Reddit [verified] User shares NX info: x86 Architecture, Second screen support etc.

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Unfortunately in these kinds of threads it becomes hard to tell if someone is hinting or just stating an opinion.

True.

Although my statement might appear arrogant I must admit that there is one thing that this thread has made very clear: we are all thinking NX might become a SNES 2017 of some sort, where Nintendo tries to take back its position from the 80s/90s and become a dominant player again.

What Wii U has made very clear is that they are still very much in a defensive position and have reverted to their main strength and that is that of a toymaker (Amiibo). I would not be surprised if NX will be a heavily evolved Wii U.
 
I can definitely see some trophy-like system which rewards My Nintendo points when accomplishing certains things in future games. Would be so great!
 
I have resigned to the fact that we wont get anything definitive from anyone but Nintendo themselves

The Trev leaks were nice but only offered mundane tidbits. At least they were solid

These recent floods of reddit leaks are equally mundane and on shaky ground

I have no doubt that several of the reasonable predictions made on gaf and around the internet COULD be true

But at this point the level of discussion has entered toxic downward spirals into sarcasm and skepticism
 
True.

Although my statement might appear arrogant I must admit that there is one thing that this thread has made very clear: we are all thinking NX might become a SNES 2017 of some sort, where Nintendo tries to take back its position from the 80s/90s and become a dominant player again.

What Wii U has made very clear is that they are still very much in a defensive position and have reverted to their main strength and that is that of a toymaker (Amiibo). I would not be surprised if NX will be a heavily evolved Wii U.
I don't think that the SNES 2017 sentiment is so spread. Following the hints, like the various restructures in the company and the focus on shared library, NX looks like a Nintendo console that will have lots of Nintendo games.
 
What strikes me the most about this supposed leak is how utterly boring it is. Like, if you have access to the NX or its documents, why only share these mostly insignificant (and for the most part easy to guess and logical) details about it? Why not tell us what it actually is? What the controller is like? What's the secret sauce? etc.. You know, the things people ACTUALLY want to know about?

I guess going x86 is somewhat of a big deal if true, but that doesn't make the NX any more special than any other machine out there.
 
What strikes me the most about this supposed leak is how utterly boring it is. Like, if you have access to the NX or its documents, why only share these mostly insignificant (and for the most part easy to guess and logical) details about it? Why not tell us what it actually is? What the controller is like? What's the secret sauce? etc.. You know, the things people ACTUALLY want to know about?

I guess going x86 is somewhat of a big deal if true, but that doesn't make the NX any more special than any other machine out there.

Well they would have to source mass market SOC's for their machine either way

UNLESS they decide to go into custom manufacturing themselves and thats clearly not the case

As was exhaustively explored by GAF members here already their choices are basically x86 and ARM in the current market

Honestly its reasonable to assume that this info is accurate but you could have assumed as much WITHOUT said leak being real or fake
 
True.

Although my statement might appear arrogant I must admit that there is one thing that this thread has made very clear: we are all thinking NX might become a SNES 2017 of some sort, where Nintendo tries to take back its position from the 80s/90s and become a dominant player again.

What Wii U has made very clear is that they are still very much in a defensive position and have reverted to their main strength and that is that of a toymaker (Amiibo). I would not be surprised if NX will be a heavily evolved Wii U.

The same Wii U that Kimishima and Iwata said they are moving away from?
 
True.

Although my statement might appear arrogant I must admit that there is one thing that this thread has made very clear: we are all thinking NX might become a SNES 2017 of some sort, where Nintendo tries to take back its position from the 80s/90s and become a dominant player again.

What Wii U has made very clear is that they are still very much in a defensive position and have reverted to their main strength and that is that of a toymaker (Amiibo). I would not be surprised if NX will be a heavily evolved Wii U.

Power PC is dead in current market

Who is going to build it
 
The Wii U was, by leaps and bounds, Nintendo's worst selling home console of all time.

I think above all, we can know that NX will not just be an "evolved Wii U."
 
The Wii U was, by leaps and bounds, Nintendo's worst selling home console of all time.

I think above all, we can know that NX will not just be an "evolved Wii U."


Why not? The Wii was a slightly evolved Gamecube (hardware power wise)...with a new concept.

The NX could be a slightly evolved Wii U (hardware power wise)... with a new concept.
 
