Reggie Asks Us: What developer would you like to see have a Nintendo franchise?

HK-47 said:
I guess people forget that Kojima did work on Snatcher and Policenauts. Good cyberpunk adventure games.
I've never played Policenauts, so I can't vouch for its story quality, but Snatcher's ending cutscene already showed Kojima's ambition for overly long convoluted plottwists and drama.
 
With mainline entries in Nintendo's series I'm not sure I want any; I don't even know what I think of Metroid Other M yet because of the partnership.

But if spinoffs are up as possibilities, I'd almost unconditionally love a Pokemon game by Namco Tales Studio. Action battle system and all that, though because of the number of Pokemon it would probably end up being too wide in scope to ever happen or too narrow in team selection to really satisfy series fans. (As for me, I wouldn't care; I just want a Tales game with monster designs I actually like, and a party setup where I'd happily play as any possible character.)
 
Jiggy said:
But if spinoffs are up as possibilities, I'd almost unconditionally love a Pokemon game by Namco Tales Studio. Action battle system and all that, though because of the number of Pokemon it would probably end up being too wide in scope to ever happen or too narrow in team selection to really satisfy series fans. (As for me, I wouldn't care; I just want a Tales game with monster designs I actually like, and a party setup where I'd happily play as any possible character.)
I like that idea, using the battle system Tales would be a change of pace...I'd rather a Pokemon MMO for Wii, that's the only way I'll play one of those games. My kids are pokephreaks, they've totally burnt me out of the Pokemon series and anything related. My oldest knows all the stats, how big they are in relation to people, what they evolve to, everything...but like I said, give me an MMO and I'll play with them, or anyone for that matter.
 
ethelred said:
I don't think a good Kid Icarus game needs to be 3D, and nor should it be 3D -- because I'd rather see them make that perfect 2D refined evolution first, where they take those original creative ideas and polish the hell out of them like Super Metroid and A Link to the Past. Put it on WiiWare, or, much preferrably, the DS (since vertical platforming on a two screened system would be a lot of fun). Collaborate with a talented 2D design studio -- ideally one like WayForward (or the old Capcom designers that used to make handheld Zeldas for Nintendo) that's likely to understand the spirit of the originals and work forward from there.
I had an idea similar to this once and people didn't think I was being serious.
 
Zelda to Team Ico would be like the best thing in the universe.
Too bad it will never happen. :(


And +1 for:
StarFox to Treasure
Something with Tingle to Suda51
Just anything to Platinum Games

Oh and i'd love something à la Electroplankton to Mizuguchi as well.
 
Valve... specificially, making a casual or kids game. I really, really want to see that happen. Dr. Newell's Leg Training. Gabe's Milk Cow Farm.
 
I've not read through all the suggestions, but I'm hoping someone else mentioned the Famicom Detective Club games. They really deserve to make a comeback and given its current track-record, Telltale Games could well be a good candidate to handle it...
 
Mdk7 said:
Zelda to Team Ico would be like the best thing in the universe.
Too bad it will never happen. :(


And +1 for:
StarFox to Treasure
Something with Tingle to Suda51
Just anything to Platinum Games

Oh and i'd love something à la Electroplankton to Mizuguchi as well.

If you let Team ICO do the artystle and graphics Nintendo the gameplay, then sure. Otherwise, I don't want shitty puzzles in my Zelda game if Team ICO is doing them.
 
I would love to see Treasure work on more Nintendo products - even though I was disappointed with Wario World I think they would be great at other franchises. Whoever suggested they should work on a Starfox game: yes. Yes indeed. I like you.

Other than that, everyone else I can think of have had their chances and they did brilliantly (Sega/F-Zero) or at least respectably well (Capcom/Zelda), with only a few duds (Namco/Starfox).

I wish that Factor 5/Pilotwings game had actually come into fruition though. It may have gone badly or it might have been a decent attempt, but we will never know and I think that finally put the final nail in the coffin for future Pilotwings potential.
 
