Remedy now expanded into two teams; two new games in development; has new partner

I'm not surprised MS are done with Remedy tbh, but I am surprised they found someone else to bankroll them already given how inefficient a developer they are and how badly their games seem to do.

Admittedly, I don't know for sure how many units QB shifted but I was reading on here (in one of the recent NPD threads I believe) that QB sold less than The Order, which I have not seen described as anything other than a monumental bomb, so it can't have done too hot.



Laughed pretty hard at this. In gameplay terms, QB is as pedestrian as TPS' gets.

They didn't say they were done with MS. They just said they got a new partner and a second team. It could easily be that one team is working with MS still and one is with the new partner
 
They didn't say they were done with MS. They just said they got a new partner and a second team. It could easily be that one team is working with MS still and one is with the new partner

Two games are being made. One has a partner and they are looking for a partner for the second one.

MS involvement seems all but gone.
 
No we can definitely argue about whether it was a success or not. The UK and US retail numbers were underwhelming. So the only concrete data we have points to a flop. It is also their worst reviewed game.

Sorry, I make up my own mind and don't pay attention to review sites, especially when a good number of those reviews are from people who 1 - simply suck at the game, 2 - were dismissive of the game's core concept from the jump, and so they never intended on giving the game a fair assessment. That's my personal opinion based on what I've read.

I don't need a review to tell me anything about Quantum Break because my opinion is the only one that matters really. I only really look to reviews out of curiosity, or to see which review I agree with the most after I've already made up my mind about a game that I've played. Quantum Break was easily one of the best games I've ever played in the 3rd person action genre, or any genre of game for that matter. The story and characters were handled fantastically. I took my time with the game and experienced all there was to experience, and I plan to do so again. I read the optional content, a lot of which adds tremendous depth and background to all the game's events (and characters) in a way that simply went over the heads of many of the reviews people keep harping on about.

The gameplay is top notch and was fun the entire way through. Just so fast paced and fun and plain brilliant in its overall mix of super powers and gunplay. Nothing feels quite like Quantum Break does. It separated itself at a time when just about every 3rd person shooter these days feels like the same damn thing. Quantum Break feels different, and it's better as a result. So, yea, to hell with what the reviews said because I feel if you have a true appreciation for great games with great gameplay and solid storytelling, there's no way you come away from Quantum Break thinking they didn't nail that shit. And there's so much potential for it moving forward. There is so much left to touch on based on where they left us. The sky is the limit for them if they continue the series.
 
EA are looking to invest in action games. Remedy could be a developer they'd be interested in partnering with.

Partnership program for EA is done, outside of one very notable exception. EA is now in a staffing period; they'd rather open & studio and get another team working on Frostbite than have an outside group make a game for them.
 
They didn't say they were done with MS. They just said they got a new partner and a second team. It could easily be that one team is working with MS still and one is with the new partner

The studio doesn't have a publisher for the second game. From Polygon:

The first game is in active development with a brand new partner, not long-time publisher Microsoft, and Paloheimo said it is a new IP, a AAA game, but declined to say much more than that. - - The other game is also AAA and is in the concept stage with no solid plans yet for how to publish it, Paloheimo said.
 
Be nice to see a new IP from Remedy that's multiplatform or a Sony partnership.

But Alan Wake wasn't the greatest thing ever and while I haven't played QB, it didn't look great either.

But with 2 bombs in a row theyll certainly need some success for whatever they do next. Just hope it's a good one.
 
I would even argue that MS doesn't know how to nurture any talented studio/dev house whether first party or third party.

I Respectfully disagree. 343, Turn10, and Playground consistently make amazing games. The Coalition is talented by all accounts, have already made a great remaster but their true test will be Gears 4 admittedly. And Rare is finally making their dream game and is rumoured to become a new IP factory.

They have great 1st party studios they just seem to have a problem holding onto certain relationships. And if they lost their relationship with Remedy that is an indictment on MS.
 
