Reggie Asks Us: What developer would you like to see have a Nintendo franchise?

How about every franchise in the hands of square enix. I'd love to see a Kingdom Hearts style game done with all the universes that Nintendo has to offer. Throw Sakurai into the mix for good measure and you'd have one amazing game.
 
ethelred said:
Why are people suggesting something like God of War or Devil May Cry for Kid Icarus? Seriously. The original games were nothing like that -- why is it even worth reviving the series if you're going to alter it that radically? Is that really what people want? It's one thing to take a series in a totally new direction when it's been around for a while and its mechanics and tropes have been getting stale in the eyes of many (in this sense, trying something new with Castlevania, in the form of Lords of Shadow, seems like a good idea). It's quite another to revive a series that's been slumbering for almost twenty years and turn it into something that doesn't even resemble what it once was. That is very much a bad idea. If you people want games like Devil May Cry or God of War so badly... go play Devil May Cry or God of War. That isn't Kid Icarus.
I don't want Kid Icarus to be a God of War clone. On the contrary, it should stay away from Hack-and-Slash as much as possible. I just want to fly around Angel Land and lead an army of Centurions against giant monsters, like the gameplay that was shown in the Dead Phoenix video. The art style would be more colorful and a little bit closer to the Famicom/GameBoy art/Trophy from Smash Bros. Melee.

I actually agree that most, if not all, Nintendo franchises are fine with whomever last developed an installment of their given IP. I'm just humoring the question. :P
 
TalonsOfJustice said:
Mother (Earthbound) by Kojima Productions
FUCK NO.

Kojima wishes he could write a story that's even half as good as anything by Shigesato Itoi.

Sorry. I just have to express the way I feel about this.
 
U K Narayan said:
FUCK NO.

Kojima wishes he could write a story that's even half as good as anything by Shigesato Itoi.

Sorry. I just have to express the way I feel about this.

Earthbound was pretty straight forward, storywise. It was all the little things and jokes and stuff that made it good. Now Mother 3, thats a different story.
 
HK-47 said:
Earthbound was pretty straight forward, storywise. It was all the little things and jokes and stuff that made it good.
It doesn't make the game more suited to Kojima Productions, though. Hideo would turn every scene into 45 minutes ramblings about how Starmen took over the government and enslaved Americans with the help of space nanomachines, until you eventually find out they're actually humans pretending to be aliens to fool the true aliens and their true space nanomachines from Hell.
Nanomachines!
 
Jocchan said:
It doesn't make the game more suited to Kojima Productions, though. Hideo would turn every scene into 45 minutes ramblings about how Starmen took over the government and enslaved Americans with the help of space nanomachines, until you eventually find out they're actually humans pretending to be aliens to fool the true aliens and their true space nanomachines from Hell.
Nanomachines!

Did you see me say it did?
 
Jocchan said:
It doesn't make the game more suited to Kojima Productions, though. Hideo would turn every scene into 45 minutes ramblings about how Starmen took over the government and enslaved Americans with the help of space nanomachines, until you eventually find out they're actually humans pretending to be aliens to fool the true aliens and their true space nanomachines from Hell.
Nanomachines!
Kojima would just write a shitty story. He's pretty much incapable of writing a decent one.

I think you were elaborating this. Not sure.
 
HK-47 said:
Did you see me say it did?
Of course not, it was more a thought about people that suggested giving EarthBound to Kojima replying to you, than a direct reply to your post.

U K Narayan said:
Kojima would just write a shitty story. He's pretty much incapable of writing a decent one.

I think you were elaborating this. Not sure.
This was exactly my point, but maybe I should have added more nanomachines to the mix.
 
U K Narayan said:
Kojima would just write a shitty story. He's pretty much incapable of writing a decent one.

I think you were elaborating this. Not sure.

I guess people forget that Kojima did work on Snatcher and Policenauts. Good cyberpunk adventure games.
 
Zelda to Falcom :O
StarTropics to WayForward
Starfox to Treasure

In my ideal world, the new Kid Icarus would end up being a Metroidvania type game with more emphasis on platforming... you can see it in the labyrinth levels of the original game, and the fact there was a bit of 'leveling up', and shops and such, in the game.
 
ethelred said:
I'm mostly satisfied with the state of most of the Nintendo franchises that I actually like, so I guess I'm in a good position. I'm not crazy over too many of their franchises, but... I like where Mario is right now. I like where Zelda is, and I like the team making those games. I'm very pleased with the state of the Fire Emblem franchise (the massive disappointment that is Shadow Dragon aside). I don't want to see anyone other than Shigesato Itoi making Earthbound, and a new Golden Sun was just announced by Camelot. I like the Mario RPG stuff getting made. Overall, I'm pretty happy.