GDGF said:
Nintendo Vs Capcom would be the best game of the forever ever.

That aside, Treasure meets Starfox is the chosen one.

This idea justifies the existence of this thread
 
SovanJedi said:
I wish that Factor 5/Pilotwings game had actually come into fruition though. It may have gone badly or it might have been a decent attempt, but we will never know and I think that finally put the final nail in the coffin for future Pilotwings potential.

At this point I think Pilotwings will be Wii Sports 3 or something. Wii Sports Resort already has a Pilotwings vibe, what with the skydiving and airplane games.
 
Eh, I don't think I'd want anyone else working on stuff like Mario and Zelda. I don't think that Nintendo's designers always have the best ideas, but they do have the skills that fit the bill better than most, imo.

Though other stuff like Starfox, DK, Kirby, Fire Emblem, etc. I don't really give a damn who they pass them on to.

lyre said:
Agreed. Zelda's dungeons has been sucking far too much already only to make them worse by them.

the flying fuck
 
I forgot to mention this earlier, but a Tales of Kirby spinoff would have potential to blow my mind. I've long wanted a Kirby RPG, and the movesets and inputs for many of Kirby's Super Star and Squeak Squad powers are basically ready-made for a Tales game--as are the characters.

And not that co-op in KSS/KSSU isn't already amazing, but it would be a dream having Kirby, Knuckle Joe, Gim, and Bonkers (or most any other permutation of four Kirby helpers/enemies) on the same battlefield with the usual super-fast Kirby music playing while damage numbers fly wild across the screen.
 
cooljeanius said:
I had an idea similar to this once and people didn't think I was being serious.

They probably never played KI.

Jiggy said:
I forgot to mention this earlier, but a Tales of Kirby spinoff would have potential to blow my mind. I've long wanted a Kirby RPG, and the movesets and inputs for many of Kirby's Super Star and Squeak Squad powers are basically ready-made for a Tales game--as are the characters.

And not that co-op in KSS/KSSU isn't already amazing, but it would be a dream having Kirby, Knuckle Joe, Gim, and Bonkers (or most any other permutation of four Kirby helpers/enemies) on the same battlefield with the usual super-fast Kirby music playing while damage numbers fly wild across the screen.

That would be nice. The Pokemon version, too.

I'd like to see Suda and/or Mikami tackle Mario or Zelda... for the lulz.
 
Jiggy said:
I forgot to mention this earlier, but a Tales of Kirby spinoff would have potential to blow my mind. I've long wanted a Kirby RPG, and the movesets and inputs for many of Kirby's Super Star and Squeak Squad powers are basically ready-made for a Tales game--as are the characters.

I've always felt that a Tales character would make an awesome fighter in Brawl, which retty much lays like Kirby. So the other way would also work. I'd love to see this. Namco, get it done!

Would love for someone to take a crack at Hotel Dusk. Don't really know any devs like that though, besides Telltale...
 
Koren said:
Let's resurrect old franchises...

Famicom Tantei Club to Gyakuten Saiban team ?
I said that, but with Telltale at the helm. Then after spending the past five or so hours on Another Code Wii I reckon Cing could do a good job with it...
 
AniHawk said:
Why can't Nintendo and Sega just make a goddamn Sonic the Hedgehog/Mario platformer crossover? It's what I wanted as a kid growing up. Just give it to EAD Tokyo and let them figure it out.
How 'bout they just let nintendo make a straight sonic game. Nintendo has taken Mario into 3D they can take Sonic in sucessfully.
 
Jiggy said:
With mainline entries in Nintendo's series I'm not sure I want any; I don't even know what I think of Metroid Other M yet because of the partnership.