Ok you're going to need to explain this one. In what world is 150k sales on NPD debut a "definite success?" It sold worse than The Order which is unanimously regarded as a bomb. So if it sold worse than a bomb did how could it possibly not be a bomb?

Strangely enough he's not been back to justify that statement.
 
Sorry, I make up my own mind and don't pay attention to review sites, especially when a good number of those reviews are from people who 1 - simply suck at the game, 2 - were dismissive of the game's core concept from the jump, and so they never intended on giving the game a fair assessment. That's my personal opinion based on what I've read.

I don't need a review to tell me anything about Quantum Break because my opinion is the only one that matters really. I only really look to reviews out of curiosity, or to see which review I agree with the most after I've already made up my mind about a game that I've played. Quantum Break was easily one of the best games I've ever played in the 3rd person action genre, or any genre of game for that matter. The story and characters were handled fantastically. I took my time with the game and experienced all there was to experience, and I plan to do so again. I read the optional content, a lot of which adds tremendous depth and background to all the game's events (and characters) in a way that simply went over the heads of many of the reviews people keep harping on about.

The gameplay is top notch and was fun the entire way through. Just so fast paced and fun and plain brilliant in its overall mix of super powers and gunplay. Nothing feels quite like Quantum Break does. It separated itself at a time when just about every 3rd person shooter these days feels like the same damn thing. Quantum Break feels different, and it's better as a result. So, yea, to hell with what the reviews said because I feel if you have a true appreciation for great games with great gameplay and solid storytelling, there's no way you come away from Quantum Break thinking they didn't nail that shit. And there's so much potential for it moving forward. There is so much left to touch on based on where they left us. The sky is the limit for them if they continue the series.

Why are you talking about reviews? The term bomb is in reference to the sales of the game as is the comment you quoted. You are literally answering a question nobody asked you. You said the game was not a bomb and was a "definite success" for Remedy and MS. Success means profitable or they are happy with the sales. It has absolutely nothing to do with your personal views on the game or its reviews.

Strangely enough he's not been back to justify that statement.

Apparently you missed the lecture on the inaqeduacy of game reviews above.
 
I know Quantum Break didn't sell as well as they had hoped, but this is a huge misstep for Microsoft - assuming the departure wasn't a souring of the relationship on Remedy's end. Sales are important, but so is having a platform unique portfolio games in general.

As for Remedy's next games, I'll definitely be there day one. I've been a huge fan for a while now, and that has definitely not wavered. It'll be interesting to see what their two projects are, as well as their new partners.
 
Would not surprise me if Sony picked them up and added them to their list of studios. E3 being the perfect place to announce that as well. Either way it's a shame.

The Polygon article tells me a number of things, but before I get into that, I just wanna point out - there is no way they are announcing anything at E3. Like they said - they want to start announcing games way closer to release from now on, and I imagine whoever is going to be publishing that is someone that feels the same way. I don't think we hear from Remedy for at least another 18 months, at the earliest.

Since one game is already green lit & the other is currently publisher-less, it sounds like they have one team in pre-production & one incubation team for a potential new idea. From the Polygon article, it sounds like MP is on the table for that incubation team, but its still another SP, story focused game. They also spend a lot of time reiterating that their wheelhouse is narrative driven SP experiences, and that this is something both of their teams are going to continue to explore. Their tweets also indicate that this isn't some VR title, either, so that eliminates Oculus. Considering the most Gamestop is looking to spend on a game is about $15 million at most, I doubt they'd be the ones, as Remedy would likely burn through that before they were half way through production.

Having said all that, if they did get a publisher deal already lined up, my initial takes on who it could be going by what they've said immediately narrow down to three houses: Take-Two/2K, Bethesda, & Sony, with Deep Silver being a long-shot 4th option. Those 3 major publishers are the only ones who seem willing to work with outside developers at the moment (that isn't MS - we already know its not them, but MS does this publishing deal too atm) and are also willing to publish a game that is focused almost entirely on SP. This is key to this publishing agreement - you're not gonna see Ubisoft, EA, or Activision pick up a game to publish without some form of MP. Its a necessity in their portfolio. The 3 pubs I mentioned (2k/Take-Two, Bethesda, Sony) are not only more lax in this regard, but have proven track records at making successful games in this genre.
 
