Despite spending the majority of my MMO playing time in Azeroth, I don't think there's been a game before or since Runescape that captured what I wanted from an MMO so perfectly. It's amazing how such a small studio got right between 03-07, and how even today, a lot of it still hasn't been surpassed. I made this thread to discuss those points with fellow MMO players, and hopefully find some direction towards a similar game with modern production values.
I've not played the game for well over 5 years, although I did dabble in the RS07 servers for a while on launch. Cut me some slack if some of the info is out of date/inaccurate, please.
Quests
Is RuneScape the only MMO still out there to have actual bloody quests? You create your first Warcraft character, and you're charged with killing boars. You make your first FF14 character, and you have to eliminate ladybugs. You make your first RuneScape character, however, and you're exorcising ghosts, sorting out disputes, creating magic potions and rescuing princes. There seems to be more thought put into things like Dragon Slayer, Monkey Madness & Desert Treasure than the combined total of effort put into World of Warcraft's entire catalog of quests. They were never as simple as "Go Kill 10 ???" and were often accompanied by some great British humour.
"Oh dear, you're dead."
Amazing.
Skills
I might be in the minority, but I love the simplicity & hardcore nature of old school RuneScape crafting. Sure, some skills would take months to max, but there was always someone to talk to, and the financial benefits were always there. There's something relaxing about fishing, cutting trees, etc, and I still talk to a handful of people who I last played with a decade ago, just knocking over yews & magics south of Seers.
Economy & PvE
Ties into skills somewhat, but I always liked how Gold was pretty much RuneScape's end goal. There's so many ways to make it, and stocking up allowed for better gear/equipment to make even more gold... Or better yet, risk in the wilderness.
PvP
Yeah, RuneScape PvP makes Hearthstone RNG look tame, but it was bloody damn fun at the time. All the Pure variants out there (I had a maxed ranger), clan fights,
ridiculous DDS combos & Dharok's luckers. I dread to think how much time I spent watching PK videos from T H E Do0rs, Krazyfaken, Tanksta, I Mahatma I, etc. Sure, the skill involved was minimal, but the adrenaline rush from getting a big kill against a wealthy target & then trying to run outta the wilderness with your spoils was very real - And heaven forbid you should get smited out and lose your whip. I loved the risk/reward setup of Wilderness PvP, and the gold that could be made from staking nonstop.
So yeah, while other MMOs might be clamoring to be the next World of Warcraft(/Everquest), and failing, what I really want is a non-P2W version of RuneScape with modern production values & a great sense of humour. Perhaps such a thing will never happen. Perhaps RS was just a product of its time, but regardless, I'll always look back on the time I spent with it fondly.
I've not played the game for well over 5 years, although I did dabble in the RS07 servers for a while on launch. Cut me some slack if some of the info is out of date/inaccurate, please.
Quests
Is RuneScape the only MMO still out there to have actual bloody quests? You create your first Warcraft character, and you're charged with killing boars. You make your first FF14 character, and you have to eliminate ladybugs. You make your first RuneScape character, however, and you're exorcising ghosts, sorting out disputes, creating magic potions and rescuing princes. There seems to be more thought put into things like Dragon Slayer, Monkey Madness & Desert Treasure than the combined total of effort put into World of Warcraft's entire catalog of quests. They were never as simple as "Go Kill 10 ???" and were often accompanied by some great British humour.
"Oh dear, you're dead."
Amazing.
Skills
I might be in the minority, but I love the simplicity & hardcore nature of old school RuneScape crafting. Sure, some skills would take months to max, but there was always someone to talk to, and the financial benefits were always there. There's something relaxing about fishing, cutting trees, etc, and I still talk to a handful of people who I last played with a decade ago, just knocking over yews & magics south of Seers.
Economy & PvE
Ties into skills somewhat, but I always liked how Gold was pretty much RuneScape's end goal. There's so many ways to make it, and stocking up allowed for better gear/equipment to make even more gold... Or better yet, risk in the wilderness.
PvP
Yeah, RuneScape PvP makes Hearthstone RNG look tame, but it was bloody damn fun at the time. All the Pure variants out there (I had a maxed ranger), clan fights,
teletubbies,
So yeah, while other MMOs might be clamoring to be the next World of Warcraft(/Everquest), and failing, what I really want is a non-P2W version of RuneScape with modern production values & a great sense of humour. Perhaps such a thing will never happen. Perhaps RS was just a product of its time, but regardless, I'll always look back on the time I spent with it fondly.