Why not? The Wii was a slightly evolved Gamecube hardware power wise...with a new concept.

The NX could be a slightly evolved Wii U hardware power wise... with a new concept.

No, it couldn't be. The Wii's hardware was chosen in part due to the ineffectual nature of powerful hardware versus sales reflected by the gamecube and xbox to a lesser extent in addition to development costs Nintendo didn't want to take on at the time. Assuming the NX would be similar in design philosophy to a product that is by all accounts a poor showing is asinine.
 
I hope if NX does have a game streaming solution to the new handheld. I hope it's a lot better then the WiiU. I can bearly go to another room before the signal cuts out.
 
I hope if NX does have a game streaming solution to the new handheld. I hope it's a lot better then the WiiU. I can bearly go to another room before the signal cuts out.

Depends on what they're willing to sacrifice to make it happen. The short range of the Wii U is more in part due to their focus on sharp latency over range.
 
Hard to get excited about hardware when Nintendo blundered the first year of software releases for the Wii U. For me, I want to see real depth to their initial software releases. But given their last few console cycle trends, I'm not instilled with a lot of hope until that second fall rolls around.
 
The Wii U was, by leaps and bounds, Nintendo's worst selling home console of all time.

I think above all, we can know that NX will not just be an "evolved Wii U."

But the Wii U didn't fail because of its concept. It failed because of its confusing name, because of its confusing reveal that poorly explained what it was, because of its lackluster launch lineup, because of its botched marketing, because of the bad word of mouth on how painfully slow the OS was at launch, and how you had to download a 600MB (or was it 300?) update to get it to run at all, and because even Nintendo couldn't come up with useful groundbreaking uses for the GamePad. (It's only lately with games like Mario Maker that it shows its true potential, but even that's hardly a system seller). And it all snowballed from there. The launch was catastrophic so all 3rd parties bailed, leaving the system with a poor library of games. It was mostly shunned by early adopters and their lack of word of mouth killed it.

The concept of the Wii U itself, with its controller doubling as a second-screen experience with touch controls that can be used to play off-TV, is rather brilliant. A game like Mario Maker could only be enabled because of it. The MiiVerse integration in games is charming as hell. I'd hate for their next console to scale back in that regard and omit a second screen or some sort of touch screen.
 
Depends on what they're willing to sacrifice to make it happen. The short range of the Wii U is more in part due to their focus on sharp latency over range.
It would nice if you could use your own high speed home network.
 
But the Wii U didn't fail because of its concept. It failed because of its confusing name, because of its confusing reveal that poorly explained what it was, because of its lackluster launch lineup, because of its botched marketing, because of the bad word of mouth on how painfully slow the OS was at launch, and how you had to download a 600MB (or was it 300?) update to get it to run at all, and because even Nintendo couldn't come up with useful groundbreaking uses for the GamePad. (It's only lately with games like Mario Maker that it shows its true potential, but even that's hardly a system seller). And it all snowballed from there. The launch was catastrophic so all 3rd parties bailed, leaving the system with a poor library of games. It was mostly shunned by early adopters and their lack of word of mouth killed it.

The concept of the Wii U itself, with its controller doubling as a second-screen experience with touch controls that can be used to play off-TV, is rather brilliant. A game like Mario Maker could only be enabled because of it. The MiiVerse integration in games is charming as hell. I'd hate for their next console to scale back in that regard and omit a second screen or some sort of touch screen.

All what you listed is def part of why it failed, but the concept was also heavily flawed as well. Off TV play is not something the West cares about because families have multiple TVs. And like you said, Nintendo never found a truly ground breaking use of the gamepad as a controller. Not to mention that the concept is part of the reason why the marketing was so confusing. People thought it was a tablet accessory for the Wii. So unappealing concept that came with a large price tag.
 
But the Wii U didn't fail because of its concept. It failed because of its confusing name, because of its confusing reveal that poorly explained what it was, because of its lackluster launch lineup, because of its botched marketing, because of the bad word of mouth on how painfully slow the OS was at launch, and how you had to download a 600MB (or was it 300?) update to get it to run at all, and because even Nintendo couldn't come up with useful groundbreaking uses for the GamePad. (It's only lately with games like Mario Maker that it shows its true potential, but even that's hardly a system seller). And it all snowballed from there. The launch was catastrophic so all 3rd parties bailed, leaving the system with a poor library of games. It was mostly shunned by early adopters and their lack of word of mouth killed it.