Sorry, I make up my own mind and don't pay attention to review sites, especially when a good number of those reviews are from people who 1 - simply suck at the game, 2 - were dismissive of the game's core concept from the jump, and so they never intended on giving the game a fair assessment. That's my personal opinion based on what I've read.

I don't need a review to tell me anything about Quantum Break because my opinion is the only one that matters really. I only really look to reviews out of curiosity, or to see which review I agree with the most after I've already made up my mind about a game that I've played. Quantum Break was easily one of the best games I've ever played in the 3rd person action genre, or any genre of game for that matter. The story and characters were handled fantastically. I took my time with the game and experienced all there was to experience, and I plan to do so again. I read the optional content, a lot of which adds tremendous depth and background to all the game's events (and characters) in a way that simply went over the heads of many of the reviews people keep harping on about.

The gameplay is top notch and was fun the entire way through. Just so fast paced and fun and plain brilliant in its overall mix of super powers and gunplay. Nothing feels quite like Quantum Break does. It separated itself at a time when just about every 3rd person shooter these days feels like the same damn thing. Quantum Break feels different, and it's better as a result. So, yea, to hell with what the reviews said because I feel if you have a true appreciation for great games with great gameplay and solid storytelling, there's no way you come away from Quantum Break thinking they didn't nail that shit. And there's so much potential for it moving forward. There is so much left to touch on based on where they left us. The sky is the limit for them if they continue the series.

Most people here aren't talking about "success" in terms of the game's quality. We're talking financial success.

I personally love QB but it doesn't seem to have been a big seller.
 
Why Sony, why not some multiplatform partner so most players can enjoy their games?

For starters, few publishers would let a developer just do their own thing in a genre that many publishers no longer explore specifically cause they've taken heavy losses on it. Sony, however, has been able to cultivate an audience that specifically enjoys playing the type of narrative-focused SP games that a studio like Remedy enjoys making. They'd honestly be a natural fit for one another.

On the other hand, as I said in my earlier post, both Bethesda & Take-Two/2K have some experience successfully publishing narrative focused SP games as well, so its not like Sony is the only publisher here in this regard.

Agreed. I'd like to at least be able to play these games on PC.

Considering how Sony is allowing Kojima Productions the ability to self-publish their own game on PC after its release on PS4, a game Sony is paying the development bill for, I totally think that there is a possibility that should Sony be the unnamed publisher for Remedy's new title, a PC port is not a complete impossibility.
 
Two games are being made. One has a partner and they are looking for a partner for the second one.

MS involvement seems all but gone.

Where does it say they are looking for a partner for the second one?

Our second team is working on an early concept, which will turn into another Remedy game sometime in the future.

That's the only mention of the second game I can see.
 
Most people here aren't talking about "success" in terms of the game's quality. We're talking financial success.

I personally love QB but it doesn't seem to have been a big seller.

Why are you talking about reviews? The term bomb is in reference to the sales of the game as is the comment you quoted. You are literally answering a question nobody asked you. You said the game was not a bomb and was a "definite success" for Remedy and MS. Success means profitable or they are happy with the sales. It has absolutely nothing to do with your personal views on the game or its reviews.

Apparently you missed the lecture on the inaqeduacy of game reviews above.

Just an FYI the post he was responding to mentioned how it was their worse reviewed game of all time and that's what he was responding to.

He did not respond to the sales portion of the response, but the last part of post he was replying to.

Though I would like to have seen that response as the game clearly did not sell well (though it should have :( )
 
Partnership program for EA is done, outside of one very notable exception. EA is now in a staffing period; they'd rather open & studio and get another team working on Frostbite than have an outside group make a game for them.