The one franchise that I really like and really want to see something out of, though... I find a lot of the suggestions about the Kid Icarus series really frustrating and annoying. Stuff like:





Why are people suggesting something like God of War or Devil May Cry for Kid Icarus? Seriously. The original games were nothing like that -- why is it even worth reviving the series if you're going to alter it that radically? Is that really what people want? It's one thing to take a series in a totally new direction when it's been around for a while and its mechanics and tropes have been getting stale in the eyes of many (in this sense, trying something new with Castlevania, in the form of Lords of Shadow, seems like a good idea). It's quite another to revive a series that's been slumbering for almost twenty years and turn it into something that doesn't even resemble what it once was. That is very much a bad idea. If you people want games like Devil May Cry or God of War so badly... go play Devil May Cry or God of War. That isn't Kid Icarus.



A new Kid Icarus game done right shouldn't be a Zelda clone at all.

What I want from the series, honestly, is the SNES installment it always deserved but never got. I know this'll never happen, but it's what should happen, not lame shit like a God of War clone for twits too poor to buy the PS3 they really want.

I think that the original Kid Icarus, like a lot of the stuff that Nintendo created on the NES, was pretty rough, clunky, and experimental originally, but full of neat concepts and lots of promise. I'd say the same thing about Zelda and Metroid -- two series that were kind of neat at first, but didn't really come into their own until the gameplay ideas they developed were refined to a much higher level in SNES installments. (I felt the same way about the original Mario, but with multiple sequels on the NES, Nintendo managed to perfect that one even before they got to the SNES.)

I don't think a good Kid Icarus game needs to be 3D, and nor should it be 3D -- because I'd rather see them make that perfect 2D refined evolution first, where they take those original creative ideas and polish the hell out of them like Super Metroid and A Link to the Past. Put it on WiiWare, or, much preferrably, the DS (since vertical platforming on a two screened system would be a lot of fun). Collaborate with a talented 2D design studio -- ideally one like WayForward (or the old Capcom designers that used to make handheld Zeldas for Nintendo) that's likely to understand the spirit of the originals and work forward from there.

That's what I want. Super Kid Icarus.

I agree, with your criticisms, but I don't think that the game necessarily needs to be 2d. However what they could do that would be great would be release a wiiware 2d game (episodic maybe) as well as a 3d retail.

Put vanillaware + Nintendo R&D 1 on the 2D

Put from software on a 3d version. I as well DON"T WANT God of man icarus am cry gaiden, I really think that this would be shit, as well as redundant because that appears to be somewhat what we're getting with Other M. I think that something like a otogi approach, where combos are encouraged but its more about exploration and atmosphere than boss battles and combat would work really, really well.

I think the game would actually benefit from 3d, because the inevitable flight mechanics would be much more compelling, and the arrow shooting could work really well with the wii remote. However as people have suggested in the wii sports resort thread, it seems likely that Link may rely mostly on his bow in the new zelda game (he doesn't have a sword), so if this is the case, than nintendo probably wouldn't go for this. Who knows.
 
ethelred said:
Why are people suggesting something like God of War or Devil May Cry for Kid Icarus? Seriously. The original games were nothing like that -- why is it even worth reviving the series if you're going to alter it that radically? Is that really what people want? It's one thing to take a series in a totally new direction when it's been around for a while and its mechanics and tropes have been getting stale in the eyes of many (in this sense, trying something new with Castlevania, in the form of Lords of Shadow, seems like a good idea). It's quite another to revive a series that's been slumbering for almost twenty years and turn it into something that doesn't even resemble what it once was. That is very much a bad idea. If you people want games like Devil May Cry or God of War so badly... go play Devil May Cry or God of War. That isn't Kid Icarus.
I agree. What's the point in rebooting a game series if all they are doing is copying something else especially when the game they want to clone has steady sequels/other games cloning them?



ethelred said:
A new Kid Icarus game done right shouldn't be a Zelda clone at all.

What I want from the series, honestly, is the SNES installment it always deserved but never got. I know this'll never happen, but it's what should happen, not lame shit like a God of War clone for twits too poor to buy the PS3 they really want.

I think that the original Kid Icarus, like a lot of the stuff that Nintendo created on the NES, was pretty rough, clunky, and experimental originally, but full of neat concepts and lots of promise. I'd say the same thing about Zelda and Metroid -- two series that were kind of neat at first, but didn't really come into their own until the gameplay ideas they developed were refined to a much higher level in SNES installments. (I felt the same way about the original Mario, but with multiple sequels on the NES, Nintendo managed to perfect that one even before they got to the SNES.)

