frankie_baby
Member
Is it possible current Dev kits are x86 and future ones along with the final system will be ARM ?
There are numerous reasons why AMD would be strongly assumed to provide the GPU (and hence SoC) for the NX home console:
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Including both the GPU and CPU on the same die (i.e. in a SoC) is by far the most sensible for Nintendo. Not only does it allow for a high-bandwidth low-latency connection between the CPU and GPU, but it's actually quite a bit cheaper than using two separate dies*. That being the case, if AMD is providing the GPU, the CPU would have to be one which AMD could include on-die with it, which limits things to either AMD's in-house cores or ARM reference designs.
Is it possible current Dev kits are x86 and future ones along with the final system will be ARM ?
PS4 already uses less power in its newer models compared to D1, i think it's around 115W now. Nintendo will never use GDDR5, DDR3/4/LPDDR4 and a SoC with GCN 1.2+ARM use a lot less power than what the PS4 has. Then there is all that speculation about them using game cards, and that makes another huge difference compared to a blu-ray player.
They can cut a lot of corners to have a sub-100W console that outperforms PS4.
Also, until it is cement, I don't think Nintendo would use x86 if they are trying to build a single architecture, they have 1 team that is making 2 or more devices. They would want to be able to make the software for these devices such as OS and drivers, compatible across the handheld and console. To do that, you'd have to use the same CPU architecture, it is possible that Nintendo went crazy and decided that they should just work harder to not do these things, but it isn't likely IMO.
TL;DR: NX is likely ARM because the handheld has to be.
I'm curious as to how close the NX's SoC might be to AMD's Zen APUs. There's precious little concrete information on either, of course, but I'd like to think that Zen is good enough that Nintendo went with x86-64 instead of ARM. Hopefully AMD also has something low enough power for portable use. :/
they could be designing there games and OS to work the same way as windows 10 & UWA work. that way they could have x86 in the console and ARM in the handheld whilst still using the same code.
Impossible. Completely different architectures. There would be no point to devkits if the actual hardware would be that massively different.
Is it possible current Dev kits are x86 and future ones along with the final system will be ARM ?
Nintendo isn't an OS company, they make games, I just don't think they have the right tools to do something like this.
lol One advantage of the Wii U not selling well is a lot of people apparently don't know friendcodes were retired with the 3DS.Friend codes are still a thing
Edit: Also Nintendo using Puma is the alternative, this all leads back to 28nm, which puma @ 2ghz+ like it would have to be to match up with LCgeek's arrows, would be hot, the console would be uncharacteristically big and power hungry for Nintendo, with no real benefit as ARM + 14nm is a much better option.
I have to agree this is a big concern for me. if they did try to replicate how windows 10 UWA's works if would be a hell of a job and Nintendo struggled to the wii u OS out in time for launch..
Guys. Do you think all these leaks will affect sales of WiiU?
Guys. Do you think all these leaks will affect sales of WiiU?
There is very little reason for them to go with x86, it just doesn't make sense for Nintendo considering their handheld and history with the ARM architecture. Their goals are also clear enough from Iwata's many statements that for them to be like brothers in a product family, makes sense that they would share a single OS and use the same ARM based CPU. (IMO)
Oh you.Guys. Do you think all these leaks will affect sales of WiiU?
Haha the subreddit mods have now banned 'insider'/'leak' posts. party's over guys.
I agree that Puma would be a poor choice, but the problem with 14nm is the yields unless Nintendo has stumbled upon or has been hiding a lot of production, or is paying a pricey sum.
Guys. Do you think all these leaks will affect sales of WiiU?
Guys. Do you think all these leaks will affect sales of WiiU?
I agree that Puma would be a poor choice, but the problem with 14nm is the yields unless Nintendo has stumbled upon or has been hiding a lot of production, or is paying a pricey sum.
If there was a real problem with production, we wouldn't be seeing china manufactures start to use it.
I agree that Puma would be a poor choice, but the problem with 14nm is the yields unless Nintendo has stumbled upon or has been hiding a lot of production, or is paying a pricey sum.