The concept of the Wii U itself, with its controller doubling as a second-screen experience with touch controls that can be used to play off-TV, is rather brilliant. A game like Mario Maker could only be enabled because of it. The MiiVerse integration in games is charming as hell. I'd hate for their next console to scale back in that regard and omit a second screen or some sort of touch screen.

Why do people often cite Mario Maker as the glowing example of the gamepad? Plenty of games, primarily Littlebigplanet, have much more in depth creation tools and work fine with a normal controller. People saying Mario Maker isn't possible without the gamepad are cray cray.
 
All what you listed is def part of why it failed, but the concept was also heavily flawed as well. Off TV play is not something the West cares about because families have multiple TVs. And like you said, Nintendo never found a truly ground breaking use of the gamepad as a controller. Not to mention that the concept is part of the reason why the marketing was so confusing. People thought it was a tablet accessory for the Wii. So unappealing concept that came with a large price tag.

None of that is why it failed, all of that was ultimately inconsequential at worst, and at best.
 
I hope if NX does have a game streaming solution to the new handheld. I hope it's a lot better then the WiiU. I can bearly go to another room before the signal cuts out.

I feel like they're going to do the semi-shared library thing with like 60-70% of their software overlapping and then for the rest of the games that can only run on the console I feel like they'll employ a remote play-like solution similar to the PS4 and PSVita with a Wii U-to-gamepad-like solution if you're within range of the console.
 
Why do people often cite Mario Maker as the glowing example of the gamepad? Plenty of games, primarily Littlebigplanet, have much more in depth creation tools and work fine with a normal controller. People saying Mario Maker isn't possible without the gamepad are cray cray.

Mario maker might be possible without the gamepad but it wouldn't be anywhere near as simple to use and popular without it
 
The Wii U failed at everything but first party support really. The OS was slow and clunky and would freeze, even at version 5.5 it's garbage. It's friends list and online isn't on par with the others. No party chat, the Eshop is trash with no shopping cart and it's slow. The specs were awful, they somehow released a weaker cpu than the 8 year old 360 in 2012.

The marketing was atrocious, they didn't differentiate it enough from the Wii, and the Wii U was such a stupid name, that many thought it was just a tablet controller add-on. Simply calling it the Wii 2 would have even saved some of those headaches.

And the lack of an internal hdd was a joke, not everyone wants to buy an AC powered external HDD to store their games on.

The gamepad was an expensive mess with a cheap resistive screen, was too big and didn't really enhance games at all or changed the way we played.

It was a small box with low power draw (the PS4 used 250w peak on the launch day model and most people seem fine with that) and advertised off tv play, all things that cater to a Japanese market where houses are smaller, and most houses have one or two televisions. It was never going to work out for the west and the west wasn't taken into consideration at all in its design.

Edit:

And let's not forget the embarrassing re-reveal at E3 2012 where people thought they'd blow the lid off all those secret projects they were working on during their year of radio silence. We ended up getting nothing but Reggie fucking around with some Zombi face changing demo, and lots of NintendoLand and Reggie spinning Arkham City Armored Edition as "not the same game, not the same content".

And the Wii U was barren for year 1 because it lacked third party support, and it's other major device, the 3DS, was floundering because it was another failed gimmick that didn't catch on, was overpriced, and also not getting too much third party support.

Al they went full panic mode and pumped out incredible titles in 2012-2013 for the 3DS and cut the price in early 2011 to save that clusterfuck. It's now doing ok.

Then by the time they went back to the Wii U it was essentially dead, with Mario Kart, Smash and Amiibo providing tiny boosts while DKCTF failed to sell over a million copies after its predecessor sold over 6M on Wii. They tried to fill in the gaps by partnering with other studios and picking up dead projects like Bayonetta 2 and Devil's Third, TW101, SMTxFE All sales bombs. They're expensive Xenoblade investment also bombed and got no marketing in the west.

Then a star fox tech demo was shown behind doors, still looks rough around the edges today, Zelda was a no show at E3 2014 and then delayed indefinitely in 2015, when it was all but confirmed the Wii U couldn't be saved and the DeNa NX name drop pretty much meant the end. All major projects after that likely got switched to NX or at least are getting NX ports as the primary focus.
 