I don't think a good Kid Icarus game needs to be 3D, and nor should it be 3D -- because I'd rather see them make that perfect 2D refined evolution first, where they take those original creative ideas and polish the hell out of them like Super Metroid and A Link to the Past. Put it on WiiWare, or, much preferrably, the DS (since vertical platforming on a two screened system would be a lot of fun). Collaborate with a talented 2D design studio -- ideally one like WayForward (or the old Capcom designers that used to make handheld Zeldas for Nintendo) that's likely to understand the spirit of the originals and work forward from there.

That's what I want. Super Kid Icarus.
Perhaps some think Kid Icarus should be like GoW or DMC, but with Michel Ancel, I get BG&E vibes. In other words a Zelda clone. That's what I was referring to before. If they were to make a new Kid Icarus game, I wouldn't want them to make it a clone, but try to either do something original or re-create what made it unique before. I guess I wasn't clear on that. As far as games Treasure has made goes, I do think they could make a great StarFox, but what's the point when they already did S&P2? You'll notice that every game I suggested Treasure do are 2D games. That's why I think they would be a better fit for Kid Icarus than Star Fox. A 2D or 2.5D game isn't out of the question either. We already have Paper Mario, DK:JB, Wario Ware and now Metroid: Other M. My thoughts were that if Treasure made a Kid Icarus game, it would be in 2.5D and they would be able to come up with some ideas for what make the original unique: A bow and arrow as a weapon and the ability to walk through the screen.

That's kind of my point in suggesting Platinum Games for Donkey Kong. I think they could come up with some unique ideas for a full reboot in 3D. Nintendo should seek partners who can add something to their games. Look at what Monster Games did with Excite Truck. The took the original idea of Excite Bike: huge jumps and crazy tricks and came up with something that was completely unexpected. You know what, it worked brilliantly. One last thing. I would like to see Amuzement Vision take another stab at F-Zero. They did a great job with GX imo.
 
Sadist said:
Capcom + Nintendo = Nintendo vs. Capcom

This is pretty much the only thing that I could want more than even Tatsunoko vs. Marvel vs. Capcom.

It could be a straight "Vs. Capcom" style fighter, or I'd even be open to something more off-beat, like say something along the lines of Rival Schools.

But yeah, after the Star Fox + Treasure notion, this is definitely a top-notch idea. :D
 
pakkit said:
Respectfully, keep Square Enix the fuck away from Nintendo properties.

Agreed, the Paper Mario's are better than Legend of the Seven Stars anyways, no need to give it back.

edit: fuck, screwed that up
 
For Kid Icarus, I think maybe a game developed by an in-house development group alone would be best.
The original concept was that Pit could jump like Mario, shoot like Samus, and upgrade weapons like Link. For a 3D game, I believe a similar combination should be the core concept.

From Zelda: A fairly open world with dungeons, or at least distinct areas that you have to explore, along with equipment upgrades.

From Maro: The mobility and platforming moves of Mario 64, or at least Galaxy. Pit would be able to fly as a form of multi-jumping or perhaps a wing-cap like item or upgrade, but he should be as easy to move and control as 3D Mario.

From Metroid: Well, Metroid's foray into the 3D realm so far doesn't really fit with a 3rd person game. Instead, perhaps a Wiimote cursor based system would be better. Point and click to shoot, and with an upgraded bow perhaps you could lock on to one or more targets ala Starfox or Panzer Dragoon, all the while running and jumping around.

...Yeah that was pretty off subject and I got a bit carried away.

EDIT:
Broodax said:
Agreed, the Paper Mario's are better than TTYD anyways, no need to give it back.
TTYD was Paper Mario 2...
 
Hitlersaurus Christ said:
TTYD was Paper Mario 2...
Whoops, my brain switched subtitles on me. Anyways I like your ideas of the platforming and exploring for a Kid Icarus, but it might too hard to control with a pointer-based aiming system. I think you'd have to be able to switch in it on and off or something. Then again that doesn't really sound like fun either...
 
How about these:

Dinosaur Planet (just seperate that from Starfox into the IP it was meant to be) to the Monster Hunter team.

DK to Zoonami (true that Zoonami hardly has any Rare employees and Hollis never touched it, but I'd at least like to see what direction Zoonami would take it).

Or hell, to the Stamper Bros wherever they are.

Pokemon to Arte Piazza or Level 5 (think about it, almost every dev that worked on a DQ game worked on Pokemon, that includes Chunsoft (DQ 1-5 IIRC) and Genius Sonority (DQ 6 & 7), we just have Arte Piazza and Level 5).