But if spinoffs are up as possibilities, I'd almost unconditionally love a Pokemon game by Namco Tales Studio. Action battle system and all that, though because of the number of Pokemon it would probably end up being too wide in scope to ever happen or too narrow in team selection to really satisfy series fans. (As for me, I wouldn't care; I just want a Tales game with monster designs I actually like, and a party setup where I'd happily play as any possible character.)

A Pokemon game with action packed battles akin to the anime? Sign me up! Though Tales studios would have to study several battles within the series to truly get it.
 
cartman414 said:
A Pokemon game with action packed battles akin to the anime? Sign me up! Though Tales studios would have to study several battles within the series to truly get it.
Well, I wouldn't suggest they'd be very much like the anime. Anime Pokemon battles are very movement-oriented while Tales games are hitstun-oriented with lots of combos being started and finished while you or your enemies are locked in place, which I had in mind and I think would work.

If they wanted to try pulling off a game where movement is a greater focus and there are more knockback-style moves, making it an experiment for Pokemon and Tales, I'd be fine with that too. I'd just imagine that if they were going to be treading such new ground, they'd need several games of refinements and revisions before fulfilling their potential.
 
EA Tiburon - NES Play Action Football
Rainbow Studios - Excite Bike
Jonathan Blow - Mario
2K Boston - Metroid (3D FPA)
Rockstar North - Zelda
Sonic Team - Wario
Ubisoft Montreal - Kung Fu
Neversoft - Wild Gunman
Capcom - Urban Champion
KCE Tokyo - Kid Icarus
Blizzard - Pokemon
 
Jiggy said:
Well, I wouldn't suggest they'd be very much like the anime. Anime Pokemon battles are very movement-oriented while Tales games are hitstun-oriented with lots of combos being started and finished while you or your enemies are locked in place, which I had in mind and I think would work.

You mean a Tales-style Pokemon in the purest sense? Gotcha.

If they wanted to try pulling off a game where movement is a greater focus and there are more knockback-style moves, making it an experiment for Pokemon and Tales, I'd be fine with that too. I'd just imagine that if they were going to be treading such new ground, they'd need several games of refinements and revisions before fulfilling their potential.

By knockback, do you mean counterattack or parry? Because those could be handled by various Pokemon moves timed and applied appropriately. All that, and the factoring in and usage of terrain I've also had in mind.

I guess I've always been partial to the improvisation of the anime battles. I agree that capturing the feel and mechanics would be no mean feat though. What's easy enough to just script isn't always easy to design a gameplay engine around, especially when you have hundreds of Pokemon as well as moves to account for.
 
Starfox to Treasure would be great. I played SF64 a ton back in the day, have not played a SF since.

Someone said Fire Emblem to Valkyria Chronicles team! Holy shit yes!

edit: And while we're suggesting things make a 3rd person Pokemon action-adventure game where you play as a pokemon. Realtime fighting system. In the beginning its happy-go-lucky adventure time until you encounter a trainer and have to fight his pokemon. With each trainer you defeat, more and more come after you in the hopes of catching such an amazing fighter. Eventually you are captured and you're forced into epic tournament battles like in the cartoon.
 
cartman414 said:
By knockback, do you mean counterattack or parry?
I mean that instead of moves locking the enemy into place for the next hit, they knock the enemy away so that, with the attacks constantly putting distance between the characters, movement would become more of a focus.


Because those could be handled by various Pokemon moves timed and applied appropriately. All that, and the factoring in and usage of terrain I've also had in mind.

I guess I've always been partial to the improvisation of the anime battles. I agree that capturing the feel and mechanics would be no mean feat though. What's easy enough to just script isn't always easy to design a gameplay engine around, especially when you have hundreds of Pokemon as well as moves to account for.
Yeah, all of it would be great but it would be no easy feat. I don't expect that Nintendo would be willing to--nor do I necessarily think it would be smart of them to--devote much of their resources to getting all of it correct in one go. They could just start with a limited selection of 40 or so Pokemon and expand if the concept proved viable from a business standpoint.
 
Top Bottom