Why do people often cite Mario Maker as the glowing example of the gamepad? Plenty of games, primarily Littlebigplanet, have much more in depth creation tools and work fine with a normal controller. People saying Mario Maker isn't possible without the gamepad are cray cray.

"work fine with a normal controller" may very well be true but the gamepad makes the creation tools infinitely more intuitive and accessible
 
I feel like they're going to do the semi-shared library thing with like 60-70% of their software overlapping and then for the rest of the games that can only run on the console I feel like they'll employ a remote play-like solution similar to the PS4 and PSVita with a Wii U-to-gamepad-like solution if you're within range of the console.

Yes I hope the do use a similar streaming solution. I've invested in home plugs so I want to use them.
 
The Wii U failed at everything but first party support really. The OS was slow and clunky and would freeze, even at version 5.5 it's garbage. It's friends list and online isn't on par with the others. No party chat, the Eshop is trash with no shopping cart and it's slow. The specs were awful, they some how released a weaker cpu than the 8 year old 360 in 2012.

The marketing was atrocious, they didn't differentiate it enough from the Wii, and the Wii U was such a stupid name, that many thought it was just a tablet controller add-on. Simply calling it the Wii 2 would have even saved some of those headaches.

And the lack of an internal hdd was a joke, by everyone wants to buy an AC powered external HDD to store their games on.

The game pad was an expensive mess with a cheap resistive screen, was too big and didn't really enhance games at all or changed the way we played.

It was a small box with low power draw and advertised off tv play, all things that cater to a Japanese market where houses are smaller, and most houses have one or two televisions. It was never going to work out for the west and the west wasn't taken into consideration at all in its design.

Yup.All of this.

Edit: But it does have a great game library tho :)
 
The Wii U failed at everything but first party support really. The OS was slow and clunky and would freeze, even at version 5.5 it's garbage. It's friends list and online isn't on par with the others. No party chat, the Eshop is trash with no shopping cart and it's slow. The specs were awful, they some how released a weaker cpu than the 8 year old 360 in 2012.

The marketing was atrocious, they didn't differentiate it enough from the Wii, and the Wii U was such a stupid name, that many thought it was just a tablet controller add-on. Simply calling it the Wii 2 would have even saved some of those headaches.

And the lack of an internal hdd was a joke, by everyone wants to buy an AC powered external HDD to store their games on.

The game pad was an expensive mess with a cheap resistive screen, was too big and didn't really enhance games at all or changed the way we played.

It was a small box with low power draw and advertised off tv play, all things that cater to a Japanese market where houses are smaller, and most houses have one or two televisions. It was never going to work out for the west and the west wasn't taken into consideration at all in its design.
I agree with this.
 
The Wii U failed at everything but first party support really. The OS was slow and clunky and would freeze, even at version 5.5 it's garbage. It's friends list and online isn't on par with the others. No party chat, the Eshop is trash with no shopping cart and it's slow. The specs were awful, they somehow released a weaker cpu than the 8 year old 360 in 2012.

The marketing was atrocious, they didn't differentiate it enough from the Wii, and the Wii U was such a stupid name, that many thought it was just a tablet controller add-on. Simply calling it the Wii 2 would have even saved some of those headaches.

And the lack of an internal hdd was a joke, not everyone wants to buy an AC powered external HDD to store their games on.

The gamepad was an expensive mess with a cheap resistive screen, was too big and didn't really enhance games at all or changed the way we played.

It was a small box with low power draw and advertised off tv play, all things that cater to a Japanese market where houses are smaller, and most houses have one or two televisions. It was never going to work out for the west and the west wasn't taken into consideration at all in its design.

The bolded isn't entirely true though. The gamepad and off-TV gaming has brought a change even for many who do not enjoy gaming on it. Many urban westerners do also have "only" one or two TVs but found it enjoyable to play in a room where the console isn't, or just to not be hogging the TV screen for themselves. I mean, if we're going to account for Nintendo's successes and failures of the WiiU, off-TV gaming has to be in the success column. Sure, it doesn't appeal to everyone and their mother's and it certainly wasn't enough to make the Wii an overall success, but it's not part of its failures as far I can understand. Let's also keep in mind that the PS4 remote play, when it DOES work and devs put time into adapting the control scheme has also been warmly welcomed. It's no stretch to say that's also a success of the WiiU's influence to some extent. As for the Gamepad ergonomics, every thread about it brings a torrent of positive feedback alongside some (considerable but I'm not sure it's more) negative comments. It's not so clear cut.