I agree with Starfox to Treasure, and if someone said it already, Zelda to Platinum.

Edit: Or for DK, have Zoonami do the art and writing if nessesary, and EAD Tokyo do the gameplay, so basically Jungle Beat 2 or a full 3D game, but perhaps Zoonami can make DK Rare-ish in art style again.
 
Ganondorfo said:
I am talking about platformgames, not about best developer ever.

What developers do you have in mind?

Sucker punch? only sly raccoon
Insomniac? Only spyro for the ps1 and maybe the first ratchet and clank for ps2.
Sonic team? They went downhill after sonic adventure on the dreamcast
Ubisoft? Only rayman 2

What about the Klonoa team? Or Wayforward?

madara said:
Nintendo and Vanillaware team up on 2D zelda sequel and other such titles with nintendo insuring gameplay.

Vanillaware would be spot on for new Zelda II style games.
 
DeaconKnowledge said:
We should judge all work on past success.

No, we should stop acting retarded. I made my stance perfectly clear. I never supported the dreck that was MGS's writing, so you can take your strawman along to get a brain with yourself.
 
djtiesto said:
Zelda to Falcom :O

As much as I like Falcom, their games lack the polish of Nintendo's. So no.

In my ideal world, the new Kid Icarus would end up being a Metroidvania type game with more emphasis on platforming... you can see it in the labyrinth levels of the original game, and the fact there was a bit of 'leveling up', and shops and such, in the game.

Good call.
 
how about the ZOE 2 team working on a 3d icarus?
I would also like to see the group who made Demon soul influence zelda's loot,combat and difficulty.
 
Alex said:
How about a new franchise? What a fucking novel thought.

Don't get me wrong , I dig Galaxy, I dig the Punch-Out remake, I dig the Wii for the most part in general, I just really get sick of hearing about Mario, Zelda and Metroid.

The last time Nintendo actually broke a sweat on a new franchise, it was Pikmin and Pikmin was fucking awesome.

So my vote is EAD Tokyo: Something new. These dudes are too talented to just cram them on another franchised outting everytime the hardcores are getting "uppity"
Agreed wholeheartedly.

In the spirit of the question, though, I'd like to see Taito or Namco take a crack at doing for Donkey Kong what they did for Space Invaders Extreme/Pac-man CE.
 
I haven't quite figured out why Nintendo has teamed with Team Ninja in the first place, and no, the reasons Sakamoto provided aren't very convincing. Something's up.

Anyway, I don't think he's really being serious, but if he is being serious... ugh.
 
ultim8p00 said:
Mario to Infinityward

I like this, joke or not. I said Free Radical myself becuase they have the more goofy charm with Time Splitters but IW could handle bringing Mario to one of the only sports he hasn't truly tried, Shooting. In my case, the perfect translation for Mario Shooting game would be giving him and the crew Paintball Guns. Although most of the mechanics would have to be different like headshots since the characters are about 2.5/3 heads high and vary in size.
 
HK-47 said:
No, we should stop acting retarded. I made my stance perfectly clear. I never supported the dreck that was MGS's writing, so you can take your strawman along to get a brain with yourself.

It's in no way a strawman. U K Narayan's comment was derived from MGS. Kojima's involvement in Policenauts and Snatcher 15 years back means not a Goddamn thing today, because all he's known for today is the shitty melodramatic MGS.
 
Broodax said:
Agreed, the Paper Mario's are better than Legend of the Seven Stars anyways, no need to give it back.
Not to mention that some of the key people who worked on Legend of the Seven Stars have continued to work on the further Mario RPGs and aren't at Square, so it wouldn't be so much giving it back as a whole new ball of wax.
 
Emotions said:
Fire Emblem to the Valkyria Chronicles team.


Exactly what I thought when I played that game. That would be epic enough that it might top anything Zelda related Nintendo could ever do, simply because Valkyria Chronicles stole Metal Gear Solid's "tied" place in my book for best game ever, and is now tied with A Link to the Past. Actually, I'd like the entire VC team from Sega and anyone who worked on Skies of Arcadia (since many of them worked on VC) to work on a new Fire Emblem using the canvas graphics engine and the SRPG system of VC. I know everyone reveres Matsuno, but I'm sorry, VC is superior to any sRPG before it. Maybe get Matsuno, the VC team, and Intelligent Systems?

I know it's been said, but yeah, I'd be lying if I said I wouldn't have my interest really piqued by the prospect of a Square Enix/Nintendo collaboration on Zelda. Just make it real-time battles...that's all I ask.

Pokemon MMO and Blizzard.
 
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