW forums, those are stale and shouldn't be done but I think they're nuts. But I just want to see one thing that's never been done before while being a different enough scenario to see some new toys to play with and beautiful scenery with some awesome battles.
Battle of the Bulge was another one I was thinking of actually but I was waiting to see if Darkest Hour 2 is in the works or not. Problem with all of these ideas is getting enough people to make it happen in the end and I know the DH team are capable of making an awesome mod.
Exactly. Even the things that were done in RO1, do people not see the potential of a mod with the same scenario on the new engine with all the gameplay enhancements they've added? People aren't sick of another realistic Germany vs. Russia game yet they're sick of a realistic U.S. vs. Germany scenario? Not many games have that to say, let alone battles like Battle of the Bulge where it's setting alone is very unique.Sethos said:Yeah, people seem to use the "Overused" argument a lot but really, when have we experienced those scenarios in a proper WW2 game, especially multiplayer? Yes, they are saturated by the fact that they are stable WW2 battles but how many games have actually recreated them in an online environment and done it properly? Not just whipped together a map with some snow, a few trees and then labelled it "Battle of the Bulge".
I personally haven't played any such game.
you can't expect everyone to still have the tastebuds to appreciate a fine wine when all we've had for so many years is john and bobby's turpentine moonshine.speedpop said:evlcookie is clearly delusional. Zombie Stalin and Cyborg Hitler will have need of his services eventually.
NIN90 said:rogame.exe has stopped working.
evlcookie said:I have no idea. I've been playing the beta and it's done nothing for me at all, It feels like such a shitty game made by 2 dudes, almost feels like a mod.
It could be your thing though.
evlcookie said:It has nothing to do with it being a beta, As Captain mentioned, the UI does suck and that's one of my issues with the game.
The core game play just seems boring. I'm someone who clearly got caught up in the hype with all the footage being shown but playing the game is a totally different story.
sk3tch said:Well, after testing a round with my AV turned off, performance is definitely improved. Much less jittery stuff...more smooth. Maxed out (these settings: http://i56.tinypic.com/og9cll.png), I'm now seeing similar performance to TheExodu5 (570 SLI) with my 6970 CFX (OC'd to 950/1450), which is ~45 FPS.
It may not be optimized for CFX/SLI but it certainly plays smoothly. Utilization is pretty high on both cards (using MSI Afterburner to monitor) during gameplay. And I would think UE 3.5 has CFX/SLI support built-in...so it's probably just some tweaking that needs to be done. I should try with only one card at some point and see how it goes.
I'm loving territory on Fallen Fighters, people are just scared of going into the open.Dina said:I still don't know why FuriousFighters is in the beta. It's an awful map that encourages camping to a ridiculous degree. It's all mid to long range. At least Apartments has a nice degree of short, mid and long range distances, as it should be. Surely there are some better maps out there. And I don't mean tankmaps because that is pretty awful too.
Roude Leiw said:how do i figure out if a server has voip for my squad. and how do i talk to people?
GJS said:I'm loving territory on Fallen Fighters, people are just scared of going into the open.
I spend all my time on Fallen Fighters out in the square either in ditches or behind cover, sneaking to the capture areas or taking out tanks with the anti-tank rifle. I've had games go from one side to the other as well, one team taking the central points and pushing to the other teams building point and then the opposing team pushing back and reversing it.
With good squad leaders and an active commander the map is even better.
sk3tch said:Well, after testing a round with my AV turned off, performance is definitely improved. Much less jittery stuff...more smooth. Maxed out (these settings: http://i56.tinypic.com/og9cll.png), I'm now seeing similar performance to TheExodu5 (570 SLI) with my 6970 CFX (OC'd to 950/1450), which is ~45 FPS.
It may not be optimized for CFX/SLI but it certainly plays smoothly. Utilization is pretty high on both cards (using MSI Afterburner to monitor) during gameplay. And I would think UE 3.5 has CFX/SLI support built-in...so it's probably just some tweaking that needs to be done. I should try with only one card at some point and see how it goes.
Sethos said:May I ask why you're using MLAA over FXAA? FXAA runs better and provides the same result pretty much.
TheExodu5 said:I'm getting ~45fps with a single GTX 570, btw. With SLI on, it goes up to about 75fps (benched it yesterday). Not very good scaling, but it's working.
Also, you might want to try turning off One-frame thread lag to have quicker mouse response.
Sethos said:May I ask why you're using MLAA over FXAA? FXAA runs better and provides the same result pretty much.
Qwomo said:hurr hurr buggy beta is buggy
sk3tch said:lol...wow. definitely nails the AMD side of things sucking. I'll try that, thanks.
I always thought it was a "best of both worlds thing" - small performance impact, high visual quality. Plus, I thought it was an AMD thing...if not specific to AMD, at least their cards excel at it.
Sethos said:Actually, FXAA is also faster on AMD cards, it's not a post-process effect that is based on drivers. A few benchmarks have been done with both MLAA and FXAA and FXAA seems to win every time. Nvidia just took what AMD did ( MLAA ) and polished it up, shaped it into something better.