The debate hangs on whether a console should be built to appeal to the largest number of COD / GTA / FIFA gamers or if there's a place for something different. If there is, the WiiU's failures are only that for the aforementioned category of players. I have no problem with gaming existing in different states on different platforms generating different commercial wealth.
 
The Wii U failed at everything but first party support really. The OS was slow and clunky and would freeze, even at version 5.5 it's garbage. It's friends list and online isn't on par with the others. No party chat, the Eshop is trash with no shopping cart and it's slow. The specs were awful, they somehow released a weaker cpu than the 8 year old 360 in 2012.

The marketing was atrocious, they didn't differentiate it enough from the Wii, and the Wii U was such a stupid name, that many thought it was just a tablet controller add-on. Simply calling it the Wii 2 would have even saved some of those headaches.

And the lack of an internal hdd was a joke, not everyone wants to buy an AC powered external HDD to store their games on.

The gamepad was an expensive mess with a cheap resistive screen, was too big and didn't really enhance games at all or changed the way we played.

It was a small box with low power draw (the PS4 used 250w peak on the launch day model and most people seem fine with that) and advertised off tv play, all things that cater to a Japanese market where houses are smaller, and most houses have one or two televisions. It was never going to work out for the west and the west wasn't taken into consideration at all in its design.

Edit:

And let's not forget the embarrassing re-reveal at E3 2012 where people thought they'd blow the lid off all those secret projects they were working on during their year of radio silence. We ended up getting nothing but Reggie fucking around with some Zombi face changing demo, and lots of NintendoLand and Reggie spinning Arkham City Armored Edition as "not the same game, not the same content".

And the Wii U was barren for year 1 because it lacked third party support, and it's other major device, the 3DS, was floundering because it was another failed gimmick that didn't catch on, was overpriced, and also not getting too much third party support.

Al they went full panic mode and pumped out incredible titles in 2012-2013 for the 3DS and cut the price in early 2011 to save that clusterfuck. It's now doing ok.

Then by the time they went back to the Wii U it was essentially dead, with Mario Kart, Smash and Amiibo providing tiny boosts while DKCTF failed to sell over a million copies after its predecessor sold over 6M on Wii. They tried to fill in the gaps by partnering with other studios and picking up dead projects like Bayonetta 2 and Devil's Third, TW101, SMTxFE All sales bombs. They're expensive Xenoblade investment also bombed and got no marketing in the west.

Then a star fox tech demo was shown behind doors, still looks rough around the edges today, Zelda was a no show at E3 2014 and then delayed indefinitely in 2015, when it was all but confirmed the Wii U couldn't be saved and the DeNa NX name drop pretty much meant the end. All major projects after that likely got switched to NX or at least are getting NX ports as the primary focus.

You preaching bruh.
 
Hard to get excited about hardware when Nintendo blundered the first year of software releases for the Wii U. For me, I want to see real depth to their initial software releases. But given their last few console cycle trends, I'm not instilled with a lot of hope until that second fall rolls around.

I get you. The last time Nintendo came out strong at launch was with Mario 64. I guess you could count Twilight Princess with the Wii, but since the game looked just like the GC version, it didn't really feel like a (strong) jump.

But with the NX, they are coming with a new Zelda right away. One that hopefully has better textures, resolution, and framerate than the WiiU one. The Mario Galaxy team has been quiet for years now, and who knows what Retro is cooking.
So I have confidence that this launch (window) is going to the best Nintendo's had in years.
 
Why do people often cite Mario Maker as the glowing example of the gamepad? Plenty of games, primarily Littlebigplanet, have much more in depth creation tools and work fine with a normal controller. People saying Mario Maker isn't possible without the gamepad are cray cray.

An iphone would work fine with a physical keyboard and a trackball too.
 
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this was originally longer, but i think the above sums up my thoughts on what happened.
 
None of that is why it failed, all of that was ultimately inconsequential at worst, and at best.

Of course it was. The main selling feature appealed to a very very small audience. It failed to get people interested in it, and ended up being an expensive albatross.
 
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