Oh, well, scratch that then.
 
Wait, are you defining "success" by game quality and review scores and not sales?
I guess it was either that or face reality and admit a highly touted MS console exclusive didn't sell well.

TBH though given Sony had essentially the same happen to The Order (right down to it being an exclusive delivered via an outside developer and a title revealed with the console that media and consumers got excited about initially) I don't see the need to be so defensive.

QB is clearly MS's The Order from a sales perspective

Mind you QB did review better overall i guess... maybe he's on to something!
 
Just an FYI the post he was responding to mentioned how it was their worse reviewed game of all time and that's what he was responding to.

He did not respond to the sales portion of the response, but the last part of post he was replying to.

So rather than answer the question about his post that he was asked directly by multiple other people he decided to answer a question nobody asked instead? Okey dokey then. Guess we won't be getting an explanation for his statements.
 

Interesting, and insightful too.

What about WB? They've shown willingness to publish SP/narrative games like Shadow of Mordor, the Arkham series, and Mad Max, but they also own all of those franchises. Don't know if they really work with outside developers much, though they did with Avalanche on Mad Max.
 
So rather than answer the question about his post that he was asked directly by multiple other people he decided to answer a question nobody asked instead? Okey dokey then. Guess we won't be getting an explanation for his statements.

Well that much has been obvious for awhile.
 
EA are looking to invest in action games. Remedy could be a developer they'd be interested in partnering with.

I doubt EA would be interested at all. They would rather just open a new studio (or expand a current one) and staff it themselves. No real reason to partner with somebody like Remedy.
 
So rather than answer the question about his post that he was asked directly by multiple other people he decided to answer a question nobody asked instead? Okey dokey then. Guess we won't be getting an explanation for his statements.

That poster's interpretation of the questions not asked is the only one that matters.
 
I hope to see something great out of them. I was a huge fan of Max Payne 1/2, didn't care for Alan Wake or Quantum Break unfortunately, but I love the look of their games and look forward to seeing what's next for them.
 
Interesting, and insightful too.

What about WB? They've shown willingness to publish SP/narrative games like Shadow of Mordor, the Arkham series, and Mad Max, but they also own all of those franchises. Don't know if they really work with outside developers much, though they did with Avalanche on Mad Max.

WB could be an option. Dying Light proved they could do this & find success by publishing a game for a studio they don't own that is an original IP, and not involved with a film license. They worked with Avalanche on Mad Max & Techland on Dying Light, and Dying Light was a major success for them, so theres no reason they'd be averse. I do think it would be a long-shot for WB, but i'd add them to the list.
 
Well, I wouldn't be surprised if Remedy didn't end up making another Quantum Break. I hope that their next IP takes some of their combat ideas and tweaks them because the combat in Quantum Break was awesome. Still, I find it disappointing when a game (or story) has a timeline that is tied to the real world and it is clear that there is no way that we would see a sequel happen before the timeline supposedly ends.

As for the new partner: Deep Silver.
 
Where does it say they are looking for a partner for the second one?



That's the only mention of the second game I can see.

It's from an interview you can find on websites like Polygon:

The first game is in active development with a brand new partner, not long-time publisher Microsoft, and Paloheimo said it is a new IP, a AAA game, but declined to say much more than that.

"We have to respect our partner and it’s up to them to decide when they want to talk about the game," he said.

The other game is also AAA and is in the concept stage with no solid plans yet for how to publish it, Paloheimo said.
 
Remedy announce they are now a two team studio and rather than discussing what kind of games they might be the thread has descended into a Quantum Break bombed/no it didn't thread.

Never change guys and gals, never change :)
 
I guess it was either that or face reality and admit a highly touted MS console exclusive didn't sell well.

TBH though given Sony had essentially the same happen to The Order (right down to it being an exclusive delivered via an outside developer and a title revealed with the console that media and consumers got excited about initially) I don't see the need to be so defensive.