Give this a read http://www.neogaf.com/forum/showthread.php?t=437704
TheExodu5 said:Take a look at the second last post in that thread and see how badly it blurrs the image. FXAA is not very good, at the moment. MLAA appears to be more mature in its current incarnation.
Ya it needs some work, but I have faith that they will get the bugs fixed. They're coming out with another patch some time today, so that's 2 patches in 3-4 days. Pretty fast response and you can tell they're busting their butts to get this in shape. I gotta say though that the music should just be off. So bad.CaptainAhab said:I love how you guys are jumping all over him when the game is clearly super jacked up in its current state. I've dealt with a lot of random glitches and crashes to the desktop.
The ui is bad. So much effort is put into adding atmosphere into a multiplayer shooter, and then it's covered with walls of barely formatted text. There is so much information on the screen that is presented in an almost identical way that it is really hard to glean any information out of it at a glance.
The cover system is completely broken. It's super twitchy, so about half of the time I run up to it there is a second or two of my guy jerking back and forth into it, which is a disaster in a game where 1 or 2 shots kills you. And why do you even need a cover system in a first person game with lean buttons? Why do you need lean buttons in a game with a cover system? Maybe they could free up some keys and the cover button won't have to be used for healing and every other thing you want to do.
I'm still optimistic because Tripwire patches their games like crazy, but I could understand other people wanting to cancel their pre-order, as it's hard to imagine that this is going to be a polished game when it ships in 10 days.
edit: "Light shafts" in options rechecks itself everytime I quit, anti-aliasing can't be disabled, I can't use any mounted gun in the game for unknown reasons, I can't click on the map to pick my spawn point like I could in Battlefield 1942 like 10 years ago.
Corky said:Is the game optimized? In the sense of that the games performance reflect its visual prowess ( or if it's the case ; lack thereof ) ?
Corky said:Is the game optimized? In the sense of that the games performance reflect its visual prowess ( or if it's the case ; lack thereof ) ?
Animator said:How does it feel to be so wrong?
jambo said:Have you played on a 64 player server with voice comms for your squad?
Sethos said:
TheExodu5 said:
On apartments, you might as well just use the SMG anyways. If you know where to go, it's not likely that you'll need to engage at long range. There's a lot more room for error than using a rifle, especially going around corners. It will mainly just depend on the map.Ulchie said:Umm, so I've been playing a rifleman without the using the shift zoom that I just read about on this page. Does the shift zoom steady your aim even as a normal rifleman? Cause if so, I've been playing wrong all along. Can anyone answer this for me? I'm at work and can't check. I didn't even know it existed.
If this is true, THANK GOD. I was so pissed off when I found out an MP40 was better to use for medium range fighting. So ridiculous how accurate it is in burst shots. I literally killed 20 people and ran out of ammo thanks to how amazing the MP40 is, but I like playing with rifles![]()
Ya I know but I just love playing a rifleman. It's actually pretty hilarious how amazing they made the MP40 and PPSh in this. I think everyone that tries for rifleman/elite rifleman just doesn't realize how kickass they made the SMG's. I hadn't tried it till today, and the 2nd life that I had an MP40 I literally killed 20 people with it before running out of ammo and switching over to an enemy dropped Mosin-Nagant.kurohana said:On apartments, you might as well just use the SMG anyways. If you know where to go, it's not likely that you'll need to engage at long range. There's a lot more room for error than using a rifle, especially going around corners. It will mainly just depend on the map.
They do seem extremely powerful on a map where you're mostly going to be mid to short range. I got tired of dying to people using the SMG when I'd miss my first shot with a semi-auto rifle. I assume I miss the first shot because I'm not standing perfectly still, even though I have the sights right on them. I can do the same thing with the SMG, except I just kill them instead.Ulchie said:Ya I know but I just love playing a rifleman. It's actually pretty hilarious how amazing they made the MP40 and PPSh in this. I think everyone that tries for rifleman/elite rifleman just doesn't realize how kickass they made the SMG's. I hadn't tried it till today, and the 2nd life that I had an MP40 I literally killed 20 people with it before running out of ammo and switching over to an enemy dropped Mosin-Nagant.
Ya I was laughing about it on the server. I literally went from being a mid/lower tier player on the server to the one with the highest kills in a matter of 3 minutes with the MP40. Absolutely ridiculous how easy it was to use. I was out-rifling rifleman at semi long range with burst shots. I mean considering basically every shot that hits them at LEAST makes them bleed, it's just very imbalanced.kurohana said:They do seem extremely powerful on a map where you're mostly going to be mid to short range. I got tired of dying to people using the SMG when I'd miss my first shot with a semi-auto rifle. I assume I miss the first shot because I'm not standing perfectly still, even though I have the sights right on them. I can do the same thing with the SMG, except I just kill them instead.
This beta isn't a demo, it's a beta.Fallout-NL said:Every single time...
Betas are more like demos nowadays, publishers even have you paying for access. And retail versions rarely, if ever, display the huge leaps in quality you're implying.
(Not commenting on whether RO2 is good or bad.)
Then the final game is going to be a beta too, it releases in just over 1 week.Qwomo said:This beta isn't a demo, it's a beta.