Someone explain this to me: it seems like some people are saying both are true
1) The console doesn't need to be x86 as it is not a big deal to port games designed with x86 in mind to ARM
2) the console and handheld need to both be ARM to have cross play
By the logic in 1), can't Nintendo easily make ARM and x86 versions of their games and thus have cross play?
Damn, these leaks are starting to get to me. Just had a dream that the NX was revealed and it had no buttons and the games just looked like 3DS games. Think I woke up in a cold sweat lol
So it's either a puma cpu (oh god) or an AMD ARM K12 (oh god).
K12 isn't happening this year. A72 is the possibility.So it's either a puma cpu (oh god) or an AMD ARM K12 (oh god).
Your question is entirely possible. It just complicates things greatly. Myself and another member were talking this same scenario earlier (aka lost) in this thread.
It's either:
A) Nintendo would need to ship/make available BOTH versions (x86 + ARM) on physical media and the store.
OR
B) Ship/make available a "universal binary" that will compile upon install.
There are severe pros and cons of each solution. Easiest way would be to avoid the need to do it entirely.
You mean x86 doesn't seem worth it, and it isn't, not when they would end up having to make 2 entirely different OSes for the different cpu architectures.Cross play doesn't seem worth it if it's going to cause all those problems.
HahaIt was Mullins, it was Mullins all along!
I'm hoping for A72 in both the console and handheld. They smoke the cat CPUs.K12 isn't happening this year. A72 is the possibility.
PS4 is ~140 watts iirc.
Well you do, x86 doesn't run ARM code natively same is true for ARM running x86 code, they have to be compiled for the different architectures, the real problem though is an os is built around a kernel and that isn't something that is easy to get around. I don't make OSes, so my understanding is limited but AFAIK you simply can't run an os for one cpu architecture on another because of timings and how they process data.You don't need two completely different OS' for different CPUs, that's fucking absurd.
It was in the first revision, later they reduced it to ~115 Watts: http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-4-cuh-1200-c-chassis-review
Could someone tell me why/if 4k is important?
I'm having a Big 4k curved TV, but I never saw any 4k video's on it (beside some short youtube 4k demo's).
- It looked nice, but sure isn't that special from the video's that I've watched, it looked a bit more realistic.
- Most people doesn't have it.
- Games aren't playable in 4k.
Just wondering why it would be a big deal.
I mean, on some level if we ask that question, we might as well ask why 1080p matters. Why not just do everything in 720p? Lower? At some point, games will take advantage of 4k to improve image quality, and certainly video will well before that. It's impossible to know when true adoption of it will begin, but if people intend to have a console that lasts, they'll want to ensure that it can function at least on some level with 4k. Increased resolution offers a definitive benefit to image quality, that's all. Whether that's a selling point or not is unclear.
He made it sound like it was a negative, the friendcodes people hated were the ones on Wii, even on the 3DS they were improved and on Wii U eliminated so I'm guessing he was just making things up.Hmm. Unless he just got NNID and friend codes mixed up?
They should just be extra ballsy and bring all the info to E3.NX announcement is going to be epic if Nintendo manages to keep all the info from leaking.
I mean, on some level if we ask that question, we might as well ask why 1080p matters. Why not just do everything in 720p? Lower? At some point, games will take advantage of 4k to improve image quality, and certainly video will well before that. It's impossible to know when true adoption of it will begin, but if people intend to have a console that lasts, they'll want to ensure that it can function at least on some level with 4k. Increased resolution offers a definitive benefit to image quality, that's all. Whether that's a selling point or not is unclear.
Cross play doesn't seem worth it if it's going to cause all those problems.
"But not context," whatever that means.
Doesn't all current AMD gpus support 4k?
You say:
At some point, games will take advantage of 4k to improve image quality
-> But when ps4k is released, how the games will take advantage of it? It can only stream 4k when the console is powerful enough and that is something I think we still need to wait about 10years. Only 0.1% maybe has 4k TV's that another problem.
So I would say, expensive tech that "looks like" a waste of money
What res can ps4 currently output? 1080p 30frames/sec?
while 4k res:
Was referring to port performance . I won't vouch for other aspects of those rumors nor did I. From what I gathered I thought the SDK situation was shit which people are agreeing on.
Doesn't all current AMD gpus support 4k?