QB is clearly MS's The Order from a sales perspective

Mind you QB did review better overall i guess... maybe he's on to something!
It stings harder for me that Quantum Break didn't do well because it was a new AAA MS IP that I really liked.

The good thing is that it's owned by MS so if they wanted to do sequels they could still do them with other developers but QB is such a Remedy game it would be hard to find a studio that captured that same magic.

With this news I just assumed the second conceptual game was Quantum Break 2 but I guess the wording of that part doesn't seem to line up. Anyway I think it's high time Remedy did the two team thing, the way they were putting out games didn't lend itself to having a more reasonable output compared to other studios.
 
Remedy announce they are now a two team studio and rather than discussing what kind of games they might be the thread has descended into a Quantum Break bombed/no it didn't thread.

They said that there were two teams but then that no other details would be shared. What's there to talk about then? Random hypothesizing about what kind of 3rd person action games with time mechanics and built in TV shows would be created?

Alright, let's discuss. I'm thinking one of the games will feature a grizzled white guy, fighting against impossible odds, that has suffered some unbelievable tragedy. To overcome it, he decides to pick up a gun and fight back. Along the way, he learns he has powers that allows him to manipulate time. His best friend joins him on this journey of redemption. But then alas! A double-cross!! Only through his unique sets of powers and determination can our hero overcome! Until, at the very end, when all seems complete, A NEW TWIST! -credits-

As for the other game... I'm thinking one of the games will feature a grizzled white guy, fighting against impossible odds, that has suffered some unbelievable tragedy. To overcome it, he decides to pick up a gun and fight back. Along the way, he learns he has powers that allows him to manipulate time. His best friend joins him on this journey of redemption. But then alas! A double-cross!! Only through his unique sets of powers and determination can our hero overcome! Until, at the very end, when all seems complete, A NEW TWIST! -credits-
 
Considering how Sony is allowing Kojima Productions the ability to self-publish their own game on PC after its release on PS4, a game Sony is paying the development bill for, I totally think that there is a possibility that should Sony be the unnamed publisher for Remedy's new title, a PC port is not a complete impossibility.

That is true although there is no guarantee it would be on PC. I would obviously still buy PS4 exclusive Remedy games though, even if I'd rather have PC versions.
 
The interview wording confirms that the second game isnt QB2 either or a MS owned IP.

It's likely a new IP, otherwise they wouldn't be looking for a publisher.
 
Stuff they did 20 years ago doesn't hold much weight now. The listt of 3rd person shooters this generation is so small that being best in class doesn't mean much.

Let me say it differently. Max Payne 1 and 2, Alan Wake, and Quantum Break have some the best game play ever in a single player action game. When it comes to game play Remedy doesn't follow, they do their own thing and revolutionize. Quantum Break doesn't play like Gears, Uncharted, Tomb Raider, etc. its unique. In remedy shooters you truly feel powerful and like a fucking bad ass out of an action movie. QB encounters is about walking out of an encounter and leaving the area looking like a bomb went off. You're just a fucking monster truck going against go karts where as in other action games you're a Porsche going up against Honda accords.
 
The interview wording confirms that the second game isnt QB2 either or a MS owned IP.

It's likely a new IP, otherwise they wouldn't be looking for a publisher.

2nd team sounds like an incubation team for exploring a potential new IP idea. That 2nd team is also the team that is being allowed to explore stuff that is outside of their traditional wheelhouse (which I am assuming means some MP experience is on the table). I imagine this incubation team isn't any bigger than 10-12 people at most given the last known size of Remedy, and the fact that since there is no publisher attached, Remedy is bankrolling that team out of their own pocket.
 
As much as I love Remedy...Quantum Break 2 doesn't have to be made by them. I prefer that it was...but this may be a reason why Microsoft owns the IP. QB2 can go on without Remedy. So all is not lost on that franchise...just saying.
 
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